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More like he grabs the victim from behind and proceeds to inflict his own version of "Hulk Smash"...buuut...despite the look of his win screen against Elena, it's probably actually quite useless against her, in a "joke's on you, I'm into that shit" sorta way. Not that it'd stop his smack talk, though. (His quote to Elena, "Your kicks lack power...you don't deserve to be a warrior!", has GOTTA be his most savage line since Alpha 3's "You are permanently crippled! Accept your defeat!!")
The Shun Goku Satsu in Street Fighter 6 looks absolutetly incredible however my favorite version of it will always be the 3rd Strike Shun Goku Satsu. The image of Akuma engulfed in flames is just so raw.
I was one of the few people who didn't find the Shun Goku Satsu awesome. It was a cool looking Super but nothing wild That is until I saw the Shun Goku Satsu in 2nd Impact and.... GOLLY! I was like 🤯
3:46 Akuma! He can really move! Akuma! He's got an aaattituuude! Akuma! He's the strongest thing aliiive! He's the strongest thing aliiieeiiive! HE'S THE STRONGEST THING ALIIIIIIIIIVE!!!!!!
Lol I know where you got this from when you were singing it it was from the Sonic Saturday a.m. show from the 90s cartoon DIC Corporation oh man the memories Good Times 😆
Fun fact: Kara cancel is japanese slang for empty cancel, because you cancel into a move while touching air. I guess empty cancel doesn't sound cool though... The demon flip barrel roll had me laughing 😂
Idk,I mean sf3 Akuma isn't top tier,he's A tier to high B tier where as Akuma in SF4 he's considered a top 10 character,so mechanically id say SF4 's is superior
After all of these legacies, all the tutorials, all the playthroughs, just listening to Max talk about the games he loves, hates, or feels so-so about is incredibly entertaining. He's so genuine with his joy or displeasure, and it's always great to listen to someone talk about things they are interested in and are excited about. We just need a history of fighting games with narration and commentary by Max. He'll be the Richard Attenborough of fighting games.
We kinda get a tease of the Kongou-kokuretsu-zan in Street Fighter ZERO2 in Ryu's ending - if you pay close attention, you'll see a particular frame where Gouki whacks the ground to sink his island, leaving Ryu sopping wet in the ocean all alone with the thoughts of a hidden power that Gouki mentioned.
I really liked the Raging Sunflower design. There were limitations to how good the design was going to look in that engine, but it's the stepping stone that brought us our modern-day hermit berserker.
Despite the fact I first became aware of Akuma around the MvC2 days, as a Tekken guy, the version that immediately comes to mind for me when I think about him is Tekken 7. Akuma was a top tier menace for the *entirety* of that game.
Akuma is the only character I've seen where they remained top 1 and never lost the top 3 spot ONCE in the entire game's life span,even with years and years of updates and patches
@@21Handguns I wouldn't say Akuma was ever top 1, especially not when Leroy or Fahk launched, but he was probably never out of the top 6. Akuma was one of, if not the, most adjusted characters in the game and I can't think of one meaningful nerf he ever got.
Is SF3 Akuma the best version of the character? Possibly. Is Killing Moon from 3rd Strike the best theme for Akuma in the franchise? Yes, absolute perfection, no notes, program it in to a brain chip so it can never leave my brain.
I could be talking out my ass cause it's been a while but iirc Akuma did one shot Gill with demon, although he resurrected shortly after, so ultimately it depends on the rules of the match I'd say. In a fight to the death? If we call the match the moment someone dies, regardless of if Gill revives, Akuma wins; if the death is only counted when one stays dead, Gill probably wins by attrition unless akuma can fight forever in which case it's an eternal draw. In any scenario that doesn't involve someone getting off'd, probably Akuma.
Akuma did kill him,the issue is Gill was able to resurrect, but Akuma did canonically beat Gill so this argument is dumb What you should be arguing is Akuma vs Oro,as they were evenly matched and stopped fighting because they both would've destroyed each other.
I remember when SF3 was first being advertised and they were showing off the revamped art style. It was a huge step forward, so much more detail and fluidity, animations looked amazing. As far as the 2D versions go, these might be the best.
It’s funny about the history of SF3 and the struggle it had to go through before it became the fun loving icon that it was always meant to be thanks in part to legendary fighting gamers like Maximilian dood and his friends from Yovideogames, Justin Wong, and gaming info from Matt McMuscles.
SF3 2nd Impact is my favorite out of the three SF3s believe it or not. I just have more fun playing it compared to 3rd Strike. I remember having the Double Impact disc for Dreamcast and fighting the Akuma/Shin Akuma secret fight was mad hype once you got to it! Maaaan, good times.
I was playing Street fighter 3 in the collection when it came out. Thought I got pretty good at it and went online with it.... I think I was consistently getting beaten in about 10 or 20 seconds. Good times! Great game.
When I think of Akuma, I think of Alpha 2 Akuma for a few reasons. First was due to this being the first "official" version of Akuma who was entirely selectable without codes or hacks or anything. Second was establishing his rivalry with Gen as masters of assassination and their fight. But third was because of Akuma's ending musical themes and HIS OWN CREDITS SCREEN ENDING. It was the ONLY time that any one character in Street Fighter history had their own credits ending; NOT EVEN RYU OR KEN HAD THAT!!!! That has to speak volumes of how important Akuma was to the Street Fighter universe in Alpha 2.
OFF TOPIC QUESTION FOR Y'ALL: Do you think Street Fighter X Tekken would work with the updated designs of Tekken 8 and the new graphic design of Street Fighter 6 if they were to try that cross over again today?
I think that Tekken 8's style could work pretty well (since if this game was made they'd absolutely reuse everything they could to save on devtime), even for the Capcom characters as I feel SF6 went away from the cartoony style of 5, so I'd say people are more ready to accept SF chars that borrow Tekken's aesthetique these days.
@@sladevalen2120 you can fix that by overtuning everything else lol You could make his teleport work like a slightly weaker (but costless) drive rush Plus, no drive gauge means no burnout either :)
KKZ is one of the few ways in 3rd strike to guarantee a round win on a knockdown, since the first hit is unparryable. unless of course you're fighting another akuma, in which case he's got a teleport that's invincible on startup. he can escape aegis mixups with this teleport as well.
Speaking of Raging Demons: I had this setup with it back when I played SvC on the psx where I hard knockdown my opponent and then air fireball, into a demon... fun times, doing it on the CPUs.
In the Japanese dub of SF6, the Haiku that Akuma recites while performing his raging demon even makes a reference to the time he destroyed a mountain. I believe it's the first verse of the haiku
As a tiny little baby guy, SF5 is the first Akuma (albeit the nostalgia one) that comes to mind for me. I will never forget the feeling of actually seeing what was happening in the Raging Demon for the first time.
when I think of akuma I definitely think of this game since this is the akuma that kicked my ass the most, I had more difficulty fighting akuma than gill
My brain automatically goes to Alpha/Zero 2 Akuma. Most people had like 5-10 games for a console and that was one I spent countless hours playing on my Saturn.
Yoo 3rd strike was my fav especially when you get the dip switches you was able to cancel everything and you were able to cancel a super art with a super art it was nuts akuma tatsu super art into air super art hadoken oh man 🔥
Born in 98. So i dont have a dog in the race. However my first real knowing if Akuma was 3rd strike. Clips, wins, tourny wins. Like 3rdstrike when i was a kid was what people nutted over talking about akuma. Then Oni happened and Ive wanted him back ever since. Imo akuma was the first real one to make players bring 2 sets of mental stscks. He didnt get ex moves because he was the blueprint for the rest of the cast. Just a theory tho.
Shame that you didn't mention Shin Akuma is sitting unfinished in the files of 3rd Strike along with a completed "blood moon" version of his stage, Kousyu Street.