@@pasha21363 yeah truuuuue especially against snipers, when you make like a rocket jump with like a walljump you use 2 rockets, you go at light speed and then you one shot a sniper lol
I got like a random midnigt meeting of cheaters in dustbowl and when they pubstomped the 5 players there were, one of them suddenly accused me of cheating and I still have no idea what that was about lol
at around 22:45 you see the scout seemingly teleport as soon as he shoots. this is part of doubletap which abuses packets being sent to the server allowing you to shoot multiple times at once. him freezing up after killing someone could confirm this as that's also part of the cheat that "charges up" the doubletap. also at 22:53 you can hear the scout shoot his force-a-nature way too fast and hit vorobey both times way too quickly, this is the doubletap cheat.
Thanks for the info, i met a scout using this with the Soda Popper in a 2fort match like a week ago. It was obvious for both us and his team that he was cheating, but none of us know what cheats exactly he was using to oneshot everyone at full health (apart from wallhacks). We ended up kicking him anyways, but thanks for the info again
13:58 lmao it feels like an ad hoovy: "noo, these damn sentry" Vorobey: no need to fear, sentry spray is here. With two uses of the DIRECT HIT sentries are no more!
I'll never understand why people get so mad when I use the direct hit. It's not an easy weapon for me to use yet some people think it takes no skill to use. It boggles my mind.
I mean in terms of balancing, it has 4 shots of huntsman like projectiles. It can one shot light classes without crits/minicrits, it gets minicrits on airshots while also being allowed random crits, it gets splash damage both on and off of direct hits(although on missed directs the splash is 70% smaller). Its hard to argue its a super skill based weapon when youre one shotting a lot of your scariest opposition. I.e: scouts and snipers. Besides at short to mid range its nearly fast enough to be considered a hitscan weapon. The biggest thing you gotta worry about with this is other soldiers and pyros who know how to m2. I Personally think its unfair that the 200hp class is allowed the ability to oneshot light classes consistently while other classes who had that ability got nerfed (original lochNload, cleaver combo, etc) but its been too many years so ive accepted thats just how it is.
@@DerHotler Not so sure about the scout and sniper thing. Even with stock a scout is just 2 shots max at close range. Even if they spam their double jumps aiming 2 directs with stock isn't that hard either at nearly point blank range and there's always the shotguns. Snipers are almost always dead (unless they use pisswacka or random crits) at close range so they can't really complain about being out of position or letting a soldier get right up in their faces. Most of soldier's fights with all of the classes take place at medium range anyway where the damage is around 50-70 unless you're playing choke heavy maps.
@@tomasaho5079 it's not something rational about numbers and balance, it's about how rash the experience is and how fucking shocking it feels to get jumped and instantly killed rather than a more sedentary Huntsman
Hey Vorobey, since you’re really good at Soldier, could you do a video about you playing with all the banners and give us how you feel and which banner suits you the most?
25:22 This is definitive proof that he was using double-tap. One shot from a force a nature can at max do around 113 damage. The shot he took did well over that amount.
I have used the direct hit for so long that I actually really don't like using the stock launchers anymore. Not that splash damage isn't good, it's just more fun watching the salty scouts write a paragraph on why either "I'm cheating" or "Rocket Speed Crutch" even though the direct hit is arguably the most skill based launcher.
I love using the DH on casual because no one actually expects you to hit your shots because most soldiers who use this just use it as a "I hate SSS tool (Scout, Spy, Sentry)" and besides it makes me feel like i have an actual skill instead of shooting one funny looking rocket and insta kill 4 people
"Will people ever stop being so brain dead in this f*ing game?" I mean, I get you, but honestly, when there is a cheater in almost every single lobby you go to, it's REALLY REALLY hard to tell if someone is just good or cheating. I came back to TF2 a couple days ago, and I have seen so many cheaters. Already have I seen 3 times more cheaters than the entire near 2000 hours I played like 6-8 years ago. It is baffling that they have note done anything about it.
@@sealessseadog2735 *using black box and conch is lame because you can't stay without medic and you are not allowed to use this weapon because we are an aggressive community* - TF2 community.
The only thing I've been able to pull off that's even close to this madness was on Helltower when I set a Scout on fire, airblasted him off the cliff, and blindly nailed him with a crit flare on the way down.
Unfortunately, I also would be a crybaby, like if the enemy team would have a Pro Player using a unbalanced gun, he don't will let me or my teammates have fun in the game
Not to be disrespectful, but everyone with a 20+ ks automatically gets called a cheater, like damn I would bet everyone from the enemy team would call out someone with that ks. Point is even when you get called out it's honesty for that reason, people are not used to see so good players on pubs.
Nice big daddy hat it's a reference to bioshock, more specifically bioshock infinite where the enemy (that the hat is based on) appears plus the fact that it's named "Big Daddy" which is the name of those large dudes with the drills , maybe you've seen them here and there
Fun fact: majority of bots only target maps like 2fort and Hightower because a lot of toxic people play there and just a lot of people play there in general
There’s just something awesome about Soldier that TF2 vets seem to always come back to even if they don’t main him. I think a big thing for me is his versatility, basically good at damage, tanking, mobility, is a good Über target, is able to build Über, etc. It makes him a fun class to come back to.
The direct hit IS SO GOD DAMN UNDERRATED like bro this weapon just deletes light classes at point blank to mid range, has a faster, less predictable projectile AND even minicrits people who are blast jumping and stuff for a -70% explosion radius which isn't that big of a deal unless the entire enemy team is clumped together, and with the direct hit being so good, why don't people use it? I think it's because of how the original/ stock rocket launcher is used more and stuff because people aren't used to the projectile speed buff which is total BULLSHIT
That Process game felt like 90% of the games I ever play. Even when I'm playing well and rock'n a 4:1 or better ratio, I still end up constantly being flanked because my team can hold a single choke. Or I break in to last, take down a sentry or two, fight my way onto the point, call for help and...... [cricket noises]. They're not even all dead, they're just missing. Straight up 404. Four enemies spawn and I get wasted on the point with a sliver of cap time left. Pubs are such a frustrating experience.
Stalker! If you're looking for a place to rest, eat, drink, talk or find some work. Then 100 rads bar is the place for you, we're always happy to serve new customers.
Happy is a trolldier who's living on process, he doesn't play anything else only process and mostly trolldier, he's very good at trolldier and pretty scary to fight against if you don't pay attention to the sky
I first started using the direct hit because I wanted to market garden, but I also wanted to be able to delete sentries. I'm not by any means good with the direct hit, but it has since become one of my favorite rocket launchers. Not only it is really good at deleting buildings, but deleting people too.
He might have had the dead ringer out when the round ended and it absorbed the damage (337 - 75% = 84) Since he's on loser mode, the cloak and death-feint never triggers
The funny thing is that the direct hit is really good against airborne targets and is extremely powerful. Also it’s hilarious how you kicked the one guy near the end cause he defended the other cheater
@@guaxinimdomato5825 Not always. I have a friend born here in America and his first language is English and he barely knows Russian. His whole family is Russian.
Hey Vorobey, would you consider doing a video idea where every time you die you have to press the random class option, also you can customize loadout if you want. (dying to cheaters and bots do not count)