You know the rigorous splat zones stage. With blaster I cleared so quickly with similar chips to you just by KILLING THE SNIPERS SO YOURE NOT CONSTANTLY BEING SHOT!!!
Idea: a run where you turn reefslider into a 500-ton nuclear train by maxing the hell out of its knockback, damage and radius (+ special guage for non-stop floaties of doom)
Impact Damage: Enemies take more damage from impact on surfaces, as well as from ink attacks or thrown bombs based on how fast the projectile traveled. Thrown bombs means hitting enemies with an unexploded bomb like Splat or Suction also deals damage.
Make a grizzco charger, i was playing with charger thinking “well, im almost finished with every pallete, i should get the worst done first” boy I was SO WRONG, I MADE A GRIZZCO CHARGER WITH AIMBOT AND HIGH INK REFILL, cruel sisyphean stood NO CHANCE
I'm so sorry but the coverage between crosshairs one had my crying & in my mind begging you to kill the chargers 😭 (To anyone reading, always make sure you're leaving no more than one charger! Not killing them early obviously makes them charge faster, but also has you spend more time in a zone as they limit your movement and *paint the zone*, remember that they're contributing to your lack of zone paint! If you take long enough, sprinklers will then reach the other zone while you're still on the same one, turning what would be a sub-minute level when played right into many minutes!)
Layered rotator is 100% alive or a cyborg kind of case, it scream ye but most importantly is has a creepy beating heart that just keep going faster the longer you stay below it ( i swear you can give it a heart attack if you stay there for long enough )
19:27 That objective and the not-swim ones are weird. Not running in octoling form is just not moving as an octoling, period, no matter how it happens. BUT if you're in a state where you'd normally be in swim form but you're forced into kid form it doesn't count that, that scenario is standing on enemy ink with the ZL button held down and only that.
21:01 Asynchronous Rondo is apparently the undead souls of creatures lost in the great turf war put into code and forced to repeat the cycle of the boss fight over and over and over. The shape is meant to represent panopticon prison and a circus arena
Blaster was the weapon I got my first Spire clear with... I turned that thing into a bootleg Grizzco Blaster with better ink usage and recovery, by the end floors I was an unstoppable splatting machine. And I don't usually use blasters because of their usually slow firing speeds, so I don't even know how to properly use one! My only intent with that run was to get a key so I could get the next Palette, but I ended up clearing the spire entirely.
I always thought the spinny top boss' name is Rondo, bc like his title is Layered Rotator and then under it it says Asynchronous Rondo, and Rondo just has like more Name Vibes than Asynchronous so thats probably just like a second title for extra fancy points. I just call him Rondo tho
oh PLEASE try a sound-only run! i attempted one myself but gave up because my luck was garbage. i was only allowed to deal damage from my killer wail/wavebreaker special, pearl's killer wail, and pearl's disc song. the run was so difficult i eventually caved and allowed myself lucky bombs too, but it's definitely a waiting game! the best chips for it (aside from the obvious sound wave damage) are special/drone charge ones, disc drops, and drone batttery. and if you're a cheater like me, lucky bombs.
The chip setup in a nutshell Backrooms Sending Rate: Increases the rate of which enemies get sent to the backrooms(Max: 1 million enemies/sec) Backrooms Sending Range 1: Increases the distance of which enemies can be sent to the backrooms(Max: Across the map) Backrooms Sending Range 2: Increases the amount of enemies that get sent to the backrooms at once(Max: Everyone) Backrooms Sending Depth: Increases the depth of the level of the backrooms the enemies get sent to(Max: Level 1) For the actual stats Backrooms Sending Rate=Main Firing Speed Backrooms Sending Range 1=Main Range Backrooms Sending Range 2=Splash Radius Backrooms Sending Depth=Explosion Knockback
when i did a blaster run and managed to get maximum blast radius, i did a floor where i destroyed one portal and the explosion was so huge it set off a chain reaction destroying all of the others, that thing is BUSTED
since you seem to be struggling with blaster 8 ball i feel like you should know you can physically push them in kid form idk about squid form but over corrections with blaster are no longer needed