So this is my beginners guide to Virtua Fighter 5 Ultimate Showdown! Despite being over half an hour... this is truly the basics. VF5 is such a super in depth game I absolutely can't cover everything all in one video. That said for many of you that are newer to the game, this is what you need and I sincerely hope it helps you out!
@@garretwoeller7669 Oh lordy i'd have to do some research cause honestly I only remember the ones for characters I like haha. Maybe though its not a bad video idea
@@FusionAlchemist block and do your fastest move back(usually something with stand punch) Its really that simple. The biggest thing people have an issue with is simply cracking under the pressure of a spammer, once you can stand against it and not fall apart then things get a lot easier.
It's a common misconception that having a game with more buttons means it's harder, here's a cool video that talks about this subject ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-aGWk8FPL_xM.html
Ive been playing VF since the very first was on the arcade cabinet in my city in 1994, and every time someone says that VF is simple and that has no complexity i laugh like a madman. This series are casual gamer-proof.
This is a really good beginner tutorial. I like the amount of generalization you put in there, like low attacks being generally the slowest, grabs being generally the fastest, counter throws being knowledge based, combo length being about 6-7 hits, etc. That way I can get a rough idea of the gameplay without details getting in the way. I've seen other guides that put too much emphasis on frame data or other more specific stuff too early in what's supposed to be a beginner's guide. This is excellent in comparison.
The best fighting game ever made and it's such a testament to the people that made this that fucking 15 years later it's still the best game and it still looks amazing.
Naaaaaaaaaaaaaaaaaaaaa lots of people mention this game if you bring up 3D fighters as an alternative to: Tekken is just more popular bc the long juggles and flashy characters/presentation. DOA is much more underrated considering it has the best graphics+physics, a counter system, hit-grabs, wall combos, stage interactable damage, and multiple floors. Immature cucks overlook it bc they think "breast physics" means the game is shallow. Mr.assaultWizard also gave it a bad look with the whole "core values" thing. Bit ironic coming from the guy kicked outta EVO. Also, KOF is dead outside of Latin America and Asia and SNK has been around for a long time.
So helpful. The open/closed stance segment really just changed my world. Like, so many times I'm raging because I can't understand how things are whiffing despite thinking I'm already factoring elements such as weightclass. This explains those odd moments where i know everything is perfect but I still drop the combo.
Yo, VF fan here. @rooflemonger actually tought it wrongly. Open/closed stance doesn't necessarily depends if your char's chest is turned towards or away the screen. It's actually relative to both characters' stances. If you and your opponent are facing the same way you both are on open stance, if not, you both are on closed stance.
You can also check out the stance checking when characters are being launched...but VFDC was subject to a massive overhaul years back. There's everything masterfully explained: virtuafighter.com/wiki/positions/
@@biquiba As someone who doesn't play VF but has some combat sport experience his explanation bugged me. Good to know VF follows martial arts convention.
Wow, great video dude ! Iam a Goh & Vanessa player. Im playin VF since the 4th game and never noticed the open and closed stance ! Thank you very much !
My first time playing virtua fighter I always seen it at my local laundromat growing up but I always chose Mvc 😭I missed out on so much fun, Vanessa easily my main and I’m loving how you’re constantly using her to explain. I’m learning so much
I think its a bit easier at the absolute beginner level, but yeah there is many many many layers of depth. There's a reason VF has had its legacy even though its been so long since the last game.
Great guide! I'm no expert but I think I should comment on the stance portion. The description of open and closed stance is not quite right. It doesn't matter whether your chest or back is towards the screen. Instead, it's dependent on how the two characters are aligned. To take from VFDC's Wiki: -"Closed Stance refers to the case where each player has the same foot forward." (So both characters have their right foot forward, or both have left foot forward. When you boot up training mode or begin a match, you begin in closed stance). -"Open Stance refers to the case where each player has an opposing foot forward." (So P1 has right foot forward while P2 has left foot forward or vise versa). If this wording is tough to envision, I encourage players to check out VFDC's Wiki and look at the /positions/ section.
I had to check that like three times in the video to understand what he was saying but I checked after reading your comment and it seems the foot positioning makes sense too, guess I have to test it myself, but any case I really love this new VF 5 is about creating an actual online community becuase I remember the OG VF 5 on PS3 came with no online component which was weird and sadly that was the problem with the VF series like, ir really needed the benefit of a larger community.
VF5US has come at just the right time, its free with PS+ KOF 15 is delayed and MK11 is boring now, getting into VF is highly recommend for all fighting game fans you wont regret it. The feeling of discovery and figturing out strategies is what i'm enjoying the most with this right now as i understand nothing of VF mechanics, and the netcode indeed is very good. edit: the netcode is aight but the games matchmaking is not upto scratch.
Kinda sucks it came out right when Guilty Gear is releasing in a couple days. I just don't personally jumping back and forth between new fighting games.
I personally still love MK11, but this game is different enough to stand out so I play both. I'm an old school VF vet too so it's like coming back home.
Wow, you are kicking it whit this videos! Just what I need to train in VF, I can't miss your next uploads for this and incoming fighting games (GGS), bell on! Thanks.
Ooh! One day, I might have think about the open/close stances in this game. Fortunately for Jacky, he can switch between them manually if he so chooses! :o
Engagement comment. I used to call hit throws command grabs because they have a unique grab animation and stuff like giant swing a commands throw because they are a throw with extra inputs.
Roofle said in another video to try and neutral tech most of the time, and you do have more time to tech than you might think. Check out their previous VF5 videos it's in there somewhere lol
You have infinite time to tech as long as you guess the right direction, which i love. I tend to tech neutral if I'm in neutral and tech forwards if my back is against a wall. Dunno when would be good to tech back, but it's 100% down to your opponent's tendencies
You have infinite time to tech as long as you guess the right direction, which i love. I tend to tech neutral if I'm in neutral and tech forwards if my back is against a wall. Dunno when would be good to tech back, but it's 100% down to your opponent's tendencies
They really should’ve made this available on Xbox and PC as well. Final Showdown is available backwards compatible on Xbox, but no one plays that online. Having the newer version be mutliplat with good net code and cross play would’ve gone a long way to help this game from dying again.
I wanna make a lot trying to put out as much as possible before GG strive hits. Like I am looking forward to GG strive very much but it sucks its so soon cause I just wanna go crazy on vf
I’m trying to get into VF5 as ive played VF in the yakuza games and absolutely loved it. The only fighting game ive really gotten into. So id love to get better at it. Maybe get a fight stick too
damn rooflemonger either you did your homework really well or you have a lot of legacy with VF. anyway i come from tekken and its amazing how many things in tekken are inspired from VF. like the circular are like homing attack in tekken, the jumps, the walls, even the throws. of course its different in tekken, but you can see where they took it from
Im a lifelong VF player haha, its one of my most cherished series. I was doing my thing long before I was put on the map by DBFZ. And yeah tekken owes a lot to VF.
You gotta talk about the crouch dash shortcut as well: Crouch, then quickly slide from Down to DB or DF repeatedly. The game will read the diagonal each time and count it for your forward or backwards crouchdash. An already easy crouch dash just got a million times easier
@@rooflemonger Hahaha, completely understand. I only just found out this trick a year or two ago. Speaks volumes about how much there is to this game, right?
Correction on open and close stances. Closed stance means chests face opposite directions or the same foot of each opponent is forward (right foot, right foot). Open stance is when the chests face the same direction or the opposite foot is forward (right foot, left foot).
so i was playing judgement and they had cabinets in the rpg game of virtua fighter 5 and it was so good i had to look up how it worked. it came out in 2012 and looks so new and feels so sharp why is virtua fighter so slept on?
Correct me if I'm wrong, but aren't open and closed stance actually based on both character's foot position, not just a single character's? Closed is when you both have the same foot forward (aka one has their chest towards the screen, one away) and open is opposite foot forward (both chests facing either towards or away from the screen).
You would think that Final Showdown would be the final version of Virtua Fighter 5. And you would think Sega would get to work on a Virtua Fighter 6 by now.
Started playing online and WOW there's a lot of scrubs just spamming strings... Any tips for dealing with them? Obviously learn what's unsafe and punish but what are your best options when you run into that?
Sabakis, Homing moves, SSR and SSL pokes, three-way throw breaking Yup, this is definitely Tekken. Not gonna have a hard time readjusting to this game. Hell, even Counter hits work exactly the same goddamn. I dunno which came first VF1 or Tekken1, but they clearly inspire one another
Seiichi Ishii, the creator of Tekken was one of the main designers of VF1. He left Sega and directed Tekken 1 and 2 for Namco, before Harada became the leading man of the franchise from Tekken 3 until 7.
The biggest barrier for me is picking a character and then they have a 4+ page move of strings and stances and grabs and its kinda overwhelming to learn
Jean is good in that regard he doesn't have as many moves(but they are still good). That is the nature of the 3d fighter though, they just got more moves than a 2d one
Hey well everything I know came through hard work and time! Nobody is amazing off the bat but keep at it and you will notice those improvements and get better!