A couple of minor corrections because I'm not planning on reuploading. Shield Dropping - To drop through you can either *slightly* press down to drop through, press the controlstick down and left/right to avoid spotdoding, or just press down on shield release. The stick input needed is far less precise than it is in melee, probably because there's no shield tilting in rivals 2. bit of an oversight there! sorry! Run / Dash - You can actually attack out after your initial dash by letting the control stick return to neutral during a full run, but the crouch at the very least serves as a visual indicator for when it's possible to act with a tilt. (Bonus Info: You can act out of initial dash with smash attacks or specials!) Guide isn't 100% perfect but i'm working on the process of making higher structured/higher quality videos. Things are only gonna get better from here!
Great video! Hopefully you do more as there are some sections that were really underdeveloped such as the multiple ways to shield drop and movement to grab ledge for edge guards
unless im mistaken in which case feel free to correct me , this is not how shield dropping works, i tried it in rivals 2 and you can still stopdodge if you press down while shielding on a platform. you have to fit diagonally down i think to shield drop in this game, from what ive found at least.
honestly that was a bit of a slip up- but considering 99% of the terminology and tech in this video originated from the smash series, it should be pretty understandable to use “strong” & “smash” interchangeably.