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The Big Secret Behind Every Video Game Texture 

Stylized Station
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My Game Art Courses: courses.stylizedstation.com/
Patreon: / stylizedstation

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29 янв 2023

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Комментарии : 93   
@JM-Games
@JM-Games Год назад
"As it turns out, all these wet surfaces are actually fake"... Damn and there's me thinking a developer got a bucket of water and sprinkled it around the maps.
@LANGIMATION
@LANGIMATION Год назад
I actually believed they did until he said it wasn't real
@factzilla1868
@factzilla1868 Год назад
By "fake" I assume he meant instead of "properly" rendering and physically simulating wet surfaces
@JM-Games
@JM-Games Год назад
@@factzilla1868 Would that somehow make It a "real" wet surface? 🤔😅
@factzilla1868
@factzilla1868 Год назад
@@JM-Games I mean if we're just having a snarky comment competition, I'll point out the mathematical universe hypothesis from theoretical physics states all consistent mathematical structures exist physically. Under that theory a physical simulation of water with enough fidelity would be real by definition, in fact that may be the true nature of our universe itself.
@JM-Games
@JM-Games Год назад
@@factzilla1868 Source : "Trust me bro, i'm a science."
@Lupinvej
@Lupinvej Год назад
Worked on a game where one dev literally called himself the piss artist. Cause we needed a character to become wet from piss.
@izaak2446
@izaak2446 Год назад
which game has a character being pissed on
@pitchblack5422
@pitchblack5422 Год назад
@@izaak2446 Death Stranding Part 2 that or R Kelly Strikes Back
@curiosityenjoyer
@curiosityenjoyer Год назад
worked on Team Fortress 2 ?
@WoomiestWoomy
@WoomiestWoomy 7 месяцев назад
Metal Gear?
@Morpheix
@Morpheix Год назад
Okay but that pun on the thumbnail is incredible lmao
@its_secret5375
@its_secret5375 Год назад
Oh it was a pun on roughness.. of the texture... Right.. I totally didnt think smth else..
@litjellyfish
@litjellyfish Год назад
The puns is why I come here
@judekw6034
@judekw6034 Год назад
Actually, in a game that has dynamic weather, "wetness" is NOT stored in the roughness map, as the roughness map has to correctly apply in all weather situations. In a game with always rainy weather or for example pebbles that are exclusively used at the shore of a lake or so, you surely can "bake" the wetness into the roughness map, but then can't use it anywhere else where the object needs to appear dry. Usually the wet appearance is made possible with a wetness shader that inputs the roughness parameter from the world objects' roughness maps and outputs a roughness + wetness parameter which then is further processed in the PBR shader. A wetness shader can also include object geometry to make sure it does not render surfaces wet that are not horizontal (water would flow downwards) or covered by other geometry so rain would not reach. Usually the normal map also is included which is smoothed in places where water fills small cracks etc. so the overall surface appears both geometrically flatter (smoothed norms) and also smoother (roughness + wetness parameter). Really sophisticated shaders may also pay respect to the fact that water's refraction index is different from other materials, so the engine may render the water surface's reflection separately to the underlying surface's reflection and then merge it by Fresnel law.
@SuperQuwertz
@SuperQuwertz Год назад
The reflections need to be distorted though, so you need to use displacement maps too. Otherwise it would just look like a dirty mirror. And the puddles would have no mass. Diffuse needs to be updated too, as wet surfaces are usually darker.
@m4r_art
@m4r_art Год назад
3d artists working in the games industry need to build a shrine to Augustin-Jean Fresnel. The shading principle and the Fresnel angle are some of the most important visual phenomenae.
@GugureSux
@GugureSux Год назад
Meanwhile, circa 8 to 10 years ago: -Crank up the Specular maps' strength and glossiness -Apply either a vertically sliding normal-map that mimics downwards sliding water, or a looping animation in form of a normalmap that mimics the look of raindrops hitting a a puddle's surface. ...and you're done!
@litjellyfish
@litjellyfish Год назад
Meanwhile around 20 years ago: (before there was such a thing as a shader - Make the alpha channel of the street act as roughness map. Where it would be more wet, more transparent. - Build a reflection mesh / box under the street polygons. > basically a box hull with similar texture as the street. - Build mirrored simplified meshes if what is above > or: - In that box put billboard alpha quads that mimics a blurred / distorted version of the objects above the street - For dynamic objects like say the reflected car lights, add those billboard quads either dynamically by code or if cars is not going to flip / crash just add them attached to the mesh - Done
@razeenshaikhmohammed3788
@razeenshaikhmohammed3788 Год назад
Love the vibes from the new video formats.
@espacemaxim
@espacemaxim Год назад
All these wet surfaces are faked??? Don’t tell me the dry ones are fake too!
@furkannarin2844
@furkannarin2844 Год назад
yes they are. in fact everything is 2d. 3d is an illusion
@young7783
@young7783 Год назад
These videos make me feel like you're the inventor of making learning fun
@TheExFatal
@TheExFatal Год назад
developers ask me to piss on the textures
@alec_almartson
@alec_almartson Год назад
Thank you for this great video. Very informative & interesting. ...I'm looking forward to that next video about the realtime generation of dynamic wet maps, which sounds amazing 🎮🔥😲✌🏻
@NewOnTheSeen
@NewOnTheSeen Год назад
Just a small suggestion. Game Designers don't typically decide what is rough or not, those are artist. I believe the term you wanted to use was Game Developer (Catch all term)
@baconkid8891
@baconkid8891 Год назад
im so glad your making more videos again
@itssNiraj
@itssNiraj Год назад
I've seen these many games, it makes sense if we add these roughness map at night condition because weather might be little rainy but it most of time i see developer add those in day time or even dry weather situation like if you turn graphics setting high in GTA 5 youll see water on street in summer like weather ..i dont get it why...
@Slurkz
@Slurkz Год назад
Stellar! Thanks 💜 Now I wonder if this is also the tech they use for much more flexible surfaces like shiny fabrics that move and change shape a lot. For example satin shorts in boxing games.
@PrefoX
@PrefoX Год назад
every game nowadays is using the pbr workflow. ok 99% but its not just roughness maps, its spec maps and top coat too.
@rambu3013
@rambu3013 Год назад
You can't just make a RU-vid content with Lucy in the thumbnail, "some like it rough", and titled it "...things look wet" and expect me not to click it. You know what you're doing
@jaydelon
@jaydelon Год назад
Batman's Cowl looks amazing in those shots. Fluid physics are pleasing to watch in tutorials and films can't wait when games catch up. Assassin's Creed Origins water was beautiful.
@Dev_Unleashed
@Dev_Unleashed Год назад
Amazing video.Learnt a lot from it
@legiongames2400
@legiongames2400 Год назад
I love this channel.
@gorkemvids4839
@gorkemvids4839 9 месяцев назад
How games make objects wet? SS: jUst usE rOUghnes mAp brO
@akbarrustamov9975
@akbarrustamov9975 Год назад
You make masterpieces
@furkannarin2844
@furkannarin2844 Год назад
Where can I buy this roughness map, my girlfriend says she needs it
@danielletchford9281
@danielletchford9281 Год назад
Do you think you could do a tutorial on making a render studio room in Unreal Engine for rending our models?
@xdidriss
@xdidriss Год назад
Can you make a analysis video about starwars jedi fallen order textures- i really love the way they look but i havent found a breakdown video about it yet
@thsisissparta6739
@thsisissparta6739 Год назад
What do You mean another video 😭. NOOOOOO! I need this like right NOW
@TechnoL33T
@TechnoL33T Год назад
Welcome to this episode of stylized station *slap bass* Goddamn that slapped!
@karelissomoved1505
@karelissomoved1505 Год назад
If I knew the people who tought that making 2 kind of texture what controlls the smoothness of a surface but with inverted values...
@bird9188
@bird9188 Год назад
I've been trying to figure out how the hell to use roughness maps in blender and I still don't know
@ZigealFaust
@ZigealFaust Год назад
Skill issue.
@mrz3
@mrz3 Год назад
Just plug the map to roughness?
@bird9188
@bird9188 Год назад
@@mrz3 of course but more specifically what I'm trying to do is paint a roughness map on top of a character's skin
@waker_link
@waker_link Год назад
@@bird9188 try black and white texture painting and plug the texture into the roughness of the shader
@watchpointoh3354
@watchpointoh3354 Год назад
1:33 Actually, for games like Genshin Impact and Breath Of The Wild, the character models use cell shading, which involves converting the shader and lighting information into basic color information (there's more going on but that's the jist of it), which allows those characters to look like they were hand drawn/inked instead of looking 3D and realistic. I've been using cell shading in Blender to try to make characters and props that look 2D, which when combined with things like animation with constant interpolation so it looks choppy (as opposed to linear or besier which would look smooth), should allow me to mimic 2D animation fairly closely without taking forever to do hand/computer drawn animation (besides I'm bad at drawing but good at modelling/sculpting)
@mrmusiccrow2461
@mrmusiccrow2461 Год назад
That's what he meant by when he said higher roughness value and mostly relying on diffuse texture rather than the roughness maps. The cell shading on the other hand is a technique applied as a diffuse map to get a stylized look. You were right however, you were defining a specific type of method and its process, while in the video he was trying to explain the core principle of how these maps work in a pbr pipeline. Two different contexts haha.
@dmitriytuchashvili8594
@dmitriytuchashvili8594 Год назад
@@mrmusiccrow2461 Yeah, but most of the time, stylized games don't use PBR at all, so shaders don't even have roughness input
@mrmusiccrow2461
@mrmusiccrow2461 Год назад
@@dmitriytuchashvili8594 That's really what I meant too haha, He is explaining more of the core principles of the subject rather than the technicality of it for the sake of understanding.
@yarugatyger1603
@yarugatyger1603 Год назад
Funny this comes now, just am about render ready with my first rain and wet map sim in houdini.
@LANGIMATION
@LANGIMATION Год назад
It looks pretty
@sanketvaria9734
@sanketvaria9734 Год назад
but how to create dynamic wet map? I am trying to learn this since 4 years now in unreal but cannot find anything related to it. I want may charc=acter or car to get wet as much as they are into water and stay wet when come out.
@MakotoFiraga
@MakotoFiraga Год назад
This just the surface of how we do Wet surface in game. We something mix metalic too. As for Stylize game, usually the emissive is turn n to a 0.8~1 value. But there is way to cheat the look to feel wet~
@almas4663
@almas4663 Год назад
Can you please analyze the visual style of SpongeBob Cosmic Shake?
@CleroPata
@CleroPata Год назад
what is the name of the music you used on this video?
@drain7632
@drain7632 5 месяцев назад
Богиня by Aleksey Vorobev
@anonymoussloth6687
@anonymoussloth6687 Год назад
Could you do a video on water physics in games like Arkham knight, gta 5, etc
@S1gilByte
@S1gilByte Год назад
He already did
@anonymoussloth6687
@anonymoussloth6687 Год назад
@@S1gilByte do u mean the one with the water shader? That doesn't go into how water looks the way it does in Arkham knight
@jnoded
@jnoded Год назад
@@anonymoussloth6687 a video about sea of thieves' water
@simplepointstudio6210
@simplepointstudio6210 Год назад
@@anonymoussloth6687 Water physics doesnt really exist in those games, its all a shader.
@dkas2690
@dkas2690 Год назад
If you ever played Cyberbug 2077. Man playing it is the biggest problem.
@danellboy5757
@danellboy5757 Год назад
Turn it on
@abhishekkumar-ei5hl
@abhishekkumar-ei5hl Год назад
Wow 🔥
@pessoaaleatoria6802
@pessoaaleatoria6802 Год назад
Man that thumbnail, lol
@networklamp
@networklamp Год назад
wow
@rolexian
@rolexian Год назад
"All of these wet surfaces are entirely faked" Let me tell you about cgi in general.
@3brosGG
@3brosGG Год назад
roughness map. hmm
@wpelfeta
@wpelfeta Год назад
Everything is maps
@ToadyEN
@ToadyEN Год назад
Sleeping dogs did wet weather so good!
@AlexLusth
@AlexLusth Год назад
I know your trying to simplify things and teach people about game art, which is great! BUT; saying things like "lower roughness make things less realistic" is simply not true. If you want to make realistic cloth or rocks, you absolutely need a HIGH roughness value for those surfaces to look realistic, because cloth, or rocks, are in a fact, quite rough in real life.
@JohnPaulBuce
@JohnPaulBuce Год назад
🤨
@SeifEddine1
@SeifEddine1 Год назад
This is why girls love roughness
@grubas727
@grubas727 Год назад
I don't understand why make all this but still slap onto it the lowest possible quality, compressed 15fps .gif of rain droplets falling 30 meters away from the camera so it's barely visible to ruin the whole scene and render all this effort useless. All that in a game based on movies where it almost always rains too.
@R3TR0J4N
@R3TR0J4N Год назад
Easy, watch a single GTAV 4K modded etc RTX gameplay ICANT
@PixelOtter0813
@PixelOtter0813 Год назад
No!!!!!! explain how a single texture can make a waterfall
@Razumen
@Razumen Год назад
What, you mean the fake textures in the fake game world is actually fake wet? Say it isn't so!
@DailyShit.
@DailyShit. Год назад
Maybe you shouldn’t include John gameplay in RDR2 for people who still haven’t played it 😅
@funnydishrag1267
@funnydishrag1267 Год назад
the game is over 4 years old now
@sillylittleshart
@sillylittleshart Год назад
@@funnydishrag1267 and? Not everyone has a console or a PC powerful enough to run it
@ferdinand_augustus
@ferdinand_augustus Год назад
Sus
@ferdinand_augustus
@ferdinand_augustus Год назад
Sorry, what is this about
@niveketihw1897
@niveketihw1897 Год назад
What is wet? How do you define wet?
@Caporal_Croaporal
@Caporal_Croaporal Год назад
Wet ??????
@illustratorartist9555
@illustratorartist9555 Год назад
To short ( it not ecsplane like nothing ( just waste of time
@akshatsagar5663
@akshatsagar5663 Год назад
last
@weckar
@weckar Год назад
Everything in cyberpunk is still way TOO shiny and reflective though. Unrealistic.
@torytar5435
@torytar5435 Год назад
Oh yeah? And how would u make a woman look wet huh? (sry)
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