If you had a dogfight near this it would be fun, if your reactors got taken out you’d slowly float towards it which would be fun, plus chasing people towards the event horizon then boosting away could be an interesting tactic
It would be a better idea than just holding your self above above it, could be a good idea especially as a gravity assist could send you flying away with a no speed cap mod
Morris Chen it’s a infinity small point but the gravitational area is a sphere but it’d be hard getting the right altitude between getting ripped apart and flying away into space
I have to say that disintegration looked pretty epic without the speed mod. that shot with the thrusters tumbling then falling apart.. felt like movie stuff xD
saw 8000g, which is equal to 78480m/s^2. At that acceleration the speed would be: 1s = 78480m/s 10s = 784800m/s 60s = 4708800m/s 300s(5min) = 23544000m/s = 0.078c 3600s(1hour) = 282528000m/s = 0.942c
Back in the day the old interplay title "Klingon Academy" had a skirmish mode that would let you battle other ships around a black hole. I would always get a kick out of taking out an enemies warp drive and impulse engines and them bumping them in the gravity well, only to sit back letting opera play thinking about all those pitiful Starfleet dopes slowly getting torn apart. Long live the Empire!
@@EvacTouch Not sure its advised... its strict cosmetic nature and most of it and more you get for free at Empyrion. Even a whole galaxy map with hundreds of star systems...
Great! now we just need the Xsoltan Wormhole gaurdian from avorion! that would be interesting. having a Avorion (game) Fight in the Space engineers universe
Soo, I took a break from SE when my SSD (and all my non-cloud saves) died some time ago. I got back into the game, opened your channel, and saw my ship in the thumbnail of the preview video, I'm honestly surprised and flattered.
I've played with black holes mods alot and to say I think I have a genuine fear or phobia of them, I remember one time sitting there unable to bring myself and my ship into the blackhole, outta fear. That said I also find them interesting
Captain: "Alright thats close enough we got our scans. Lets turn her around and get outta here." Navigation: "It appears we cant even turn around without the stress tearing the ship apart and we can't back up. Also are we slowly getting closer? But helm says we arent moving. Captain: The black hole definitely looks getting larger to us. Oh! I guess by the time we realized we were near the event horizon it was already too late to escape. Woops. Can't even send a message.
A similar thing happens if you spawn in a new giant on the solar system mod I have. Except you don't get sling shot through the other side. You crash into the planet core and get dragged around it as gravity tries to pull you through the solid core.
Sense the speed of light mod makes it possible to survive and just slingshots you, Id love to see other ships be thrown into the black hole just to see if they survive and if they do Id love to see what type of damage it takes and if its still usable.
issues with speed is that once you reach a certain speed, physics are disabled. less than 1km/s should be safe but it takes a lot longer to get there. gravity ramps up really fast once you get deep enough in.
I wanna see a jump ring made of out this. Lets say your ship does not have a jump drive, but there is a ring with a contained black hole in it and you have the shield mod and the FTL mod so you can just fling youself to the other planets at extreme speeds!
If you see a black hole you're already in trouble. I'm assuming this isn't the supermassive type. which creates a whole nother "universe" of problems. Since they can be as big as our full entire solar system. But still cool though & would be awesome to have a battle here. Until one of the other gets sucked in lol. :b
just gonna throw in some science here, we can find out the R isco of the blackhole (the size of the zone where any orbit dissolves and falls into the blackhole) with the disk of matter around it.+ and to skip all of the calculations for you.... (drumroll) its spinning very fast. you see this because theres barely any space between the disk of matter and the black hole. if this was spinning so fast it would spin every 0 seconds (which is basically lightspeed pretty much) the blackhole would allow light to even escape the event horizon, of course these dont actually appear.
I understand it’s a mod but imagine if this was more realistic, it would be completely invisible except the accretion disk and also the absence of light, that would be amazing
I wish it would be possible, but i made it as dark as possible. SE is very limited on visual stuff and the disc is nothing others than cloud layers, formed to a disc.
@@Hoto74 You did an excellent job, the only thing missing really is the lensing. But I doubt space engineers allows for adding warp effects to planets like that.
Actually this depiction is quite realistic. The only thing off is the hole lacks gravitational lensing, which would bend the accretion disc around the back of the black hole. Interstellar does a great job of showing what it would actually look like up close.
im wondering if you could build on one of the asteroids and stay in orbit... or spawn that sucker inbatween the moon and earth planet see what happends
This would work as long as you have some ground/blocks in between you and the black hole otherwise the gravity would just overpower your jetpack and pull you towards your death. Of course you would have to be outside of the block destruction radius to make this feasible. The black hole would also overpower the earth and moons gravity so you would just be sucked of the ground.
As planets are static objects like the Asteroids nothing happens. At least not with the planet... Theoretically objects on that planet might be moved towards the black hole. Well if the physic engine of SE works that way wich i doubt. Greetings from Clang, or how sub grids can cause havoc and apply impossible forces. I've seen things rolling over the planet with no force applied to do so. Incorrect physic engine of course.
It would be cool if it was possible to have, without too significant impact on server's performance, a black hole with gravity of a range spanning across entire available universe that would effectively pull every object that is in space towards it with very slow increase in gravity pull throughout entire universe with rapid increase in very narrow area near the black hole. That would effectively act as an in-game, lore friendly(:P) grid cleaner for all the ships that were left out there by players that decided to not play anymore.
Could be possible, i did not test out how big i could make the gravity range. But maybe it would take way too long to get this abandoned ships to the black hole.
odd design for a black hole considering they eat light and everything that comes in contact with them. That being said why is there a gaseous ring of light around it?
But im not sure. Saggitarius A* (Black hole of Milk way) have mass of 4,31±0,06 milions of Suns and radius of 1 light minutę, and it's 1/6 mln of radius ot Milk way
Well... Good idea but it isn't destroy the ships by black hole and it is the black hole into universes. I wish developer will create the blackhole into servers like ARK town servers
@@mr.puffin7232 But it would be less fun. But the Damage Script is not finished yet, i have some ideas to make it better. But i do not know yet if that impact the performance even more, it already lagged here in the video (not on my i7 8700k RTX 2080 PC, even large ships cause no lags, but not all players have strong PCs).
From picture od this video... This picture is wrong! There should be view od back of disc od matters on top of black hole becouse Black holes make very strong disturbances in space-time.
@@mr.puffin7232 badly not possible in SE. Even simple graphical effects are not whitelisted in the Mod SDK. Tried to change the players FOV for a simple effect and even that is not possible.
Well actually, black holes don't look like this. You should be able to look "behind" it because of light curving around it. But I guess this is not so easy to model in the engine.