They were able to do it while having the sprint be very conveniently fast. You don't even need the horse because the sprint is so quick you can get around the map so easily. Meanwhile you have newer games with bigger maps that have a sprint function that is only slightly faster than the already agonizingly slow walking function, plus the map is covered in mountains and cliffs and rivers so you can't use the horse easily anyway and there is no convenient way to traverse the map (looking at you AC Valhalla).
ever since MGS2, I just can't kill in MGS games 😛 only put them to sleep or stun them haha. a few days ago, I started a new MGSV playthrough, but wanted to use the lethal approach... well, but ended up using tranqs again :D funny thing is, a day ago, I figured out, you could just cripple enemies with lethal ammo, instead of killing them 🤷♂... after playing it since release 😀
Yeah, MGSV is one of those weird games I love and hate at the same time. Loved it until I realized mission ranking was based on speed and not stealth. Still, intriguing story, magnificent graphics considering it was also a PS3 title, great open world immersion. Sucks it was left unfinished, but it is what it is.
@@terrapinflyer273 idk what you mean, you get a huge bonus for no alerts, no kills that make S rank almost guaranteed. I get S ranks going relatively slow (compared to guns blazing, but I'm not dragging my ass trying to figure everything out) and the bonuses for no alerts no kills even greatly outweighs even a couple checkpoint retries. If you are going a lethal approach, then yes, you definitely need to go fast. But I find it way easier to get an S rank almost every time so long as I can do no alerts and no kills, regardless of how long it takes (and with a few continues). I've even gotten an S rank on a mission where I ran outside of the radius of an outpost just so I could trigger a checkpoint save when I run back in - that's how generous it is.
Luckily for you, there's a save game just after the intro available in Nexus Mods, me? i won't be playing this game again, even being able to skip the intro, not my cup of tea unfortunately
By the time this game is a decade old there still wont be anything other even close to this level of gameplay wideness and depth. There is so much in this game that most players will never experience and its such a shame that modern games are nowhere near this level of attention to detail.
I usually just throw niggas off the cliff but having a knock out soldier in the back of a car while knocking another one off the cliff was wild as hell to me. I replayed that 3 times that was so crazy! Good shit bruh
Snake: Never let the enemy know your next move. Hostage: 😨 I don’t understand half of what happened, but I understand enough to know I felt safer with the enemy
you need to play Ghost of Tsushima. you're a badass samurai in that game. it's open world with plenty of encounters. you would be a master at that game. man, i can almost see the video!
Man am I crazy? Maybe it’s been so long but I don’t remember any actual tracked tanks usable in game, just the wheeled vehicles with large cannons on em. Must have just never seen em…
@@identityinvalid7807 wait that’s right, I’m so stupid holy shit. Cus I wanted to acquire actual tracked vehicles for the base and screwing around with but never got hands on em
Bro got choked out by fog teleported landed on by a Jeep kidnapped Driven off a cliff with watching his comrade get ran over And then blown up. Not the best day at work.
Stealth and firefights are somewhat similar but way less options as far as guns and combat tools. No dive or prone and you definitely can't call in air strikes or tanks lol so not really but the combat/stealth in DS is SOLID forsure