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The Art of Virtual Camera in Animation | Unreal Fest 2022 

Unreal Engine
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What does an animated TV show look like when it’s shot like a live action movie? Join the teams at Reel FX and Bron Digital as they break down the use of virtual camera in the world of animation. The teams will explore practical examples and creative breakdowns from Reel FX's original Netflix series Super Giant Robot Brothers! and Bron Digital's upcoming animated series Gossamer, both entirely visualized and rendered with Unreal Engine. The team's will explore best practices and creative benefits learned from their shows when combining live-action cinematography and traditional animation through the lens of a virtual camera. Epic will round out this exciting talk by unveiling new features in their latest virtual camera plugin.
We’re excited to bring you sessions from Unreal Fest 2022, available to watch on demand: www.unrealengi...

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1 окт 2024

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Комментарии : 22   
@Jsfilmz
@Jsfilmz Год назад
im so sad sequence recorder is now gone in 5.1 it worked better with recording virtual cameras in my testing.
@LiveVisual
@LiveVisual Год назад
It's replaced with the Take Recorder plugin.
@ZainabUE
@ZainabUE Год назад
What's the rig shown in 21:56 ? the one with joystick controls
@iPEMiC.
@iPEMiC. Год назад
Working with Virtual camera really change 3D artist world!
@WOCITY
@WOCITY Год назад
It would be great to know the details about the rig the director was holding all the time on stage...
@iPEMiC.
@iPEMiC. Год назад
Yep agreed! Seems to be a mix of small rig/tilta and maybe 3d printed custom joystick there 21:48. So depend on everyone need we can custom ours Vcam. I tried recetnly and seems to be best with and ipad because on iphone was hard to play with the virtual joystick and adjust others thing like focus and position for example.
@adam-reelfx
@adam-reelfx Год назад
Camera rig is custom. The joysticks are 3D printed and fully custom. The rest of the rig is off the shelf camera hardware you can find at most film stores (cheese plate, bars, etc) so you can easily customize the rig to your liking (shoulder mount, steadicam, etc.) The monitor is simply an iPad streaming the viewport over NDI. Hope that helps!
@XxKherxX
@XxKherxX Год назад
Amazing talk! Really looking forward to 5.2 now and the layered recording of camera passes!
@chiefbearington
@chiefbearington Год назад
Gossamer looks awesome!
@GlassboxTech
@GlassboxTech Год назад
Thanks for featuring our DragonFly Virtual Camera, Jason!
@zachchio413
@zachchio413 Год назад
uhmm at 5:32 how to put highlight on each text like "custom properties, smoothing, etc" ?
@robotbaron
@robotbaron Год назад
Anybody recognizes those joysticks?
@adam-reelfx
@adam-reelfx Год назад
Vcam joysticks are custom: 3D printed and custom hardware/plugin to get data to Unreal.
@suryakamalnd9888
@suryakamalnd9888 Год назад
Amazing video!
@koko-nl5tp
@koko-nl5tp Год назад
I just followed your step by changing color of UI for header. It helps my eyes a lot.. Cheers, :)
@GarviHere
@GarviHere Год назад
Huh
@iPEMiC.
@iPEMiC. Год назад
Anyone tried merging the a physical and virtual camera here?
@dogmadude3d812
@dogmadude3d812 Год назад
Can you give details of the camera rig he was holding during the presentation ?
@adam-reelfx
@adam-reelfx Год назад
Camera rig is custom. The joysticks are 3D printed and fully custom. The rest of the rig is off the shelf camera hardware you can find at most film stores (cheese plate, bars, etc) so you can easily customize the rig to your liking (shoulder mount, steadicam, etc.) The monitor is simply an iPad streaming the viewport over NDI. Hope that helps!
@dogmadude3d812
@dogmadude3d812 Год назад
@@adam-reelfx nice! Thanks for sharing.
@alxxei
@alxxei Год назад
@@adam-reelfx Thanks for providing that. Would be curious to know, based on your experience, what physical controls you absolutely want to have on a rig when shooting? Probably two joysticks for moving around, buttons or wheel for zoom, etc. What kind of features are practical to be mapped on these buttons?
@adam-reelfx
@adam-reelfx Год назад
​@@alxxei as you mentioned, 2 joysticks for movement, buttons to change lensing (or a wheel for zoom). You'll also want a button to "zero out" your position. In other words, if you use the joysticks you've offset yourself from being 1:1 with the world. Zeroing out will snap you back to being 1:1. It's useful to have buttons or wheels to adjust the sensitivity of the joysticks. It's also useful to have buttons or wheels to adjust your "world scale", essentially a multiplier on the translation of the camera. Additional goodies can be things like: * Kill roll on the camera * Ability to scrub the timeline * If you don't have an operator and want to be fully independent, ability to trigger a recording
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