I really want to say something about the vid 1. The guide is neat for those that complains about certain units being bad while they are not (this is not true as well as always for all units but I feel that units like lasvoss has a good backup swing but a bad fore swing) 2. Lucas it do be like that in terms of mic quality 3. I want to point out that momocos animation is adorable
@@FrostTheDoctor hate to break it to you but he's not good he has good dmg and that's fine everything else is kinda bad plus he relies on his savage blows and beserk to be a big dmg dealer
The mic quality doesn't bother me much honestly, because the quality of the video itself is so good. You make such good informational videos on BC, thanks for all the great content!
I know. The mic quality in this video is like this back in 2017. That's why I said the good old days because I was referring to lucas' bad mic quality in 2017.
2:14 OBS: If these units gets knockbacked they will instantly start rushing again, which proves that the stand still state is it's backswing, Awakened Bahamult Cat is also a "Sniper" Cat Unit.
Just wanna add a bit on multi-hit units: For units with 1 attack per animation (ex: unevolved Bahamut), we notice that if they get knocked back before landing their attack, they'll immediately attack again once they get in range even if they have a very long attack cycle. For units with >1 attack per animation (ex: Kung fu X) we notice that if they get knocked back before they land their LAST hit, they'll immediately attack again once they get in range even if they have a very long attack cycle. So how is this information useful? Honestly I don't really know. However, this gives me an idea on how PONOS can make a cat/enemy unit with a pseudo rebound mechanic. So this units attack is somewhat similar to A.Bahamut; Lots of knockbacks, maybe short range? , a strong instantaneous first attack and an extra secondary attack. But here's the difference: the second attack will happen 5~10 seconds after the first attack, its attack animation ends ~1 second after the last attack and it has a long (ex: 30 second) attack cycle. This therefore creates an interesting suicide bomber unit. If this unit is a cat, you'd want that unit to actually get knocked back somewhere after it lands its first hit but before the second hit in order to prevent its long attack cycle and continue dealing massive dps. If this is an enemy unit, you'd want to avoid knocking it back before it finishes its 2nd attack, otherwise he'll become a much more dangerous version of mr.puffington.
That's just complete RNG though. I counter your argument by saying 'what if the unit was gonna do a normal attack, but then got weakened during it's foreswing, which is so long.'
If you have enough cat food right now, roll the guarantee for the collab. The super rare and rare units that can be gotten from it are also really good.
Do not listen to him: The ONLY useful units are the rare/super rare. He's basically telling you to try to get an Uber which sucks. Don't do it, not worth the cf.
1:57 snipers? I‘d rather say snipers to LD Units. What you mean are suicide units. They rush into the enemies, delivering a heavy blow and you don’t really expect them to survive, tho they can sometimes land multiple hits. That’s why they are suiciders
I used walter and lumber against my first big sal but I got unlucky. Kept retrying. Still no luck lol Strange because I have 2 fest ubers and 1 legend rare and I got unlucky lol
Well after 1000 of lvls and after beating the whole tower(ik ther is 50 in 9.6) and clearing every hard stage and kick every single f* the ultamate bosses with perfect timing n the freaking as* bear n claiming every trash cat from those bosses i feel kinda boring cuz i complet about 96% of the game only legend i miss is dogumaru (wich i can easly beat him but there is the zombie and the as* bear blocking me from him and i stuck in that lvl) If u don't bileive me go to facebook in ponos official page there i post my medels about every single boss so that it all