@@LaraMauk yeah it was fun but i prefered it when there was one big goal the party goes towards like the white prince as this campaign felt directionless sometimes.
Overall a pretty fun campaign with a very unlucky and unfortunate end. Stuff I liked: The characters and RP was fun. I especially liked Autumn's and Xera's interactions with the party. Even if it was wacky I also really enjoyed the Garp shenanigans like drowning that bounty hunter and taking on the town guard even the Human Time stuff was funny looking back on it. The Grau mystery stuff was awesome too and I'm really sad we aren't going to get any answers. Ren's solo session was probably the best episode of the campagin and the Grau/Arachis interaction were really nice. Stuff I didn't like: No clear direction. I think total sandboxes can work if everyones on the same page, but to me it feels better when there's a far out big goal that the party is mostly united early on in trying to complete and they work to complete that goal using a wide open world like ToS and ToD. Even if there's major detours there's always one thing driving the story forward. In this campaign it felt there there was too much bouncing between Xera and Autumn doing small sidequests unsure of what to do in the big picture and when they finally made a decision they got overconfident and in over their heads. Thinking about it even if they ended up surviving they weren't going to be able to do the sneakily kill Xera thing anymore so alot of the trust building with her would've been wasted. I'm really excited for what Neal's got cooking for the next campaign and in the meantime Hardly Heroes had been great!
Bravo! It's always good to know your channel takes it's name seriously! I'm invested when things play out as honesty demands and thats why watch your content! The stakes and threats are real, lookin forward to the next one!
It would be great if they could figure out koibus audio issues before the next one. He seems to be the only one that has them anymore and it's always seems to happen at the worst times.
The Verocy Empire is a good place where players could explore being monstrous races that would not be accepted in other societies. Looks like they chose to go up against the empire to soon as they couldn't figure out how to move forward once they learned of the Bears back story.
The title should be be neil takes and then takes some more. But thats why the campaigns are fun because they have actuall consequences, it would be fun to see the guys go back to being evil haha.i miss high risk high reward instead of high risk low reward.
Spoiler This doesn't hurt as bad as Tides of Death, but it is a disappointment. R.I.P. to our outcast heroes, you will be missed. I really felt that moment at the end in my heart 😢
Spoilers Im sad to see this ending. I have so many questions. Verycool story. Thank you all! Looking forward to the next one. Real stakes, and real death make it much more fun to watch!
The party really ran it down mid 😅. Looks like they end up making a new campaign anyway! Really sucks that this party keeps dying to coinflipped encounters. You guys have good synergy but you’re very impulsive. Nick and muton can’t seem to reign down potoato’s craziness
Like with ToD, another great campaign with awesome characters in Neals world, and a story we'll never get to see the end of. My least favorite thing about DnD. GGs! On to the next 🥲.
the odds were in Renatus favour my prefered course of action would be to disguise the party and go through the pathway, Arachis could use his disguise spell that he has on someone and Grau could change into a different form.
@@basicallyimrob2271 Altar self is good on Arachis too since he is one of the most recognisable. They could have also shaved there heads and just completely changed the look of the party.
Spoilers ahead I'm honestly so invested in this region and time they've been playing in Outcasts, I'd love for them to play another campaign following their steps or smth. Great memories and awesome campaign overall, sad to see all of them go after all of the characters got the idea what they want to do and got the taste of how it would feel like to "win" their story
question, voraci knight at 1:47:10, when he moves to attack arachis, doesn't he move too far to also get an attack? i might be wrong here but i thought it was if you're moving and attacking, its half movement speed or something like that
That's unfair, he's been fantastic in a lot of RP situations, it's just combat he's seemingly unsure of. Most of my favourite moments of this campaign are from Grau RP and the thoughtful and emotional way he played that character.
@LawrenciuM709 he is the one that has maintained character in all of outcasts. His RP in ToD was also some of the most to character. Potato started the same in ToD but in outcasts does more out of character shit than mouton.
These last few sessions had som wacky rulings in favor of Neal. While I still absolutely love the campaign and enjoy most of Neals content, this kind of feels like a return to ToS/FroFro.
Agreed, lots of bad luck but there were a couple times where I was dissapointed in Neal's stubbornness. There's a reason it's an inside joke with the players