@@Kajemorphic. It's not to do with me. Blameitinjorge made a video about herobrine that the uploader watched. Which made them realise they have a piece of lost media sitting on their computer
@@acubewitha2dhatJungle temples are in fact a dungeon with levers. I’m pretty sure ancient cities have them, too, and maybe trial chambers (if not levers, then buttons). Obviously, those were all added after Notch left.
They have discs able to be found in other ways like crafting that Warden one. Can't they just change the creepy music discs to spawn from looping juke boxes instead of dropping from creepers being shot by skeletons or being found in chests like the others? Surely that won't be hard to code at all.
This video was way more unique than most Minecraft history videos I’ve seen. Usually they start somewhere in pre-alpha to indev glancing over it. Then moving onto RU-vidrs that made the game popular. Going over the community forums, Pre-Minecraft, and just taking a closer look at those older builds is a great breath of fresh air.
I wish he spent more time discussing each version added in the game, the features and the bugs that came with those versions, especially the older versions of pre-classic to alpha.
@@actic555 The amount of times Notch would introduce a bug early on and then have to reupload the same build like 4 times in the span of two hours to fix it properly is pretty funny. but also other people go more in-depth on the stuff changed per-version, I assume. the wiki (NOT THE FANDOM ONE) has all of it right there
It's been in party mini games to since the mid 90's to my knowledge, hell there's probably a mario party mini game on the earlier hardware that i hadn't played that are like spleef. break the ice is a spleeflike boardgame lmao
I actually had a dream that I was watching an OrangeE video that didnt exist and the video ended with a Maxwell with glasses saying something over a grave than getting immediately crushed by a giant pillar
this is probably the only early minecraft video that isnt constantly covered in rose tinted glasses and called the game 'perfect' or a 'masterpiece', the game appeared to have flaws from the start and im glad you pointed them out, because i always wondered how the hell did people find like 8 blocks and a flat world so engaging. Its just a matter of how the gaming world was at that period and how a developer decided to approach and interact with the community. Thanks for another peak video OrangE, cant wait for the next one.
@@FrogmaskMusic I love Minecraft, but I always play with shit tons of mods. I adored it as a kid, but I think partly because I had a much more vivid imagination as kids do, but also because the standards were lower.
Ngl notchs development process of "Random bullshit go" sounds a lot like EVERY OTHER SMALL GAME FROM THAT ERA AND THIS ERA Ya cant blame him for him saying that he would add stuff and not adding this is the norm amongst projects that are starting (speaking from experience in this part)
Speaking from experience also with writing I get really inspired to make something and build a decent enough rough draft then I just stop because my motivation just disappears. it goes from writing a good amount in one day to writing very little every few days eventually not writing anything for months until I work on something else entirely
You know as much as people complain about new updates it’s kind of funny to see people having similar issues back in the day. Like for example, not adding in promised or expected features mentioned leading up to an update release (looking at you birch forest update, and for the older updates when we getting dungeons and levers 😭) or adding stuff that will essentially have no real impact/use in any way possible (armadillos, or in the past, squids)
@@fireblazenotbulgaria3053 ok But there is a clear cut difference bettwen the two Notch was one guy making a game And current mojang such a amount of resources that basically amount to an entire video game company And the fact that mojang is announcing to the whole world what they are going to do and notch at maximum made a post about possible stuff coming
@@CERISTHEDEV i think the birch update is a perfect analog, it would be cool to have that but the idea coming out of concept art is much less official than the lead dev announcing it via blog post, so i think complaining about its absence makes less sense than complaining about the absence of content notch announced
@@zandgall1837They showed off the concept off at an annual event on their multimillion subscriber RU-vid channel, though. That sounds more professional to me than an indie developer’s blog.
Darkness based on height was actually a feature! If you were deep enough the game started to render a black fog that made deeper parts of caves darker, even with torches. It was called 'Void Fog' and it used to reach its peak at around Y8, when that low the game would greatly limit your render distance and particles floated around near bedrock. According to the wiki, it was removed from the game in 1.8 because of performance issues and it seems players didn't like it so much.
I also really liked void fog! But it wasn't added at the Halloween Update, instead it was added much later - in Beta 1.8. I don't know exactly why it was removed, but I guess that both because of gameplay and performance compromises that it introduced. First - this void fog is not only a fog, it also has its own particles that look similar to those gray dots that get rendered in the water, but with much bigger density and scale - basically entire void is filled with them and when you're near the bedrock nearly half of the volume that the game currently cares about is filled with those weird dots and each requires some form of processing, the fact that back then all particles on the level of game logic were actual entites similar to mobs wasn't helpful either. And second - the fog itself was cool-looking but it wasn't convenient, many players reported it being unnecessarily frustrating gameplay-wise (I guess because deep tunnels are used not only to dig diamonds and redstone, but also to make slime farms and buildings in general) while not adding that much to the atmosphere
1:08:00 notch didnt stop developing minecraft completely - he just stepped down as lead developer, giving that role to jeb. notch says this himself in the post shown
being so involved in the community (as an admin of omniarchive) it's interesting to see so many names of people i know, as well as notable historical figures, pop up repeatedly in the footage you found! interesting to see MrLordSith, who is a friend of mine today, pop up in these old videos from over a decade ago. the internet is a strange place
I mean, u got the lever already, unless if you're talking about the lever working similarly to a rotary switch. We do need some dungeon update tho, tbh.
This video has a lot of weird points in it. Overall it's a good timeline, but like one example is when you say everyone decided that Minecraft didn't need music...but no one ever said that, Notch in fact says the opposite of "I wonder what music does fit Minecraft". The only thing said was Notch's music doesn't fit Minecraft. Another point in the video continues the theme of you saying something that is disproven by the background visuals. That is when you mention Notch planned to release an expansion the the game, but the bolded text in the background says it would be free to those who own the game. So clearly he used expansion in place of what we would now call an update.
Wanted to point out too the weirdest point (in a video that I really enjoyed), about how the community rejected XP as if it was a bad decision, when it's clear by the way that it was implemented that it wasn't in any way how XP works now. And the way it was planned to be implemented would've broken so many aspects of the game experience.
Personally the weirdest point was the “xp” part, as is clearly different from modern xp, although is likely that may have used from the original code and idea lol
i'm unsure about that expansion thing, later in the video people suggest that infinite worlds be supplied as an expansion, which given the context sounds like it was an "expansion *instead of* an update"
Yeah a lot of these points seem like he was twisting the information to try to end up painting either notch or the community in a negative light, I don’t know how else you could get that take about the XP system as stunting growth
I'm kinda sad the "infinitely deep" idea didn't happen, it would've been cool to have you go down multiple levels with rarer ore being more common the lower you went and tougher enemies appearing, even have new structures the lower you go.
cubic chunks also lets you go infinitely deep as well as infintiely high and also has a terrain generator that can generate infinitely high sky islands too its so much fun, its stuck on 1.12 tho
It's a great video OrangE. It's quite a different turn from different "History" videos on Minecraft. Honestly I love the ACTUAL History series you've got going. I wonder what will come up next.
I also feel like this is the most graceful change in video topic I have ever seen on RU-vid. Usually trying to change direction goes terribly on RU-vid.
I used to watched his dst videos quite alot (like he was the one to intruduce me into dst) but i actually really like these essay style videos as most of them are on games i play but like even then i mainly watch for high quality and rechearched these are even games where i played for 100s of hours and watched hours of videos about them i still find stuff i never knew from these videos besides even for stuff i know nothing about i still watch them because of how good the videos are like orangE can make a 2hours video about the history of paint and i will still watch it and be entertained @@ethanpunto311
It’s actually really interesting to see how the old community and the development process really went down. I find it kind of funny that Notch was scared of losing Minecraft to the community as a solo developer and eventually he stepped down and did so. Not sure who is in the wrong here but it still pretty interesting to note.
This is a really, really deep and good retrospective of the game. I like how you support that minecraft's critisism has basically always been there from the beginning, but yet hasn't stopped it from becoming the best selling game ever. So what really makes minecraft successful is just in its sandbox-survival building foundation.
It all reminds me of one random quote I have no idea who said "The more things change, the more they stay the same" Like, Minecraft is different today, but the community is (practically) the same, even after those people have grown up and others took their place
my first thought was moon channel, i can recall him saying that in some of his videos (the jrpg final boss video he did concerning japanese history iirc)
How Notch developed the game reminds me of how Zeekers and McPig are handling their developments. Zeekers is constantly adding random stuff no one asked for because he thinks it’s cool, and McPig seems to be constantly bouncing between different projects, creating new ones before remotely finishing his current one.
Absolutely. It has to do with the magic of game design, these folks really just enjoy making games and having neat little communities but little responsibility. That is the fun stuff after all. so when it gets big it sometimes is a bit of a bad thing lol. But the whole point from the start was adding cool stuff, and I really like that. I am frankly envious of Notch and these folks with what they were able to do, to have communities and complete freedom over game development. It must be awesome ;)
@@BaddCamden terraria is a good example of a slow and steady popularity. since it didnt get overly big as minecraft in the beginning, the devs were more free to add little tidbits in the game. only now the game is super big with it being the 8th most selling game of all time. but the devs still maintain their game design spirit and still add stuff to be considered fun.
It's always a gamble because for every Minecraft where the devs fucks around until it's great, we get a Cubeworld, where they fuck around too much with no player intervention at all and the full release is something nobody wanted.
It's really interesting how the exact same types of criticisms Mojang faces today and in 2017 took place back in 2012. I guess back then the number of new players coming in were more than enough to offset the naysayers. It remains to be seen if that can happen again today.
1:03:56 I'm not completely sure if it was added in that time. But there WAS a feature called "Void Fog" which would darken the world while in the depths.
The fact no one today knows JTE, yet JTE being the reason you can play multiplayer and creator of the "notch" apple, especially being bullied out of the community despite their contributions is terrible
@@D3pskittl3s It turns out JTE was a serial groomer pedophile, that's the real reason she got chased off the internet. It's also why he removed the segment mentioning her from the video.
honestly, i have no idea how this is the first time im hearing of JTE. an actual legend of the minecraft community driven off the og forums due to forum mods being super hostile. wonder what they’re doing nowadays…
This is the most well researched video I’ve ever seen on Minecraft like no other analysis video actually puts effort into researching what the game was like they just use this idealized view of early Minecraft
true. most popular videos are either idealizing/nostalgia baiting without much effort, or just needlessly roasting old minecraft with no research done whatsoever. the more nuanced videos by people who have actually played the old versions for a long time usually don't get nearly the amount of views. but those videos usually don't go into the development history aspect, which was super interesting in this video.
Not gonna lie, secret friday updates and being able to chat with the dev was a blast back then. It's why i love indie games so much, most of the times you join a server with the dev, ask him why something works the way it does, and get a super in depth explanation. Or you can tell them why you don't like their new update and have a great discussion with them. Notch was a cheeky guy. It's hard to blame him for "breaking promises", since much of the progress on the game was either announced or undone in chats. He'd promise a feature, test it out, and find it was either bad for gameplay or bad to code, and thusly scrap it on the spot telling the people currently in chat. On the flipside, someone might come up with a fix for the element, and it would be added back. I think that's how hunger went down but I might be mistaken. I don't think anyone has anything negative to say on minecraft during the post notch, but still indipendant years. On the other hand, it's much less easy to forgive one of the biggest corporations in the world for their lack of transparency regarding new features ( or lack of new features )
@@aidansedelnick4443 some things change, some things stays the same. There's still the kind of people who hang around on IRC, and send money to a random guy's private PayPal, but there's also, well literally everyone else who plays videogames, on account of Minecraft being the most popular game.
@@SnrubSource for me it was when they introduced a whole shop. It used to be a joke, an april fools, and then they unironically added a shop in a game that they marketed for kids. They still haven't managed feature parity, which they have used as an excuse for many complaints going unaddressed, or for removing much wanted features (copper lamps come to mind). But they figured out a whole shop as soon as they got their hands on it.
Huh. So, Minecraft fans have always been annoying and prone to harassing developers for trying something new or not delivering game-changing/opposite of game-changing updates every update is the lesson of the video. Oh also some relatively minor false promises. Good to know we’ve come so far in the past 15 years! Good job Minecraft community!
the difference is that notch was ADDING stuff. the xp system, the infinite worlds, etc the new devs ain't doing shit lmfao taking hella long to add one mob that barely does anything
This is not true at all thay don't add 1 mob a year 2 blocks not a single update in this game history did this (buzzy bees took 5 months and it was mostly bug fixes update but they added bees with it and bees are usefull for redstone) and cmon man people whare about to kill the devs when they just want to change villagers so people can't abuse them do you think they would hundel a new xp system people were saying that mojang are destroying the legacy of the game. When they change the piston sound. This community in insanely stupid @zioness
@@essambigshotdice8924 don’t forget Buzzy Bees was also focused on bug fixes. Btw as a little thing on the side, the treatment of the game from high on up is what leads to the end product and everybody forgets that. Bedrock has to be supported on many different platforms so QA testing takes up more time than say, a next-gen and PC game.
you know there's some magic in Minecraft when the OG idea came in a dream and the eventual creator who's an atheist's first words when he realized that's what he was going to make is "My God"
I feel like this video turned out great including the second half. Tbh even though you said that you weren't all that happy with the needy streamer overload video i really liked that one too and I'm not sure what you didn't like about it.
Imagine getting someone who literally spent their own time to improve your game purely so everyone can have more fun with it out of pure passion, them offering to work on the game with you for free. And you decide to say “no it’s a solo project, actually you’re not allowed to do that” and ban modding and later revoke that decision and also the decision to make it a solo project which became the 2 single biggest reasons why Minecraft is as big as it is today. Causing said person to completely leave and quit everything they were doing out of passion
I had to make a comment about this too. It's such a tragedy that notch bumbled his way into a billion dollars and JTE got nothing. Not uncommon in this world but it still sucks.
While this is stupid in a vacuum, it was really a bit of a stroke of luck in the end. JTE turned out to be a serial groomer, so it's probably for the best that they weren't taken on board.
@@frostiikin9893 i mean notch is a nazi so no matter what you say about this situation youre going to compliment a horrible person. unless you just make a comment saying "everyone here sucks and deserves nothing"
"What is the point of playing with other people if you never see them?" I like to make people do a thousand mile trek to get to me, or use a portal network because its funny
35:14 notch isn’t really lying here, he just got sidetracked. At this point in development minecraft was a solo project, games take a fuck ton of time and one guy can have a burning desire to add something one day and not be able to implement it in time before motivation wanes, or more backend stuff gets in the way. And, a lot of the things he said would never be added got added when mc was being worked on by a whole team, of course some plans would change.
Yeah that too, like initially the game was just supposed to be some small indie game developed in a year and notch was basically just throwing random ideas to the wall and seeing what sticks It was nothing beyond that, yeah he collaborated and asked for help here and there with the coding but 99% of early Minecraft was made by him alone and it was always supposed to be just a small project until it became the biggest game in the world
i honestly thought this was just going to be the average "history of minecraft" video, but no! this was fantastic. it presented new information about minecraft that i never knew with a very cool and interesting presentation. W video
Seeing the early version of Minecraft looking like the end lands in Minecraft that we see today (with the big wall with cheese holes), then go to not having it, only to finally have it in the game now-- All without me ever really seeing them it really makes me wonder if they actually still exist or if I just hallucinated it all. It's quite neat to see them bring back something that came from early concepts for the game!
Interesting fact. The lava grief bug in multiplayer lead to a relativity popular gamemode that still has active servers in the classic edition of the game today called lava survival. You basically have 5 minutes to build a base to protect your self in a classic server before the lava starts flowing.
1:00:00 Those features were actually added temporarily and then reverted. The light-level at which monster spawns were possible did increase the further down you went, which meant that this update rendered many player bases down there uninhabitable. The lanters that were mentioned were the newly added jack-o-lantern, which were quite ugly and bulky compared to torches, or you could use the newly available glowstone (though there were no official item names at the time and many called the dust sulfur) which was very hard to get and dropped one dust per block iirc.
Tbe discussions about the infinite world debate got me thinking. The old Minectaft (“classic”) worlds were small and jam-packed. There was always someone’s creation to see and build next to. Your humble build might be located next to the pixel art of Megaman, across from a luxurious palace, and behind a tasteless and towering sculpture of the male anatomy. Sure, in some parts of modern Minecraft that amateur art museum feel is still present. But it doesn’t really come up organically anymore- at least not like it used to back in the early days.
Playing Minecraft: Legacy for consoles made me understand how infinite worlds aren't a necessity for Minecraft's identity. Matter of fact, a lot of the speculated "negatives" for infinite terrain that people proposed are genuine issues that the game currently faces that the Legacy versions avoided. I'm not sure if Minecraft is better or worse for having infinite terrain, but I _do_ know that the game is just fine without it.
@@Something_DisgustingThey had to make blazes drop glowstone dust because of how bad managing to get dust from clusters was in a finite Nether, though. Also, you were able to reset both the Nether and outer End. Finite worlds are a genuine issue for finding many resources. Like, if you spawn in a world without a desert or mesa, you just can’t make anything green at all.
@@pepearown4968 tbh those are issues that only appeared after world became infinite, so features were added that made use of it being infinite. I do agree though that infinite worlds are way better as they create this adventure and exploration aspect of the game (Even though the game itself barely makes use of it, specifically because of one of the issues pointed out back then: no supply and demand issues as all resources are virtually infinite. Also, because you can find pretty much everything everywhere, there is usually little reason to explore other than like, finding a stronghold or something gimmicky like some biome specific mob.
Really great video! I love that you don't waste time on some boring youtuber stuff like, outro, intro, reminding to subscribe, just straight into what's interesting. I appreciate this video so much cuz you have dived into things no other youtuber has talked about yet, this goofy side of the early Minecraft is what we all have been lookin for to listen one day. Keep improving and doing this amazing job!
okay funny thing is, because of how mob spawning mechanics work, they do actually spawn more frequently the lower down you are, whether this was true in notch's time I do not know
1:07:03 this is so true tho the most fun i had with minecraft was when i first experienced it figuring out how things worked and exploring the infinitely expanding world
I was upset that you made a video on minecraft because i felt like i knew everything about the development of it. It turns out i was wrong and you brilliantly explained the decisions and opinions of Notch and the players, because of that this felt as if it happened yesterday. Ive thought of things i never thought before
Just when I started playing Minecraft again, this drops haha. Thanks for the comedic timing Orange! Was also really cool seeing what games were made before Minecraft.
@@therider990I disagree, the original comment was insightful and added to my video watching experience. I don’t think the video would have felt the same to me without this comment. Maybe reconsider the context for which this comment was made
It is so short sighted that people see the beginning and end of multiplayer as the conflict between play. "If we don't have to fight over resources we wouldn't have to compete!" Yeah? And? That really isn't a bad thing. There is so much fun to be had in multiplayer outside of competition.
Gentle reminder that Notch wanted to add coral and actual fish mobs, but the only thing he ever did was add in fishing, and what’s now the cod item. It took years for us to get actual coral blocks and fish mobs, when he had stepped down from development entirely. Features like crying obsidian and lecterns that were proposed for early (beta or early official release) Minecraft were also finally added in newer versions, too. And, pandas were a long time idea the developers didn’t add until 1.14, even if they’re pretty much useless. Anyways, he was just as bad, if not worse, than the few slip ups Mojang recently had with the wild update, and their large backlog of mob and biome vote content.
hey orange if you're reading this i really like your essays. they're really different from the loose dst videos of yonder but the pacing and the creative gameplay clips are just so entertaining
What I would say is that Notch treated Minecraft like an indie game, which it was when he was making it, and under Jeb it slowly became more like a franchise. Indie game devs playing around with concepts always just do whatever they think sounds fun, they have bad ideas that get left behind, they change their mind, etc. The reason why there is so much nostalgia for this era of Minecraft is because it was small, cozy, fresh, then it quickly boomed, creating a type of golden age for the game. Notch is a flawed person, and a flawed developer, but he layed the groundwork for what Minecraft is, it's no mistake that they haven't added any new dimensions past what Notch added, it's no mistake that they haven't changed the core gameplay loop, it's no mistake that they haven't added any new modes or alternative ways of play, "fortress mode" let's say, it's no mistake that they limit player choice and creativity in so many respects, it's because for as flawed and even douchey as Notch was and is, he had and has a very good sense for game design, even without a plan, and he was probably right to step away when he did, both times, but everything after him is either a refinement of or a feature tacked onto his ideas. It almost feels unfair to just say everything ever added by Mojang is in debt to Notch, but it is, in a very big way.
Them not adding a 4th dimension is because they want to finish the 3 we already have now, not “in respect of Notch’s groundwork”. I’m sure that, after an End update, Mojang may consider adding another dimension, since they’ve teased it twice with April Fool’s updates.
@@realkekz The gap between them adding the Wither painting and all the new 1.21 paintings was about that size, too. They actually added new paintings after neglecting them for over a decade.
Did I not pay attention on my second watch? I watched this a few days ago and suddenly the section with the modder getting in trouble for creating a modded client is gone.
Kinda a strange conclusion. I feel like you let your opinion of what Minecraft used to be get in the way of your point. It was unnecessary to call the prerelease versions bad because they factually aren't. They're clearly very well liked by lots of people. I'm disappointed that i'm so put off by this :/
yes. yes. the INCREDIBLY PREVALENT 'no fun allowed' and 'mine' mindset in the beginning of every single amateur project. It's always there, even nowadays. It's incredible how humanity never changed.
I've rewatched this video 5 times now. Something about your voice, your editing, your voicing over comments, and your voice for Notch is so fun to listen to. The little part where he's being inconsistent about what to add while you narrate over him gets me every time at 30:51. My favorite part of this video was definitely when you mentioned the secret update adding cave sounds. This was the most intriguing part of the video for me, even though I love the whole video. Even if some points are technically wrong as I read from the comments, I learned a lot from this video. I can't believe I've never seen this channel before; the editing is really good. Props for the work on it. I can't explain just how much I love this video.
Wow the video secretly being a "why you don't enjoy minecraft" disguise as a video on why you don't enjoy Minecraft is so subtle and interestingly approach. Applause to you orangE
This video makes me realize that they need to make Minecraft 2 so they could try all sorts of crazy ideas that never made it into the game. Screw it I'm gonna make my own version of Minecraft.
I really like rewatching this video! I couldn't help but noticed though that you removed the JTE part? Why is that? It's still in your pastebin page? I think that part really added to showing how Notch was like.
the idea of a first person shooter where a sort of omnipotent player viewing the playing field from a top down perspective builds an arena around you and controls the player classes and other aspects actually sounds like it could be INSANELY dope if done right. someone get on that
I bought it around Beta 1.3 heard of it through the indie scene Pre-Tumblr in the 4chan user blog era (before it was unusable) around that time and hearing an actual recounting of that 2 year long history instead of rambling about a rose tinted golden age with all the toxicity and culture around it being removed was refreshing.
I remember playing Minecraft on my Xbox 360 at around midnight. I was mining in cave, and I had just heard a cave sound for the first time. My brother had recently played on the world without me knowing. I had also recently saw some RU-vid videos about Herobrine. At the time there way for an eight year old to tell that it was fake. I thought that my world was "cursed" by Herobrine. I love Minecraft.
this video is really fantastic and i’ve watched it a good 4 or 5 times in full over the past couple weeks. it’s rare you get to see such an in depth complete look into the development of a game. just great information consolidation! hope you make more like this
It's insane that you look into that Riven guy and there's just nothing, what if he hadn't been around at that time to help Notch through? That's crazy, I wonder where he is today.
wow, as a player who has been playing since minecraft demo/lite launch, this was a beautifully made video and brought a ton of stuff i had no idea about, much love ❤
5:54 Damn....so minecraft wasn't really supposed to be minecraft...it was supposed to be a blend between breaking the tower and infini miner? That's really weird to think about given the direction the game went in.
Looking back at the adverse reactions people had toward any changes to Minecraft, versus what we have now - people begging for changes to be more significant - It's such a strange flip in the community.