This Video Explores the Art of Puzzle Design, and how game designers explore ideas and themes using both puzzles and problems. Puzzle design is often viewed as an arcane art only a few are privy to, but in this essay, we explore the many design philosophies creators have employed to manufacture them. What we find is there are as many ways to make a puzzle as there are puzzles themselves, and this pluralism feeds into what the purpose of puzzles have been and are in our society today.
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We explore games as varied as The Witness, braid, Baba is You, Infinifactory, Stephens sausage roll and fez to support the idea that puzzle are ultimately the aesthetic form of thought itself.
Sources
Books
- The Puzzle Instinct Marcel Danesi
- Bob Bates -On game design
- Infinite Powers Steven Strogatz
- Is God a programmer? Geoff Simons
Videos
-Gdc talk Solving Puzzle Design Jolie Menzel
• Level Design Workshop:...
- Empuzzlement Blow, droquen, Ten Bosche
• IndieCade 2013 - Empuz...
-Designing to reveal the nature of the universe
• IndieCade 2011: Jonath...
-The Arcane art of puzzle dependency diagrams
www.gdcvault.com/play/1017978...
-Open ended puzzle design at zachtronics
• Open-Ended Puzzle Desi...
- Breaking Conventions with the legend of zelda
• Breaking Conventions w...
-Making Baba is you
• #GAMELAB19: Making Bab...
-Bob Bates Designing the puzzle
www.lucasstyle.com/tutorials/D...
- A look back at fezs Black Monolith
kotaku.com/a-look-back-at-fez...
- Designing Baba is yous rule wrtiing system
www.gamasutra.com/view/news/3...
-How to make a good puzzle
www.gamasutra.com/blogs/TomHe...
Gdc hearts and minds
• Hearts and Minds
23 окт 2019