Its a miracle that a disease like rabies hasnt really been shown in fallout. Imagine your run ending because a couple weeks ago some random dog bit you
Bosco, the leader of a raider clan in D.B College in Fallout 4 seems to have contacted rabies from a feral dog. He then started slaughtering his owns men.
I forget his name, but one of the Fallout 76 allies mentions a brother who contracted rabies and then cured it with medication. If i'm right in that recollection, it sounds like rabies was more or less "solved" before the war.
@@freezerounds that's interesting. I figured since the bombs dropped and with the certain death of literally billions of animals the rabies virus wouldnt have an easy target, so it wouldve just died out in a few generations
Something to consider about diseases is that being too deadly is just as bad as being too weak. Symptoms of disease like sneezing, coughing, ect., are meant to pass it on better to others. For example, ebola is extremely transmittable, even with medical PPE. The reason it doesn't last long enough to be a major concern to those outside the affected area is that, well, bleeding from everywhere kills the host very fast. Also depends on the lifespan/hardiness of the infecting agent. Some things can last days, weeks, or technically forever in the case of some spores, while others last minutes outside the human body.
Reminds me of SARS, the 2003 one. 11% CFR in the 2003 outbreak, transmittable through respiratory droplets and possibly aerosol, but not a single case after 2004.
Maybe the “infection” acquired from the mirelurk kings is actually just a result of their sonic atfack messing with the neurological pathways in the player’s head
Regarding the Vault 88 virus affecting the kid so much more than the Sole Survivor: it could be that the virus at play is one that the player was inoculated against pre-War, either as part of routine vaccinations or military-specific ones (such as in real-life US servicemen often being inoculated against stuff like Anthrax and smallpox as protection against potential bio warfare).
It could also be a thing like polio vs chicken pox both are deadly for different ages if not vaccinated. Children will survive chicken pox with minor affects where as an adult will suffer greatly even death if neither had prior contact with them. Where as polio is the reversal. Some diseases become a nightmare at different ages, blood types even races where as others would be affected but in a far minor degree. And sometimes its just a faulty gene that will save you from a massive outbreak simply because the pathogen doesn't register its suposed target in order to hide and incubate making itself known at a far earlier stage giving your immune system time to deal with it instead of being to late to mount a defense to protect vital organs.
About the molerat disease potentially being a medley of diseases: Getting several diseases at once can theoretically be safer as the pathogens can "get in each others way" due to how human immune system works. They could activate aspects of the immune system that other pathogens have "learned" to avoid, not unlike your companions stomping on ALL the obvious traps. This could explain why the effect is so mild on the main character. Why Austin gets hit so much harder is trickier to explain. Usually your immune system manages to kill you by going on overdrive before the actual pathogen would become lethal. This is why we sometimes get influenza viruses that are surprisingly lethal to young healthy population. Maybe Austins less mature immune system is over reacting in this way, but I don't know enough about pediatrics to speculate on the mechanism. Another explanation is the diseases being pre war, so the main character would have natural immunity by having come to contact with these diseases, unlike Austin.
Maybe it also is more lethat to Austin because vaults are generally sterile communities which cause vault dwellers to have underdeveloped immune systems
@@KaijuGal-rb9ek that would make sense. The companions and sole survivor are normal people with developer immune systems. Austin was Born in a vault after multiple generation have been locked inside note using their immune systems at all
So that part from The Simpsons where Mr. Burns is shown to have every disease but the reason he hasn't died from them is because they're all getting in each others way has some actual merit!?
@@kittdelorean6641 Less in the sense of them preventing each other from activating/taking effect like in the show, and moreso that multiple diseases would each trigger a different immune response, thus causing one disease to be detected by another, or vice versa, whereas by themselves, they'd likely remain hidden for longer
Always found it a fun idea where someone who got radiation sickness ends up ghoulifing but while they are, their flesh fuses to the Power Armor they're wearing
I always interpreted the New Plague as an early attempt at FEV. Too deadly, too contagious, jumped quarantine; just build a new version and carry on. As a form of mutagen in that theory, I also think being a carrier of New Plague would have been required for at least the first generation of ghouls. They may still be mildly contagious, infecting just enough people for there to be a source of new ghouls.
FEV started as a project to render the US populace immune to biowarfare, and then was shifted toward producing "super soldiers". It's also been repeatedly stated that FEV and radiation exposure don't really jive, so if it were an early version of PVP (original name for the FEV project) it likely wouldn't be conducive to ghoulification.
@@The_Lucent_Archangel I believe the Fallout games have began stating that, when exposed to radiation, some people are genetically predetermined to become ghouls, based upon the genes given from the parents at birth, which is probably also how some ghouls are immediately feral and some aren't.
Here's a tip for the vault 81 mission in getting the cure: a gamma gun or any energy based weapon helps a lot in vats as you can hit them before they pop out of the ground without the penetrator perk
Regarding the new plague: - I think that's the disease maccready's son has - I consider anything stated in van Buren to be canon UNLESS it contradicts existing canon. For example, the new plague breaching containment.
@liamwaddleton Came here to say the same! MacCready says his son erupted in blue boils, and had spiked a fever. Sounds pretty similar to the New Plague, or "Blue Flu" as I believe it was also called...
Of interesting (and potentially horrifying note) in regards to the Trogs: The version seen in FO76 seem to at least be somewhat aware of their state. If you kill one, they have a good chance of saying things like "thank you" if you kill them. The FO3 variants don't do that, to my knowledge. Indiciating that they mutated further than the FO76 variant - be it either those trogs had been trogs for longer, or the disease itself got worse in the past 200 years.
Another radking vid to listen to while I work. Much love man, keep up the great work. Videos like these are what make me ever more excited to replay fallout games
6:25 Hey just a heads up to correct that info, those tents didnt survive the apocalypse, the nearby doctor that you can find there actually discovered the abandoned and fallen tents and put them back upright. Sorry for the correction it just bugged me after I had just played the dlc
I can only imagine how many hours of editing this takes, i did a 40 min on nuka world and took me 4 hours. Tbf im just learning to edit still but props for the back pain and energy drinks that bring these videos❤
What you claimed was a trog in the fallout show i personally think is a tunneler, 1 the head is hard to see but its bigger than trogs, 2 tunnlers are on the west trogs east, its wither a tunnler or the plant trogs
@tinaherr3856 I agree with you but if it's a tunneled we actually don't know how they came about other than the courier birthed them but if they in that vault to that happens to also be on the west cost idk man seems more of an Easter egg if it isn't a trog I mean they were making human hybrids, the tunnler is half reptilian half human
In the beginning of f76 questline players get immunity or smth to scorch plague, i kind of remember making vacine for Crater and Settlers with players blood and nuka-cola.
17:10 I play om survival only nowadays and I don't feel like I'm doing something right if that side of the screen isn't lit up like a Christmas tree. Junkie runs are dope 👌
I really appreciate that you seem to make an actual effort in relating fallout lore with real life. Do you have some sort of formation in health? I'd be extra impressed if you didn't and still make a thorough enough investigation on the different pathogens as to make it not just a fallout lore video but an actually educational video about different infections that a lot of people might not be very familiar with. Keep up the good work and I'll keep on watching every bit of content you produce. May Atom's blessing be bestowed upon you.
wait I have a theory what if the x factor needed to cause ghoulification is the new plauge and that's why places like the swamp folk who lived in irradiated swamps don't ghoul cause they were never exposed to the new plauge and it mutated into a dormant state after the war so it dosent spread normaly but can be passed down from parents witch is why post war people can ghoulifi
and what if thats why there is mention of mutants leaving ghouls alone cause fev is a virus and the new plauge was a virus and they don't want to infect an already infected host or something
Fun fact for about 16:00, you get the mole rat disease *no matter what.* I have tested this time and time again with every method I could think of, with and without companions, killall console command (which I do not recommend, because 1) it doesn't even work and 2) once you get to the part where you can hear the residents speaking next to that staircase, it will take out residents in the vault and make them hostile to you), I even used tcl and hovered where the rats couldn't get me. If you are not infected by a certain point in the vault, and iirc, it's the room where all the cells are where you find the terminal password to get to Curie, you get hit with the infection anyway. I believe that is to ensure that you have a decision to make about the cure.
@@cheylikespie I’ve save scummed my way through it and not gotten the infection by not letting any of the mole rats even get close to me. Vats and jet were very helpful with that.
@@cheylikespie this is just untrue, i made it through without getting infected on my first try. Just dont use melee weapons and let nick or another companion tank the majority of hits
It's not forced to happen I promise you man. I got over 2000 hours of vanilla play time in fallout 4 alone (ive never modded) I've broken every aspect of that game from an explosive Gauss rifle with a minigun barrel and harpoon flechette rounds that does 8000+ damage crit/sneak crit (vanilla weapon U.I glitch) to dup spawning legendary creatures but this statement nah dude all 6 of my characters have walked out of that vault without having the disease and saving the kid even the first time when i didn't know there was a bug that companions can give it to you when bit i didn't have one with me and I don't activate robots until I've cleared an area completely. Heck I (glitched) Lorenzos Artifact mod on a minigun and send behemoths into low earth orbit.
@@dlelfe3 I guess the to save or not to save the minute men is just a fever dream I mean you don't even have to destroy anyone but the Institute if you decide to go that route hints a moral decision. I guess sounding the evacuation of The Institute before you blow it up was just a figment of our imaginations. It's unfortunate to many goobers thought the karma system was crap so they did away with it now most of those who complained want it back funny how that works it's also funny someone would think there's no moral decision making in the game like saving or not saving Austin in Vault 81 bro that's a kids life in your hands not very many quest have that decision making in the fallout series which leads me into the decision of reuniting Billy with his family or selling him off I could pull more out my hat but I'm tired of typing oh well I guess there's no moral decision making at all for some strange reason even if there's no physical karma system in play.
The disease i think about constantly while playing fallout is tetanus. Seriously, tetanus is no joke and incredibly deadly, seeing as most people live in shacks formed out of rusty peices of metal, all itd take is a single slip in their bedroom to get a fatal infection. Scavengers, dead by tetanus, raiders, dead from tetanus, guy hiding in his house, believe it or not probably dead by tetanus.
Denver and Boulder Colorado being the epicenter of the New Plague is probably the best and most accurate place they could have picked for that to happen lmao
I really appreciate how you connect Fallout's conditions with real world situations. I recently started my first survival mode game in F4. It really changes how I play, with lower weight tolerance and greater need for various aids, etc.
I assume the reason Austin gets so much sicker than the player does from Molerat Disease is either because he's younger, or because the Vaults have a narrower pathogen variety than the wider pre-war world, and therefore worse immunity. Or maybe the Sole Survivor is just built different, perhaps literally, if we assume the whole gen 4 synth theory.
They did mention it in fallout 3 when you go to point lookout. Going to one of the medical tents that actually has a computer terminal they do talk about quarantining and staying at home. And not actually going out and congregating in groups.
17:10 wait wouldn't curie know how to make another dose if shes one of the ones who made the original one? I would understand if she mentioned that they didn't have the equipment to make it again but I think she talks about how the other cures were lost due to degradation over time.
As a child id get ear infections alot, now as an adult my ears overproduce earwax "snot ear" is a really good discriptor, i have to use a special dissolvent and saline solution once a week do not let yourself get snot ear it hurts
I forget the precise time-stamp, but I have ABSOLUTELY encountered Scorched Mole-Rats when fighting the Scorch-Beast Queen after setting a nuke off, so either Beth got their own lore wrong (entirely possible, let's face it), OR the in-game people who made this particular observation made a mistake. 46:20 -ish I don't think it counts as a worm (nor a parasite, as it's a virus), but Syphilis pits your bones quite severely over time if left untreated....it's actually an anthropological sign a long-dead subject was afflicted by this disease, IIRC... As for Needle-Spine, I dunno why, but I keep thinking of Meningitis...
Every time I play through vault 81, I always do a no-hit run of the labs. In Survival it can be a bit of a pain because there's only one bed right at the start to save. And the game seems to know this as it spawns at least one mole rat if you backtrack to try and catch you off guard.
I’ve always thought that the Plague could have mutated into the reason why people became Ghouls instead of dying. It’s personal head canon but I think it works.
The Troglo... uhh... TDC kind of seems like a variant of ghoulification. Physical changes including loss/mutilation of skin, and eventually mental deterioration to a feral state. The heavy pollution of the Pitt could explain some of the differences from "normal" ghoulification.
A real world analog for Snot Ear would be Aural Polyps which are cyst like formations in the ears that depending on how deep in the ear they are they can block hearing almost entirely and they hurt like hell especially for the first 2 weeks after they rupture and then they leak a thick horrible smelling puss for anywhere from 2 weeks to 3 months
The ONLY reason I even know about these is because I had them and they actually caused damage to my ears which caused some pretty significant hearing loss
Great vid as always! Shame you didn't go over the table top rpg Fallout 2d20's list of diseases there. I believe it is considered cannon. Keep at the great work!
3:32 this sounds alot like a irl thing thT actually kinda happened. Place was caught becausd of a green garden hose out thw window, ton of unlabled petri dish stuff and animals mutated to carry and spread stuff. Of course we didnt look into any of what anything was for the future tho.
Great video! :) Out of curiosity, do you think you'll have any interest in covering Fallout London? It's a mod and therefore not canon, but it's big enough and detailed enough that seeing your treatment of the cartography and politics would be interesting
16:07 That explains it. I was doing this quest again yesterday and i went through without getting bit. I checked my status to see what i needed to take for addiction (my Nora is addicted to A LOT) and saw i had the disease. I was thinking "How? I know i wasn't bit."
The "pustules" is probably trying to play the effect of having that liquid filled blister and what happens when u scratch it. Like making ur poison ivy rash worse by scratching (raking open said blisters n brushing the fluid over more of ur skin)
Glowing pustuals is my fav disease in fo76 😂 I run a max health melee build with over 800 rad resistance without power armour and sun kissed to regen rads but also ghoulish to regen health from radiation 🤣🤣🤣 its tons of fun
In the Horizon overhaul mod, the Molerat Disease takes a percentage of HP and -2 STR debuff. Fortunately, you can craft more cure in a chem bench, though the skill and resources required are quite high.
Veterinary Technician chiming in, blood worms has another potential candidate dirofilaria immitus, AKA heart worm! or a mutant version. Heart worm starts in the general circulation as juveniles and adult worms move to the heart in intended hosts, human bodies are not so most worms die on introduction but rare reports exist of human infections. Perhaps a more capable version that survives longer but dies before reaching adulthood in humans
Can you do a video over the load bearing equipment of Fallout? Like the vests, belts, etc. militaries use to carry ammo and other equipment. I know Ulysses uses an American WWII style pistol belt, and the Boomers wear LC-1 style pistol belts. The Chinese paratroopers in the F4 opening wear an American style cartridge belt oddly enough
Fun fact about diseases. I'm also going based off of memory so it could be a little bit fuzzy but from what I remember. Most deadly diseases become less deadly over time, because if it's able to reinfect the same person that it affected after a certain time (usually jumping from person a to person b and then after person a antibodies are done getting rid of what's left of the disease person b will eventually give the disease back to prison a and then it starts up the whole process again.) it will keep on making more of the same less deadly variant. Because it will be able to reproduce more. You know like how regular evolution it goes. You think it's survival of the strongest know it's actually a survival of who can have the most children let their species keep on living after whatever event might come their way. This is why a lot of diseases that used to be really deadly back then became severely less deadly than they used to be. When the greatest examples of being of course the Black plague.
So there is a real life sulphur water spring in my state (i live in the SE US) and my grandfather said that people believed that drinking the water would cure illnesses/diseases and/or promote health. People would line up for a turn to dip some water out of the spring
The folks in Vault 81 haven't had much access to outsiders for the last 200 years so I'm assuming their immune systems aren't very robust unlike those of wastelanders so that could play into why the kid gets hit so hard. There's also a chance that with so many mole rats infected with various diseases that they somehow could have mixed, given how many generations they can produce each year the changes would be far faster than in any other group. It could also be the fact that the lone survivor is a military veteran (or if Nora has been immunized) given all sorts of shots while deployed and they may help too. The first true symptom of TDC is being able to understand Pittsburgh-ese without a dictionary.
Jelly fingers are likely a condition that causes finger spasms. Or make it harder to grip. One important thing about firearms is a steady and even pressure on the trigger. You dont just pull the trigger. That throws off your aim significantly. As it makes the gun more jerky than normal.
I mean Shellshock could have been a disease that is shared from both, but initial outbreaks were noticed from the deathvlaws giving it the incorrect name that just stuck.
It's annoying that I worked soooo hard to catch every disease in the game, but for some reason it never gives me credit or the atomic points for it -.- M'wife had the same issue after she got Whoopsies at last.
Another thought - unless it's changed since I played 76, I could swear that "Infected" robot enemies were a thing. How much sense does that even make, apart from perhaps something like Tetanus?
I’m split on it because several causes the player to burn through resources and can even disrupt builds. However the ones that don’t disrupt the resource management part of survival (ones that don’t effect rads, food and water) can be very interesting similar to mutations. The survival element is already annoying and having to worry about it more often is irritating. Combine that with bloodied builds relying on keeping rads high enough to max out damage but health high enough to take a few hits if their luck perks don’t trigger and diseases that mess with rad damage disrupt that balance and can even force them to reset their rad level
Hang on, I've been through Vault 81 plenty of times and the only time I've ever caught the disease there is when I was by myself the first time. Any other time I go in with companions as meat shields and warning systems and they get bit lots of times and never once have I gotten the disease that way. Does the Unofficial Patch or some other common mod fix that or something? Thats the only thing I can think of unless you're just incorrect about that part.