This place is just so utterly intriguing. From the plantlife that seems to have evolved to feed off the dense amount of particles in the air to the unusual darkness that forces a new mindset when traversing, it was truly a huge surprise
Some day it will be 13 years ago. We’ll have nostalgia for this game. One or two more games probably will have come out by then, which somehow manage to surpass even this. Maybe we’ll be looking back on what we consider a masterpiece now and seeing it like a tech demo, just as how botw was once considered one of the best games ever made and now feels like a flawed and unfinished version of totk.
dont worry fellow totk friend, we will all be old impa’s together and think back to the good ol times like carrying cucu’s and getting scolded for trying to pick tomatos
I love using this for DND, my players are about to delve into the underground lair of a doomsday cult and the creepy, tense Depths are the exact vibe I'm going for lol
The depths were my favorite thing about TotK. The atmosphere, the music, the beautiful darkness with specks of light of in the distance. Love everything about it.
I spent a couple hours in the depths and with complete darkness darn near everywhere and almost no sound other than the very surreal and almost chilling tone of the music, it felt completely isolated and just the overall vibe was lonely. The towering ferns and gloom were a big plus to the experience but boy was I glad to get out of there and see the light again.
@@cato3277 I think it's because they can't fathom the idea of it. Personally I can see where you are coming from but it's IMO quite the different experience from ALTTP dark world. The enviroment, while *conceptually* similar, is in terms of execution a completely different one with completely different vibes.
I love how you can hear the background noises in each scene too, especially with headphones on. Like in the first scene up until the 7:18 mark, the background ambience is more reminiscent of the humming of an empty warehouse, maybe caused by drafts coming from the overhead chasms and the flow of magma. And then once the scene changes to the music of The Depths from the Lightroot music, you can also hear... voices... Maybe echoes of the lost voices of Poes or calls of monsters reverberating off of cavern walls. *Fun fact, these are likely the very same vocal sound effects found at the beginning of the E3 2021 teaser
I think Nintendo nailed the sound design of the depths. It perfectly portrays the nature and the vastness of it. The depths feels almost endless and it's spooky and whimsical and contains countless mines. You get this sense immediately from the ambience. One could argue that it's unfortunate that BotW & TotK are lacking in real themes and songs, but I think they made the right choice. The bigger the place, the more subtle the music should be. You do get real Zelda music in these games, like in the Korok Village or other villages, but those are much smaller places so having more traditional composition makes more sense there. The surface, the depths and the sky have really subtle music and I think that's just brilliant.
I’ve always been obsessed with underground places for some reason (so much so that I want to explore a real cave someday). I love the idea that right now wherever you’re standing, there could be an empty space in the rock beneath you. Within that space dwells alien-looking creatures who haven’t been touched by sunlight in thousands of years. Real caves are unfortunately small compared to _The Depths_ but this game scratches the itch in my mind for subterranean stuff.
Read one theory that the depths is the original Hyrule prior to the Great Flood seen in Wind Waker. Makes a ton of sense with how all the plant life looks like it would have been submerged under water.
This is kind of unrelated, but back when BotW was still kind of new, I had an idea that Link would get a companion that suffered from the Malice. But as time went on, the companion was able to harness the Malice in ways that benefited them. It's funny how I was ALMOST correct in TotK, with Link's arm becoming corrupted by the Gloom and being exchanged with Rauru's arm, and then gaining the Sage companions.
DIE SCHATTENWELT AUS DEN ALTEN ZELDASPIELEN IST ZURÜCKGEKEHRT! Unter jedem Dorf ist eine Mine, wo oben ein Fluss oder Vertiefung ist, ist im Underground eine Felswand.