sweet deck, glad to see you testing it. Don't forget the infinite mana interaction at the end of G2 against Burn/RDW/Sligh, holding up one mana for the BEB could have been relevant.
I could definitely see that! I used a list by Paulmaster who did well with only 3 Opalescense, but I'd definitely could see swapping those numbers around!
Right, but the strength of this deck is that you can actually cast your enchantments when you draw them as opposed to Pandeburst where the enchantments are either uncastable or your mana base needs to be horrendous in order to support them. I think Replenish is vastly superior to the Pandeburst deck.
Thanks for ure answer...yes i thought so too...u cant cast red ore green spells ..its not stabile enough...but this deck u played is very interesting. ..@fpawluszmtg
@@fpawluszmtgyup. I've used that more to stretch a screw out for a couple of extra turns before now. Love the resilience of the deck and it's also subject to tweaks.
Game 1 against sligh, couldnt you have cast replenish to get the wave and tide, steal his creatures/lands. And then cast opalescence the next turn to avoid even getting closed to dying to fireblast?
@@robinnilsson3716 It honestly may be the better line. I was thinking "exiling the lands doing this doesn't matter since my opp is going to get their lands back for a bit, which is enough for them to unload all of their instants pointed at my face, but it's still better that what I ended up doing anyway.
Si, yo no soy muy fan de UW Tide Control, me parece que es un mazo que necesita que todo le salga redondo y tu oponente te ayude a que le ganes en muchas situaciones. Me gusta más que Landstill, eso si, pero me parece que está un poco corto de ventaja de cartas.
Game 1 against Gro, you had heaps of land, Game 2 you didn't have enough. Even stevens. You can still get manascrewed playing 29 lands, it happened often enough when I was playing rtr/theros uw control in standard.
Obviously you can get mana screwed, but we can minimize the chances of that happening. This deck truly doesn't function until it reaches 4 mana, so you need to get there in as close to 100% of the games you play. Also cards like Search and Attunement make playing more lands less punishing. In a previous video I tried 27 lands and it felt great. I second guessed myself for this video, and I will up the land count the next time I try the deck.
Lanny loves Angel, Anton hates it. I don't think cantrips are good in a deck like this since you have so many moving pieces already and your curve is so clunky by design. Topdecking a cantrip when you need a land is basically game losing, so just playing a land is simply better. Both Attunement and Frantic Search do a fantastic job at helping mitigate flooding already.
Lanny suggested Cephalid Coliseum, but I'm not super into a land that deals damage since we have so many of those already and they make the Deep Analysis game plan much worse. I would probably play a basic, honestly, probably an Island. Not overthink it too much.
Sorry, I try to play many different decks to explore what's possible in the format. I will definitely play Goblins again at some point, don't worry about it!
This deck is atrocious when you just draw lands and no business. Adding more lands will make it worse. You just had one bad match where you didn't draw enough, but the sample is extremely small. I think it requires MUCH more testing before deciding if you need more lands. I've watched Pablo's videos, he draws lands like a boss. Probably just bad luck.
This is not my first time playing the deck, and this is not my first time not finding lands. And the deck needs to find many lands, not just one or two, in order to win. I played 27 in the past and was happy with how the deck played out, this time I tried 25 precisely because of Pablo. I would rather not need to mulligan as much looking for lands, and cards like Attunement and Search make drawing extra lands not as punishing... But not drawing enough so you can cast the spell in the first place at 3 mana is still a problem.
@@fpawluszmtg I agree with you. I've recently tried even a revised version of the Oath Replenish deck and I've found myself just screaming for lands all the time. Getting your mana attacked is one of the main ways to lose with this deck and unfortunately there's no lack of stone rains in the format right now. I've lost to a freaking monoblack ponza deck in my last league...
@@fayaballard By design the deck is clunky, and you simply cannot afford to skip any beats or you'll lose. The Mono B Ponza that has been running around lately in the leagues looks sweet though, not gonna lie.
@@fpawluszmtg sweet to play, sour to lose against XD. BTW just watched the Final of the championship between Lanny and Pablo and game 3 Pablo got stuck on lands and lost easily as advertised... I just started to play replenish versions but the land issue and the vulnerability to Meddling mage are 2 things that seemed obvious to me in theory crafting. In my little experience and based on the videos I've seen from better players than me, both turned out to be absolutely true in practice.