Nice video, very well explained. My usual sorting system looks very similar to your setup. Recently, I've begun to expand this with a loot extraction circuit. It's basically all boxes hooked up with combiners to a couple output boxes. When I activate the system, all items are drained into these output boxes, which are connected to different storage rooms around the main base and side bases. Every storage room has it's own conveyor permanently activated and sucking from the output boxes, so it hopefully distributes the loot somewhat evenly among them (even distribution was my main struggle with getting something like this going). To get the loot back into the main base, every storage room is also equipped with an output conveyor, leading into the depot or buffer boxes of the main base. The output conveyor is activated by an RF receiver, removing the need to run wires from the main to any side bases. In the main base, a smart switch can be toggled to power a row of RF broadcasters, which activate the retrieval from every storage room with one single switch flip (makes it convenient for non Rust+ users). Now, an attacker could raid the main base, place a new TC and flip the smart switch or read out the RF broadcaster frequencies, making the whole thing insecure and pointless. This would be a problem, except you can place the broadcasters on top of your TC, ensuring their destruction in case of a raid and making this fool proof. An optional addition would be a seismic sensor attached to the smart switch to trigger extraction automatically in case of a raid. Or you can attach the hazmat kit assembler you showed in your video to the outgoing pipe and distribute hazmat kits into respawn rooms all around your main and side bases. Will be you be making more videos like this? I would love to see some more advanced conveyor setups to hopefully improve my own.
Yes i plan to make more industrial videos and yes i also have a recall system with it's own features and about 3 to 5 different "styles" of different types of auto sorting systems. I also have more electrical that blends with industrial. Will just be working on those as they come over time. This system was a more simple version of circuits I've built that support 300 to 500 box bases. And i kept only the features of a basic version. Basically this is a massive zerg expandable design that can just be absolutely dumped with ridiculous amounts of loot very quickly when in its full form without getting clogged up. This might be why it seems weird to smaller groups.
the way ive done it is drop to buffer to organizing in a loop being stopped via filters. part of the organizing is smelting the ore so there isnt a "uncooked" box it just goes into furnaces and back to the drops to be re sorted as smelted ore. so it gets rid of the need for the bypass to the ore but ontop of that it can sort all the other boxes even if someone doesnt put stuff into the drop/buffer boxes.
There are 100% ways to reduce the amount of conveyors used in my circuit. This is however prepared with the ability to expand into pretty much any size of base though. It's a simplified version of a circuit 25x the size
second comment but bro you adding the website sketch is baller, you dont know how much that helps people or you do that's why you added it. if i could double like the video i would
Imagane if we could connect crafting station to produce landmines that sends them to a drone box and then drone takes it out and places the landmine randomly in specified area. Having to go outside to place mines is nasty work.
i would say most of us chads already do this but then a lot of rust players don't lock the TC "crazy in my eyes " Best update for RUST for a Long time and is easily setup !
You have a lot of unnecessary conveyors and components with that setup. Its easier to build out the auto sorting system and then just have conveyors pull from the already sorted boxes to do whatever you need. If have chain splitters, connect the drop box out to the 1st splitter and then connect all the splitters to one another. You just connect the splitter outs to the conveyors.
This is a beginners circuit to help new players understand what is happening Also i read this a second time and get what you mean but more often than not 99% of the time a buffer box system out classes a depo direct to mainline sort in raid defense opportunity, especially a buffer split into multiple rooms on unique lines that diverge into multiple lines out
@@oversizerunescape Yeah, drizzza's seems more complicated to me with too many branches compared to 'every box is a depo box' but that setup needs more conveyors and to set all the filters twice, so there's more margin for error. Honestly, the organization isn't the worst bit of industrial, the worst bit is having to navigate your base and doors constantly to just hook some damn chests up, and not understanding the angles that pipes work on and running out of vectors. I don't care if the pipes end up leading people to loot rooms, I just want to be able to lay them easier through doors, (like having a specific pipe hatch or something) or be able to snap pipes to existing pipe points, so you can run multiple pipes adjacent or inside each other, so my base doesn't turn into cobwebs
@@HonestAuntyElle no doesn't need more converyers. Same amount just re-route all boxes back into the auto sorting. (For simple setup) The only down side is (only the resources box will continually resort)
Honestly at the end of it with how large I made it splitting between 20 boxes trying to separate all the items, wasn't work it haha, because I also created one box to call the items that I wanted
The box by the workbench level 2 is the box of "items i want" and also i will usually connect the outputs of every single box to a single conveyor where i can set filters to recall any item from the entire base
@@Drizzza I'm saying that I did end up creating it again with a slightly simpler version where it's just all the boxes but everything gets put into whatever box doesn't matter what it is, and again end up making a caller to one box so I don't have to label the boxes what contains what
Ah yes the lazy mans random depo recall sorter. That's a good one but a different style of sorter. This one is a one size fits all to the most extreme of large scale
As a solo player, if I don't figure this out should I quit Rust? It seems like anyone who knows these things would be quicker to raid you than the average player.
When i play solo im setting this up extremely quickly in very small sections to perform tasks quicker than i could alone or in the case of auto crafters at the same time as im doing something else and on top of that im pretty much only setting it up if i find the items to build it instead of learning them. It's about 45% of the total wipes ive played that i actually get around to industrial When i play in groups of 3 or more its a 98% chance we build the entire circuit every wipe
ive never understood why have depo boxes and buffer boxes, i eliminate the buffer and just do depo, in my opinion buffer boxes are a waste of space and you can use that space for loot, the pipes are a nice thing they added i personally use them to send loot to a gap bunker when im offline, i did a whole video how to make the system, they like suicide bunkers but a gap big enough for pipe to go through, increasing the raid by 16 rockets for each bunker, for my base design the cheapest is foundation wipe because of the over power pipe bunkers or what i like to call them sucker bunkers
If ur depo is outside you will always need a buffer or youll have extra loot sitting outside. You will either place them at the start or end of a circuit
@@Drizzza that makes sense, most of the time I keep depo boxes behind doors instead of the opening. Thanks for explaining that. I see why they are needed now
Me, wo lives in an expanded 1x1 stability bunker with 3 extra triangle foundations for furnaces and 1 convenient locker for random attire Im not worried to lose in case of raid. Hmm, nope, Im not grinding for all this setup I'll likely lose overnight. :D
@@Drizzza its called depo because its faster than typing depot even the skins says depot on them... both mean deposit just one is slightly faster to type
The explanation was fine, maybe you just need to learn the basics. Search "Rust Electricity for Beginners - Ep 06 The Industrial System". If you know all the components and can get specific items to move from one box to another then you can follow along. If you don't understand how electricity works, learn that first.