Hi there and hi Rodney. First: Rodney, nice work. You did spell my name well (for an american harhar) and made another nice clip. You explained the game very well and I got the chills. Now I speak to you, audience and say: Thanx for the overwhelming feedback. I will be the king of the world!
Oh, this game is amazing. I played it in the airport on the way home from Gencon, and it was extremely fun. I loved it and definitely think its great for a simple game.
Thanks for the kind words, very nice of you to say. Ladders are one-use only: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-EjL6_zOXXIs.htmlfeature=shared&t=291
This is the simplest craziest game I've ever seen. Lots of replay value indeed. Just enough strategy involved to make things interesting for older folk, and easy enough for everyone to play. Awesome! One could argue that this game doesn't have to be bought however. You can easily make your own. Now I'm curious about the price... ;)
hi, i think i got all things figured out now, thanks to you realy clear tutorial! i only have 2 more questions... what do you mean by discarting from te game? are ladders a 1 time use, and then they are gone for the intirty of the game? or just discarted from the playfield to make place for other climbers to move around? and what about the blocking disc, is that once per turn or once per game? i am looong forward knowing the answer and both my sons too :) thanks in advance
Thanks for such a clear video! One quick question... during setup, you are not allowed holes or overhangs when placing blocks, but are those allowed during the game?
Rodney, according the 1st edition (foreign) version of this game, a player could use the ladders as a bridge (horizontally) rather than just vertically. It may have been a variant (can't recall), but it was an option in the rulebook. I think I'd play it this way, although it doubt it would be very advantageous towards winning, since you're trying to up & can't go down. It could help if a player had become stranded though.
Hey Jake, this game has had a number of variants and house rules over the years, so it's understandable that it's going to create some questions when people watch this video. The way it's presented here is what's in the rules, but players are always free to allow for additions like using ladder horizontally if that's how they want to play.
My question is: since you move as much as you can on your turn, the bonus move doesn't actually happen that often? (Since you didn't have anywhere to go before their turn started, you only move if they make that move possible by their moving a block or you use a ladder.) Correct?
At 4:48 you mention that they need (?) to get back in base contact with the structure to keep moving. My question is if you have to have contact with the "main structure" or if you could keep building on a separated structure if you wanted to?
If the towers have been separated, then the piece just has to touch one of the main structures. The intention behind the rule is that you cannot place pieces to “deliberately” separate structures.
Interesting, thank you once again for your reply, and keep up the good work both answering our questions here (and going the extra mile to double check) and your awesome videos. Greetings from Norway
Hey there, I'm always happy to try to help with rules questions, but if the answer is provided in the video, than I have to direct you there. You'll find an index in the description to help you find the section you might be looking for.
I watched this when it first uploaded, but got the game a few months later. I missed the rule that blocking discs are a one time use as well like the ladders. We've been taking them back to hand and playing then at the end of each turn. Wish I'd rewatched this sooner.
I wonder why they changed the rule from the older version that you can move down, as long as you end up higher than the level you started on by the end of your turn (using ladder)? It helps you get out of tough spots!
Yes, I saw that presented online by one of the earlier publishers of the game, but that's not the rule in this edition. Of course players are encouraged to play as they like, if they have a method they prefer.
Very, VERY illegal! So illegal that I will come cross the big water and slap your fingers if you do such things like that. No diagonal moves! NO DIAGONAL MOVES!!! Or I invade USA with my new rules. ... OK, you have already a Führer. This ugly subjekt with the twitter-finger ...
I like the look of this but my partner is red/green colour blind. He sees light blue as pink and pink as grey. I'd probably have to change the block colours so they have more contrast somehow. Maybe I can add patterns to some colours.
@@WatchItPlayed yeh that could work. However it looks as though I'd need to sell a kidney to get the game anyway so I'll probably not be able to get this one. I'm assuming it's out of print lol
Great tutorial as always! Huh, “The Climbers”…that could probably make for a good name for a monthly show! Maybe about board games rising in popularity that month? I better get on this idea before someone else thinks of it. 😜
The rulebook of the copy I have says turn structure is: 1) move, 2) rotate and/or move a block, 3) move, 4) place blocking disc. Your video makes it seem like you only do 1, 2, and 4. Did I just completely mis-interpret the rules there? It would be the first time... :)
Jon Weber The video indicates that you can move as much as you like during your turn (assuming you have a valid path), and before, during or after that movement you may move and/or rotate a single block. After any of that you may place your blocking disk if you want to. The rule book doesn't make this as clear as it could have, but don't worry, this was clarified with the publisher before posting.
I like the simplicity of this game, but I wonder- why don't the blocks have those divisional lines that were overlayed at [4:33]? It may ruin the overall simple aesthetic but wouldn't it have been visually helpful for character/block placement during the game.
My guess is that it's a visual thing (maybe even a cost thing). In terms of game play, I think you'll find it doesn't come up, as the blocks themselves are big enough to be easily able to visualize where those spaces would have to be.
Disagree totally. I presuppose all gamers that they cn imagine a line or a cross that halves or quarters a block. The same like I presuppose that the players of my game are making their own rule variations. Best regards, Holger
Very interesting low tech game. Sadly it sells for $75CDN on Amazon.ca, probably because of the wood. I assume every single block has all 5 playing colours and the neutral colour?
@@WatchItPlayed I saw on another video that all 5 playing colours and the neutral are represented on every block. And they are in the same "pattern" on each block.
Hey Ayee, you'll find this addressed here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-EjL6_zOXXIs.html&t=463 It's removed from the game after being used. So once per game.