The MUGEN community learned about this game many years ago in a rather peculiar way. Someone converted the shoto character and, with the game being unknown way back then, tried to pass him off as their very own original creation that they totally made from scratch and totally not at all ripped from an obscure fighting game character creator that nobody's heard of.
Ha! I was so betrayed to learn that years and years later - Tetsu was so cool to me playing MUGEN as a kid (it was technically my first fighting game). l'd been so blown away that he was an "original" character!
Yeah mii fighters in smash aren't interesting at all. They used to be a I first saw them being played, but the customization is so limited I don't even bother.
@@pantherman8719 That's kind of a really fucking stupid assumption. Game development, especially for fighting games has been getting more and more expensive, and time consuming. It would be really hard to make a fighting game like Kaguke Yaro nowadays, or even Implement a feature for character customization that in depth. Not to mention would be really really hard to balance. It's not a matter of "simplifying" everything, it's just not worth the time, effort, and money it would take. I would still *like* it to happen, but realistically, unless some indie team takes up the idea, i doubt it'll come to fruition.
@@gspandem1204 Damn can a person have an opinion these days? He did say "guessing". I'll have to agree some games are now implementing a simple button prompt dropping a manual play style. I think Street fighter 6 doing the same thing.
@@redzeroo6068 First off, that's not an opinion. If it was, they would of said "I feel as if some developers want to simplify everything, and im not a fan of it." So no, im not gonna let them speak that bs. And second, if a game is implementing a "Simple" input style, it's either made with that in mind (DND Duel) or it's a way to ease newer players into the game, but not an absolute replacement for manual style (Street Fighter 6)
A next generation version of this game would seriously give Fire Pro Wrestling World a run for their money. Imagine creating up to thousands of characters with that kind of attention to detail. You'd have the ability to create any fictional character from any multimedia franchise you want. I'd definitely buy that. Hell, I might just buy a PS5 for a game like that alone if they ever make one.
i immediately thought of Firepro as well i too would buy a console just for this game alone Finally i wouldnt have to resort to all this ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ZwfAGfbU4xc.html And this ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ZwfAGfbU4xc.html And uhh...yeah
Except it won't have soul calibur like graphics if you are gonna need the memory to put in so much customization options. That's the thing tho when it comes to how much stuff you can put into a game that you will have to sacrifice some things for the ability to make it exactly how you want it to be. Even for next gen games
I got Soul Calibur VI because I had so much fun with the character creation in SCIII. The number of clothing options in VI, even with every DLC, is laughably small. Actually, a lot is missing from SCIII. The only good thing about it is the two miscellaneous items that you can add anywhere. They elevate it to allow for a few more possibilities.
This is pretty neat! Reminds me of a fighting game, Scarlet Weather Rhapsody and it's expansion/sequel Unthinkable Natural Law. Everyone's super meters in that game can also be used to consume skill cards you equipped on a character to change their moveset mid fight alongside items and super moves, making no two characters the exact same.
I started playing this game again after coming across this video. It's quite a lot of fun, but I wish there were more tools to mess around with. Things like proximity normals, changing special move inputs, or even altering properties of moves like counter-hit wallbounce. When it comes to making characters, Kakuge-Yaro is a bit too simple, and Fighter Maker is a bit too complicated. I wonder how many people got into the programming side of MUGEN through this game, it seems like a good starting point.
I wonder if they did this in modern day, what would tournaments look like? Would there be a wide variety of characters, or would everyone somehow come up with the same few types of characters?
The only way this could be better if there were more appearance options for the characters like different clothes and hair styles. Imagine being able to replicate basically any character you like.
Of all my life playing games that I could customize my character. I never heard or play this game before but men it will be a dream come true if other games allow you to be creative like this video game. I know it be broken but it will be fun at the same time.
I’ve always heard rumors about this game’s existence but seeing it really got my interest. I’ve been looking for just this exact type of customization. Plus it looks fun. Be awesome if they make a remaster of this one. So many willing players missed out on this gem.
Its kinda like building a deck in card games. Very interesting. If there was a community to mod in more attacks and stuff, and have different tourneys with certain moves allowed, or only wack ass moves or smth it could be really cool. Lmao Joe Biden
Would be cool if you could remember your character's settings like a megaman password and just go nuts. Or have a mirror matches with randomized characters (either blind or you get a 30 second button check).
"Yo, you seen my phone?" "Oh, it was in my pocket" _*chef's kiss_ This is the most moving and involved fighting game story since Geese tried to psychologically shatter Terry Bogard by denying him the chance to pull him up, and instead fell to his death off of Geese Tower. 😄 This video rules! I'm glad I found your channel! I love fighting games, but don't really care about how most RU-vidrs talk about 'em. Always technical crap, always from an FGC perspective. They hardly look beyond 2D Capcom fighters, or briefly, whatever recent release by SNK or Arc System Works is most relevant (before going back to the same Capcom stuff). I much prefer your "Fighting Games are good. The kusoge, the eSports, the balanced, the broken - they're all great" attitude. I look at your channel and I see you've talked about this, Warzard, Slap Happy Rhythm Busters, Power Quest, Super Dragon Ball Z - THAT'S WHAT I'M TALKING ABOUT! The world of fighting games is SO vast, and yet these FGC focused people ignore 99% of titles (and then if/when they DO discover a game like Asuka 120% Burning Fest Final or Tobal 2 or whatever, they're always surprised by the quality. Like, it literally never crosses their mind that anyone besides Capcom could pull it off). Please keep highlighting such a wide variety of great fighting games; too many are being forgotten these days.
Wait, isn't that flower move in Melty Blood? With Kohaku? But it's like a pine tree? Honestly I've always wanted an updated version of this, an All-Custom Fighter. People complain it would be broken and everyone would make the same overpowered character but then wouldn't everyone work to build the counter to the OP character? But it would absolutely mean a new version would NEED some kind of universal combo breaker mechanic because infinites and TODs COULD NOT be stopped. I personally would go with some kind of meter that fills up based on hits or damage and when full gives you ONE chance to break if you could time it or guess right (in my mind I think of Rumble Roses's counter mechanic of hold block and press the button you think your opponent will press), screw up and you have to wait for the meter to refill to try again. In any other fighter, people would whine about this mechanic, but it would be absolutely necessary in an all-custom fighter...I mean it's either that or a combo/damage limit which this is basically a soft version of that. A chance to break rather than a forced break.
It is similar to Kohaku's tree! My take would be to steal Skullgirls' infinite prevention system so any move can't be repeated without variation too many times..with a lot of damage scaling thrown in too lol
There is a game like this, but 3D, I don't remember the name, but you can fully customize move set and stuff. And it's not unexpected at all, when almost everyone picked the best move set.
The phone guy’s stage music: “🎶🎶Where the hell my phone?! Where the hell my phone?! Where the hell my….Where the hell my phone, huh?! How I’m supposed to get home?!🎶🎶”
@@GuileWinQuote I got to this video through another customisable fighter game: Smack Studio. It's a platform fighter similar to the Super Smash Bros series where you create your own characters with your own visuals and attacks. I have not been able to play the game yet, but you could search it up if you'd like! It reminds me a little bit of the Rivals of Aether mod scene, but just a little bit barebones. I really like its creation engine though; powerful pixel art!
@@akiradkcn mugen you have to create characters without friendly user interface like this, might do scripting and designing which not everyone can do.
I find this a good solution for not having to resurrect a character only to play as him/her. On the top of that being able to customize a random charactor into the one you miss would definitively solve the problem.
I used to do this with Pro Wrestling games like WWF Wreslemania 2000 and Smackdown 2. I see comments have already mentioned Fire Pro Wrestling. It's funny because the concepts this game brings to the table aren't new in the slightest- it just happens to center entirely around them, making it unique in that way. I do recall some sort of 3D fighter that also boasted this exact idea, but maybe it sucked and that's why I don't remember it or hear anyone talking about it?
That's cool. But since some fighting games decided to water down all that creation stuff they let you make whoever you want using the actual fighting styles of real characters. Ultimate Muscle, Def Jam Fight for NY, Smackdown vs Raw and Soul Calibur went in years ago. The style mixups were crazy AND GOOD.
I've been thinking about the idea of a fighting game creator for years, though my idea was more 3D and akin to something like RPG maker or DREAMS, but built specifically around fighting games. So you'd have full on character and stage creation, probably animations too, and the option to choose between 2d, 3d, arena, platform fighter. Unfortunately, there's literally no chance of that happening
Didn't they also release a 3D version of a create a fighter game as well? I think it's called Fighter Maker on PS1, I remember playing it and was not intrigue as I was not good at creating anything well with the fighter I choose. It's made by the same people who made RPG Maker I believe.
I had this game, got it from a Chinese store that sold copied/ripped PSX games back in that day. Got for like 10 bucks. Me and a friend figured it out over the course of the following weeks, it was fun for a while but got pretty stale after the first two weeks or so. Half the fun was just figuring everything out since it was all in Japanese and outside of inputting your own story and ending, it was hard to see what else you could do with it, other than making your fighter of course.. we made a guy who looked like Goku and of course, tried to make him as DBZesque as possible.
Dude.. if Smash Bros incorporated a System like this.. Well tournaments would become Far more interesting if not even Worse Salt Factories. But it'd well and Truelly become Infinite
1:12 "what if you wanted your shoto to have a command grab" you mean sol badguy? 1:15 "or would you like your grappler to join the zoner gang" you mean Z broly from dvfz?
Speaking of spiritual sucessor, there is that Fighter Maker game also for the ps1. But the good one is the sequel. But i believe is pretty much lost media :( There are a couple of gameplay videos of this game on youtube but no one has ever found a copy of this game online, not even a ROM to emulate. I've been after this game for years but i eventually gave up. Maybe there is a iso somewhere nowdays and im outdated, who knows 🤷♂️.