It's bizarre that the UED first arrived on Braxis as its first staging ground, then slowly crept towards Tarsonis to wipe off the zerg and the psi disruptor, then proceeds to invade Augustgrad to wipe off the Dominion from the sector, assuming that they also must have captured the worlds the Dominion has significant presence on. Dominant terran faction only toppled by Earth bois within 5 missions. DuGalle must be speedrunning capturing the Koprulu Sector.
They dont even need to waste time getting all Dominion spaces under their control UED main goal is to get that Overmind under their control which is why they decide to stomp Megsk capital quickly then get their attention to Char They consider once Overmind under their control it doesnt matter whether Dominion or any other terran factions still put up fight from somewhere, they just sent in the Zergs to finish the job
@@MatZee27 yeah but even if they reach Char first and with Duran still with them, the Dominion would probably track them down after the whole mess at the Dylarian shipyards and retaliate while capturing the Overmind, which would make them a thorn on their side.
@@karpai5427 afaik the KMC is a conglomerate of mining guilds which the world they're on is one of the few worlds the Dominion or the Confederacy has never ever touched again (the Confederates went to war with the KMC aka Guild Wars; the Dominion just went 'nah, let the KMC enjoy their independence'), aside from Umoja which also has very few detail in the games. The KMC was not fully fleshed out in BW but appears in novels and comics, which I'm honest I've never read any of them yet edit: mistakes
The poor Science Vessel at 5:57. He just wanted to say 'Hello' before a nuke fell on him. Also, I'm amazed the Dropship survived but the Science Vessel didn't.
If one were to look at this from a military point of view between the nukes and the battlecruisers, I think the nukes would be a higher priority target. Plus the next mission it’s way easier to deal with a bunch of tangible battlecruisers you can actually target instead of weapons of mass destruction being summoned by invisible assassins.
I would sooner die than believe it's more convenient to disable nukes, rathet than flying fortresses. One comsat radar or stupid AI right under the rocket turret or Science vessel is easier to battle ghosts rather than massing ghosts for BCs counter
@@juldris4180 The problem is that ghosts and their nuke target is VERY hard to see in Brood War. It’s even possible to camouflage the dot inside a mining SCV (this happened to GiantGrantGames). You cannot stop a nuke when you don’t even know where it’s going to fire. BCs on the other hand are slow, clumsy, and vulnerable to Goliaths. They aren’t THAT impressive, they’re just big fat balls of HP with middling damage.
@@ThisIsntARU-vidr eh, don't know. The AI hated my defence lines only when I played 2P, maybe in 3P it does that kind of stuff as you mentioned. It's easier for me to blow up a ghost with a siege tank and proceed to dominate the air without a single trouble
>Wasteland Korhal IV *=* Peak Planetary Porn. >2:08 Operation: Atom Smasher */* Super Collider. >2:30 Mission Failed; We'll get 'em next time... >3:54 The Great Maw; Warhammer Foreigner. >5:15 Nuke La Nuke. >6:05 3 Captains, 2 Objectives, 1 Neutralized. >Tileset reminds of ''Walking With Monsters''.
Green's base should have started at the far right middle expansion. I've always thought the cool thing about this map is how the UED controls the middle row while the upper row is Red Dominion and the bottom row is Blue Dominion.
Meanwhile, on StarCraft Alternate… While Dehaka's Pack proceeds to… somehow transfer the Distortion Spire from Char to Maltair IV, the CPZ begin their invasion of Tarkossia, which is the Infinity Swarm's capital world. After a brief exposition on its past, the choice is made between destroying the Infested Command Centers or the Greater Spires. Despite having three Pack Leaders on the ground, they're somehow unable to split up and handle both missions at once due to the increased Corrupted Zerg resistance. And so the choice is made to deny Kerrigan the use of Infested Terrans. (After all, I believe this is the intended counterpart, right?)
Yes I believe the infested terrans were meant to be the nukes equivalent. Which makes me wonder what the protoss one could be in an alternate Alternate. Recall'd Reavers perhaps?
1 hours later... Dominion Battlecruiser: B-BBBBBBBattleccccruiser operational! *Shields up, weapons online.* (Yamato noise) Captain: Battlecruiser... Why does it always have to be Battlecruiser?
Personally, I feel like fighting nuclear ghosts will always be far easier than fighting a bunch of battlecruiser going towards you and yamato gunning down your forces one by one. They're so damn annoying and hard to deal with unless you have a bunch of ghosts for lockdown.
Non interference from enemies I guess? Tbf the head start between BW and Wings of Liberty gave the Dominion time to rebuild and recover losses so they probably used all their workforce to rebuild Augustgrad, or just Mengsk being top macro player and made Korhal like shiny new lol
@@user-ws9dw6fv3z I don't like messing up the scenario so I probably wouldn't do that, also there are bunch of others who already made the mine trick on RU-vid.
No attacks at all from red, and the west and southwest bases are now allies? Nub easy game gg. Does each mission give the enemy force exactly three times their usual attack numbers, or more than that?
@@ExecutorNral it easy on single (idk if coop of 2/3 works) 1. Get mining to get 75 minerals and use the intial resources to make 1 vulture + mine upgrade 2. Make a wall with the SCV and 1 marine on one of the entrances of the east 3.Try to put 2 mines the north entrance and the rest on where the ghost are nuking (check the ghost camuflage sprit) 4. Done, all saved If you want I can put a video as evidance ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AuJT5rRr45Y.html
@@enrique16ish I know the drill but I don't like breaking the scenario in the campaign. It feels like cheating. I could simply go "power overwhelming" before the final nuke, its pretty much the same thing. As for the co-op, I can break the triggers and prevent the ghost to use nuke on the final base without even bothering with vultures. If you know editor a little these tricks become pointless.