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The CS2 Update that ruins some stuff 

3kliksphilip
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CS2 has received an update that has changed some things and some of them aren't as nice as others are and you might be sad :(:(:(
See the updates here - www.counter-strike.net/news/u...
0:00 - The look of the early days
0:44 - Disabled console commands
1:12 - Collateral
1:53 - RIP advanced binds and aliases
3:26 - Restricted radio commands
3:48 - Successful 'Jump-throw' sound
4:19 - People stacking update

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3 май 2024

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Комментарии : 1 тыс.   
@Free-4554
@Free-4554 Год назад
I need an hour long version of Philip making “jump-throw” sounds
@xyz_xyz575
@xyz_xyz575 Год назад
pause
@justanothergabs4710
@justanothergabs4710 Год назад
I'm signing this petition
@sillowillo
@sillowillo Год назад
good thing it isn't november
@Cup_70
@Cup_70 Год назад
I only need about 30 seconds.
@Nielsvandenbroeck
@Nielsvandenbroeck Год назад
Bet he's gonna get demonitized
@Evan----
@Evan---- Год назад
The one-key per bind is one of the worst changes valve has added
@darkweeman133
@darkweeman133 Год назад
It's the other way around. It's one bind per key.
@seekr99
@seekr99 Год назад
I agree, I can't see a logical reason for the change, it didn't seem OP or anything, just convenient
@lukassundkvist7564
@lukassundkvist7564 Год назад
Actually so annoying, i have jump on space, both scrolls + jump bind on V
@LouisOrangeCat
@LouisOrangeCat Год назад
I think it has something to do with dota changes, it's forbidden there too.
@ElderlyAnteater
@ElderlyAnteater Год назад
up there with the bot removal
@bardenhick2121
@bardenhick2121 Год назад
I’m really glad they added such an impactful successful jump throw sound, I will be throwing more utility than ever before!
@CepGamer
@CepGamer Год назад
\*Moans\*
@lobsterhq3397
@lobsterhq3397 Год назад
​@@CepGamer wtaf? Stop it. Nobody cares.
@rubbishnubbish
@rubbishnubbish Год назад
female agents will be stonking like crazy
@KGB9111
@KGB9111 Год назад
i have heard that sound somewhere else
@charliekill88
@charliekill88 Год назад
@@KGB9111 chem haz capitaine does his death sound at start of round sometimes
@trashcompactorYT
@trashcompactorYT Год назад
the removal of bot_add is a war crime wtf
@TippyHippy
@TippyHippy Год назад
l put my hamster in a sock and sIammed it against the furniture.
@zirtofion5982
@zirtofion5982 Год назад
That is FUCKING nuts, are they going to remove bots entirely or rework them ? There is literally zero other reasons why they would remove that command ?
@red-hot
@red-hot Год назад
​@@zirtofion5982 yeah so it's safe to assume it's only temporary and unintentional, fucken chill.
@whatareyoudoingthis4
@whatareyoudoingthis4 Год назад
@@red-hot Exactly what we said about custom HUDs.... a perfectly reasonable explanation in valves eyes is "it takes focus from the main experience" and could as well still be permanent.
@red-hot
@red-hot Год назад
@@whatareyoudoingthis4 there is literally zero correlation between visual changes to GUI and a command to add bots with sv_cheats 1. One has ramifications for competitive play the other lets you add bots on custom servers. It's a bug that it's been removed.
@HeisenbergFam
@HeisenbergFam Год назад
I love how Philips' content is really unique and talks about CS2's little details compared to other RU-vidrs
@russmigfgc8703
@russmigfgc8703 Год назад
Thank you mr heisenberg, very cool
@yashrawat5071
@yashrawat5071 Год назад
" You are God-damn right "
@Extremoo
@Extremoo Год назад
👉✊💦
@simonlutgens
@simonlutgens Год назад
npc
@-Kozloff
@-Kozloff Год назад
bro literally commented how "unique" the video was 1 min after a 5 min video was released 💀
@mfaizsyahmi
@mfaizsyahmi Год назад
Valve breaking commands like getpos and binds are very profound changes indeed. Those were setup back in Quake by id, and never ever has anyone at Valve modified them since ever.
@MatthewT394
@MatthewT394 Год назад
probably because source 2 might not need them anymore, it's far disconnected from the quake engine.
@erixccjc2143
@erixccjc2143 Год назад
@@MatthewT394 how would it not need it? Its definetly useful and you cannot replicate what you can do with binds without it. Net graph when opening console? Gone. Half life 2 sounds when switching weapons cuz why not? Gone Buy binds? Gone + getpos was alredy sv cheats protected, why would they remove it? It wasn't broken and worked as it should They broke exec's too. My config didnt work without one (not even the viewmodel) probably could be fixed, but it was such a good qol feature to be able to store multiple commands on a text file
@MatthewT394
@MatthewT394 Год назад
@@erixccjc2143 i get that some of the changes are down right idiotic, but who needs getpos.
@screeeeeeemttv
@screeeeeeemttv Год назад
@@MatthewT394 philip literally went over why he needs it, did you not watch the video?
@YellowSabre
@YellowSabre Год назад
@@screeeeeeemttv 🤣
@zerotimes3
@zerotimes3 Год назад
not the moans 😭
@jKherty
@jKherty Год назад
"This is a great time!"
@wizardyinpractice
@wizardyinpractice 8 месяцев назад
the way you worded this makes me want to gouge my eyes out
@BonJoviBeatlesLedZep
@BonJoviBeatlesLedZep Год назад
Knowing Philip's luck with Valve, he'll spend two weeks trying to get a second keyboard working exclusively for macros going through the laundry list provided by Taran Van Hemert, then when he finally gets it working, Valve will re-enable multiple binds on one key.
@valentin3186
@valentin3186 Год назад
🎯
@1armgod
@1armgod Год назад
I'm glad you mentioned the multi-action keybinds. As a person with only one hand having my buy binds like body armour/body+head armour and other nades/weapon buys significantly helps me prepare for a round, without these binds I'm out of spawn 5 seconds late every round. I've noticed that accessibility has been going down hill a lot in recent releases and I hope this changes soon.
@dealloc
@dealloc Год назад
Indeed. It's very unfortunate. But there's hope that Valve is preparing for better accessibility features. Sometimes you have to get rid of something to do something new so you don't end up maintaining both parts. The problem that the current multi action has is that each command separated by the comma was executed every tick. Given their new "subtick" system this could be a problem that they want to solve differently.
@drifter402
@drifter402 Год назад
Yea but they'll do some stupid performative accessibility options to show off how they're good people
@RocketRacer0
@RocketRacer0 Год назад
howthefuck are you playing csgo with only one hand wtf
@paraconos
@paraconos Год назад
@@drifter402 how is that performative lol if a game gets accessibility options thats great
@1ukeman
@1ukeman Год назад
Maybe they'll add "loadouts" back to buy menu: CZ and CSS had 4 slots to bulk buy stuff that you could customize.
@koye4427
@koye4427 Год назад
I'm assuming (hoping) that execs and multi-binds being gone is a temporary thing to force people to use the manual jump throw during the cs2 test. There are a lot of uses for both of those(!), like setting up a server, doing offline tests, changing your controls mid round, binding something conditionally to accommodate disabilities(!!), this knee-jerk reaction has had a lot of collateral damage.
@deRNmEpRrMm
@deRNmEpRrMm Год назад
I really hope they're not doing a Valve thing and just focus on the competitive side of the game. Custom servers are still part of what makes CS CS, but it seems like they no longer care about that for some time now.
@snacks1755
@snacks1755 Год назад
@@deRNmEpRrMm Valve stopped caring about community servers with the launch of csgo and official matchmaking. Not that I really blame them, they want people playing on their servers I get it; but I definitely don't like it.
@Freelancer837
@Freelancer837 Год назад
I'm a bit mixed, I think it's good for no multiple binds for stuff like making whole things attached to just one, but stuff that doesn't have to do with the normal gameplay is lame that it hinders. But luckily, the hinderment isn't that bad, just slightly annoying, so I say it's more good than bad
@itisinfactme4615
@itisinfactme4615 Год назад
kinda angry they got rid of the ragdoll collisions, as that was something I was really looking forward to. Also hate that decals disappear automatically now
@melc311
@melc311 Год назад
Me too. These changes kinda killed the hype for me. I know it's a small thing but I hate seeing ragdolls clip into each other. It's not like it was even likely that players would die in the same spot and form a wall of sleeping people like in Philip's videos.
@gabrielandy9272
@gabrielandy9272 Год назад
for me the update was all about the smoke physics ragdoll colissions, and stuff.. i really wantred it.
@SconVideos
@SconVideos Год назад
CS Source has pretty good ragdolls and that will never change, thankfully
@whiplash2891
@whiplash2891 Год назад
About the "unfair advantage" thing. I think valve should add a toggle so that people could choose whether or not enemy's character model skins are displayed or defaults to the maps models. I've died sooooo many times due to not seeing enemies or getting confused by tiny pointy hats
@Deiv.
@Deiv. Год назад
people buy playermodel skins to show them to other people, valve wont do that
@qunas101
@qunas101 Год назад
nah, they would never tank the value of payermodels
@whiplash2891
@whiplash2891 Год назад
@@Deiv. i get that but it's undeniable certain player models give you an advantage
@whiplash2891
@whiplash2891 Год назад
@SharQ well this only benefits my point. It's an unfair, paywalled advantage
@dentron9885
@dentron9885 Год назад
I agree, the player models are one of the worst things they have ever added (right behind the tagging update for me, which is my most hated) I have had deaths and even lost rounds because someones model just happens to perfectly blend into a random spot or into fading/nade smokes and its infuriating. I would turn it off instantly.
@hugoaer1210
@hugoaer1210 Год назад
I came for the CS2 patch notes and got Philip moan. 10/10
@swizzler
@swizzler Год назад
I'm kind of surprised they got rid of multibind keys, as it only makes the challenge floor higher, and as you stated, hurts accessibility.
@ehdbom
@ehdbom Год назад
for me it is annoying since I use space and mousescroll for jump. I only use the scroll when i bhop but for anything else I use spacebar, now I will have to either forget bhop or learn to awkardly use the scroll wheel jumping regurarly which sucks. But hey, it might change still a beta.
@awsomebot1
@awsomebot1 Год назад
It's a thing they adapted from Dota 2, obviously in an action RTS game macros matter more so it's been this way for a few years.
@awsomebot1
@awsomebot1 Год назад
@@ehdbom You can still have jump on both space and mousewheel. One action can be bound to multiple keys. One key can't be bound to multiple actions.
@turmspitzewerk
@turmspitzewerk Год назад
@@ehdbom think you've got it the other way around: they removed multiple commands bound to one key, not one command bound to multiple keys.
@dogshake
@dogshake Год назад
That’s what they want…every game now wants to be dumbed down so more children will play and spend mommy and daddy’s money. Kids get scared over macros, so let’s just remove them! I mean after all, if it’s too complex for a 5 year old then it doesn’t belong in the game right?
@voxtopass
@voxtopass Год назад
On the topic of buying weapons for both sides, it actually still isn't letting you bind multiple actions to the same key. The buy command for any weapon on T or CT already works to buy the weapon in the same slot on the other side. So typing " buy ak47" on CT side buys whatever M4 you have equipped automatically. It's not that they made an exception for those buy binds. This works in CS:GO as well.
@iridiumman3087
@iridiumman3087 Год назад
Bro does this update means jump throw key is gone?
@lilthreadd
@lilthreadd Год назад
@@iridiumman3087 yes, but you dont need it anymore since there's a very lenient window during the jump now when the throws will be consistently identical
@221Prohunter
@221Prohunter Год назад
@@iridiumman3087 It’s easy now, there’s no reason for macros to be commonplace in competitive games where you’re advantages for using them and at a disadvantage for not.
@iridiumman3087
@iridiumman3087 Год назад
@@lilthreadd I finally found out about the jump throw key bind and hitting Xbox smoke in d2. sad time indeed. But if we can hit it consistently means I will be fine. I guess.
@misikaro
@misikaro Год назад
@@iridiumman3087 Don't throw xbox smoke when cs2 comes out. The regular door smoke is better since it now blocks the whole door.
@Spherehead123
@Spherehead123 Год назад
Removing ragdoll collision in competitive made me sad and upset. It shook me off from my CS2 hype...
@Horrorz95
@Horrorz95 Год назад
Remember that it's only been a day so far since the update and we're on as beta as a beta can get. So don't forget to voice out any bad changes Valve makes in a reasonable manner while we're in the early phase where they're most receptive to community feedback.
@raylxh1925
@raylxh1925 Год назад
agree. we need to voice out our concerns in a respectful manner to valve. its in a way good that they made these unnecessary changes in beta imo as it does set a boundary for them in the later stage of the beta. btw, just hope part of the playerbase can stop acting like this isnt a 9 days old beta version of the game.
@WizeOn
@WizeOn Год назад
I liked it when philip when "Uhh" and "augh"😊
@WALOWALOWALOWALOWALOWALOWALOW
that was by far the most stern "valve pls fix" Ive ever heard Philip say
@pyrojack8230
@pyrojack8230 Год назад
The multiple binds to one key change screws me up so much. So many playermodels blend into blood spurts so not being able to clear decals while I walk is gonna screw me up so bad.
@Custom2udo
@Custom2udo Год назад
clear decals is a thing theyre working to not need anyway, the blood fades mate
@Ultra289
@Ultra289 Год назад
@@Custom2udo but it doesnt instantly fade...
@fauxcuss2
@fauxcuss2 Год назад
@@Ultra289 This. If you peek a corner to trade a teammate, the blood on the wall significantly affects visibility and provides an advantage to whoever got shot.
@ehdbom
@ehdbom Год назад
​@@fauxcuss2then touch grass, because if this actually affects or impacts you in any meaningful way often or regurarly I don't know what to tell you. Or I actually do read the first 3 words.
@leonardo9259
@leonardo9259 Год назад
@@Ultra289 just tell the other guy to wait a bit until the blood fades???
@DROOG1E
@DROOG1E Год назад
The body stacking would have been cool to keep in. Might have created scenarios where line of sight is just barely off because of piled up bodies. Adds some extra novelty.
@rankus
@rankus Год назад
yeah i mean as long as the bodies are serverside and not clientside it really shouldn’t be an issue. was really looking forward to this feature as it gives the game a better sense of realism. oh well, as long as they dont change the new blood effects ill be fine
@TheMrTape
@TheMrTape Год назад
@@rankus Yeah. While it's very important to never let realism triumph gameplay, the sole reason so many game suck, would stacking really impact gameplay negatively and unfairly? Imagine using 3 of your stacked mates for visual cover, not like it's an unfair advantage at that point lol. My initial reaction was saying that if it really matters that much, if we don't care about realism even when it doesn't hurt, why not just despawn dead bodies? I mean if it's such a huge issue, why are they there in the first place? Them remaining kinda proves it doesn't matter much. I'd prefer stacking, more realism and satisfaction for no loss, in fact it adds rare potentials to use bodies for sick strats. Who doesn't like that?
@Bored__AF
@Bored__AF Год назад
As you saw it they block you physically also. Remember how people "loved" CSS for their movable barrels. They should keep it off from comp.
@lxdixd
@lxdixd Год назад
@@Bored__AF Only simulated artificial ragdolls block you. In-game "natural" ones don't
@ckorp666
@ckorp666 Год назад
@@rankus seems like it would b a terrible use of packets, thats a lot of data to be constantly sending, theres a reason gmod servers are so easy to lag out. the beauty of fps netcode is that u basically just need to be sending 3 sets of coords and a few flags for each player, ur really gumming up the works when u start piping complex physics sims thru it too, especially when u got the NA isp
@unia.
@unia. Год назад
that moan at 3:54 threw me off a little
@Philipp..
@Philipp.. Год назад
I really hope Valve doesn't keep the changes to binds and commands. I've spend countless of hours perfecting my autoexec for CS:GO to the extend that I can't play without it.
@harryyu8469
@harryyu8469 Год назад
I've been waiting for this video to come out. Personally, I've been using "bind mouse5 'slot2;slot1'" for a loooong time, and this has been the main reason for me to not switch to valorant or other fps games. I have a button to toggle my mwheel to be +jump or switching through my inventory. I also use the secondarycommand script that mrmaxim uses himself. After valve announces this update, there's simply no reason to continue playing this game as I'll have to get used to a whole new set of keybind. This is not some minor inconvenience, this is CATASTROPHIC. Valve pls revert
@harryyu8469
@harryyu8469 Год назад
Also exec command no longer works in game, you can do that in lobby but what use is that? And alias got removed so yeah
@cyberdroid2300
@cyberdroid2300 Год назад
3:48 I'm glad I had my earbuds on 😄
@UndrcoverCactus
@UndrcoverCactus Год назад
I understand why they wanted to get rid of multi-action binds, since some of them did provide unfair advantages compared to people who just play the game as it comes, without using the console or autoexecs or anything. However, there are plenty of people with disabilities who enjoy playing the game, and who literally can't play without custom settings using these multi-bind actions. So, removing them definitely seems like a terrible idea to me. I think the best route Valve could take here is to rework the in-game settings menu so that all these multi-action binds are completely possible to create in-game, without using the console or any cfg files. That way, instead of making the game less accessible, it actually makes the game more accessible as these binds would become significantly easier to create.
@benkr
@benkr Год назад
how is it unfair, everyone can script it.
@NotTheRambo
@NotTheRambo Год назад
that's not "unfair advantage". They aren't forbidden from using the same commands or binds. It's like capping the fps to 60 saying higher fps provides unfair advantage to others with high refresh rate monitors.
@grogcito
@grogcito Год назад
Mate, just add a link to valve developer community and have people educate themselves, instead of trying to dumb the game down even more. it's not like these commands gave you aimbot or walls. The jumpthrow is as good as it gets. And tbh having a higher refresh rate + higher fps is a much bigger advantage than any command would ever be
@weevil_bob
@weevil_bob Год назад
It's unfair to valorant players
@dylanb2990
@dylanb2990 Год назад
@@benkr not everyone knows how to script, don’t be intentionally stupid.
@zoistshadow5666
@zoistshadow5666 Год назад
Thanks for the demonstration of the throw jump sounds. very helpful 👍
@henrym5908
@henrym5908 Год назад
Vale crippling binds, cfg and console usage is not something I would have ever expected. very unfortunate to say the least, let's hope this isn't permanent.
@TwizzElishus
@TwizzElishus Год назад
Sure none of this has to be in the final product. But the fact that they're even willing to make some of these changes has killed my hype for cs2.
@HappyBeezerStudios
@HappyBeezerStudios Год назад
Good thing that CS 1.9 is still there, where everything is the same way as 20 years ago
@swerk3433
@swerk3433 Год назад
04:00 I don't need any porn after this audio
@nohay4549
@nohay4549 Год назад
I am loving these updates and CS2. New videos almost everyday! xD Thanks and keep up!
@kre4ture218
@kre4ture218 Год назад
That no multiple binds per key and no aliases literally destroys playability for some disabled people, a guy on Reddit with only 2 fingers talked about it For myself, almost my entire keyboard has an alternate layout accessed by aliases, primarily used for nade switching, disabling voice chat etc. That stuff is ingrained in my muscle memory, I‘ve been playing almost 1500 hours like this, wtf Valve…
@owltaku5757
@owltaku5757 Год назад
Philip moaning is something I never knew I wanted
@gorway6807
@gorway6807 Год назад
I am legitimately heartbroken about the ragdoll change. It was a small feature that actually had me excited for the update but that's a huge bummer they went back on it
@potatofuryy
@potatofuryy Год назад
Yeah, it killed a lot of the excitement for me
@avalino
@avalino Год назад
Philip recording himself moaning into his mic, importing the file and, and cutting that into the video must’ve is something I may never be able to do 😭
@Ghanemq8
@Ghanemq8 Год назад
1:53 My disappointment is immeasurable and my day is ruined 😢 CSGO was on of the last mainstream games that allowed you to bind multiple commands to the same key and multiple keys to the same command, but not anymore I guess. I really don't like the direction modern games are going with this.
@leviwilder1205
@leviwilder1205 Год назад
I myself only use one button bound to two commands, E to use and clear_decals and this change actually gets up under my skin, feels like they want to make the game for people who dont actually want to learn anything about the source engine.
@HappyBeezerStudios
@HappyBeezerStudios Год назад
You are now allowed to to have customisation, you have to use whatever their layout is, because they know better than you what is best /s
@Pvinini
@Pvinini Год назад
Hello philip! I havent watched the video yet but I agree with you! a big sleepover update would be amazing.
@Jmcgee1125
@Jmcgee1125 Год назад
To fix that bind issue, you could try making a cfg and doing `exec `. I suspect that still works, and you may be able to bind it. I don't have CS2 to check. EDIT: this does not work, apparently. That should definitely be rolled back.
@harryyu8469
@harryyu8469 Год назад
nope, exec no longer works while you're in-game. Neither does alias
@qunas101
@qunas101 Год назад
you could also have an external program for macros, but I don't know how close that is to cheating
@BigMan7o0
@BigMan7o0 Год назад
​@@qunas101 that's considered cheating by just about every game ever, but very few games actually put any effort into detecting macros, and ones that do can be tricked by randomizing delays.
@greggseamon
@greggseamon Год назад
​@@qunas101 Well, unless Valve want to start flagging the use of keyboard software with VAC (which they absolutely currently do not) this change will just push people to use external macros and software rather than in-game commands that everyone had access to. I hope this is just a temporary change because it seems very short sighted.
@Bored__AF
@Bored__AF Год назад
​@@greggseamon for real, removing actual in game multibind will make people make external ones, and with those ones you can get a literal unfair advantage (like autorecoil control for example)
@proosee
@proosee Год назад
I love this back and forth between you guys - I highly doubt devs haven't watched your last video and just assumed it will be nice to disable collision between -dead bodies- friendly sleeping fellow players independently.
@dogsushienjoyer
@dogsushienjoyer Год назад
„Another update that breaks my heart and most of my binds“ haha I love you
@OriginalRaveParty
@OriginalRaveParty Год назад
I'm hoping that these are early restrictions, whilst the game is being developed and refined
@wohwel1384
@wohwel1384 Год назад
"sometimes it sounds like ahh" "other times ah" 4:06
@Lachrymogenic
@Lachrymogenic Год назад
There goes some of my Surfing binds and other useful sandbox testing tools. Valve, heavens be that you graciously, without gain, make amends to your wrongdoings at this moment!
@ThatsMySkill
@ThatsMySkill Год назад
really looking forward to any new video you make about cs2. im itching to play it.
@kingz7151
@kingz7151 Год назад
I doubt they are removing bot add and kick permanently that just seems stupid?
@ThatsHekkaz
@ThatsHekkaz Год назад
I'm gutted by the body-stacking thing. This is a big hit to my previous excitement of this game. It should be an option for each player. That way the performance guys can go full low settings (as they will anyway) and those of us that want a next-gen experience can enjoy immersive physics. Every time I see a body clip through it feels like a glitch.
@melc311
@melc311 Год назад
I agree. This pissed me off more than it should have. I was actually excited when I saw that ragdolls clipped with each other.
@ThatsHekkaz
@ThatsHekkaz Год назад
@@melc311 Hopefully they change it and give us an option. I think if enough people complain we might get it haha
@theblobconsumes4859
@theblobconsumes4859 Год назад
Breaking multi-action binds, bot_add, ragdoll collisions, automatically disappearing decals...A lot of these changes seem specifically designed to upset me. Hope Valve resolves a lot of these.
@tunnelrunner8253
@tunnelrunner8253 Год назад
Hey Philip, you should try the status command if it still exists, should give the cords that you can then enter into the setpos command.
@JonasTisell
@JonasTisell Год назад
This should be the top comment
@Ducc
@Ducc Год назад
"Change brings chaos, and those who run with it may experience success, while those who fight it will find out how truly weak they are" - Me. I said that.
@Delano777
@Delano777 Год назад
my buddy eric said that a few weeks ago liar
@erdemgundogdu6332
@erdemgundogdu6332 Год назад
Thou hast said well, Duck Man
@awsomebot1
@awsomebot1 Год назад
I said that
@fogga2
@fogga2 Год назад
its bad change nobody asked for
@TheRainbowDashIV
@TheRainbowDashIV Год назад
Im am quite sad they removed ragdoll collision, especialy since it being on doesnt realy have an effect on comp play.. tho at the same time this may have been exact reason. Hope they will make it a toggle in options ❤️
@MaximTsyba
@MaximTsyba Год назад
Yeah, ragdoll positions are client-sided anyway, so they can't be reliably used for getting any advantage in competitive
@omakem1
@omakem1 Год назад
@@MaximTsyba they made ragdolls server-side in cs2
@amunak_
@amunak_ Год назад
It could probably have an effect with stuff like bomb planting or grenade positioning. Not worth it for competitive, but it should be an optional server var.
@omakem1
@omakem1 Год назад
@@amunak_ ragdolls don’t collide with player movement or nades. It’s cool that they collide with each other though
@melc311
@melc311 Год назад
@@amunak_ Not in the slighest. Such a lame change
@Michael14634
@Michael14634 Год назад
4:00 thank you for the sound demonstration
@G3OR63126
@G3OR63126 Год назад
I'm not entirely sure if I'm happy that my post was featured in my favorite CS RU-vidr's video, especially considering the context in which it was presented. I fail to see how the ability to bind the actions of buying and putting out a flashbang to the same key is unfair and detrimental to other players. Also, I believe that you are greatly underestimating the potentially disastrous consequences that this proposed change could have in the long run. It is imperative that we come together and take a stand against this nonsense.
@jorge69696
@jorge69696 Год назад
RIP the people-stacking esport community.
@cupcakeluv25
@cupcakeluv25 Год назад
im just mad they got rid of the playerradio commands...
@metasamsara
@metasamsara Год назад
I noticed when watching some stream of Forest yesterday that when you look at fire behind the edge of smokes, it can make you see through the smoke like the old fence bug on nuke.
@matthewtam7645
@matthewtam7645 Год назад
for binds and aliases, especially ones that you may have for offline gameplay settings like for practice settings, although i personally don't have CS2, you may be able to bind a key to exec a config that does all of those commands, circumventing the "1 bind per key" rule, at the cost of needing to make several cfg files
@ArJayDM
@ArJayDM Год назад
I think this is the most patch work valve has ever put into a game. I wouldn't be surprised if people are looking for new jobs now that they actually have to do work over there
@TitorEPK
@TitorEPK Год назад
I think everyone agrees that we need more examples of a successful jumpthrow from Philip.
@mav.-
@mav.- Год назад
we need a montage
@benjaminzarkhin1293
@benjaminzarkhin1293 Год назад
I really hope they revert the multiple bind button change, I've got my grenade aligning cross binded to it.
@CNR.5K
@CNR.5K Год назад
One action per key messes me up big time. I use my number keys for different loadouts depending on our current economy, I press 8 for example and it buys full armor, nades, an AWP, and a Deagle. All with one button press, not a big deal I suppose but it'll take some time to get used to using the buy wheel again since I've been doing my regular buys like this for years.
@Packages33
@Packages33 Год назад
Thank you for showing us the jump throw moans
@NexusWest
@NexusWest Год назад
Hey Philip! With the removing multiple binds killing a macro in game, would you be able to run an "EXEC" script from a bind to target a warmup script? (In CS2 that is!)
@TaKer01993
@TaKer01993 Год назад
Technically, since it's one command ("whatever.cfg") that cascades into several commands (instead of triggering multiple actions at the same time), it could work. That's how the config file and the autoexec.cfg works, if that's the same system used in CS2. It could also be possible to (somewhat) bypass that restriction by making a press/release alias (+something / -something) with only one command bound to each, therefore having 2 commands bound to one keypress (technically one command when pushing down, and one command when releasing the key)
@benemenhall4215
@benemenhall4215 Год назад
Bump :)
@greggseamon
@greggseamon Год назад
According to /r/globaloffensive the last update also restricted the ability to run the "exec" command during any game (even offline or warmup).
@SynthGirl64
@SynthGirl64 Год назад
This is a really interesting question since you can literally make unlimited cfg files in the folder, I personally have cfgs to change the graphics between a custom low setting that includes turning off texture filtering, reflections, ragdolls, etc (run sd) and a more cinematic option (run hd) and that leads to a bigger question, if we create a script for nades.cfg can we just "bind 7 run nades"???
@HAGSLAB
@HAGSLAB Год назад
I was thinking the same thing. That's how I configure my practice mode and stuff in CS:GO, but I haven't tried in CS2 yet.
@sorenfirestar2657
@sorenfirestar2657 Год назад
My guess for the commands is that it's just a bulk fix because they didn't have time to allocate to specifying which commands would and would not get disabled by sv_cheats besides probably some defaults they already had in place
@microsoftpowerpoint4731
@microsoftpowerpoint4731 Год назад
For the one key bind problem, a possible solution is that you use an alias chain where you would still have to press it multiple times but it would still be on a single key. Or perhaps using the wait command to quickly cycle through them
@h.plovecat2798
@h.plovecat2798 Год назад
3:55 4:01 4:06 4:09
@srrynosignal
@srrynosignal Год назад
bring back the automatic zoom when holding down right click on scope weapons!!! valve pls fix!!
@santino148
@santino148 Год назад
I get that for a while, cs has been implementing features to be more convenient for players to configure the game but taking commands away doesn't make sense, it's restrictive.
@theseanie9958
@theseanie9958 Год назад
one bind per key is the worst thing for me. I have a bind to equip and throw the bomb so i dont have to switch to it before dropping it. also, i have clear decals bound to all of my movement keys so that i can always have clear areas to look at
@ufokkenwotm8
@ufokkenwotm8 Год назад
Volvo please give Philip his commands back
@burger406
@burger406 Год назад
i wanted to hack walls. -burger40
@SneedsterSpeedster
@SneedsterSpeedster Год назад
Why are you signing all of your comments?
@quakeknight9680
@quakeknight9680 Год назад
​​@@SneedsterSpeedster This might be out of topic but there are [adult content] bots with pfp of naked women who copy comments. An example can be a bot named "Check my profile picture for s£x" with a copied comment so that they can bypass RU-vids system that's designed to ban them.
@madeinmicrosoftpaint
@madeinmicrosoftpaint Год назад
@@SneedsterSpeedster because it's burger40
@burger406
@burger406 Год назад
@@SneedsterSpeedster what comments? that was my first comment on youtube.
@DEO8976
@DEO8976 Год назад
I wish the radio voice commands could be revamped, it has been a part of my muscle memory in all cs titles as a necessity back in my childhood as i have been playing on potato laptops without a mic. You can be surprised how much it can help when playing with others with a common language, or even casual/community servers full of chaos that can somehow corral them back in once moment-to-moment gameplay thrill kicks in and everyone now plays to win. In a perfect world I wish they could increase the voice lines for all characters, paid or not, as some has been lacking/unusable in a bind/radiopanel config when it was still possible (e.g. Most female agents lack Bombsite A/B voice lines except FBI Agent Ava). It remained clunky as i have to substitute from the syntax of the voice commands from those available only from the scroll wheel, from those that can be easily placed in a radiopanel file so I could organize them better. I cannot count how may times I’ve saved someone froom peeking an AWP with a simple ping command, and use of the voice line “Sniper!”.
@nicolau2
@nicolau2 Год назад
Thanks phillip. It's defintly not just you that has a bunch of bind on one kew to start a practice server. I have F7 and F8 to 15 binds eache just like you said, kick bots, set freeeze time, restart, granades, timers etc
@monkeywithocd
@monkeywithocd Год назад
I've never understood people's hate for macros. They're more a convenience feature than a cheat, and I have a really hard time imagining the small advantage they give amounting to a whole lot in practice.
@Elliot.2591
@Elliot.2591 Год назад
*Doesn’t work* A workaround for the binds could be creating a cfg file that runs every command you want. Then you create an overall bind from your desired key to execute that cfg file. I’m 76.3% sure this will work, but i might be missing something 😅
@Gamba723
@Gamba723 Год назад
They removed the „exec“ command so yeah, this will not work
@Elliot.2591
@Elliot.2591 Год назад
@@Gamba723 Thank you! I edited my message :]
@NotTheRambo
@NotTheRambo Год назад
@@Gamba723 wtf? that was such an important command
@__xen
@__xen Год назад
They even somehow disabled the "radioX" commands which have binds in the options...
@Luigi64
@Luigi64 Год назад
Philip will have so many more patch notes to read now, I'm so excited
@AmBush2048
@AmBush2048 Год назад
Why not just restrict the commands behind sv_cheats? Why outright remove them? That's the part I don't get.
@aviationmonkey
@aviationmonkey Год назад
Be nice if you could be the voice to Valve for us serious players as well. I'm happy you're speaking out to get all these binds for practice etc. back, but theres reason to get rid of jump throw binds etc either.
@El-Burrito
@El-Burrito Год назад
It's weird that they would completely remove the console commands instead of just locking them behind sv_cheats 1 or something along those lines.
@jotairpontes
@jotairpontes Год назад
4:49 King Leonidas would be proud.
@XanderNiles
@XanderNiles Год назад
I like how Philip teased 4Kliksphilip in the video. Now, I wonder what kind of content he could upload over there haha.
@renatocfrancisco
@renatocfrancisco Год назад
r.i.p. getpos 😥 may volvo resurrect you in the future
@legoferrari14
@legoferrari14 Год назад
Perhaps valve should add a "buy preferred loadout" option where you can save a number of loadouts out-of-game using a standardised UI that players can then either press the loadout's according key or access a new in-game UI to automatically buy all the relevant items starting from the cheapest. That way it solves the multi-bind problem while also lowering the knowledge floor required for CS.
@amunak_
@amunak_ Год назад
If they really want to ban jumpthrows they can simply disallow multi-command binds that do any in-game movement actions or firing. Simple, fixed. And then people who still want it as a macro will just create a macro in their keyboard software....
@DeraPlays
@DeraPlays Год назад
idk about the one key to buy set loadouts and stuff, i just buy them like a normal person... howeverer there are sure things ill miss, like the "quick switch" was pretty cool if you wanted to shoot ur awp, and reposition quickly
@Sarsour_
@Sarsour_ Год назад
Listen to this man Valve!
@MasterXUnicorn
@MasterXUnicorn Год назад
I lost it when you turned the corner and there was just a pile of bodies blocking cat 😆
@lemondom1548
@lemondom1548 Год назад
Hey 3kliksphilip. Thanks for all the great content. Your musickit is fantastic
@UberDragon
@UberDragon Год назад
Disabling the ragdoll collisions has got to be the weirdest change. This seems like a very clear example of "This just looks better, makes sense and at worst might actually cause an interesting new vision situation". Now we're back to boring and buggy looking clipping, yikes.
@almir1011
@almir1011 Год назад
Wow, that AK Cartel looks brilliant! I got one too
@weevil_bob
@weevil_bob Год назад
Multiple binds/button is good for setting up custom games on servers
@crybabyeliot
@crybabyeliot Год назад
Gotta say, I loved that 3moansphilip moment there
@TinyDeskEngineer
@TinyDeskEngineer Год назад
I saw those blurry trees in the thumbnail and suddenly immediately thought of The Sims somehow
@wojtekpolska1013
@wojtekpolska1013 Год назад
0:38 "Inspect then reload ("f", "r", "f", "r") more closely matches CS:GO behabior." I didn't even know this was intentional, cool :p
@beamboy07
@beamboy07 Год назад
I love kliks he is my favourite local channel and he uploads really interesting stuff
@SqualingtonConstantine
@SqualingtonConstantine Год назад
Philip didn't need to make the jump-throw moaning sounds but he did.
@nacayama
@nacayama Год назад
Thank Valve making CS2 so I can see more videos from you.
@Specticwoods
@Specticwoods Год назад
Honestly one of the best content creators period.
@d0m574
@d0m574 Год назад
3:48 he is goated for this I swear😭
@killervacuum
@killervacuum Год назад
it would be interesting to see a performance comparison between cs2 and hl:alyx with the non-vr mod
@wixardo
@wixardo Год назад
I think the multi-keybind change will lead you to innovate even better solutions to use for your videos, the previous method worked so you didn't need to think outside the box, but now it could end up rewarding and perhaps lead to even better videos as a result. Always enjoyed seeing your problemsolving, looking forward to the next vids!
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