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The change to Parry is bigger than you might think 

Brian_F Clips
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15 авг 2024

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Комментарии : 231   
@Micha-Hil
@Micha-Hil 2 месяца назад
I love how the drive system is such a deeply intertwined system that *ANY* change to basic functions will cause players to go nuts
@amarimoreland1575
@amarimoreland1575 2 месяца назад
I don’t, personally.
@garciaforbes2013
@garciaforbes2013 2 месяца назад
@@amarimoreland1575 Ha you will, or just turn the game off when you lost to it
@alexandersze49
@alexandersze49 2 месяца назад
@@amarimoreland1575maybe you aren’t using the system to its full potential, so you don’t feel the changes
@ghiidra__
@ghiidra__ 2 месяца назад
@@alexandersze49 some of us, including myself are not huge fans of how impactful the system mechanics/resources are in sf6. kinda like 3s parry, I think drive is an interesting mechanic and I like playing around it but it's less palatable in the long term than a more straightforward sf title like 4 or 5
@charlieharrington9555
@charlieharrington9555 2 месяца назад
@@ghiidra__5 was anything but a straightforward title
@andreighinescu4946
@andreighinescu4946 2 месяца назад
Perry this, Perry that. What's a platypus got to do with the balance of the game?
@bfFAN221
@bfFAN221 2 месяца назад
It only makes it harder for Dooffenschzmirtz to succeed with his "EVO Moment 37-inator"!
@shun-li8204
@shun-li8204 2 месяца назад
​@@bfFAN221LET'S GO DOOF!
@Ovonx
@Ovonx 2 месяца назад
Everything
@JohnGuyJohn
@JohnGuyJohn 2 месяца назад
And by unexpected, I mean COMPLETELY EXPECTED
@thiago4santos
@thiago4santos 2 месяца назад
If you abuse parry and miss you will be punish easier.
@UhDewSea
@UhDewSea 2 месяца назад
thats why i want people to hold off til the patch is out. Too many people jumped the gun and said that after watching the ATT Annihilator Cup, that the game looked the "same". SF6 is so carefully made, that any little changes with the drive system could make or break the entire system.
@shockadoom
@shockadoom 2 месяца назад
this all day.
@phdinfootsies2107
@phdinfootsies2107 2 месяца назад
There was an ATT annihilator cup this year with sf6?
@kaleidoslug7777
@kaleidoslug7777 2 месяца назад
We've also in all likelihood not seen even half the actual character balance changes. Like, no wonder they haven't shown many nerfs, why would they do that in a trailer
@iDrKx
@iDrKx 2 месяца назад
​@@phdinfootsies2107yep! Last week I think, I won't spoil anything if you want to watch it and they did play on the Akuma patch
@rhysastewart796
@rhysastewart796 2 месяца назад
also it wasn’t exactly super high level gameplay, so the changes were going to be less noticeable anyway.
@theJollyPaleGiant
@theJollyPaleGiant 2 месяца назад
@5:09 "This is punishing you from pressing parry." True. It's punishing you for making a mistake. Which is a great thing. And I'm glad to hear that you're welcoming these changes.
@imcel8953
@imcel8953 2 месяца назад
Brian has Tevin Campbell playing in the background and it somehow fits 🤣 Edit: song is Can We Talk
@luischeco3009
@luischeco3009 2 месяца назад
What song?
@kevinlawrence7289
@kevinlawrence7289 2 месяца назад
Brian Is invited to the cookout
@hackprefect
@hackprefect 2 месяца назад
​@@luischeco3009Can We Talk. Easiest to hear around 4 minutes in.
@ogun4921
@ogun4921 2 месяца назад
@@luischeco3009It’s Can We Talk. I heard it too.
@momentie4438
@momentie4438 2 месяца назад
You hear me! 😂
@kaya9123
@kaya9123 2 месяца назад
believe this will also be good against getting punish countered by kens overhead jinrai if try to tap parry the low follow-up
@kaleidoslug7777
@kaleidoslug7777 2 месяца назад
I wonder if now that DReversal is safer people will default to doing that vs Jinrai
@muckdriver
@muckdriver 2 месяца назад
​@@kaleidoslug7777 situational. Reversal costs meter. Parry at worst loses like a fifth of a pip if used right.
@kaleidoslug7777
@kaleidoslug7777 2 месяца назад
@@muckdriver Good point
@Stabrinality
@Stabrinality 2 месяца назад
This is so good for eds corner mix. 8 more frames for you to cancel kr forward for the throw
@remylebeau34
@remylebeau34 2 месяца назад
I got caught out by this 3 times earlier haha
@packracc
@packracc 2 месяца назад
Soulful Brian_F! Loving the music in the background.
@HoChiPro
@HoChiPro 2 месяца назад
Guess that means the new Drive Reversal will pick up some of Parry’s slack
@Stabrinality
@Stabrinality 2 месяца назад
New dr is going to help characters who lack invincible reversals a lot, but it does nothing to fill the gaps that the parry changes made.
@niceveraert1000
@niceveraert1000 2 месяца назад
lmao did not expect dj paypal on a brian f video nice one editor
@BrianFClips
@BrianFClips 2 месяца назад
That's from my live twitch Playlist
@niceveraert1000
@niceveraert1000 2 месяца назад
@@BrianFClips bangers only 🔥
@CharacterCrisisTV
@CharacterCrisisTV 2 месяца назад
OMG i love this so much!!! Thank you Capcom! HYPED for S2!!!!!!!
@justinamos9223
@justinamos9223 2 месяца назад
Good change that will deter random parrying in neutral for random PP on buttons
@cube22111
@cube22111 2 месяца назад
The tapping parry auto pilot is so true (especially for me lol), i think this will be a good change
@thesteelphantom8480
@thesteelphantom8480 2 месяца назад
That Tevin Campbell cover was hittin different in the background lol
@J_Schecter
@J_Schecter 2 месяца назад
Daaaamn. I got so good at perfect parrying. Now I'll probably have to adjust
@Nofixdahdress
@Nofixdahdress 2 месяца назад
Nothing here changes Perfect Parry. The active frames are added into the end of the parry, if you hit the PP it will work the same.
@ADreamingTraveler
@ADreamingTraveler 2 месяца назад
Knowing how to perfect parry well is crucial still don't worry. Nothing you learn will go to waste
@Evrybdygets1
@Evrybdygets1 2 месяца назад
Good taste in music. I know Knx when I hear it. The song is knwetalktho.
@Detric_Murray
@Detric_Murray 2 месяца назад
Shout out to the Tevin Campbell playing in the background 😂👏🏿 instant sub
@eliinternational4688
@eliinternational4688 2 месяца назад
hell yh, that dj paypal
@homeboyblack7122
@homeboyblack7122 2 месяца назад
Can we talk playing in the background 🔥🔥🔥
@DigitalMorph07
@DigitalMorph07 2 месяца назад
The word “parry” sounds really weird to me now
@darkheat9946
@darkheat9946 2 месяца назад
The fact that flash parry and grab whiff were less negative than a jump made it really rewarding for playing bad because even though they did the right move it was still 8-12 frs faster and you could anti air or combo
@BreadBeardFGC
@BreadBeardFGC 2 месяца назад
If jumping reliably doesn't work then it's not the right answer is it. That's not bad play that's the opponent weighing up risk and reward and knowing if you jump they can do something about it.
@darkheat9946
@darkheat9946 2 месяца назад
@@BreadBeardFGC It is the right answer but the devs made it super safe and so you get punished for doing the right things. If you don't want to get grabbed you jump that's like a universal thing in FG. However in SF6 it's only 33 while a jump is 45, you do the right thing and get punished.
@HopperDragon
@HopperDragon 2 месяца назад
​@@darkheat9946 "It is the right answer but the devs made it the wrong answer" okay so it's not the right answer lmao
@malcovich_games
@malcovich_games 2 месяца назад
@@darkheat9946 Why do you think Gief players still used regular grab? Because they can anti-air you for free. Even in SF4-5. Maybe even 3. What you're saying only works against command grabs. The actual counter to wakeup grab is meaty or shimmy. And for wakeup parry it's grab them or DI their recovery as shown in this video.
@ShinUltima
@ShinUltima 2 месяца назад
@@darkheat9946 THat's not how it works, at least for Gief. A jump might be 45 frames, but it's not like you're locked into doing nothing for than entire time. You can input at attack after pre-jump frames. So you jump up, they whiff a throw, and at your jump peak you hit them with a jumping heavy attack before their throw whiff recovers, land, continue into combo. You eat 40% damage off a throw whiff because throws now have 5 frame start up instead of 1-2 frames like in SFIV and before.
@Aburaishi
@Aburaishi 2 месяца назад
Seems like in general, Parry is gonna be stronger against projectiles, but weaker close range (especially in the corner). I think I like that, overall? Hard to know for sure
@charleskuhns6042
@charleskuhns6042 2 месяца назад
I think it’s actually is reactable 6:20 26 frames to DI, and whiff parry is 45 frames. So you have 19 frames of leeway to react (about 1/3 of a second) with a DI. It’s a lot better than before which was only 11 frames (about 1/5 a second). I don’t remember the fastest reaction speed but it’s definitely lower than 20 frames. Edit: apparently average human reaction is about 16 frames? But thats factoring in that you’re aware and betting that they’ll try to parry.
@Nostalgiaforinfi
@Nostalgiaforinfi 2 месяца назад
Parry is gonna be baited hard now. Eating a di in the corner from a wall splat is a nice change. Mid screen you gotta hold that and block.
@LloydTheZephyrian
@LloydTheZephyrian 2 месяца назад
I believe it's about 14 frames before input delay.
@diegomireles1773
@diegomireles1773 2 месяца назад
That’s great… anyways hold this drive impact
@IzzyG3
@IzzyG3 2 месяца назад
Why is Can We Talk in the background😂
@BlainTopel
@BlainTopel 2 месяца назад
i feel like in a lot of situations where youd want to tap parry its probably better to just hold it, parry bait into DI, it parries it, fake fireball caught you parrying it? now you can just drive rush
@itsjustavi
@itsjustavi 2 месяца назад
Yeah except when they're intentionally making you waste meter and throwing you on top of it.....
@DistortedV12
@DistortedV12 2 месяца назад
Okay Brian, I’m feeling that Tevin Campbell
@LostMystics
@LostMystics 2 месяца назад
is my boy Brain listening to Tevin Campbell?!!!! (*0*)
@Nontoxic6
@Nontoxic6 2 месяца назад
That’s all I can hear while watching this video 😂 was also shocked
@Tinfoiltomcat
@Tinfoiltomcat 2 месяца назад
Lab sessions to Tevin Campbell is so real 😂
@oOYourdadOo
@oOYourdadOo 2 месяца назад
Still watching the video, but just wanted to say, based off what you recorded, you will still have the same interaction between PP and regular parry versus fast/slow fireballs. The recovery from you shown where never below 6 frames before the slow fireball landed, so there is still a chance to have an active drive parry that absorbs the fireball but you will still likely block it instead of parry based off this video.
@MGTarkus
@MGTarkus 2 месяца назад
You can react to their meter on the top of the screen, the second you see meter loss you tap di, this is already possible
@dylanfoster5488
@dylanfoster5488 2 месяца назад
Buff to strike throw mix 🤔
@thepuppetmaster9284
@thepuppetmaster9284 2 месяца назад
Wake up Drive Reversal, -6 on block for Driver Reversal, more pushback for back throw, and more recovery frame for parry are definitely gonna change the meta. Oh and yeah Akuma + balance patch too.
@DavyKettei
@DavyKettei 2 месяца назад
Do I hear Tevin Campbell on the background???
@null-wq5cp
@null-wq5cp 2 месяца назад
Random but does anyone remember how much recovery SFV Ryu’s parry was?
@TheShotgunShovel
@TheShotgunShovel 2 месяца назад
Gonna be rough for those without a true reversal. Double P was the only option, and now you gotta spend more meter to do white bar damage from DRev., if it's not blocked. feelsbadman.jpeg
@BrianFClips
@BrianFClips 2 месяца назад
Drive reversal is significantly buffed. I think non-reversal characters will have improved defense due to this
@CapslockGoD
@CapslockGoD 2 месяца назад
I'm not all about frame data, but would this benefit Zangief? You being locked in a parry animation for longer and only able to block to react... could that be used to bait parry more reliably to punish with a command grab? Also the improved parry to counter act fireball traps would mean more leeway for slow ass Zangief lumbering toward you. That boy be sweating in burnout when he gets to you as it is now.
@malcovich_games
@malcovich_games 2 месяца назад
Of course it is. Gief can reliably parry zoning too. But even now, no one should use parry against Gief anyway. XD
@BionikleFG
@BionikleFG 2 месяца назад
I wish parry was whiff punishable
@reggiega7989
@reggiega7989 2 месяца назад
I was literally thinking this, I don't know why you can block after tap parry, imo you should be stuck in a punish state
@malcovich_games
@malcovich_games 2 месяца назад
Technically it is, if you DI the parry recovery. Anyway now you have more time to grab the opponent for spamming parry. Or land a punish counter overhead if they're blocking low.
@BionikleFG
@BionikleFG 2 месяца назад
@@malcovich_games dope change either way. This new season looks so good
@bucketfullabiscuits7865
@bucketfullabiscuits7865 2 месяца назад
Is greater active frames on parry really a buff when you couldve just held the button for 12 frames in the old version and gotten the same effect but with less endlag?
@A2ZOMG
@A2ZOMG 2 месяца назад
It is actually important when OSing for perfect parry punishes on projectiles, especially if you need to do a forwards input.
@BrianFClips
@BrianFClips 2 месяца назад
@@A2ZOMG yes, exactly this. You would always tap parry vs.fireballs to do perfect parry OS, so this makes the perfect parry OS safer because if you're too early, at least you'll be given the regular parry to make you safe and recover your drive meter.
@bucketfullabiscuits7865
@bucketfullabiscuits7865 2 месяца назад
@@BrianFClips ah good point. Sorry if that was mentioned later in the video, I got sidetracked
@Pawsum1tiger
@Pawsum1tiger 2 месяца назад
This make ed stinger fake to grab sooooo much better
@BrianFClips
@BrianFClips 2 месяца назад
Also true, but most high level players are using hold parry -> delay drive rush OS vs. it now, so I don't think in that case it would make the flicker -> dash mixup better?
@Pawsum1tiger
@Pawsum1tiger 2 месяца назад
It's always something else 🤣
@bigfitts
@bigfitts 2 месяца назад
Tevin Campbell in the background.
@darrylflethen799
@darrylflethen799 2 месяца назад
So they actually created even more reason to pick JP over Guile
@dust_to_dust
@dust_to_dust 2 месяца назад
What music are you playing in the background for the first 2 minutes there, bro? 👍
@T0mOD
@T0mOD 2 месяца назад
This look like a good balance change, it’s a bit too rewarding for whiffing parry. Sf6 devs have made so many good changes, they really know what they’re doing
@h2_
@h2_ 2 месяца назад
19f is reactable, but it's not a true reaction because you have to guess on the blue flash if they're holding or not. If you wait for the blue to fade you won't have a reactable window to act in anymore.
@BrianFClips
@BrianFClips 2 месяца назад
Yeah but if they hold parry on your di it's not a big deal, you're safe as the offensive DI-er. It's a mindgame
@Nostalgiaforinfi
@Nostalgiaforinfi 2 месяца назад
That's fine. If people are gonna hold parry lo ger than tap that's opening them up and draining their drive meter. The PC throw will be easier at that point.
@Mene0
@Mene0 2 месяца назад
Very interesting
@tndrunning3328
@tndrunning3328 2 месяца назад
I am 100% buying Akuma a can of lukewarm beer tomorrow
@heliumpai7627
@heliumpai7627 2 месяца назад
A CAN OF BEER?? WHERE THE HELL ARE YOU GETTING THAT??
@tndrunning3328
@tndrunning3328 2 месяца назад
@@heliumpai7627 the merchant in the rangers hut in Brazil
@LILBOWT
@LILBOWT 2 месяца назад
🔥
@Mr._Anonymous342
@Mr._Anonymous342 2 месяца назад
I just want crouching and air parrying back
@xooks3050
@xooks3050 2 месяца назад
Ofc you do Sean pfp
@klaude4873
@klaude4873 2 месяца назад
3rd strike is over there
@charlieharrington9555
@charlieharrington9555 2 месяца назад
Drive parry already parries lows so what would be the point of a crouch parry?
@null-wq5cp
@null-wq5cp 2 месяца назад
@@charlieharrington9555I’m assuming they want it to be directional to add more incentive to crouch to parry lows as opposed as just a pure parry button.
@monkeyace127
@monkeyace127 2 месяца назад
Are you really listening to "can we talk " by Tevin Campbell in the back ground ? 3:42 - 3:55
@VeronikaGama
@VeronikaGama 2 месяца назад
You have a really sexy mustache
@SvenS2
@SvenS2 2 месяца назад
Anybody know the song at the end?
@mastermoose8390
@mastermoose8390 2 месяца назад
I thought I started randomly hallucinating Tevin Campbell music but no. It’s randomly in the background.
@Shiedas10
@Shiedas10 2 месяца назад
so dont relase the parry until you got hit
@cliftongibson9456
@cliftongibson9456 2 месяца назад
i don't think the active frames effect the recovery frames they whould have had to add more recovery frames to make it more punishable
@WoWisdeadtome
@WoWisdeadtome 2 месяца назад
The amount of time you hold parry doesn't change the recovery on release, but that's the point of the video: they DID add more recovery to parry. What they're talking about is if you tap parry for even 1F then the parry window lasts 8F active + 29F recovery (37 total), both of those are increased by 4F in the Akuma patch so that a 1F parry tap gives 12F active + 33 recovery (45 total). You can hold parry longer than 12F if you wish and it doesn't affect the recovery on release.
@cliftongibson9456
@cliftongibson9456 2 месяца назад
@@WoWisdeadtome oh ok thanks for clearing that up I was confused
@shads123
@shads123 2 месяца назад
Blanka and the top teirs just gonna bully the lower teirs easier.
@valor2717
@valor2717 2 месяца назад
I don't like how zoning keeps on getting nerfed
@siegd.warrens451
@siegd.warrens451 2 месяца назад
Did a quick check with Akuma, got a combo that You can do from OD Air Fireball that does 5.1k damage with 4 Drive Bar and Level 3. OD Air Fireball > > OD Tatsumaki > DP (L) > cancel to Level 3. It seems Akuma will have insane combos soon to be discovered by combo artists
@vetri99tsukuya20
@vetri99tsukuya20 2 месяца назад
need more guile and chun nerfs expeditiously
@venivediicommented4046
@venivediicommented4046 2 месяца назад
Naw need more of the character that you use to get nerfed
@HolySok
@HolySok 2 месяца назад
Is there a chance he held the parry for a split second longer hence the longer active frames?
@BrianFClips
@BrianFClips 2 месяца назад
It was cut out of this edit but I verified that he tapped it and got the shortest possible parry. Max input shows the parry was held for two frames, when you recreate that it's literally tapping. He'd have to have held it for at least 8 frames for it to extend
@HolySok
@HolySok 2 месяца назад
@@BrianFClips thanks for the clarification!
@terable3536
@terable3536 2 месяца назад
i love it. parry was too stupid
@Aggrofool
@Aggrofool 2 месяца назад
JP buff monkaS
@JustineUrata
@JustineUrata 2 месяца назад
If they do this, shouldn’t it be implemented to nerf the throw damage while on parry?
@zachstarattack7320
@zachstarattack7320 2 месяца назад
h can you buffer a perfect parry on wake up? I think it is stupid if you can't. because it is a pure execution check
@ZzigZaG00NIN
@ZzigZaG00NIN 2 месяца назад
:o
@PomadaGaming
@PomadaGaming 2 месяца назад
Brino parry f
@PomadaGaming
@PomadaGaming 2 месяца назад
5:00 truue
@justinamos9223
@justinamos9223 2 месяца назад
Are there patch notes?
@JohnGuyJohn
@JohnGuyJohn 2 месяца назад
Not yet. They're really leaving them to the last minute.
@toshido_yamada
@toshido_yamada 2 месяца назад
Very soon
@venivediicommented4046
@venivediicommented4046 2 месяца назад
They're out now , new supers and critical arts for everyone !!!
@srseki
@srseki 2 месяца назад
The fact that you can block in parry recovery makes no sense in the first place.
@guitaroach
@guitaroach 2 месяца назад
Sure it does. Its the main defense mechanic in this game. Parrying recovery is massive AND youre in punish counter AND it costs meter AND there's added cost with the chip youll take from blocking during recovery. Whiffing parry is worse than blocking.
@Backtothehat
@Backtothehat 2 месяца назад
This is why I could never be a pro player. I don’t have what it takes. This kind of detail is just 😴. At a certain point, it’s not fun anymore. It’s just work.
@venivediicommented4046
@venivediicommented4046 2 месяца назад
😂😂😂
@Georegle
@Georegle 2 месяца назад
no, you just need to churn out content. go with that.
@venivediicommented4046
@venivediicommented4046 2 месяца назад
😂😂😂
@joelevy3042
@joelevy3042 2 месяца назад
So up close parry got worse...which is actually way worse.
@reggiega7989
@reggiega7989 2 месяца назад
Way better
@obsplays5311
@obsplays5311 2 месяца назад
Brian, you can throw tech during parry recovery just not during active.
@WoWisdeadtome
@WoWisdeadtome 2 месяца назад
If you successfully parry something, this is true. Otherwise tick throws would always punish parry attempts. If you whiff parry, you can't tech. Brian demonstrates this in the video where the throw says "punish counter". Punish counter literally means there was nothing you could have done other than not make the mistake that left you open in the first place.
@BrianFClips
@BrianFClips 2 месяца назад
No, you cannot throw tech during true parry recovery
@scottv5587
@scottv5587 2 месяца назад
This patch is doo doo, baby
@ADreamingTraveler
@ADreamingTraveler 2 месяца назад
The patch notes aren't even out yet lol
@SkilledNature
@SkilledNature 2 месяца назад
They should do a manual parry option where you get more reward…
@Zenbon111
@Zenbon111 2 месяца назад
i hope you never make games.
@Demonstormlord
@Demonstormlord 2 месяца назад
Parry is already manual. You have to press the button. The reward is that if you time it perfectly, you get a punish where you otherwise could not.
@shmixedNshmooved
@shmixedNshmooved 2 месяца назад
I'm sorry friend, but this ain't it
@SkilledNature
@SkilledNature 2 месяца назад
@@Demonstormlord you know what I’m talkin bout
@kaleidoslug7777
@kaleidoslug7777 2 месяца назад
That is already a thing in this game
@k-ondoomer
@k-ondoomer 2 месяца назад
Capcom trying so hard to fix this boring communist combo damage game. The only reason people care about it is because of the branding
@d4wtvr
@d4wtvr 2 месяца назад
Boo hoo
@GarethXL
@GarethXL 2 месяца назад
FFS can devs stop making the projectile game bad???
@ekimXD
@ekimXD 2 месяца назад
You’re really complaining about that? When brian_f also clearly showed the downsides of the parry change too?
@XLBlades
@XLBlades 2 месяца назад
Looool, projectiles have never been stronger
@WoWisdeadtome
@WoWisdeadtome 2 месяца назад
I've been saying since shortly after launch that you need a projectile to be a top tier character. It doesn't have to be great, it doesn't have to be your game plan it just has to exist as the ability to put a detached hitbox on screen that your opponent's drive rush has to respect. Look at the tier lists, the only character in the top 1/3 of the roster without a projectile is Cammy, but then she has multiple ways to get around the fireball game. I say this as a Guile main as well, projectiles are very good in this game.
@ADreamingTraveler
@ADreamingTraveler 2 месяца назад
@@WoWisdeadtome Aki has a projectile and wants a word with you lol but I do think after this buff she might be in the 1/3 top of the roster
@venivediicommented4046
@venivediicommented4046 2 месяца назад
​@@WoWisdeadtomeblanka?
@LOSTGAM3R
@LOSTGAM3R 2 месяца назад
Massive copium. The game is stale and it isn’t significantly changing anytime soon. See you next year!
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