I have to say you're missing a step for a REALLY fun style: The Ricochet augment. I know, it sounds stupid, but it makes the explosives bounce, but the fun bit is that it explodes every time it hits the ground. It's basically Carpet Bombing: The Gun.
No. The key elements are Shield Oscillator (Remnant), Ricochet (Heleus), and Plasma Charge (Heleus).I like to add Double Mod (purchased) and, if you have the AVP perk that gives you a bonus augment slot, a kinetic coil, but that's just me. Add in silver mods with negative clip size modifiers to get your clip size to 1 (higher grades of weapons, certain armors, the soldier profile, and a few combat skills all increase clip size, so you want counter that).
Man I like that weapon got to get one the next time I get a chance to some levels are hard and that would definitely come in Handy liked your video information
Nice i am gonna use that on my mains weapons. running around as a technomancer having so much fun whit this game. love it keep up the good work. and gppd luck on exams
Good job. I've been motoring through on insanity with a Sentinel build and plasma seeking Piranha ... was going to make a scatter but then backed off. Will have to revisit it though after seeing this. ;)
Hey, the KE is fun too. Nigh-indestructible in most difficulties and without Trials, but it's far from the only class that can become that. And it's definitely fun as far as movement and pyrotechnics go. Point-blank Flaming and Chilling Arrays beat the hell out of everything else I've tried as a mage in DAI.
Yeah this gun is great! I've added Seeking Plasma System to it which is awesome. It gives the gun range which helps for all engagements. Plus most, if not all, your pellets hit the target which squeezes more dps. I was noticing not all the pellets were hitting the mark all the time, now they.
Fusion Mod of Adrenaline + Dhan Shotgun + Vanguard with Charge Turbocharge and Anhiallation. Charge in Dhan Shotgun to the face =1 shot for most things. This gives you a good chunk of your shields and resets your charge cool down so you can charge again and reset your shields back to 100% in case you were taking massive fire. Use with Hyperguardian armour and Vanguard Profile and spec for melee damage where approperiate in your skills to 1 shot anything with the Asari Sword and get massive shields per hit due to Vanguard Profile per kill due to annhilation and per spent clip due to shield oscillator. This is God mode. Of course if you somehow end up close to death which is nearly impossible you have the saving barrier to instantly recover your shields. Broken Just Broken. If you want to make it even more ridiculous spec into cloak. Turbocharge then charge then cloak to double your weapon weapon damage. Use the Soldier Profile. Slight decrease in surviveability but you can 1 shot anything except fiends or architects. I prefer the more survivable version for role playing reasons (vanguards shouldn't use cloak) and the Kett set is FUGLY
No, you want the God gun of this game? P.A.W. X with Bio-Converter, sticky grenade launcher and double mod Aug and whatever other two augs you want I went with two Kinetic coils, with the mods: Ar short barrel x, at light mag x, at stock x and at calibrated receiver x while running the profiles either Soldier 6 or explorer 6 and the overcharge combat ability. The gun is like the Prothean Particle Rifle so it recharges instead of reloads and with bio-converter it doesn't even have to recharge cuz the charge will automatically be reset to 100% once it reaches 0% in exchange for 5% of your health. It takes six seconds for the gun to reach zero and if you have every health and damage resistance thing you can possibly have at the same time you will have a whole two minutes of continuous fire of grenades that can stick to your target and with having to reposition for enemy movements you might never even reach 0% more than twice depending on how long the fight is and once you only have 5% health left the bio-converter aug will stop draining your health but will keep automatically putting your gun back to 100% once it reaches 0% without even a second of delay.
I have a build soon coming out with amazing guns for the build and will soon be covering the best class specific i.e shotgun, assault rifle etc etc, so i'll keep this in mind when making them.
Dhan shotgun: augments/ Bio-converter, Double Mod Extension, 3 Kinetic Coil. Got my shotgun to do 1700 dmg per shot and have 3 shots per mag that is unlimited shots as long as you have health. can 1 2 or 3 shot all the normal enemies on insanity. game becomes a playgroudn with that shotgun loadout. This video idk how you plan on doing the late game stuff with that shotgun it doesnt do any damage and late game things will rip your shields off too fast. you should try the loadout i just said youwill most likely enjoy it more. Save your game before you make it so you can try it out if you dont want to risk wasting the mats
Reading through comments i can see people realise damage more than anything so as soon as i can start making more videos i'll make the best offensive, support, and every class like assult rifle, sniper etc etc and then rename this to the best defensive so it follows the series. Still i suggest taking this gun in one of your gun slots to get that shield back when you need it.
The Deadly Sins For sure I will, from what I've played I love the MP so far I just don't have the time with exams to cover loads. When I get the time though, I'll look into it for sure and thanks :)
yeah, I've seen a couple of variations of this, it's a nice build (shield oscilator + lance) but I really dont like lance. I dont like switching profile either, so I kinda made a shield tank hybrid with focus on combo detonators: charge (detonates combos, shield bonus for melee attack), shockwave (primes AND detonates), energy drain (primes AND detonates). additionally, I highly focused on shield recharge (barrier in biotics = full shield recharge after broken shields every 12 secons), increased shield recharge rate in cover etc and increased combo damage. its amazing, I can facetank like, everything and no matter what I do, I detonate combos. enemies flying all over the flace ^^
I don't like the switch profile either. I like the idea of making sure you're more of a tank as charge just puts you in the middle of everything. I'm working on 2 videos and a pure biotic build video - maybe in a bit of a shorter style video as i'm not sure if everyone likes the 20 min videos on one build. I'll have to try out this build as it does sound fun for sure although, i really like annihilation so not sure about giving it up xD
I never tried annihilation since I prefer fast hitting focused attacks, but I really need to give it a try I think. looks like it could complement my shield build rather nicely. what I dont like about annihilation is I can only prime targets, but not detonate (as far as I remember). even charge was a big tradeoff for me (instead of incinerate) but I went with it since it instantly restores shields. add the passive automated shield recharge to 100% when shields are broken, +25% shield for every evasion while reloading, additionally the damage reduction while evading (combat tree I think)....I never run out of shields and even if I do, I just drain them full again. combined with the prime&detonate abilities and a nice shotgun, I just zip around and explode everything I come across ^^ regarding 20 min videos, depends. some people like it detailed, others dont. thing is, if you want to explain your build, you have to put some time in it, at least thats what Im thinking.....yeah, I could just copy all of your settings, but wouldnt know why or how it works and is meant to be played. I highly liked your vid but trimming it down to the essentials is no bad idea either I guess
really awesome build. i'd swap energy drain for charge though. not to mention since you are detonating a LOT of combos you are probably better off using the adept profile to increase your detonation damage/radius/amount of detonations. and i dont know what you would put in it but the augments you put in your melee weapon are always active so adding 4 augments that increase this builds effectiveness in your melee weapon would be a great boost as well. really cool combination of stuff. EDIT: from other comments i can see that you are using the adept profile. i just assumed sentinel since you were running energy drain. disregard that part
I saw a video of another person that made this gun build, don't know if that's where you got it from but everyone was talking shit saying the build sucks.
I didn't know anyone covered the gun. And this gun with this build is extremely good, just watch the insanity game play i have, i destroy everything. I don't know what bad about an unlimited shield either xD basically this build is amazing.
I put that aug on my N7 Hurricane with vintage heat-sink. It's a thing of unholy beauty. My P.A.W. has homing plasma bolts. Massive rate of fire, huge clip...brutal damage, but kinda needs a slow or stationary target. And my Isharay isn't all that modded, just vintage heat-sink. To quote my enemies' nightmares "BOOM...ssssssssss....BOOM...sssssss"
I'll be trying so many weapons for sure, in about a week i can do loads of testing and loads of recommendations and guides. Thank you for the suggestion, i'll give it a look after exams.
Wow! I made the same shotgun myself before I even saw this. Great minds I guess... In case you're curious: I use a sentinel profile with Lance/Annihilation/Energy Drain... The shotgun gives the 25% shield per shot, and if anything dies in my annihilation I get 30% shield, so I get 55% shield per shotgun kill. And energy drain for extra survivability and combo/synth damage... I'm immortal. There are even passive skills that increase annihilations "biotic radius" and "power restoration" so it sounds like you can go even further beyond 55%. Can't wait to test that out. There's a lot of different ways all the powers can synergize. I wonder what other awesome builds there are.
Sentinel's fine and great but like I told J. -- Adept is the profile to use with Annhilation and Lance because of Biotic Echoes and the 40% extra Biotic Power Radius. Anytime you Combo someone, anyone who gets hit by it does a Combo Detonation themselves, and then again 2 seconds later. That daisy chains past the first set of mobs thanks to this team being inept at balancing xD. They used the same effect for the Biotic Echoes Procs, so the Biotic Echoes just goes on forever if there's enough enemies to who don't die instantly. It just keeps mounting in DPS as long as there's enemies to bounce it off of. I'll try and recapture the moment I had on PeeBee's Loyalty Mission where I got two Hyrda Mechs close enough together to do this.
The Marshmallow I agree that adept is better, I run as you can see Annihilation, energy drain and Lance. With Lance on a 0 sec cd but consuming shield, this is the reason for every drain just in case you need the quicker burst of shield and it sets of combos too.
Backpacker 91 A nice sounding build for sure nearly the same as mine but I run adept instead as I find the larger radius on Annihilation is a big help along with the biotic bonus, you can just see the power of it in the combat. But as I always try to say go with what you find funnest. Great minds do think alike our set up is like 90% the same.
I think also the fact that while in previous ME games, Sentinel would give you actual additional shields, in ME:A, Tech Armor is really just a flat damage reduction. Which is nice, don't get me wrong, but it doesn't quite synergize with the Lance-shield consuming build as one might think. If it gave you more shield (aka "ammo") to work with, that would be one thing, but it's really just making you tankier. I find the higher damage/aoe output of Adept to be the superior choice once survivalbility becomes less of an issue.
Oh sweet, I just kinda started out with Sentinel since the start, but I'll definitely try it on the Adept profile. I'd like to the see the echoes you were talking about though.
Meh mass effect still hasn't changed imo, go infiltrator equip black widow, spam tac cloak, one tap anything without shields through walls. It's even more damage now that you can stack so many gun damage bonus's like technical rounds, turbocharge, tac cloak(combatcloak) and all the cool down reduction. Anyways i was trying to work out a way to go lance build and not have it feel aids and that gun set up fills the gap nicely, thx.
Hey Star, glad to see you uploading videos. And what you showed in the video looks absolutely insane. The game hasn't even been out that long and you've already figured out god mod lol. Quick question though, will you be doing a game review for Mass Effect Andromeda? I really want to know your thoughts on the game.
I will for sure doing a review probably closer to the end of my exams so i've played the game a bit more and can get a much better opinion f it, but so far for me only being about lvl 16 it's amazing. So roughly 2 weeks and the review will be out.
Pretty cool gun, I have been playing with random weapons and just meleeing everything out of the way and regening infinite shield that way, I guess this could be alternate way to gain shield aswell, and since its shotgun, buffs my melee dmg aswell :) Been using Charge(Cooldown+AoE+Melee), Annihilation(MS+CD+Shield) and Backlash(Cooldown+Reflect+Shield), thought of switching the Backlash to Lance, Shockwave or Nova and then slapping in come cooldown reduction on my gear. Nothing has been any challenge, just melee everything, takes 5 seconds to take any medium units down, slightly longer for any mechs and ofc melee is not good for the fiends and the bubblefellows due to finishing attacks. Nothing is problem since I have +35% movespeed, as long as I strafe nothing can hit me... Not sure if this game intended it to be like this.. Don't need to take cover from anything.
I do like Mass Effect Andromeda what I hate the most, you craft a weapon with x augment, then you research that weapon to a higher tier.. your augmented weapon is now replaced.. and you dont get those augments back, would be nice if you could purely upgrade the weapon you have aswell
OH! holy shit, that makes sense I do not know why I didn't think of that.. you just get that much loot, I completely forgot about deconstructing for materials. thanks for the damned quick reply. It is a pitty you cannot replace the mods you've used though, like you can only craft one, use it, thats it. if im not mistaken.
either i have it set up wrong or this shotgun doesn't do this anymore. i'm using the charger and shield gen augmentations on scatter shotgun 2 and it's not using it all in one shot or regaining shield like it's supposed to.
dez rons The mod to reduce clip size I think can be bought at merchants if you don't have one. Also one thing is check your build or armour for anything that increase clip size, that would ruin the idea. I have recently played with the shotgun and it works :)
Ghan, milkey way recharge ammo augment, plasma tracking, shield oscilator, and one of your choice, much beter choice, 1k damage, 1 ammo per shot, 25% shield per shot, + tracking
I tried this and I think it got patched or something, I didn't have the penetration mod but I figured it would still only be like 2-3 shots, ya no it was like 10 shots lol
Testing in in the later game, you need your build to revolve around it as you can't make anything increase the mag size which a lot can do. I was confused when mine started to take 2 shots and then realised i upgraded clip size xD
Hey im trying to get this weapon,finally i crafted it today.Hovewer,i can not add the shield capacitor (crafted it,i have it in my items) its literally not there as option.Whats wrong??
Ah nevermind.Just figured it out.You need to craft level2 weapons bc lvl1 weapon only has 2 slots..lvl2 weapons and above have 4 mod slots.Another thing they didnt explain.
There are a few depending on what vendor you goto and what they have in stock. This guy is way early levels and barely showing what the weaponry can do. Double mod extension augment, Armor Piercing, adding electricity or seeking plasma to the mix, it get's pretty nuts. Also, the same augment can be slapped into the chest armor to give back even more shields each kill.
Nope, it is pretty much good with the 25% shield, but later game, it actually gets made into a 2 shot for me for some reason (no magazine or anything upgrade, just melee and barrel. The dmg on it is soooo bad at this point with Hardcore+ that it is pointless in shooting stuff with it i find. Making a Dhan with Heat Sink / Shield is probably gonna be a little better i dont know just yet.
Trying to get this across, i'm on insanity with bad armour at a low level, i don't do much damage with any weapon. and it's not a 2 shot, it's a 1 shot if followed correctly with the receiver.
Hobo Knife I made this video and re crafted the gun last night so as of now for me with the latest latch it works 100% if something comes out I'll make sure to change the title but as far as I know it works.
Have you tried replacing Energy Drain with Charge? I found the extra mobility afforded by Charge is really good and especially synergizes with a close range Annihilation/Shotgun build.
BaconKnight Ryder Yeah I have tried that variation of the build for sure, but I just found it too slow. The biotic dashes with a shotgun are enough for me and I found my self using charge a lot less than energy drain once shaped. Energy drain gives another detonator and is a life saver. That's just what I found testing the two.
I can definitely see that. I'd guess that Charge might feel faster if you're fighting large groups of enemies that are very far away from each other. But in smaller spaces, I can see how the "stop and go" nature of the power would feel like it slows down the gameplay. When I get an excess amount of points, I'll probably invest in both anyway just to have two Profiles to switch between for fun, but yeah, the Annihilation/Lance combo + this weapon is just so strong that the third power I found is largely for playstyle flavoring.
Yeah that's the case i found, and when they far away i just snipe them until they get close. Not sure if switching is effective yet but when i get to it i'll do loads of testing to see if it works. And you're right with the 3rd power just being what you like, you can even take stealth in the 3rd spell. The combo all comes from Annihilation/lance which i'll cover in detail after exams.
I don't recommend it, you have to do it XD i could of shown what happens without it but ill say here. without a reduced clip each shot takes 50% so you're at 100% shoot, you are now at 50% and then 0%. With the reduced clip it goes from 100% to 0% i made sure to test that out loads. Without reduced clip size this just wont work basically.
To the core I am a brawl seeking man!!! In havarl there was no way that a rifle could take out that destroyer in remanant vault....thanks to my shotguns ....shotguns are the only way to tear shield..... Man I love shotguns ....yeah sometimes I also play with rifles though...for some time I was using asharay!!! It was perfect sniper when you seek confirm hit in a short window time.
Any weapon can do it but you gotta force it to start charging and then melt it down by shooting into the charging red zone on its "chest". It takes just couple sniper rounds with that timing and sweeper annihilates it.
Was wondering what the point of that shotgun was. As everyone's saying, the damage is still crap though, sounds really slow and boring to be honest. Even with lance. Would rather go AF/charge with a piranha and melee.
michael collier Then take one class canon gun and this defensive gun. It's not like you can only have 1 gun xD Also I've been stressing my character is low level with bad gear, even the piranha on this character has low damage - I tested it.
More about the playstyle really. The point of the AF/Charge/Melee playstyle is that you're basically unstoppable with a good build, but doing far more damage per hit. Does power/shield restoration work for this gun? By the way, don't forget in your build guide that with your Barrier skill 4, you'll want to get Biotic link instead of biotic alacrity. Even though Alacrity is decent and seems to fit. You see, not only does it increase your maximum, but it also gives you 40% more shields. When no biotic effects exists, either by detonating or simply stepping back for a second, it resets. And then when it reapplies a second later it gives you 40% more shields again. Think I might have talked myself into respeccing Adept for a bit and seeing just how good biotic combos can be.
michael collier Yeah I've got biotic link now, I didn't have enough points for it but I've able to level up to 20. I like charge but on insanity I kept getting melted after using it. People say this gun is bad then I see other builds with people going rambo taking no damage, obviously they are on low difficulties. This gun is made amazing with this build, but in any build as a back up weapon. I need more testing to confirm if the shield regeneration helps.
Yeah, charge isn't really viable on insanity until the higher levels and you have the right gear and armor. At least, unless your being extremely strategic with it. Tested the build but couldn't get the gun to work. Not sure how you get the clip size from 10 to 1 from a -13% clip size mod. Is it a bug? The good news though, is that even without that gun, the lance/AF combo/biotic damage focused build did surprisingly well on insanity even without it. The gun would be more for ensuring you have constant lances than it is for survivability. Might struggle against bosses some, but not as much as vanguards do.
I made the same shotgun as you except I currently have no receiver. Mine fires grenades in an arc instead of straight forward. Is it because I don't have a receiver?
Xale No, it's because you put an augmentation that changes your bullets into granades. You have to research an augmentation from Heleus that changes your bullets into plasma charging shots. I don't know how far in game you are but I know where you can buy the mod you need.
Yes i am also stuck on that quest' made it right to the bottom. Then this giant Prink turns up with orb floating around him' with infinite enemy's spawning from every direction what fun
useless when ur fighting the ascendant. no where to push them. and if u die there. u gotta start aaaaaall over. its very bothersome. im on insanity btw.
Also, Vintage Heat Sink is not compatible with the Shield Oscillator. Equip one aug and the other will not be available when you try to pick the next. On top of that, the Scattershot strangely skips the majority of the overheat animation, making it a much quicker fire than it should be (still slow, but there's slow and there's sloooooow), and that means you empty the clip more regularly and get your shields back faster. Don't get me wrong, this is by no means a damage weapon. You'll need to rely on powers or melee to do that. This weapon just keeps your shields full as long as your enemy doesn't have a sync kill, like fiends or hydras. You are simply absurdly hard to kill when you spam this gun.
Ah that makes sense. I built it doesn't deal a ton of damage. In the right situation I've found this gun useful I like how I can fire aimlessly without having to worry about ammo.
what mod/Skill is this that you can fire the Lance over and over again?sire i noticed that you're losing Shield energy when you fire the Lance but what is this?
Has this gun been patched? Just noticed yesterday when I jumped into the story mode to play, a shotgun blast is only using 50% ammo and not the 100%. You gotta shoot twice now quick for it to deplete the ammo and activate the shields. Anyone else experiencing this?
Thanks. I've changed my skills a little. Maybe one of them messed it up. I add the first 3 of shotgun in the combat tree. And a couple to fitness. Maybe it messed something up.
Yeah testing a higher level build today i realised there are lots of skills that increase clip size etc, all of those ruin it as you need as small clip size as possible.
StarFlorge tbh the amount of damage you are doing to the enemies is probably going to be the highest it'll ever do. As you get closer to lvl 40 and then beyond the amount of dps needed for that shotgun to kill them before you will be to high as their health increases every level while your gun every 10. I'm lvl 68 with Isharay VIII rank 6 infiltrator with fusion mod of rupture and it sometimes doesn't 1-shot chosen in the head. Not to mention the amount of damage they do is also increasing, I'm only at 72% of the game with over 100+ hours on one save and most enemies can kill me in under 5 sec in the open. I'm forced to cover glitch so that I'm able to shot around corners to kill enemies nowadays. Btw, what mods you using on your inferno sniper rifle? The remnant sniper rifles are some of lowest damage snipers in the game and your seems to do decent damage
The thing is though i've tried other weapons and they don't do much more than the shotgun. Honestly this is not a good representation of the guns damage. When i'm max level i'll probably show it off again. I'm going to show off the build in a week though which paired with this weapon is amazing. The weapon is mainly OP to the build xD can't remember which mods i just made it really quick to test what the sniper does. If the future i will cover the highest dmg weapons ect ect, i just don't have the time to test, but from my Dragon age videos you can see when i start testing i get very good results :)
StarFlorge cool, can't wait for them then. I normally use the sweeper rifle with plasma seeking and battlefield aug and if you fully upgrade the combat assault rifle skill you get constant 25% damage on enemies since you'll rarely miss. I'll wait patiently for the best assault rifle build so that I can try that out
i use the P.A.W assult rifle, because of the unlimited ammo and changed it so that it has tracking plasma bolts that explode on impact. Just a suggestion :3 (no aiming required XD)
I've heard people saying they can't put an augmentation on the first scattershot, so i'm guessing you have to have the second to start using augmentations.
When you put points into it at the end you can make it so that lance has no cool-down bust costs shield. That's why it' so OP with this gun. I'll be showing this build properly in around 2 weeks.
This thing propably doesnt work on pure soldier build. By investing points into combat tree, you get passive max clip bonus, right now i got +30% and even thou i have used all reduce clip size mods (above 30%) it still uses only 25% per shot, not 100% like yours, so its not triggering. Can you please reaply to this? I need input
Okay i propably solved this out - hope it helps somebody with the same problem. Youve got to avoid ALL bonus clip talents as soldier. Its going to hinder your effectivnes with other weapons, so not sure if its worthy if you are also using sniper and assault rifles
It's a bit simpler than that. Take reload over clip size on Shotguns, possibly, but you can take the general clip size bonus in Combat Fitness. The catch is that you need silver mods for the shotgun that lower clip size. The Light Melee mod is one such one, and there is also a receiver as well. This will counter the clip bonus, but still allow you to use this weapon. The more clip bonuses you get, be it skills or gear, the more silver mods you need to pull it off. Or you can use the fusion mod that reduces clip size immensely, but that cripples your other weapons as well - not a bad deal if you're an ability-focused character that doesn't use other weapons. This weapon build does not do a great deal of damage, but the rate of fire is actually pretty decent for a shotgun despite the one-shot clip.
When i tried that build, my shots are bouncing/scattering all over the place, sometimes not all the pellets touch the enemy but in your vid they don't. Also what is the difference between the plasm charge system and the seeking plasma system? feels like the seeking one would be better no?
You can put both augments in, that's what i have the plasma charge play seeking. If your shot are bouncing then you might of put an augment to make them bounce.
the mods I have on it is the plasma charge, the 25% shield thing and double mod extension( for 2 extra slots) i guess i'll add the seeking one on my next crafted upgraded shotgun
It isn't the best damage wise, but 25% shield every 1 second, nothing can beat that. I do recommend using this with another just pure high damage weapon to be able to swap between them.
Lets just hope they add more mods in future content. I really like the scatter shotgun, but it needs more power behind it. I'm running with a charge build and nuke upclose. Don't got time to swap weapons :D @LordOfMalice - try using the plasma seeker instead of grenade. Helps with the aiming atleast.
Is this PC only I built the shotgun on PS4 and does not give the option to add mods. The shotgun I built was the lvl 2 if that makes a difference. Does it need to be a higher lvl to add mods?
No i think you can add mods straight away. You have to add the augmentation when developing/crafting the gun and then add the mods from your loadout, hope that helps.
Level 1's have no augmentation slots but after that you should see them during the creation process. They highlight after you first click the weapon to create.
when i try to craft the scattershot there is no option for me to put in augmentations? i just rewatched the video and u have scattershot gun 3 i only one 1 how do upgrade to 3
I just tried to build this scattershot with the vintage heat sink, I have the heat sink, it's available to add to other guns, but for some reason I cannot add it to the Scattershot, does the Scattershot need to be a certain level? mine is at 2
You can only use one gun behavior augmentation during crafting on any gun. Vintage Heat Sink and Plasma Charge System are both gun behavior modification so you can't use both unfortunately.
It is because you are using a high level gun with a low level modifier, higher level gun give more and more ammo per clip, while higher level modifier reduces more and more ammo per clip. In a word, if you use a level 10 shotgun with a level 1 modifier, you will end up with 6 shots per clip
I'll give it ago, but is it god mod xD one thing i noticed is with the right build like the one im using i can get loads of dmg. The shotgun it's self is great but other weapons do more dmg. But there is nothing that beats the fact this gun makes you a literal god.
StarFlorge what do you mean with receiver? Do you mean a modification after I construkted the weapon? Sry if I don't use the right terms but I'm playing the game in a different language....if yes...where do I get this? My lvl is a bit to high so I can't buy it...
for some reason i lost my plasma charge system, i may have sold it or deconstructed it...does anybody know how i can find or buy another one? when i make this shotgun with other augs, the reload time is so slow its not worth it
MystiCalBEING89 I would say to be safe probably at around 10-12. I'll be releasing the full build in about 2 weeks and hopefully by then I'll know for sure the lowest level.
far from the best its weak as hell i have a shotgun that has been killing any enemy even the floating enemy with the round shield two hits , one to take down the shield by killing the eye floating and second on floating guy . also my smg destroys that unlimited grenade shots in rapid succession and no over heat means your a god that never runs out of bullets with no reload or over heating .
To be honest, being quite low level with bad armour, all my weapons do like no damage xD I'll make sure to show that off when i do my build video. The damage is a bit weaker than most yes but not by loads and gives you that yummy shield :D
Guts Black swordsman the game play on insanity was not a fail at all xD I'm hearing the damage time and time, which I'll address when I make my build in this manner: you have 2 slots, so take one very high damage class canon gun and this very defensive one. The combination of the 2 is extremely effective.
Skills, found two one in shotgun tree, dont remember the other. Thats where the problem was. There is a MUCH better build though it uses the pirana. Check it out. dont wast research on this shotgun
+josh ulbrik I'm soon making a piranha build and it's own video and changing the title of this to defensive. Hopefully it makes everything more clear :)
While your obvious love of your scattershot Looks nice. I can destroy a fiend in 5 shots with my Piranha Vl and certain mods. Best shot ever !!!!! If you want to kill quick, GO PIRANHA !!!!!!!!!!!! ( Even better ) Equip your prianha with rapid-shot to shred all enemies..........................................
i do not indeed, and i don't have enough armour bonuses as well. I made this, during my exams and am still doing them hence why no other videos just yet. I don't have to time to grind up to max level with all the gear etc etc. When i do i sure will though :D