@@alteregosocialWhat makes a giant stop and stare at you at certain ranges and what makes his vison pass right by you (e.g. I saw in the video one point he stopped lokking forwards and looked directly at you and other times he glanced pass?) also does crouch walking count as movement?
If you kill a giant, be sure to move out of it's way when it dies, think of its corpse as a giant extension ladder, we found it out hilariously thr hard way.
The code confirms that this is true. If you're underneath the giant when it dies, you'll die too. When scanning the body, the cause of death will be "Gravity".
when you said this that it locks onto player and raising its awareness or smth, i realized that was the case. apparently, this makes sense for a fucking infant.
Once you have all the “The AI behind _____”, you should compile them into one huge compilation, I like to put this on in the background so having a huge compilation would be appreciated
Thats what most game AI designers will tell you. If you make an AI too smart, it becomes unpredictable and not fun... so they often make them dumb on purpose to keep it feeling like a game
@@samuelbarros1563 No no no, what they mean is if you make an AI that will try to do the best things possible in a scenario, it will feel like you’re playing chess against a bot. Videogames are meant to be pseudo realistic, not fully. Although I would understand if the AI went with difficulty scaling where on the hardest difficulty the bots are just insane.
it actually saved me. I was running away from one and It fucking died and I looked back and it was dead and now I finally understand what the fuck killed it
In-game representation: Phase 1: "uuuhhhh I think I hear the giant" Phase 2: "I'm dead I'm dead oh crap I'm so done" / "AAAAAAAAAAA" Phase 3: " *Starts the ship* "
I once had an INTENSE forest keeper encounter. I was on march and I was heading back to the ship, but as I’m walking, I hear the giant. I got scared but remembered that standing behind anything that can fully cover ur body will prevent u from being spotted. so as I watched the giant roam the forest, I was heading from tree to tree. And eventually I made it to the ship without being spotted. when I told my teammate about it, he said he was watching me the entire time, he also told me good job. Big brain move I made to avoid the giant. The encounter was way more intense than what I just said
You forgot to mention you can kill giants pretty easily with thunder if you have a conductive item. A key is great because you can wait until the key is about to go off. Get the aggro of the forest keeper and kill him. This is really helpful for stopping the giant from camping your ship.
These comprehensive AI breakdown offer a side of knowledge that some of the best guide videos on the Lethal Company side of youtube just don't, combining these with Bread's videos is knowledge that has saved me multiple times and also helped me ease my friends nerves in difficult situations. You deserve all the traction you're getting from this please keep growing!
Don’t forget the old birds can also kill a giant. Also theres 2 different ambient sounds for when the giant spots you and one for when it chases you so you can tell which one is which
such a cool video ! very interesting, very informative :) now I wonder if an optimised strat would be to crouch far away from a giant making sure he can still see you and waiting until he runs at you, that way everyone else has a decreased suspicion meter
You forgot to mention lightning can also cause burning. And technically a jetpack explosion but thats not ideal. You can bait a giant over a sparking item and sometimes random lightning can result in randomly dead giants.
this week i was playing with my friends and suddenly 3 giants spawned at the same time, never saw this happening (it was adamance at 3:00PM) also great guide as always
Pretty sure the Radar Booster stuns for less time. Me and my buddies used it to stun a giant while we kill it with shovels/knives but the flash stun duration seems to be 2-3 seconds.
They weren't before but now you can kill them with a shovel, knife, thunderbolt, and finally the old bird. Btw I don't know if the shotgun works so maybe that too.
Thats why they always roam around the ship when they saw one of us, interesting, so in this case, someone else has to go since their suspecion meter is lower
Amazing! And so details on this one! I have no extra questions this time, ahhaah. Thank you so much for your effort on this research and on sharing it all with us in such an informative way
you didnt mention it in the video, but giants also have a unique interaction on titan where they can reach a hand up the catwalks and physically climb up from the ground. seems rare as ive only had it happen once, but it made me look into it and it seems to have always been a behavior they can display
Another way to kill a forest giant (and I think most enemies): lightning If you're getting chased and you have metal you can use it to kill the pursuing giant. Or if it's going to camp the outside of the ship just place something metal out there and it will (hopefully) walk into it
mostly out of topic, i'm curious as to what you're gonna do if/when you run out of NPCs to dissect, at least outside of clip dump-esque videos i really enjoy these analysis videos and i'm interested to see what other stuff you can fit this video style onto
I wish you would’ve mentioned the music stinger that plays when the Forest Keeper looks at you. It’s a really useful warning that tells you’re being looked at, so hide! I’m also just a really big nerd about music/music stingers and shit like that
I feel like I should add- I've seen giants use a climbing animation to get on top of buildings in Artifice, but it only plays the animation and doesn't actually work. I randomly saw a hand climb up the warehouse I was on while transferring loot with a jetpack and I thought they had added a new hand entity lol
could've probably mentioned that it's easier to tell who the giant is targeting in a crowd based on who has the menacing sound effect i feel that's a detail that's easy to miss
One question I have: does he have any resistance to a beacon flash? Like, maybe the stun duration doesn't refresh during his stun animation, or maybe it even prevents him being stunned after the animation for a bit? Because if he doesn't, it means you can permanently remove this big ugly from the equation for the low price of 60 - and if you are daring enough and know what you're doing, you can even take the beacon with you to the ship afterwards. There's also a price of your navigator being delegated to spam ctrl+v every few seconds, but the joy of Giants being downgraded to an epileptic in a rave party is too much to pass on. I'm even gonna leave the bastard a boombox to vibe.
you mentioned how the sus meter goes into the negs when chasing someone, is there a cap to it or could one person just let the giant chase them for a couple mins and effectively disable the giant chasing everyone else for awhile?
I was playing lethal company yesterday on adamance, I was heading to the main entrance when a giant crawled out of the ground right in front of me and proceeded to chase me all the way to the door, i was three quarters of the way to opening it when his fat hands snatched and gobbled me up
I saw on the wiki once that when the gaint eats a player, it has a chance to spit out a gas cloud that will cause other players inside that cloud to lose stamina faster. Im wonder if that's actually true
additional kill method : lightning can set them on fire too , so you can bring metal object in front of ship and bait him, so he will walk in to lightning and die