@Franklin Marks I will need to check that out, speak to Hunter. Thanks for letting me know though! Lore wise in sum it was imagined that due to the events of Zero Hour its what pushed Europe to distance itself, and Russia resurged more or less under a popularly elected president- and war sparked because of tensions with fossil fuel supply and other stuff ramping up from what I remember. The GLA also got very powerful in Africa.
I like the fact that both Shockwave and Rise of the Reds are made by the same group that obviously put a lot of love in creating these mods, SWR Productions. I personally use Shockwave, with a few select ROTR units added in for more flexibility.
Modders make games for "their" fun first! They enjoy making them. Game devs make them because thats their job and someone tell them to make them half! But triple A titles can make amazing games and fame(good reputation in the market) is more important than fancy graphics nowdays... Kids have grown up and now see games as an investment to have fun not their entire life when they are not at school. Thats why single player games did that good this year!
Modders do great work! Don't discredit what professional devs can do though! Often publishers things on them. Though there's certainly mediocre developers out there
@@Zade_95 yeah the voice actors were purchased by westwood for the generals challenges were you were pitted vs ai generals abiut 8 of them before you fight a final general who could use all superweapons all commander units and certain units from each faction and she started of with a particle cannon nuclear missile and scud storm
I agree that RotR is the most fleshed out and polished mod out there, but you must consider a couple things here: the game engine really sets limitations to what modders can actually do. There's a limit of upgrades that can exist in the game for example. I think it's 120. If you devide that by 5 factions or by 12 that's a huge difference in in-depth upgrades and freshness. This is one of the main reasons RotR is able to deliver, it simply fits better within the boundaries the engine allows. Contra and Shockwave do this too but are far more limited due to having Generals instead of only basic factions. This lead to less tactical options and more diversion in units choice. Also consider that balancing 5 factions against 12 is simply not comparable. In RotR there is a certain freedom of experimentation which allows the modders to come up with new stuff (within the engine limitations) and be able to implement its counter-units to the other factions relatively easy. When doing the same in SHW/Contra, it requires lots of testing and adjusting older units and buildings. RotR is planning to implement sub-factions in later versions too, and I'm afraid this will be in expense of the detail and fresh experience you enjoyed so thoroughly. Lastly I want to say that in my opinion all three of these mods are on equal level. They all have a specific goal and approach. SHW wanted to make ZH better without doing many other significant changes. In other words, it has to become what ZH could have been. Contra sets the tone to another aspect, which is diversity and aggressiveness. The ranking system really forces players to act instead if turtle, and rewards the player for his combat effectiveness. RotR is indeed more of a fanmade unofficial sequel to ZH. It focuses on tactical and technological freedom in terms of upgrades and support powers. All three of the mods are able to deliver their take on the game very clearly. In the end, it's just a matter of taste, and of course the age of the game.
ROTR voiceactor here - 2.0 is planned around the upgrade limit and The_Hunter already found methods to decrease the amount of used upgrades (It also axed some arbitrary ones to free up slots, like Capture Building). Most of the 2.0 content has been planned out pretty much before 1.85 got released evcen, it's just that the actual assets weren't made for them yet.
@@GraionDilach i wish that SWR productions someday can upgrade the Generals engine for one more usefull that can be used for a true ROTR game (the Frostbite one sounds good for this).
I loved zero hour so much but I wanted something more but not to crazy. Shockwave was the mod that kept the feeling intact but made each general more unique plus the addition of three new generals, one more for each faction. Keep up the good work!!!
I was too young to be around for Red Alert 2 (though I did play Tiberian Sun). Is it tough playing nowadays? Or does it hold up pretty well? Could be keen to go back and do a video on it sometime!
@@Zade_95 it was pretty good last time I played them, course it was 2011 and i was using a pirated copy of C&C: the first decade and was still in grade school but it was fun
I didnt expect this video and i am glad you made it... I am more of multiplayer guy,so thats why i prefer Contra. Also Contra allows for multiplayer matches thru Contra VPN(none other mod supports this since Gamespy no longer exists(that allowed for online games in ZH)) and i believe the devs were tweeking the mod for years before releasing the final version of 009,so that there is no inbalance!! Rise of the Red's armies allow for more diversity in the same faction while Contra's Generals have clear strengths and weaknesses and all Generals have a learning curve,making this 16-year-old game really intresting and worth coming back for more!
I'm glad you showcased the mods that made ZH all the more memorable. There are also mods that change the whole setting to WW2 and Vietnam War. And then there's that one mod that is pretty much a gag mod that has over-the-top units like a rapid-fire nuke launcher.
I never meant to sound harsh or anything. I thought you had very relevant gripes with the aging of the game. I was just excited about the awesome mods :D
@@myproductions6225 it is, turns out that you don't need all the dlc. They also split the mod so there's 2 versions now or will be and unification mod is downright interesting.
I just wish that they would give it one more update which would mean fixing up the demolition general. His challenges ridiculously hard on even easy mode. Seriously I'm under attack in less than 15 seconds.
Really, I never even tried playing that but he seems OP in skirmish. His everything is super strong destructive. They should fix the USA armor general that one sucks.
Zero Hour already featured the Challenge mode in the regular game. Shockwavemod added a challenge for the new generals as did Contra change them. Still in my opinion Shockwave is beyond the best of these mods! I didin‘t like RotR as much. Contra is fun and nice to play, still Shockwave beats them all!
Ahhh gotcha. Didn't play a ton of Zero Hour (mostly base game) so I must of missed it! What makes you prefer shockwave over the others? Not so crazy? :p
Sure, a mod is there to modify the game (hence the word) but I think Shockwave, like you said in the video, just is a nice addition to the already great game. It balances things out and gives every general a bit more depth and changes things that make no sense. Example: The Airforce General has these overpowered anti-rocket system that‘s a laserbeam to destroy all incoming rockets. This makes no sense it to be laser, since there is a Laser General that should have that. The list continues.. I feel like on RotR some units and buildings do not fit the into style of the game/graphics.
The Firestorm mod is pretty good and Project Raptor blows a lot out of the water. There's also this other one i fail to remember with air aircraft carriers and Japanese space katana science. PS: Rip When Idiots Attack
I love all three mods - contra is insane, and has the best soundtrack of any game ever! I found it crashed more than the other two mods Rotr was very good but became boring for me fast and overall I’ve kept shockwave as it’s most similar to the original game but has diverse genesis, nuances of the diff ert generals and was rock solid stable
I don't like contra because it seems complicated and harder I haven't try it should I try this mod?? . . . I started playing generals since I was 5 y-o and now I'm 18 and still love this masterpiece
Contra is good for his huge challenge mod, I mean play it in hard is very difficult, there is also some good and originals idea like Hero Unit or Rank system
yes, Zade made the right choice, Rise of the Reds is definitely the most unique out of the three mods. i have also played all 3 of these mods, my least favorite is actually contra 009, the units in contra just feel out of place, like some of the units, especially from the US Robot general feels like they came from the future, they just don't fit in with the general theme of the game.
Just for your info (not a criticism) ROTR mod is a golden oldy. C&C generals series is played by millions of gamers world wide. There are mods with campaign mode, but almost all mods are for single player skirmish and multiplayer online skirmish.
Awww you did not try Xenoforce mod, a mod that adds in the UC Gundam of both earth federation and Zeon w/ devastating colony drops plus the infamous Macross with its mecha missile spam with the SDF reflex cannon that goes through the entire map it fires through. A horrendously unbalanced but utterly fun gameplay, unless you try to play the vanilla generals factions(fortunately they're somewhat buffed up to not be absolutely stomped but its still an uphill battle) P.S. I dare you to play as Infantry General vs Macross. I wish you the best of luck!
Are the mods you showcase here are for c&c generals or c&c generals: zero hour?? Edit: and also can I install Rise of the reds using c&c generals instead of the c&c generals zero hour??
im 8 months late but i have to say 2 things 1. shockwave was made by the people that rotr and the game mod is very old it was made in 2015 or 2016 2. 1.85 is not the latest patch for rotr the latest one is 1.87 kinda,you can get the 1.86 patch in the mod files selection and to get 1.87 which is an community update from the forums (1.86 required) these patches change the game A LOT anyways i liked your video keep it up.
I have on issue with the Shockwave mod and that's when I quit a in-game match my games just comes up with an error and quits the game , it's annoying cause if I forget to put an Ai on the wrong team I got to quit the match and that crashes the game then reload it all, love the mod though
why do you sleep with lights on? And who is the creep who records you as you sleep. How did you record a footage of your dreams in form of RU-vid nagging comments? I have so many questions!
I was one of top 5 best player In the rise of the reds, too bad the game is dead the developer abandoned the project and the online server is down. It was painfully hard to quit my fav game/mod .
@@Zade_95 It's more than that and could safely pass as an 1.9 version if it reaches out from the public beta - all you need to download it is merely an SWR forum account.
@@Zade_95 Sounds like treason. Still, you could do a short video on that mod. The modders actually redid the entirety of the first Tiberium game through that mod (you have all the original voices and videos from the original, additionally). It's incredibly impressive and was very much needed since I couldn't stand the itty bitty graphics of the first.
@@Zade_95 Alrighty, Heidi. Oh, this is the last time I'll give a suggestion (otherwise I'll just be annoying you), but if you're interested in that, there's an old CandC3 mod called 'The Forgotten'. It has a custom campaign following the forgotten mutants. It even has its own, custom made cutscenes and voice acting. It's pretty impressive for fan work.