Hey designer here, Gorman can use his ability as many times as you want as long as you have enough cards in hand. Great video, you did an awesome job going through the rules.
Correct. You get to deploy pretty much whatever cards you want from the deck to your heroes at the start, but don't have any cards in hand. But don't worry, some heroes will be drawing lots of cards. Thanks for watching!
Nice video!! I just picked up this game, assembled and primed the models. Does that painter have regular email? I don’t do Facebook etc. I’m in BC, Canada. Cheers. :)
Hello.I have a small question.When shooting a flamethrower and a pistol.Yes.On the card it says.Flamethrower.Hit on slide and less and pistol.On 3 and less.Should I move.Every time I fire a flamethrower or a pistol.wheel aim? they don't write anything in the rules
Great videos. I had a question. If on my turn I don't do anything except taking two aim actions to increase my aim dial from 6 to 8. As the Marine phase ends and the Alien phase ends without me ever shooting would I keep my aim dial at 8 on the next turn or do I have to put it back at 6? Otherwise, there's not much advantage to increasing your aim dial unless there's a swarm of Aliens coming to attack you on the turn you'd increase your aim dial. I also just bought the expansion pack of Ultimate Badasses and a few of those cards give advantages to increasing aim dial as well. I would see the sense of being able to as I suggest increase your aim dial a turn or two so let's say you even get it up to 10. Then when you do attack or are attacked you have more ammunition. if that makes sense? Thanks.
At the beginning of a character’s activation, you reset its aim dial to its starting level, whether it went up or down last turn. The only reason to increase your aim is if you expect to be shooting before your next turn starts. Thanks for watching. Glad you like the videos.
A quick Google search turned up this article dailyworkerplacement.com/2021/01/22/aliens-another-glorious-day-in-the-corpse/#:~:text=They're%20a%20larger%20scale,much%20tricker%20to%20get%20right. which states the Aliens are 28mm "heroic" scale, and the Marines are 25mm. Thanks for watching!
This game has one of the worst - THE WORST - manuals in any board game I've played. Ask yourselves how many Motion Tracker cards to draw each round in a 4-player game (hint: it's *not* 4, despite the rules very clearly stating "Starting with the highest ranking player, each player in turn draws and resolves a Motion Tracker card."). Also, have a think about what happens if a blip comes into line-of-sight during the player characters' turn (hint: The rules suggest the blip flips, resolves into one alien or a swarm, then immediately moves and attacks as though in the alien activation step - we believe this is simply poorly written and in fact the blip should flip, resolve and remain static until the Activate Aliens step). Or here's a simple one: How many characters are in play in each game (hint: this is never mentioned - I think we're supposed to just assume that all of them are in play?). Also - "highest ranking player" is only useful if there is a highest ranking player, but several times in our game we had two Lts. Unless all characters are ranked (they are not) it's not always possible to determine rank. Don't get me wrong - great fun to play and well aligned thematically to the movies. But, if you wish to play this game, be prepared to interpret and agree on house rules a LOT, because you simply cannot rely on the manual to tell you how to play this game.