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The Button that Broke Akuma 

TheoryFighter
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Those one frame links are fun tho
Pretty bits edited by @HQRubbish
Follow me on Twitter / theoryfighter
#streetfighter #fightinggames #gaming

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7 июн 2024

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Комментарии : 157   
@TruGouki
@TruGouki 26 дней назад
That button gave me bad habits back then. Sweep too.
@thaisennj9781
@thaisennj9781 26 дней назад
Back then baby we still throwin that party starter out right nooow
@MetaSynForYourSoul
@MetaSynForYourSoul 26 дней назад
​​​@@thaisennj9781 IKR!! 😂#Akuma #StreetFighter6 #PartyStartsAgain
@anabstractworld
@anabstractworld 26 дней назад
OH! I'M THE PARTY STARTER YOU MIGHT HAVE A GOOD TIME BUT WE PARTY HARDER
@Z10ZeeTen
@Z10ZeeTen 26 дней назад
This was the first thing I thought of lol
@NRVNQSRR
@NRVNQSRR 25 дней назад
TWISTED PARTY STARTER
@HakumeiTenshi
@HakumeiTenshi 26 дней назад
It's funny the match up triangle between Ryu, Akuma and Sagat is the opposite in the lore. Minus Sagat beating Akuma obviously
@Tongue.Tornado
@Tongue.Tornado 26 дней назад
What's so funny about it when it's just the Ryu and Akuma part?
@MrCrininer
@MrCrininer 26 дней назад
​@Tongue.Tornado Well, it's also the Ryu vs Sagat part, since Ryu canonically defeated Sagat (though it was due to the Satsui no Hado, and that's how Sagat got his chest scar)
@rustymixer2886
@rustymixer2886 25 дней назад
​@MrCrininer you mean uppercut, or ryu learn akuma uppercut that why he stalk ryu? Sagat beat Akuma?
@luigifan001
@luigifan001 25 дней назад
​@@MrCrininerryu also beat up sagat in sfa1
@Aaa-vp6ug
@Aaa-vp6ug 24 дня назад
@@luigifan001and the original Street Fighter
@KingGrey
@KingGrey 26 дней назад
oh my god I was getting frustrated online in SF6 at this single button, to think it has its own dedicated history and nickname is crazy
@ilikestamps2978
@ilikestamps2978 26 дней назад
It's not really that good tbh. You can crouch under the second hit now. It's real use is just for combos really
@resinfruit
@resinfruit 26 дней назад
@@ilikestamps2978 yeah esp at lower ranks they just throw it out randomly so if youre crouch blocking or just out of range its super easy to whiff punish
@ThirdXavier
@ThirdXavier 26 дней назад
​​@@ilikestamps2978its +3 on block in sf6 which is a huge buff and I think its extremely good. Its not anywhere near as broken as vanilla sf4 obviously but the fact that its duckable is somsthing that conditions your opponent into crouching at st.HK range which really lets you take space and apply pressure since st.HK is such a gigantic normal. Its the definition of high risk, high reward but the implications of the move make it a scary tool.
@PrivateJoker0119
@PrivateJoker0119 26 дней назад
Its +3 on block in sf6, its crazy lol
@huuuuuumpy
@huuuuuumpy 25 дней назад
Nothing compared to his standing HP. That's what I was expecting this video to be about lol.
@Aabil11
@Aabil11 26 дней назад
Akuma is feared in SF and Tekken alike
@parisulki729
@parisulki729 24 дня назад
Yeah, he is a demon!
@RichterBelmont2235
@RichterBelmont2235 25 дней назад
The button so rich in history. Starting off as a focus attack breaker in SFIV. It got it's own fancy name in SFV and new function as a command normal. Then got relegate back to being an unnamed normal again in SF6.
@bigbangbot-SuperSqank
@bigbangbot-SuperSqank 26 дней назад
A video about Vanilla SF4 Akuma? I have waited for someone to talk about this character for a very long time, can't wait.
@DanTheMeek
@DanTheMeek 26 дней назад
Vanilla Akuma was something I didn't learn existed till ultra, so its always funny hearing people talk about him like he was this core part of the meta (which I'm sure he was in areas that had him unlocked but no cabinet I ever went to had him and I drove many hours back in the day to get to the handful of remaining arcades to play vanilla SF4 when it first came out. Like akuma was in the console version of SF4, for sure, but like all the console exclusives, it seemed like no one in tournaments used them because tournaments were on arcade cabinets. I still haven't been able to find out how akuma was even unlocked in arcades, the impression I've gotten is that it was some sort of time unlock thing, but perhaps if units got unpowered the timer started over again, thus why the cabinets I found didn't have him? Regardless, all I remember from the vanilla days is Sagat and Daigo's Ryu at top levels for most tournaments. Sagats as far as the eye could see, and Daigo who was using Ryu for some reason even though it seemed to put him at a disadvantage. Years later I'd hear that Seth and Akuma were probably actually the best in that game, not Sagat, but because they were unlocked in arcades so late, they didn't really get figured out until just before SSF4 came out and changed everything. Long story short, its fun to see a video talk about why akuma could have been a dominating force if he hadn't been time locked or whatever was going on with him, in the same way its fun seeing a video on second impact sean, another character who was supposedly great but only figured out right before a new version of the game came out that nerfed him.
@PrivateJoker0119
@PrivateJoker0119 26 дней назад
I didnt know akuma us locked in arcade vanilla sf4? I saw him as a hidden char in some cabinets but not locked,
@adamtideman4953
@adamtideman4953 26 дней назад
*Laughs in Adon* Adon could focus absorb the first hit of Akumas stand Heavy Kick and then forward dash. Because of Adons low profile during his dash, the second hit of Akumas would wiff and Adon would get a free punish.
@TheEthanGamer
@TheEthanGamer 26 дней назад
Babe wake up, theory fighter just uploaded.
@skull_reviews4964
@skull_reviews4964 26 дней назад
Unfunny comment
@oneish7454
@oneish7454 26 дней назад
Don't call me babe, my boyfriend will get jealous
@interventor3507
@interventor3507 26 дней назад
Comments that are becoming a chore Part I
@dejorgik536
@dejorgik536 26 дней назад
Babe wake up and eat a mixup
@Zander10102
@Zander10102 26 дней назад
The "Furst!!!!!@!!!!" of 2024
@KerranJast1337
@KerranJast1337 26 дней назад
I think this is the first time I've heard someone say FADC with the same points of emphasis I'd use when saying AC/DC (Not hating, just vocalising something I noticed). Great video by the way!
@stoutlager6325
@stoutlager6325 24 дня назад
"also known as the party starter" I've never heard that before. It's accurate.
@sirpikapika1129
@sirpikapika1129 26 дней назад
Also noteworthy about the SF6 version, it has really high scaling if it's used mid-combo, so it's good for starting combos but worse for extending them
@seilaoquemvc2
@seilaoquemvc2 25 дней назад
it's also SUUUUPER risky in SF6.... as the second hit doesn't hit crouching opponents, if they block low your first hit, they'll be +12 in your face....
@yacobo4397
@yacobo4397 26 дней назад
I love this channel for being able to make interesting videos about a single normal move.
@MarciusSim
@MarciusSim 26 дней назад
Important to note is that the second hit of far HK would whiff on certain characters (e.g. Cammy) so you gotta be careful of that.
@DJMatGE
@DJMatGE 25 дней назад
I just wanted to mention this too, against c.viper.
@MiiBoshii
@MiiBoshii 26 дней назад
Party Starter is probably my favorite button in any fighting game it introduced so many horrible habits i still have today 🙏🙏
@felman87
@felman87 24 дня назад
"If Vanilla Street Fighter 4 was before your time." Really? Starting things by making me feel old? I was there for the hype of SF2 in the early 90s.
@densakai
@densakai 26 дней назад
That double high kick animation looks so weird now that we’ve seen how fluid it is in SF6.
@TalkSickMass
@TalkSickMass 25 дней назад
The mocap work is pretty astounding
@CrazyCloud
@CrazyCloud 26 дней назад
Great video as always, made Saturday that much better!
@johnquach8821
@johnquach8821 26 дней назад
Very interesting video! Maybe a "Defense-Heavy Characters in Street Fighter"? Sometimes, they are good (like Guile). Other times, not so much.
@lambco6424
@lambco6424 26 дней назад
Awesome video. Could theory fighter or anyone else give me some advice. I've grown up playing fighting games (I turn 40 tomorrow actually haha) but I've hit what I can only call a skill ceiling. I'm too good to beat casuals but I panic when combos get long and drop them. I can do simple combos very easily but throwing in drive rush in 6 or FADC's in 4, the execution barrier for these god like moves is something I could never get to grips with. You guys understand the game on another level, any advice or tips on getting better with execution (input buffering and such is beyond me)
@justevolve
@justevolve 26 дней назад
If u still play 4 check out ghost sfo on twitch he's a hard-core sf4 streamer and he will help u
@saltyluigi4011
@saltyluigi4011 26 дней назад
if you're dropping combos with drive rush it's a bit of a skill issue
@charlieharrington9555
@charlieharrington9555 26 дней назад
@@saltyluigi4011name checks out
@samgarrison1996
@samgarrison1996 26 дней назад
I also struggle with certain complex inputs, but I generally just try not to play characters whose gameplay require them. For long combos, ya just gotta practice the shit out of them in training mode til they're 2nd nature, so in a match, you don't even think about it anymore. Same goes for complex inputs, I guess. You just do it over and over in training mode until it's a reflex. Sometimes experimenting with remapping buttons can help too.
@Raxul
@Raxul 26 дней назад
Timings are very tight if you're someone who is not used to grind combos. I've tried doing the basic combos on the trials of SF6 (I'm new to the whole genre) and had a hard time trying to pull them off, 'cause timings on when to input moves and how long you have to input them varies drastically. You can only keep hitting the lab and practice them, SF6 an Tekken have both good combo example showing you how fast and when to input moves
@Fenrisson
@Fenrisson 19 дней назад
Love those in depth videos! Please do some for KOF games!
@blaized.dagger
@blaized.dagger 26 дней назад
new theory fighter vid, LET'S GOOOOO!
@seldomsadsam
@seldomsadsam 26 дней назад
Absolute banger of a video again!
@GinkgoPete
@GinkgoPete 25 дней назад
Saw the words "Party Starter" " Theory Fighter" and Akumas SF4 HK and clicked at the speed of Yuns dive kick.
@thewagelessmage9866
@thewagelessmage9866 26 дней назад
Seeing this video pop up made my day. I'm not sure if I should be worried about that.
@SusanNeal-zq7tf
@SusanNeal-zq7tf 25 дней назад
I love your style.
@gaddyfleurmond9365
@gaddyfleurmond9365 25 дней назад
It's so cool seeing Rubbish's editing on a Theory Fighter video
@bruno3300291
@bruno3300291 7 дней назад
And now we're back
@Nooctae
@Nooctae 26 дней назад
Even back in the days, I was baffled the idea of keeping it good on block but making the second hit whiff on crouchers wasn't their choice. It was so obviously the play.
@frigidkitsune
@frigidkitsune 25 дней назад
I’m not sure if it was like this in SFxT, but in SF6, the first hit of stand HK also jails on block, meaning if you’re stand blocking the first hit, you can’t duck the second hit. Which is really nice
@Walpurgisnackt
@Walpurgisnackt 26 дней назад
god that animation is so fast
@marcusgege2094
@marcusgege2094 25 дней назад
Relative to the game, its not that fast. SF4 in general was just faster than SF5 and SF6
@dreadgrave3379
@dreadgrave3379 25 дней назад
Nestled in this is the short history of my favorite Akuma button, 5MK. That little knee I first discovered in SF5 is just so wonderful to me and personally defines his gamefeel as more fluid than the other shotos.
@MrMisfortune
@MrMisfortune 26 дней назад
Some oddly trippy visuals in this one. I like it.
@Footwork__
@Footwork__ 26 дней назад
This channel is cool. Can't believe I didn't hit that Sub button sooner. Apologize for that, Glad I figured things out.
@nathanouellet1253
@nathanouellet1253 26 дней назад
Theory fighter is the best. Great Stuff Mate.
@SharntGroSabo
@SharntGroSabo 24 дня назад
It's funny how Kim Far D in kof 13 was a VERY similar button and situation at the time.
@CrumbCCM
@CrumbCCM 24 дня назад
Had someone I know telling me this move was broken in SF6, conveniently I can just show him 8 mins of this instead.
@SPL1NGYDUDE
@SPL1NGYDUDE 15 дней назад
Akuma is the Doomslayer of Street Fighter
@sandrin0
@sandrin0 25 дней назад
The ptsd that I have from akuma's vortex shenanigans istg fantastic video
@pwndizzy3873
@pwndizzy3873 25 дней назад
Satsui No Hado knows no bounds. It transcends dimensions.
@terrelltownsend8016
@terrelltownsend8016 25 дней назад
I loved using it in Street Fighter 4 & still do in Street Fighter 6. It's a good combo starter. Standing HK, crouching LP, Overdrive Tatsumaki, Overdrive Goshoryuken.
@galerrr4409
@galerrr4409 26 дней назад
Good video!
@Fleetw00d
@Fleetw00d 25 дней назад
Wait, I thought we only talk about old games on this channel? SF4 wasn't that long ago... oh nooooooo
@Aeirion
@Aeirion 25 дней назад
For a second I thought you were gonna say jab was +7 on block instead of hit. I would've cried istg
@SirBoopBoop
@SirBoopBoop 24 дня назад
SHOSH! **vibrates violently**
@mariotaz
@mariotaz 26 дней назад
I remember this. SF4 really was just OP jank all over and I think may have been the most fun for it
@cleangoblin2021
@cleangoblin2021 26 дней назад
It was kinda slow
@mariotaz
@mariotaz 25 дней назад
@@cleangoblin2021 But silly fun
@Grimbo_64
@Grimbo_64 26 дней назад
HE'S BACK
@legbert123
@legbert123 25 дней назад
Rock paper scissors balancing is so fun in FG needs to come back
@SkyBungis
@SkyBungis 26 дней назад
Akoomer 😩
@deathcatthor
@deathcatthor 26 дней назад
is that the hit twitter user theory fighter
@jerberverc5959
@jerberverc5959 26 дней назад
theory fighter upload :)
@augustgreig9420
@augustgreig9420 26 дней назад
Some characters could crouch it in AE, like C.Viper I believe. I remember very well because among all of the other things it does, it cancels into ultra Demon, so I would get cheeky sometimes and demon a crouching opponent in between the two kicks because I knew they were going to punish.
@MetropolisEightfield
@MetropolisEightfield 26 дней назад
TIL this is the origin of Jago's Double Roundhouse command normal.
@leonfrancis3418
@leonfrancis3418 25 дней назад
It may seem that way, but Jago had his double roundhouse in Killer Instinct 2, a game that came out 12 years before Street Fighter 4. He may have even had it in 1 as well, but I don't know enough about 1. Tons of characters in Killer Instinct (Xbox) also had two hit, forward moving, heavy attacks that would make Akuma's double roundhouse seem weak. This was because they were balanced by the shadow system mechanics, specifically Shadow Counter. As I'm sure you've experienced, that double roundhouse was essentially a free Shadow Counter for any responsive opponent with meter. KI had a lot of specials, normals, and command normals that by themselves would dominate an entire other game's neutral if they were given to a character in them, but were balanced by combo breakers and shadow counters in KI. I'd always tell people around that time, "Tatsu in this game is fullscreen, fast, safe on block, crushes lows, can be made projectile invulnerable with meter, is a combo starter, a combo extender, a combo ender, and it's still fair. Have fun."
@jakuth99
@jakuth99 26 дней назад
The party starter in SF6 has scarred me
@ripplecutter233
@ripplecutter233 25 дней назад
5:10 it's..... Been that long already.......? 💀
@realchezboi
@realchezboi 25 дней назад
Welcome back Akuma SF4 5HK, Akuma SF6
@EdgePitSwing
@EdgePitSwing 26 дней назад
15 years ago... 😫🧓👴
@azmodanpc
@azmodanpc 26 дней назад
Doom music plus fighting lore is back
@azmodanpc
@azmodanpc 26 дней назад
Music track list? Can u upload the Spotify playlist?
@theonewhodrums
@theonewhodrums 16 дней назад
The jab loop was nerfed eaaarly on in the game's lifespan.
@TooSweaty7
@TooSweaty7 26 дней назад
Im getting PTSD
@thaisennj9781
@thaisennj9781 26 дней назад
I hit roundhouse just for the video
@bortobor7
@bortobor7 17 дней назад
A COOMER
@LucDaMan4
@LucDaMan4 26 дней назад
wow never been this early to the goat
@lamMeTV
@lamMeTV 25 дней назад
ITs crazy how SF6 is made by fans for fans
@isayahjenkins8922
@isayahjenkins8922 26 дней назад
Sf4 is so cool, sucks that im bad
@Zwyrx_Hgqfyggz
@Zwyrx_Hgqfyggz 26 дней назад
As a certified Akuma fanboy, it is my duty to inform you that this button actually has an official name as of SF4 Omega and V, *"Kikokurenzan"* Now whether or not that translates to "Party Starter" you'll have to ask Capcom.
@peerlessvillain
@peerlessvillain 18 дней назад
I qas there for vanilla sf4 :-) and i got to play akuma on the arcade version
@ShinAkuma204
@ShinAkuma204 25 дней назад
His RH button was busted, but his mediums were the worst of the shotos. Seems like they made his medium buttons worse but his heavies better. Also Ryu doesn't beat Akuma in Vanilla. Once the vortex was perfected Akuma had advantage over Ryu as well.
@Caulkhead
@Caulkhead 26 дней назад
Can we get that logo on a tshirt plz m8?
@humblegamer7876
@humblegamer7876 25 дней назад
I feel like drive impact should only take two hits max
@Una-bk6cq
@Una-bk6cq 24 дня назад
this move was definitely not irrelevant, the fug lmfao tokido used it all the time, it's broken in neutral
@slothslop
@slothslop 25 дней назад
i want sagat back in sf6 so bad. make him twelve feet taller or something idc
@AdmiralBobbery123
@AdmiralBobbery123 26 дней назад
Editing went off here, huh
@jeffz870
@jeffz870 25 дней назад
akumer
@SecondCitySavior6969
@SecondCitySavior6969 26 дней назад
Good ol' days when Sagat touched you once and you lost 70% of your hp
@parry3439
@parry3439 25 дней назад
I would rather not have Sagat touch me...
@riczz4641
@riczz4641 25 дней назад
His stand roundhouse in SF6 is still pretty annoying.
@Galacticbraindentist
@Galacticbraindentist 26 дней назад
Sf6 rules
@marcusgege2094
@marcusgege2094 25 дней назад
3 characters considered to be top tier with Ryu in that list? XD I think SF4 is before YOUR time lol
@TheoryFighter
@TheoryFighter 25 дней назад
Go look at the tier lists for 2009-2010 :)
@chickrepelant
@chickrepelant 25 дней назад
getting vortexed was the least fun i had in that game . . . well, i kinda checked out after ULTRA , but EARLY sf4, akuma was not fun to watch, or play against e.g. infiltration vs tokido evo 2013
@mashtonish
@mashtonish 26 дней назад
ngl I miss the heavy metal
@Inphiltration8
@Inphiltration8 26 дней назад
Akuma ultra sf4 standing high kick whiffs on most crouchers, so it isnt that godlike in every matchup but sure u can spam on fatter characters And u made it sound like ultra 2 got buffed cus it is now cancellable from far standing fierce, but technically they didnt make changes to this ultra. it is that far standing fierce got buffed because the update made it cancellable into specials
@jjenk911
@jjenk911 26 дней назад
Akuma is broken in SF4, period.
@barrymaaslow3480
@barrymaaslow3480 26 дней назад
Adapt, ya big baby
@jays.6843
@jays.6843 25 дней назад
This singular button is one of the 57 reasons that I detest Akuma and I wish he wasn't so popular.
@TechCartelSF6
@TechCartelSF6 26 дней назад
Its better not to use it in sf6
@ZonaGeeWon
@ZonaGeeWon 25 дней назад
🤌
@edgararrizon5736
@edgararrizon5736 26 дней назад
SF4 >
@danthewafflelord3059
@danthewafflelord3059 26 дней назад
No view gang mf
@jasonbarry3301
@jasonbarry3301 26 дней назад
Man I love that we still have to talk about 4 because capcom has been putting people to sleep with frame data for 8 years.
@viewerguy10
@viewerguy10 26 дней назад
What do you mean by putting to sleep? Genuine question since sf6 is my first sf game basically
@Kannon_Shots
@Kannon_Shots 26 дней назад
1:29, 2:03, 2:22, 5:35, 6:48, 7:18. Frame data is in every fighting game. It is literally what the video is about
@jasonbarry3301
@jasonbarry3301 26 дней назад
@@Kannon_Shotsyou completely missed the plot on this comment >.> I said we have to talk about the data in sf4 because the frame data in sf5-6 (although 6 is still an objectively better game than 5) is boring as shit.
@jpVari
@jpVari 26 дней назад
​@@jasonbarry3301I can't fathom what you mean by this. Considering the concept of the video... You want more broken buttons?
@terrellrussel2833
@terrellrussel2833 26 дней назад
@@viewerguy10Dude, this is just a sf4 fan with revisionist history. sf4 was literally called Sleep Fighter Snore because of how boring that game was.
@faaltov
@faaltov 26 дней назад
boomers just cant get over SF4 even though it was trash
@Reshi9984
@Reshi9984 26 дней назад
1 frame links in a delay based netcode is pretty shit but SF4 wasnt trash
@Demonstormlord
@Demonstormlord 26 дней назад
​@@Reshi99841 frame links in delay netcode, and invincible 3-frame reversals with an enormous buffer window! Playing SFIV online was bad for the blood pressure.
@merluzacongelada5361
@merluzacongelada5361 26 дней назад
Imagine being so much of a literal child you call a 2009 game, which is often considered the first MODERN fighting game because it created the modern, online focused competitive scene, a boomer game. I too love retro consoles like PS3 and PS4.
@faaltov
@faaltov 26 дней назад
@@merluzacongelada5361 ok boomer
@TeamPycho
@TeamPycho 26 дней назад
Cool video but overshadowed by "God" button, why do we have to resort to blasphemy to gas someone's skill
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