Thanks for watching. Please consider supporting the channel by liking and subscribing. Make your grandparents watch it. Call your long lost brother or sister and send them the link. As more and more comments begin to come in, a lot of repeated questions and rebuttals are being formed. I can't reply to everyone, but chances are I replied to someone else already about something similar. Feel free to take a look in the comments for said discussion. Corrections: 1. You CAN convince Colonel Autumn to leave peacefully. I don't know what made me believe you couldn't. You can even see the speech checks in the video. I believe you need to pass 2 consecutively to accomplish this. 2. Sarah Lyons will die if you send her into the purification chamber and won't be around in broken steel. 3. Pittsburgh has several essential waterways I wasn't aware of. 4. I keep seeing verbatim from the "we don't want politics in games" is "We like politics in MGS because nuance, and dislike when it's shoved in our face". Yet it crumbles when an LGBTQ+ character is introduced in any form of media and they then complain about it "going woke" Not to mention that if any games shoves politics in your face it's MGS. What it really is is a deflection of the argument "all games are political in some capacity" whether that's in the game itself or through it's development. They're real argument. What they are trying to say without saying it is that they don't like what they perceive as leftist politics or progressivism in their games. Including non-white characters? Woke. Discussing capitalism. Political. Get it out of our games.
Never thought I'd see someone have to correct saying greaser and biker are different. As a greaser I'll tell you, bikers are a giant part of the culture... So it's not far off at all. The famous "look" of a stereotypical greaser comes from brando jackets made famous by a movie where brando played the head of a biker gang. So the leather jackets of the tunnel snakes plus the patches say "biker" side of our culture more than anything else. A lot of car guys paint their jackets while patching has always been a biker thing. Just my two cents..
I really appreciate the little line in the beginning about not making an 8hr video about why "you're wrong" like they did to John at Many A True Nerd. One thing I vehemently dislike about this community is the inability to enjoy anything other than the original games or new vegas. People are allowed to have their opinions and objectively speaking, we would've never gotten New Vegas without the success of Fallout 3. So some chill is certainly warranted when discussing this franchise.
Capitalism isn't bad if checked, by socialist programs, and regulated. We need to regulate capitalism, while establishing socialist programs. This is called capitalist socialism. This is where you have a capitalist economy, that is checked by a socialist government i.e. Norway and the like. Where you have free trade/ supported workers. The reason this makes for a good game is because for the past 70 years, anything approaching this idea was denounced as communism
@@MissSimone02 They say turnabout is fair play. While definitely done with some malice, MATN had malice within his own. Intentionally strawmanning people warrants going "no, you're wrong" because it's literally being wrong about what other people said to make them look stupid. Misrepresenting arguments that sound very suspiciously like what other specific critiques have mentioned and acting like they're stupid arguments is being wrong with malice.
@@WeskAlber I disagree with seeing any malice or mal-intent within MATN videos but let's not act like strawman arguments don't come flying from every side in this Fandom.
The real crushing effect of your character never really feeling like your own (son/daughter of your father storyline) is the severe lack of companions quests or companions with meaningful personalities. I mean, that goes a long way of shaping your character and establishing them as more than the child of Liam Neeson.
i saw an article a couple days ago about how fallout 4 companions are awesome cuz the did quality over quantity and compared it to Skyrim and fallout 3.....
Tip for the subways: Pay attention to the subway maps!!!!!!!!!!! There are maps in each subway that tell you how to get between stations. Some stations are blocked off and do require some extra footwork, but the subway maps genuinely do help.
Two things: 1) when Fallout 3 first came out, it was such a wile experience seeing my “hometown” depicted in a post-apocalyptic video game, and it was especially fun knowing that Bethesda is a local company; 2) thank you for mentioning the claustrophobic design of inner DC, it was something that always bothered me, too.
Something worth mentioning about Operation Anchorage, The winterized T51B power armor you get at the end of the DLC is glitched, meaning it won’t lose durability over time. Which is very very useful when you’re max level and randomly encounter 3 Super Mutant Overlords in the wide open wasteland with no cover
Or when you Speedrun the dlc at level 3 and do the glitch to get every class requisition, the one where you refill ammo and drop it to gain infinite 308, 5.56, 10mm rounds, and then do the Gary glitch to take it all back to D.C. and get winterized combat armor at full condition.... Damn dude anchorage is fucking busted
On the topic of Harold, they did sneak in an EXTREMELY low karma action that's never stated to you directly and that's the fact that you can take a flamer or shishkebab and set him on fire- screaming in agony all the while. It's so immensely fucked up in a way that benefits NOBODY
They do tell you that in the game. The tree and the little girl both tell you about how burning the tree is something nobody wants and would cause pain.
Bit late for this but you don’t actually have to kill Autumn at the end! There is a speech check where you can convince him to stand down and he just leaves
If Harold had stated more along the lines of, "If my suffering means the Wasteland will heal, then perhaps I can endure for a while longer," then I think his questline wouldn't feel as hollow as it does. Having it seem like he still wishes to die, but is willing to let the world recover and fill with life again before he does would've been much better.
What's funny is that if you check out most of side quests in F3, almost all of them are just as shallow where they have perfect good ending, or goodie two shoes and eeeeevil endings No nuance, only like a couple of quests have nuance
4:36:45 Supernatural or magic-like things have existed in the series from the very beginning. There are "psykers" in Fallout 1 which have a variety of powers such as generating electricity, telepathy, telekinesis, etc, but they wear devices to suppress them. The Master is also psychic. There is a kid in New Vegas who sees the future and he wears the same device as the FO1 psykers. A shaman talks to you in your dreams in Fallout 2. And one of the Treeminders in Oasis also sees the future. To move away from psychic stuff specifically, there is also a literal ghost in Fallout 2. And another ghost appeared in Nuka World for Fallout 4.
People beat me into submission but I held the line until 2015 that fallout 3 was my favorite. 100% because it was my first exposure to the series. This game lived rent free in my mind all throughout middle school. I didn't even truly know about Xbox live until I learned about operation Anchorage and figured it all out. This game really was a gateway drug for me into the late 2000s era of online gaming which I find humorous.
I'd say new Vegas is my favorite, and overall it probably is. However fallout 4 survival (If you have a mod for quicksaves) is the most fun experience I've had playing a video game in a long time. It's up there. The brutality of dying just a few bullets, stimpaks making you thirsty/ healing you slowly, radaway being completely freaking useless, chems having multiple penalties aside from addiction, complete lack of fast travel, significantly reduced carry weight I think they went overboard with this one though, because even with all ranks of strong back and all ranks of lone wanderer I still feel 300lbs isn't enough, increased damage based on how long you've been alive killing things (makes sense) and just the level of freedom you have when building and upgrading your character in fallout 4. So many weapon upgrades. Armor upgrades. A settlement system. Mods for each weapon and armor piece. Clothes with ballistic weave. The amount you can spec out and customize your character in this game is completely bonkers. Lends itself well to survival. My only complaint is the carry weight.
110% agree. I remember getting new vegas the day it came out (I believe I was in 7th grade at the time. Maybe 13 years old )and thinking that "fallout 3 better cause green is cooler than amber and the DC music is more jazzy/ I hate country music " As an adult. I don't hate my kid self , I just have a laugh about it now and then while Johnny Guitar plays in my headphones
Got into a car accident the day i got NV at the beginning of summer and couldn't do anything all summer, including playing NV. This was a little over a year after I got FO3 on Ps3 in 6th grade I think. One of the worst/ best part of my life. Miss it honestly
I stand by Fo3 being better than NV even to this day. But it's entirely personal. I put TONS of hours into 3, but despite my best attempts, I just can't give a shit about NV.
fo3 was my first foray into the Fallout Universe. Despite my love for New Vegas, I honestly have to thank this game for really getting me hooked into Fallout!
To add to your point at 8:35. Very few channels that do these types of long-form analysis videos talk about politics in the games. They tend to focus solely on the game and their opinion of the game. Your discussion of the politics and political critiques in these games brings a fresh perspective and something new to the table for the long-form retrospective genre, which I appreciate greatly!
Agreed. Fallout's very premise invites juicy political dissection, but typical gamer reactions to political speak means very few are willing to go into that kind of depth, especially if they fear backlash towards their actual opinions on the factions in-game.
I hate two types of reviewers: The type that "skip" politics in game (example the MGS series and anti war messages, Disco Elysium or Fallout prior 4 and anti capitalist messages) and the type that missinterpret the politics (praising Caesar Legion, loving anti communism in Fallout games).
PLEASE make more of these long retrospectives! They are TOO GOOD to not make! You have done the absolute best job of making reviews on these games. So much better than any big RU-vidr reviews.
Thank you so much for talking about the jumpscare effect of being talked to randomly by npcs in game. In New Vegas during my third playthrough, i was sneaking past a radscorpion and the dude who collects sasparilla bottles snuck up on me (I had never seen him in my other playthroughs) and made me scream. I almost chucked my remote to my screen
its something about multiple hour long videos about games I like that makes my brain tingle, usually would give up actually playing something or watching any other tv show just to watch and subsequently fall asleep to these, no regrets. loved the video on new vegas, keep going champ.
The Crowley "Quest" can indeed be completed without giving the keys to him. the door to the facility is unlocked using them, to which you can loot off the viable targets to gain access yourself once all three are obtained and kept on your person. It would require pre-existing knowledge, yes, but you can hunt out the loot targets and claim the prizes all for yourself without even making contact with him at all
You don't need pre-existing knowledge. If you pass the right speech checks you can find out ahead of time where the Military Fort is and that you need the keys to get through.
I never realized that Colonel Autumn was the guy who was with your father when he died, I just assumed this was someone else, because you know of lethal amount of radiation. I thought it was pretty noble of your father to take out a high-ranking enclave member. And it would show that there's more than just one high-ranking individual in the enclave at our big bag scary guy
Would have been cool if they made Autumn turn into a ghoul but wear a Mask, or do something similar to frank horigan with a super mutated autumn rather than what they did with the experimental injection
Sounds a bit like the Red Skull reveal in the Captain America movie, but a little more hokey. And it would feel like a deliberate "ugly on the inside" reference, to the point of being a bit of a groaner. It would make sense of some of his actions, like why he didn't want to poison the water, and you can have all of his flowery language be just covering for it. But once that gets revealed, it feels like someone would have to throw out a cheesy one-liner.
Never thought of this, but even thought he used the injection, wouldn’t his DNA still be altered enough that drinking the water would kill him too? I mean that is kinda ironic. Would of been cool if something about him changed, even just his voice or part of his face.
2:29:35 Mr House explains that when the bombs fell he wasn't quite prepared for it (literally 1 day too late) and he almost died... and that it took years for him just to stabilize and get his systems back online... That's good enough explanation for me on why he's so messed up visually.
I think it’s also worth mentioning that the stasis chambers in 3 were created before House’s in NV. It’s likely that two different teams thought of two different interpretations of stasis technology.
& Doctor Braun explicitly states that the pods weren’t meant to keep occupants for that long. You can ask him why he doesn’t leave & he says his body will “crumble to dust” if he steps out.
Regarding the main quest and Three Dog: something I find interesting is that there's actually a locked gate in Hamilton's Hideaway (an otherwise unremarkable location) and the only way (that I know of) to get in is to get the key from Three Dog. It's actually the quest reward for doing Three Dog's quest AFTER finding out about Dad's location from Rivet City, instead of before, and if you follow Moira's quest before going to Galaxy News Radio, there are no less than two natural ways to find your way to Rivet City: first by doing the fire-ant quest and then trying to find the relative for the little boy who's orphaned there (which you can easily stumble on via the Super-Duper Mart task), and second by reaching the third chapter, where one of the tasks just takes you to Rivet City directly. The game basically has a reward for doing the main quest content out-of-sequence. It's kind of clever.
In defense of "we do not like politics in games", many aspects of current "politics" is only ever cultural disagreements, not the actual reality of political understanding. It's the difference between MGS5 using child soldiers versus Borderlands characters making quips about the patriarchy. I love having to understand and explore the results of political choices, not being told what is and is not correct. New Vegas does not tell you Caesar is bad, you experience the world he has wrought havoc upon and are free to form that opinion yourself.
Wow. I gotta give myself some credit: that I can nearly worship this game as a treasured part of me and yet still agree with pretty much everything you've said. Probably because you're telling me what I already knew deep down. But yes, one of my absolute favorite games is far from flawless. You've covered the faults as well as Triangle City covers cut content.
And covered it while also not shitting on the entire game and it's fans. Let's also not forget this was, for one, most people's introduction to fallout and as much as people hate the vault start it's a great way to introduce a pretty foreign concept. And second while I do hate the time crunch Bethesda put on obsidian and wish we could've seen what could have been, these people who detest fallout 3 while hailing new Vegas as the only good fallout In the last 20 something years, need to realize it was built on the foundations of an amazing reinvention of a classic that honestly probably would've never become the flagship series it is now if van Buren released as was intended
One of my most favorite games of all time. Truly my first rpg experience and led me down a lovely path. I've done everything this game has to offer multiple times, and yet I'm currently playing through it again as I go through adult life. It's amazing how much is memorable and stuck with me over 12 years later. Truly love this game for getting me into the series and genre as a whole.❤️
I do not wish to sound like i support harassment of any kind, but I do wish to comment on the request to "not make an 8 hour response video just because you like a game." MATN's video about F3 is full of pretty poorly formed arguments, cherry picked examples, and just overall bad writing making F3 seem profound in its game design or world design ways that it clearly never even attempted to reach, or that just don't work or make sense. That 8 hour video that you even say you will not watch is actually pretty well written. It's perfectly fine to like Fallout 3 but we shouldn't lie about its effectiveness in its storytelling or world building or game design. It has some really good things going for it, if it didn't people wouldn't have enjoyed it at all. But it also has a ton of major issues. And that shouldn't be excused just because you like the game and think an 8 hour response video is a mean thing to do to someone. Edit to clarify that this is coming from someone who loves Fallout 3 and replays it regularly. I'm not just here to write a comment shitting on it and leave. F3 introduced me to a franchise I absolutely fell in love with and I love it just for that alone let alone the hundreds of hours of fun I've had playing it.
I hear the frustration in your voice regarding people who refuse to even think or discuss anything that might threaten their worldview or expand their insight. And it has gotten worse in the last couple of years, too.
I'm so glad you brought up that eight-hour video essay that creetosis made in response to that other youtuber, i remember starting the video having it running in the background I was working, but I got so confused because the whole thing was just yelling at the guy! the whole situation is pretty hilarious, I'm glad someone else took note of it.
I thought Cree had good things to say, and he is calling out for instance... Jon of MATN saying the bomb puddle _is_ the source of water. OK, I guess Jon doesn't know about the water purifying plant that Walter takes care of?
@@rawn9234 what you mean to say is that you do not recognize that it is relevant to the game. capitalism is relevant to fallout, as oxygen is relevant to life-- you never see it, however it's foundational to the process. without capitalism as an influence, the new & old world of fallout would be entirely different
2:37:00 as far as I can interpret the situation, the failsafe was designed with the Vault residents in mind. So when the invasion scenario occurs it might be a checklist of conditions so the program knows who to terminate. But, like you've pointed out many times this video, Bethesda doesn't care about that. They don't want us to worry about the details, we're just here to enjoy the ride.
[3:57:48] Something of note too, I don't know if it was intentional or not, but The Chinese General, after being talked down, commits seppuku, which is a Japanese ritual suicide from the era of Samurai. This is not a Chinese tradition, nor a modern tradition, and obviously not what happened in the canonical Operation Anchorage. The fact it was programmed in by the government/army is a sort of propaganda in itself, painting the Chinese in a negative, almost barbaric, light, while also being "cool" for the Americans to experience, similar to how modern recruitment paint the Middle East as backwards and uncultured. Honestly, I didn't even pick up this discrepancy until I was telling someone else about the game, and which point I stopped mid-sentence realizing I played right into their stereotyping.
Y’know the recent revelation about Starfield’s character creation does give me hope that the next Fallout game will have a similar loosey goosey ‘Look at all these juicy options~‘ approach
I think it's more accurate to say that it's not a critique of capitalism per se, but rather corporatism. The difference being that capitalism is simply a free market economy, whereas corporatism is a perversion of that basic concept. You look at the the economies in Halcyon and pre-war Fallout, and you can see that their respective economies were anything but free market. The idea behind corporatism is that there are a select few entities that rise up through the free market and exploit its systems to bludgeon any competition, growing so large to gain sway both politically and culturally. Simply put, to say that these games are criticizing capitalism is not going deep enough.
You admit yourself that corporatism arises when entities “rise up through the free market”and “exploit its systems,” so can you explain how corporatism is, in reality, different than capitalism? Sure, perhaps their dictionary definitions are different, but what difference does that make when one (corporatism) arises out of the other (capitalism)? At the very least it’s easy to see why people consider the two equivalent.
@@fuckmaster69 The main difference is that the market and the government are meant to be separate entities under capitalism. With corporatism, the market and government overlap in a way that corporations have control over politics. A corporation will fund activists to stamp out competitors, a politician will introduce policy to protect and bolster his investments in big corporations, the government signing lucrative contracts with corporations, that sort of thing. If you want to apply this analysis to the real world, you could make a sound argument that America is dangerously close, if not already in, a corporatist economy.
yo dude just wanna say i appreciate these long videos. i literally just have them playing in the background while i do other shit. Love your content bro.
I like the long form videos on one of my favorite games. One thing I have to note is the fact that when mentioning the Pitt DLC you point out that Pittsburgh is an odd place for ship building being its located in an essentially landlocked state, ignoring the fact that Pittsburgh is the location of the coming together of 3 rivers one of which being the Ohio which runs all the way to the Mississippi making it an ideal location for shipbuilding. The only argument that I can think of that it wouldn't be would be the fact the locks in the river would no longer be functioning and would essentially act as dams in a post apocalyptic setting.
I think fallout 3 world design and overall layout of the main quest was position far better than nv. By the end of nv main quest you basically explored and have found every major location and quest. Fallout 3’s main quest ends and you still have over 50% of the map to explore, massive quests to discover and important locations to find. Took me a few playthroughs to find canterberry commons of republic of dave. Hell oasis was very difficukt to find. Nv is to linear in its world design
I recently played F3 for the first time, and did the “peaceful” resolution to tenpenny towers where the ghouls move in, but I never returned to the location again afterwards. I am shocked to learn that after a few days, Roy killed the rest of the smooth skins… So game punishes u for thinking that u did the right thing… Now I kinda wish I just killed Roy.
Good news, the game punishes you for killing Roy too! I think the game can't "switch" karmic alliance on NPCs, so Roy is shown as "good" to you so it doesn't give away the twist. I take the karma hit every time.
You can also get the Blackhawk revolver from Agatha if you bring her the sheet music book as well in vault 92 along with the violin(in the male dorms bathroom ,in the stall on the floor)
The irradiated water is a double edged sword for ghouls. It does heal their wounds, but can increase the risk of eventually going feral. So if Griffin did keep selling the Aqua Cura, it would have a chance of hastening the feralization rate of various residents.
I don't think that's the case. Ghouls exposed to radiation don't become feral faster. Radiation actually heals them, so it wouldn't make their brains degrade faster. Ghouls becoming feral doesn't seem to have any specific trigger as far as we know, it's just a time and luck issue.
A big thing that was missed in your analysis, specifically about the political messeges is that you take the commentary seriously. The game is more or less a parody of American Culture in that time Period and they use hyperbole to convey that. You yourself say that Fallout 3 is silly and the overall messege is making fun of American Culture but with a bit of humor tied to it. The critics that say they dont want politics in games are refering to modern games where its poltical messege is blatantly in your face without any real messege or point to convey vs older media that would comment on poltical issues but do so in a more creative sence to inspire discussion instead of pointing fingers at any particular group. I do appreciate your analysis and how hard you worked on thie video but I would argue to not take Fallouts political messege too seriously. It is worthy of discussion too but without the subtle nuances of the real world. Fallout is a Heros Journey with a grand quest in a wacky and crazy world. If you do want to delve into poltics in games I would reccomed looking into the Metro Series. The games are good but the books go into further aspects of the Political Divide in Russia and how it drastically differs from our own. Its a more Bleak and Grounded Story. The books actully go into serval groups motives and ideologies beyond surface level "Communism Bad" & "Capitalism Bad" Arguments.
Just finished the Tenpenney stuff and it didn't make sense in my run either. - Convince everyone to let the Ghouls in - Bigots leave, or walk around annoyed with me - Roy kills Tenpenney (and only him) but no one acknowledges it - So now Roy runs everything, killing the owner and source of caps for the guards? Seems like a really bad story, you try to resolve things peacefully but then the "all-good" Roy kills the guy who let them in peacefully, and everything is good. Not to mention, how good are these ghouls if they were willing to massacre every single person inside. That pretty much makes them worse than the bigots, since the bigots just wanted nothing to do with them.. they weren't actively planning to murder all of the ghouls. Idk the whole story just felt really off
Here's the thing, that isn't exactly unrealistic. If we take it at face value, it shows the consequences of immigration by large and without question or caution, if you wanna go that route. Plus, it's the fuckin wasteland. Anyone can be evil, ghouls are not free from being bad guys just because they're victims of radiation. There's several immoral, evil ghouls in Underworld. Overall I do agree that the story of the quest is just garbage no matter what, and the karma system is also stupid, but it's not exactly unrealistic, tbh.
It will never not make me laugh to learn that the same people who complain about these Bethesda games being shallow in choice can’t handle a choice with unintended consequences, or that maybe you were just lied to
Anybody catch the Mr.Handy raising the sawblade to the husband before the wife turned around? A foreshadowing of the malfuncting that happened years later lol 1:30
This may not be accurate at all, but my assumption to how little lamplight stays populated is that just like they send their adults to bigtown, the bigtowners know they safely grew within lamplight, and when they had kids they were brought there.
@@dustgraystone9448 hell, teenage pregnancy is a real thing, if Bethesda weren’t cowards they would’ve absolutely gone into that and how fucked up it would make the kids
@@dustgraystone9448 hell, teenage pregnancy is a real thing, if Bethesda weren’t cowards they would’ve absolutely gone into that and how fucked up it would make the kids
Also, given it doesn't seem to be all that secret, I'm sure other wastelanders send their kids there too from time to time. I can imagine babies being dropped off at the gate by parents who don't know how to provide for them for example. Basically, it's the wasteland's orphanage.
I never got the feeling the developers detest the concept of capitalism. It always felt like a caricature of capitalism. The whole series is tongue in cheek.
As a long time fan of the "post-apocalyptic" genre, I LOVE this game and always have ever since the very first time I played it. It was exactly the kind of game I had wanted for a very long time and I was completely blown away. I'll never forget that feeling of awe I felt when my character stepped out of the vault and I slowly and cautiously made my way to Megaton. Ahh the memories!
I think the problem with using labels/ideology or system names is the problem with a lot of politics. When people say "capitalism" or "communism" they could mean a lot of very different things, especially when it comes to "communism"/"socialism". People refer to both Soviet Communism and socialized medicine, for example as communism or socialism. It would be better to critique ideas directly. For example, I think(and hope) most people who call themselves communists or socialists are against things like forcefully redistributing property and abolishing private property, or top down economy. Likewise, when discussing issues with capitalism, you should never say "capitalism is bad" or anything of the sort, because "capitalism" simply means "free trade" for a lot of people, therefore automatically branding you as a tankie. Talk about the state bailing out corporations, corps doing unethical stuff, housing crisis, medicine being too expensive and why that is, etc. I also think most "socialists" just want healthcare, UBI and other social policies, kind of like many EU countries(Sweden, UK, etc.), which makes you more of a SocDem in my eyes. If you really do believe in the actual ideology of communism, I think you'd have a hard time arguing for it, even without the liberal propaganda.
A really easy way, and realistic one at that, is keeping some semblance of the signage in the metro system, alongside a singular map the player might find. It gives you direction towards the ends of the lines (even if inaccessible), allows stations that normally held transfers (i.e. l’enfant), and removes the need of god compass. Even if it’s just one side of the tracks, it’s enough to give an idea of where you are and where you need to go and can give players multiple ways to get from point A to point B with those transfer stations potentially being available for the metro
This is fallout 3. Additionally he says in the article "people will interpret my games in all kinds of ways. And that’s ok. Everyone brings their own perspective, and a story can mean different things to different people."
so the fallout devs critiquing capitalism and then re and re and re releasing skyrim without fixing the game 2 make more money doenst fit well togheter i guess
@@SuperRADLemon they dont just participate in it they squeeze the last Drip out of that sweet money juice, and i dont live in a capitalist society im from china
I've been trying to get back into writing and possibly even building a TTRPG system and playing around with writing around the system so I really look for content that dives deep into the intricacies of the writing and systems in place and how they effect the player experience and how all the various systems can effect other aspects of the game to give that effect of immersion, just beautiful work man keep up the good work
Recently got a Tale of two wastelands collection to work for the first time flawlessly so the timing is perfect. Still my fav fallout game, & my first.
RU-vid sent me here from PrivateSession's and PatricianTVs' channels after watching their Fallout 76 videos. I won't lie, I was hesitant to watch as I consider PrivateSessions and PatricianTVs longform videos to be top tier, and I've seen other popular channels that I won't mention by name, which released pretty mediocre videos filled with padding and "hot takes". I'm happy you're not one of them. This is a absolutely fantastic longform retrospective. The points presented are mostly objective, and where you deviate into subjective territory you do so in a non-aggressive stance. (Which, as much as I love Patrician, he can get a bit aggressive. ) Any rate, sorry for the long comment, just wanted to say I really enjoyed this video, and I'm looking forward to watching more of your videos. There are tons of longform content creators these days, but only a select few are worth watching, so thank you for making content that is both entertaining and well produced!
1. I don't think FNV has a critique of capitalism. 2. When people say they don't like politics in games they're referring primarily to contemporary politics, woke messaging, and virtue signaling.
Actually, bringing back big name voice actors is very expensive. Thats why the FNV base game cant react too much of the DLC via new dialogue for Veronica or Caesar for example, perhaps they ran out of time...
That only a partial issue: the bigger issue is Load Order Conflicts: Where if they were to add things likew new dialogue or other things, they'd break the base game more often then not: So they scrapped most of those interactions, except telling Veronica about Elijah.
I'm in a 10 day stretch at work and have completely run out of longform youtube content after finishing Gino Samuel's Chris Chan documentary series. And I have been in the fuckin youtube deadzone for days as a result. But finally. You have arrived to save me from the last shift I'm working before I get a night off. I know I'm 3 days late. But please never change. Longform content on youtube is my favorite content to consume. Never change man, never change
Here's hoping that someday all the people who hate capitalism will get to live under socialism and enjoy all of it's benefits. The grass is always greener.
@@SuperRADLemon you're welcome! no joke I think you could take any small 20-30 min segment from this video and it'd have more content than most analysis videos you'd find on youtube
Fun fact, I worked on a stair job out in this part of Maryland, and the dude who owned the home's name was literally Calvert. He pronounced it "CULL-ver", take that for what it's worth, but he had an excellent southern gentlemen accent.
@@SuperRADLemon well if they say they don't like politics in their games and the example they point to is someone saying 'man I gotta pay my student loans, but I want this $300 waffle maker. Late stage capitalism am I right?' Then they're kind of specifying the type of clumsy 'politics' they don't like by the example they provide. The themes of consumerism and stuff in cyberpunk for example is more nuanced while arguably making the same critique as above. (Admitedly the edgerunners show did a better job pointing this out with what the mc goes through at the start. Even though it was more obvious than the commentary in the game it was still handled well.)
I don't think people are pointing out that example because it doesn't exist. I see people mention it when a game has people of color or women though, which 🤔
Original Fallout co-creator Tim Cain says 'Critique of capitalism was never the point' of the games and if anything they're about how 'war is inevitable given basic human nature'. Kinda goes to show all the "anti-capitalism" criticisms the game supposedly had were artificially extracted by whoever was reviewing it. A testament to the game for sure for being able to allow people to interpret what they want from it.
That was Chris Avellone, and he was talking about Fallout 1 specifically I believe, which still had anti capitalist themes despite it not being the focus. The future fallout games also shifted to more heavy capitalist critical rhetoric.
@@SuperRADLemon No, Tim Cain said exactly what i typed. I linked the article but it was deleted, it’s a PC gamer article written just a couple days ago. He also said people interpreted games in all kinds of ways and brings their own perspective. It’s not invalidating you rest assured just affirming it was not there intentionally. The article even ending (by an anti capitalist) “ if there’s one thing that marx-adjacent among us don’t need help with it’s reading anti-capitalism into literally everything”
Everything I said in my first reply is true, though I didn't know Tim Cain also came out about it. Additionally he says in the article "people will interpret my games in all kinds of ways. And that’s ok. Everyone brings their own perspective, and a story can mean different things to different people."
You hit the button that every fallout 3 retrospective hit, the city wasteland is minihubs. The "why did they do this?" Answer is always memory. At the memory level of the consoles it couldn't be pulled off
I think there's a great lore reason and I'm hoping I can say it without being labelled a Bethesda fanboy. The nukes created rubble that could not be cleared without heavy machinery, the technology and means for which isn't there at the moment. Meanwhile, the metro tunnels acted like underground bunkers and were shielded from much of the impact, except for some cave ins.
the only reason I can think of recovering Harkness memories is the "best good" option as it best protects him in the future in case someone else from Intitute comes looking for him? It's a stretch but maybe thats what they were going for?
"Caesar even tries to go further and rebuild Roman culture" implying he was super conservative but no, he took the late Roman Empire as inspiration and specifically said the Legion was doing the same thing by trying to take what worked in the past and drop what didn't ie synthesis, which is exactly what the late Roman Empire did to survive. He wasn't trying to literally rebuild the Roman Empire brick by brick.
Ideally we'd be able to ask Harkness for his concent first, but given the context he didn't really want his memories erased, he only wanted to be able to escape from slavery, and the memory change would help with that. At least from our messy plural system perspective, we think it is good to let him access these memories and he is grateful for it.
While some people just don't want certain politics in games what most people mean when they say they don't want politics in game they usually mean the creators slapping their real world politics into something where it doesn't fit. If new Vegas had an npc name robama that was a securatron who was made in Libya that did comically corrupt things and every faction required you to defeat to beat the game people would hate it. There are ways to incorporate political themes in games and way to put your politics in games.
@@thegoodolddays9193 especially when you know the preacher has a naive sense of justice, economy, politics, ect. I can't keep watching this video, because the fella keeps talking about how he's getting berated by fantatics, and how they supposedly don't know what communism is. I can tell you now, we all know the flaws of capitalism, but few people seem to understand the flaws of communism, I for one know then very well, and you have to be very foolish to advocate for such a system. I'm sick of people talking about how capitalism is flawed and how we need a new way, go on abd suggest and alternative then. Communism? No, that's been tried, and it doesn't work.
Unironically, Fallout 3 is almost exactly the type of political games that ppl don't want, while F3 usually doesn't preach about morals or politics, but when it does, oh boy
For me a lot of the things discussed in the FNV retrospective had me like "Yeah, no shit". I'm pretty accustomed to the social and political commentary in artistic mediums, as that's what makes them so important. But I guess a lot of other people don't share the same sentiment. For me, even with all the politics of the Fallout series, I don't take it TOO seriously, as after all, the plot of the games, when taking a step back, are pretty ridiculous. But in a good way.
15:20 In defense of Creetosis, MATN was being very manipulative in his arguments by misrepresenting what other RU-vidrs said, cherrypicking aspects of the game and New Vegas that were convenient for his argument, and outright lying about things like New Vegas having less loot than Fallout 3 despite claiming minutes after that NV has more unique weapon variants.
Pittsburgh has 3 large rivers that coalesce at the city center so it's a great place to build ships given that they all extend in different directions to the coast, great lakes, and further west. Love the video!
Vault 101 is truly a great prologue to Fallout 3. It really instills the fact your story choices aren’t really going to matter and no matter what you do things will stay on a mostly liner line.
Amazed to see MATN mentioned. The really sad part about the negative response to MATN’s video is that John, the host of MATN tries his absolute best to be positive about almost everything, he’s such a genuinely upbeat positive person. I’ve watched his content for years and I’ve only ever seen him show his dislike for 2 games: Redfall (which is terrible), and a remake of one if his favorite games (that was also atrocious, and worse than the base version). Even for both of those he tried to maintain his positive energy until he just couldn’t find any redeeming qualities.
same here I enjoyed seeing the shoutout and denouncing of that response. Of course FO3 has plenty of things to criticize, but MATN said his opinion in a positive and respectful manner while the response was extremely bitter and toxic, and at times insane (like saying that propping up FO3 was part of a conspiracy to bring FONV down)
@@pigeonf.6298 out of curiosity do you have a time stamp for the conspiracy thing? I'd check myself but I spent 10-20 minutes on that 8 hour video and checking the comment section before deciding I didn't need 8 hours of that kind of negativity in my life. Like the video screamed "here is all the things John was wrong about" instead of "here's my own criticisms of fallout 3"
Ain’t NO WAY people were pissed that you talked about capitalism in your New Vegas review. Like dude, that’s literally one of the forefront concepts that Fallout spearheads consistently. Ya know, like with Nuka-cola n’ stuff I thought that would be obvious by now especially with Fallout 4’s DLC “Nuka-World”
Hi, I am currently listening to this while at work. I really appreciate all the effort you put in to this amazing video. Thank you, and because of this i will play fallout 3 for the first time when i get home, i played a little bit of 1 and new vegas, and a ton of 4. I hope you continue doing these long form videos!
Freedom and communism are mutually exclusive. Every piece of historical evidence proves it. If you go far enough into an analysis, you can argue any game or piece of media is political. The real question is this: is it activist, or is it for entertainment?
My favorite part of the New Vegas videos is someone finally brought real world consideration into their critique. People try to separate politics and video games like they aren’t connected. Video Games are the number one selling media! You don’t think corruption and politics is there!?
3:50:50 It's funny how a 6 hour video isnt worth a trip to the wiki. Sarah DOES die if you send her in. It's the only other decision you make during the OG ending that has consequences, aside from poisoning the wasteland.