For anyone that missed it, the computer passcode "Farnham" is a reference to the town drunk from Diablo 1. His name was "Farnham". Whenever the adventurer would approach him regarding a quest he would always respond entertainingly with a drunk comment. 😂
@@jackdaone6469 There in no info of him being psionic on wiki. Stukov was resurrected by a Cerebrate. The creature was experimenting on making infested terran leaders and Stukov was one of its first subjects.
To add to this, the UED is extremely anti-psionic in lore, to the point of committing genocides against them, so it's doubtful that Stukov is canonically a psionic, at least pre-Infestation. Granted, this bit of lore is contradicted by them using ghosts in game, including Duran, but this is likely just another case of using them as a stand in for officer type unit.
@@TheVengefulEagle Most likely Duran kept being a psionic hidden same with the rest of his nature. Ghosts in the UED would have been either recruited locally or just a stand in for special forces. That said I think the UED did eventually change their stance on Psionics since using them to control the Overmind weakened by drugs was a major lynchpin to the plan. But the lack of psionic defenses is a pretty clear Achilles heel that explains Dugalle's fall and manipulation by Duran.
I like that Duran swaps to his infested voice when saying "stukovs's loyalties aren't strong" and "stukov has betrayed you you" showing that he's using his psychic powers to manipulate the admiral.
Theory: Duran secretly mind-controlled DuGalle to say yes to every plan he suggests over Alexei's plans until his betrayal. I mean, it's not explained anywhere ingame but it's strongly implied that after DuGalle saying that "he would always be a traitor in his eyes" Duran knew that DuGalle's suspicion would let his cover blown so he must have mind controlled him to prevent further sussy questions.
Duran: I mean no offense, Admiral, but perhaps *Stukov's loyalties* are not as strong as you once believed. Apollo Justice: *GOTCHA!* Duran, when you question Stukov's loyalties to your superior DuGalle, your voice sounded differently. Have you gotten so sick recently?
Funny how DuGalle believe the word from Duran instead from his best friend. Yet he’s the one said “I cannot anide a traitor”, and even call Duran a traitor first. Is this the greatest admiral that UED has?
They had us all fooled. No one could have seen this coming. Let’s just say a lot of people had their jaw dropped when the “plot twist” occurs in this mission!!!
When I first time play I didn't think much (English still not good enough to understand). After I play again and read the story, now I thinking "are human that easy to get deceived?".
>1:58 Operation: There's An Impostor Among Us. >2:37 Captain Fanzone Be Like: >3:14 Wrong War-named Vidya. >5:31 Goliath Gang Grindset. >6:12 Op. Update: Stukov Was Not The Impostor. >9:56 Fanon Overwatch Mercy. >11:56 Secret Singular Soldier. >12:14 No ''Get Corpse'' Ability? >13:20 UED's Ace Up In Sleeve. >3 Captains make Half A Man, right?
Meanwhile, on StarCraft Alternate… The CZP return to Maltair IV after Dehaka, where they discover the Distortion Spire active and having been transferred there from Char in full somehow. Raszagal take the chance to turn Zurvan against Dehaka and gain permission to terminate him. Raszagal brings her own Hydralisks, and two Pack Leaders send their Sikari with her in addition to a Primal Leader each. During the infiltration, they express grievances over using Mind Couriers, various Gatherous loyal to Dehaka are terminated alongside his pack, the Essence chamber provides "evolutions" for Raszagal's Hydralisks while the Primal Sikaris gain access to supreme Hunter Killers (use Draliska unit), and a Drone from the Broken Pack is converted into a Broken Defiler. Eventually, Raszagal finds Dehaka and deals with him before being Recalled. Dehaka's prolonged dying breath to Zurvan reveals her treachery, the fact that she's not actually Infested, and that the Distortion Spire is the key to the ZCP's success. When the Spire's Bioreactors begin overloading, the Zerg Raszagal leaves behind are then put under the Pack Leaders' control as they hurry to bring the situation under control as Protoss are warped in. Despite the Tribe's best efforts, the Primals secure the Bioreactors and get the Distortion Spire under control. Zurvan swears vengeance for Raszagal bamboozling them all.
I'd say that SC2 is defintely poorer on a thematic level. All 3 main faction campaigns in SC1 and Brood War have distinct "feel" to them. Terran campaigns are pretty straightforward military sci-fi, their primary focus is a conflict between different political factions (Confederacy vs rebel groups, UED vs Dominion). They are also pretty grounded and tend to have rational/materialistic approach, which is fitting for Terrans as a faction. Protoss, by contrast, are highly spiritual people, and it is reflected in their campaigns, which are very close to classic fantasy stories. You search for mystical artifacts, deal with millenia-old religious conflicts, face ancient enemies etc. Zerg stories are about ambition and personal growth; all about evolving, adapting, becoming stronger etc. Notice how Overmind never interacts with anyone outside the Swarm, and neither do the Cerebrates: they just don't care about anything besides accumulating power. Kerrigan is more talkactive, sure, but even she is a acting like a true Zerg throughout her story. These three approaches coexist in the same game in a balanced state, making the story rich and nuanced. SC2 tries to do the same but as everything is ultimately tied to Amon and its manipulation everything feels more flat and simple. "Fantasy" elements essentially consume everything else: you have Raynor searching for Xel'Naga puzzle and Kerrigan having DBZ-style beam battles with another psionic. At the time time the focus on "space magic" elements makes them less mystical and awe-inspiring, so the fictional world seem smaller and limited.
@@leeroyjenkins7325 True, especially since they need to resort to retconning some stuff, but when I went through the story itself, people made it feel MUCH worse then it should be.
I doubt it since they changed their business model from Game As Art to Game As Service long ago. Also their old games were more like passion projects than cash machines.
Why couldn’t Stukov just straight up tell DuGalle that Duran is a traitor? Hell, he’s the Vice-Admiral, the Second-In-Command dude. He could order an arrest of Durản, and then report that to DuGalle later, then go to Braxis to re-activate the Psi Disrupter. Oh yeah, he could not do all that because the plot prevented him from doing it. So that we can have all the missions. But it is still bad writing.
I think Stukov let himself get killed by Duran to make DuGalle use the Psi Disruptor. That his main goal, not outing Duran. DuGalle was adamant against weaponizing the Zerg and ordered Psi Disruptor to be dismantled, these seem to be his own decisions. Stukov probably had no hope of persuading him with words. So he staged a mutiny which forced Duran to reveal himself and used his death to change Gerard's mind. I believe this is why he doesn't fight back when you meet him. That way Duran has no excuse.
@@leeroyjenkins7325 The UED's goal was always to weaponize the zerg, "tame" them. The UED wanted to destroy the disruptor because having a device that could disrupt psionic signals meant that if it was captured, the enemy could make any zerg-terran battalion kill themselves infighting by making the zerg go feral. The reason why destroying it is foolish is because they're going up against the Queen of Blades that can just steal zerg with her psionics, and the Overmind + Posse that can control more Zerg at once than there are Terrans and Protoss in the sector.