Literally the only thing i could concentrate on 🤣 I came here to get out of Diamonds and here i am going "How the hell did they do that?" watching all the animations and subtle background blurring 🤌🤌🤌
Like this video concept, I would make a part two but instead of it being F-S tier, I would make one where it’s Bronze to GC or something. Ranking the mechanics would be when you should learn them, giving players at certain ranks a good idea of what they should be working on, and what they should already have mastered.
Yeah I was hoping for this. I want to know what mechanics I should be good at, I'm in platinum but I go can't keep the rank I always go back down to gold :(
Guys don't learn speed flips till ur higher than champ. I learnt them and i always did the kickoff so early that the ball always went to my net. The opponents always have a slow kickoff and they aren't even consistent. U can still learn them but if you see that ur opponents kickoff is bad just do a simply kickoff, now im GC and i think im right
if the ball went into your net maybe its bc u were doing it wrong! i learned speedflips in diamond and id always beat people and get a couple free goals cuz of it
Ya speed flips above fast aerials and shooting is horrible advice. Speed flips get you to the ball less than 0.1 seconds faster at most. Speed flip kickoffs are super easy to beat as well. If you want to get better, I'd recommend other mechanics over speed flipping
I think bounce dribbles and double jumps in general, not even just pops, are the two biggest things that have enhanced my game. Effectively double jumping I feel has provided me with the ability to ad depth to shots and give chances to incorporate air dribbles or fakes
@@tysonjewell4673 you do have to be mechanically consistent though i have gc friends and their lobbies are insane they dont mess up flip resets mustys nothing they hit and do it consistently
Lotta hot takes in this one, most of which I agree with. But I have to say, ceiling shots, in the low ranks, are incredibly overpowered. At least for me, learning them (not mastering of course, i pretty much just started learning them) didn’t take as long as e.g. air roll or speed flips, but when i hit one in game, even if it isn’t a clean one, the opponents are rarely able to save them.
@@daone_vac1002 You're probably right but Luke mentioned all the mechanics on his list in the context of them being useful to "the average player". I think that excludes GCs as you guy are pretty high up the ranked ladder
Always appreciate the advice. You can never go wrong listening to someone that is above you in rank even if you are champ. Coming from GC a champ to them is like a gold to you
I think that air roll should be higher since it significantly improves air control once mastered, air roll enables more maneuvering while airborne and overall looks sexy.
Oi did you learn air roll? I'm in the learning process right now and am getting the hang of left air roll in ring maps but idk how to implement the stuff I learned in game. Any Tips?
there's so many mechanics, that theyre so situational, that they have their own situations in freeplay and in game, like flip resets, no matter how good you get in freeplay, youll need experience to do them in game
I've started putting time into DAR dispite not playing long and only being plat 2, I wanna get good at this game and eventually I'm gonna need DAR, on top of that I see it like an instrument, I've seen some absolute dumbasses shred on the guitar, not because they're particularly gifted or anything, but because they've taken the time and put the practice in so now they do it without thinking My theory being even if I'm not currently imploying it in games spending some time learning DAR now means once I need it I'll already have it
Hi, i'm diam2 in europe and for me this is the perfect explanation of how you should learn mechanics with priority.. The only thing i'm struggling to learn are the powerslide cuts.. Anyway awsome video!!
Fast Aerials are my most consistent and best mechanic, and I believe its the biggest reason I'm in GC, too put it simple, I just mostly beat opponents to the ball, but I'm also pretty good at Halfflips, backboard play, and decent at air dribbles/ground dribbles.
I disagree with ignoring ceiling shots and double taps, if you get good at these it completely opens up your playing field and you can put your opponents in vulnerable situations simply because they’re hard to predict
@@daone_vac1002 im gc1 aswell and i think ceiling shots might be the most useless and dumbest looking mech in the game but i go for quite a bit of double taps just cause i can hit them cause ive trained them alot
I kinda think curve dashes belong in mid-high C tier because me, in champ, I use them a lot and when you get consistent with them, they can be very useful in some no boost situations when you and your opponent are on the wall
I'm in gc but a singular wavedash or front flip on the kick off can be helpful because your going straight down the middle and they are going to the side so 8t could end well for you
My two cents: for 3v3 only - D3/C1 OR if you have a squad you play with and you don't solo queue - redirects are A/B minimum. The higher up past C1 the better, but once you can actually trust your team mates, it's a core mechanic. Ive seen so many non flashy squads clap mechanical squads at D3/C1 and above (C3 now), it's sick. But you have to be able to trust your team mates.... Which... Eh? LOL. If I recall, that's one of the things rapid told spook on their last coaching session too 😉 correct me if I'm wrong
Completely agree. Redirects are what make or break teams ESPECIALLY in 3s diamond or higher Also I'm in awe that he put speed flips over fast aerials. Just had to throw that out there
@Mitchell Rieber I think spookluke is probably going to take in a consideration that the average person viewing this video is solo-queuing main and between plat-champ hence why he said you can't rely on redirects as often as a squad. Also beware of bots in youtube comment sections.
For me I learn dumb mechanics just to have fun. I know how to do a really dumb wave dash that doesn’t even help you recover it just makes you look cool
The problem with flip resets is that most of the time you see that people want to set them up and can prevent it from happening.. Totally agree with you.. They are useless especially in 2v2 and 3v3.
imo ceiling shots and flip resets are good and something lower ranks should try but no focus on. One thing I will say tho is that I don't like these by themselves. I mostly do flip resets and ceiling shots combined with air dribbles. But this requires someone with good car control and someone like that below gc is hard to find, not impossible but hard to find
One thing that came to my mind after watching this video is how this might change across gametypes. My guess would be you've crafted this "tierlist" based around 3s gameplay yeah? Which makes sense, it's literally called "Standard" and it's what e-sport level play is on. I play more 2s with my buddy and solo queue 3s since we don't have a third. Which means I play more 2s. In my experience flicks are definitely A tier. If you're putting "Bounce Dribble" in S tier then flicks are the runner-up for a fairly similar groundplay mechanic. In 2s having good flicks can just outright score goals very easily. It instantly punishes any overcommit by the enemy team. It is at least a guaranteed win over the first challenger - and if you have good flick skills you can put it backboard to force the 2nd player out of net, or can pass it sideways for teammate to pick up or even shoot it. But in 3s? Yeah i can see it not being as good, it's still nice to have and belongs in B tier there. You can still get guaranteed past one player with it - but in 3s there's still both a challenger and a goalie remaining. So your flick will be challenged right away and probably won't force anyone out. Anyways just my thoughts on the matter, still really useful and interesting takes here and I appreciate the video, just wondering what kind of perspective you're coming at this from and if you think it might apply differently to different game modes!
I have to say I mostly agree minus one thing: I think people should train wall dashes simply because being able to do one or to wall dashes when you're low boost (or even high boost to avoid boost wasting) can be helpful. It can make you faster and allow you to get beats in situations where you normally wouldn't. Part of wayton's most recent videos where he talks about zapatos and the landing wavedash highlights this really well so I think C to B tier. They aren't game changing, but still useful, definitely more useful than breezis.
Luke i completely agree with you on the defensive side. My diamond friends can't even powershot or backwards save. I tell them to practice it but they don't listen
S tiers => Any movement and positionning mechanics A tiers => All ground shooting and Basic defense, basic dribbling/ball control on ground, kickoffs (Probably already included in S tiers with speedflips) B tiers => All aerial DIRECT shooting, including car roll (AKA not rolling for fun but making contact with the right part of the car as in tyres = slow, top of car = fast/powerfull), Clears and Dribbling with flicks C tiers => Anything that implies multiple air tap, reset, taking off from wall or ceiling.
I would actually put wall dashes and zap dashes in c or low b tier just because zap dashes are very useful after kickoff similar to wave dash kickoffs. I’ve found out that wall dashing in the corner is way easier than doing it on a flat wall, so it could easily be used to recover from your opponents corner or to push up from your corner to make a play while being boost efficient.
@spook Would it be useful to make a tier list like this every ~6 months? To see how the game is evolving? I imagine lower ranks won’t change much and that’s probably who your fan base is mostly consistent of. Most of us watch bc it’s interesting to see the game changing.
What’s a lower rank? I see good rocket league players make stupid mistakes every day. A lot of his advice stretches through most ranks because most people don’t think enough when playing.
@@oZqdiac I mean some people see plat as a downgrade from gold cause its known as the 'toxic' rank, diamonds I guess could be considered mid rank depending on who u ask
Nah but personally I agree with you on most of these but flip resets I do think are pretty useful as it basically resets your car giving you another flip, you can change where you place the ball/add more power.
Would love a little talk about each mechanic and how and when to use it, was hard for me to understand the mechanic and when to use it:) maybe I got the video wrong!
i find it interesting you're take on wave dashes, because from the start i was the opposite for people, i really only used them for getting off the wall, and even now thats pretty much the only time i use them. i fail so much trying to use them just on the ground
Bro thanks so much hopped into musty's training pack right after and this fixed it instantly!! the part about canceling the same direction did it for me
I actually have the opposite opinion on speed flips in diamond and champ on kickoffs. I usually get excited when my opponent does it cause I just end up jumping before they hit it and the ball ends up shooting to their corner giving me a free look after kick offs.
Imma disagree with redirects and double taps. I'm not saying they're super useful in game for low rated players, but training them improves your ability to get precise areal touches and to read the ball of the backboard. Plus I'd argue that redirects are basically the same thing as backwards saves which you rated as S tier.
I just want this but specifically for GC. Because this list felt appalling for my rank. I know it's for people trying to get to GC, just disgusting the shooting isn't S. Doubles aren't at least A. And air dribbling is only useful for buying time lolz.
ngl i dont really agree with this list due to the fact that people mechs are insane at lower ranks sure game sense is bad but if they learn it they instantly getting gc
You remind me of Michael Keaton, that’s a good thing lmao Very good advice! I’ve been diamond three for few months so I’ll definitely try to practice some of these!
To every player that's struggeling because of backflipping for an aerial, I reccomend to not fast aerial. I almost solo qued to c3 and I don't fast aerial properly. i double jump and turn my car quick so that I almost don't even notice the difference in speed compared to a fast aerial. I am now much more in control and consistent and can focus on the play more. I think that low ranked players overlook the importance of control and think that they need the speed to much when in reality, they can just double jump and be slightly slower and less boost efficient, but just so much more reliable and in control. (I also can't dribble, flick, bounce dribble, powerslide cut and im still having it easy in low c2) Also redirects are GREAT to practise. My car and ball control improved like crazy after some redirect practise so I really recommend it.
Shooting should be S-tier. I remeber like squishy or justin once saying that whoever masters shooting first, is going to be the best player in the world, and i agree.
Only thing is, I love RL, but it isn't my main game (VR is) and I can't get custom training packs, so I enjoy playing, but I find as more players join RL, and get better, the skill you need to rank up increases at the rate I get better. So I feel like I need some sort of edge in games to rank up (like basic aerial mechanics) (BTW I'm G2 rumble, G2 2s, and S2 in one's and threes)
training redirects is great to learn aerial control or practice it, kind of like warming up for a bball game with free throws but you made a good point here
I'm regretfully that guy. I find redirects really useful for training but not necessarily for the goal of doing a redirect in game. I've managed a couple nice ones but what it really does for me is help me get better with is defense and general field awareness. Also helps with my general shot accuracy
Ive only started around 2months ago and i am hitting double taps not everytime but when i do there going in because lower ranks cant guard them they panic, in my opinion double taps is a good mechanic to learn
Shooting and doubles in my opinion would move up one rank each, I recently got to champ after learning doubles and getting consistent shots on net. the only issue with doubles is it cant be a clear from the ground, has to be an air dribble or from the wall. just need to make yourself less predictable, otherwise couldn't agree more with the where you ranked everything
It’s something u have to bind. When using it u use your left stick to control where you go and how your car moves. Practice in freeplay by going in a circle around the field without hitting the wall