sure i'll talk about a horror game but it has to be something incredibly weird Patreon - / punchystream Stream Archive Channel - / @punchystream Twitch - / punchy Twitter - / succinct_punchy
When I say at the very start "Resident Evil coined the genre survival horror", I mean it invented the term "survival horror". because it did. that term was not in common parlance until the original JP release of Resi 1, it was invented for and used in that game. It coined the term. please stop leaving comments pointing out earlier survival horror games, I know, the video actually cites one later, even.
@@j.goggels9115 not sure if your reply is for me but... not that I know. Yumemi got released years later for the sega cd while Sweet Home is a NES game. RE started asa SweetHome remake but then they noticed they couldn't fit all the game as a ps1 quality game so they started cutting content and mechanics. The door/stairs animation, the limited inventory, characters with a different innate item, different endings...that comes straight from Sweet Home.
I can't tell how bad it is that at least two videos need stickied comments for people trying to "um, actually" you but at least this one isn't in response to cousin bumping.
So one secret ending has the girl falling in love with the main villain. The other has the same girl having a complete meltdown that the other main fell in love with the other villain. Amazing.
The "waiting 18 hours ending" totally reminds me of the Witch's House, where if you start the game and don't move for like a full hour you skip the entire game and can just leave
@@fireflocs The 5 one is hilarious though because the waiting point is when you're told to cuff the bad guy. And instead you just stand there staring at him with his wrists out waiting until your partner decides "Ok, we're not arresting you today, bye"
Wario Land 2 had the same but much shorter but sent you to secret levels. Far Cry 4 had you wait like 15 minutes for a secret ending when you first meet dictator bro and he asks you to wait.
@@fireflocsyeah in 4 you repair your relationship with you father and can both grieve your mother and then proceed to host a dual tyranny over the nation state hahaha This could never happen in 2024
She dates the hero, she dates the villain, she does nothing for 18 hours straight and she runs away into the sunset crying. As a girlie myself i wish i was half as cool as Reina 😔
I feel like the "Ernest dies" ending started out with a much shorter time limit, but then they decided they didn't want to put it in the game at all, but it was easier to simply increase the time limit to a ridiculously high number than change the code and risk a last-minute bug
Hearing that this game has split screen co op in a game where both characters have separate objects and scenarios is insane. And on the Dreamcast of all things!
The love endings are so confusing because Kei just kinda stands there while Reina confesses her love to a guy she just met, meanwhile she loses her mind when Kei does the same thing. But then in the normal ending, they kiss? This is why you communicate with the person you decide to bring on your co-op survival horror adventure. Or maybe this is just the result of "talking" to someone for like 4 years and never actually deciding what the relationship is going to be. Maybe its a result of tank-control-itis. Who knows? Anyway, great video! First saw your runs at GDQ and ran across your Loop8 video (thanks to the algorithm) so its cool to see you cover all sorts of weird games like this. Perfectly up my alley in terms of content.
Gonna have to be real with you - I am not drinking that meta-water, buddy. However, the existence of Alan's blue healing-laser explains why there are discarded first-aid kits everywhere!
I'm laughing so hard at the end, honestly the english subtitle of "That ghastly smile..!" sounds way better than the Japanese title said outloud, it's so clunky oh god. And I'm also so shocked at the fact at that really strong VA lineup I see in the credits.
wow Schneider's voice actor is Daisuke Gori, an anime regular who played a ton of macho characters over the years, including Mr. Satan, a bunch of tough guys on Fist of the North Star, and the actual dragon in Dragonball. A legend.
@@raccooncitycinema Haha! Hello you~ And yes, I just felt this primal reaction to defend this aspect of the game, because once a game gets labelled as 'bad', less people play it and less people get to see the ideas that games have done right.
Here's my algorithm encouraging comment! This video has been so neat and I love learning about niche kusoge that I've never heard about. Your scripted content has honestly been great and I enjoy listening to them while working on stuff
This is a weird thread. I know it’s a joke, but I don’t know any software devs or tech folks (outside Windows IT admins) who do not love CLIs, especially when toolchains are involved.
This once again proves the Dreamcast was well ahead of the time with the insane ability of that hardware. I also like how well it has stood up to the test of time considering the people who ported Grandia back to PC jokingly loaded up their old Dreamcast data and found it works just fine porting that over too. What an amazing piece of hardware.
There is also bonus lore accessible via the computers when searching on the computer, unlocking data behind passwords, and repairing corrupt files. It should say that in the guide.
Omg thank you for this. I used to play a port of this back in the early 2000s. I love that they translated it. The sequel was so interesting bc you could play 2 player split screen.
it's awesome to see you become more comfortable with scripted content, thank you as always for making videos about obscure and strange games super entertaining!!
I have a lot of love in my heart for flawed games of all stripes, and I appreciate you bringing them to light like this. Your videos documenting them are wonderful, in their humour and, like...genuine appreciation for the works covered. I'm excited to see what you'll find in future.
okay, I'm hooked, speedrun when? on a more serious note: thank you so much for making videos about stuff like this and the Uno games and what have you, I love listening to your commentary and your stuff is always so well researched you're a good egg, punchy
You attempting to play co-op by yourself reminds me of the time back in high school when I was so bored that I attempted to play ObsCure on co-op by using my feet.
now THIS is some grade-A retro horror jank. reina actually having a romantic ending with alan made me laugh because when you originally revealed his "normal" ending state is having regressed to a childlike state, i thought "oh good, reina has someone on her level to play with now" ... little did i know how right i was
Ohhh yeah its time for Dreamcast gaming babyyyyyy. I have a particular fondness for this game from watching you stream it over just how silly and kind of batshit it is while feeling remarkably earnest? The Dreamcast and to a lesser extent the Saturn (Deep Fear my beloved) really did seem to attract a lot of the weirder developers and their eclectic design choices. I find it interesting that even happened, I don't know if I enough as to why. Also I think its very funny SnowyAria also helped out on the Fate/Extra CCC translation, so I am in retrospect defining that as a survival horror game as well.
I am very much enjoying these dives into obscure, mostly JP-only games, punchy! Thanks for doing these, they're really interesting and you're doing a great job.
What an amazing video!! I loved playing this game so much I bought the guidebook too, but haven't had time to go through it, so thanks for sharing those endings! They definitely didnt disappoint 😂
Thanks as always for a new video! Love your videos so much, and watching livestreams always makes me ?nervous for some reason? so I appreciate this edited content a lot :)
Your videos always bring up intriguing pieces of videogame history that I will forever enjoy from start to end and I thank you for bringing out there. Seeing you list the history of Co-Op survival horrors in the middle of the video remund me that I was watching the video of a real one™
Nice old game. As a child, I played on my Dreamcast without translation and managed to get to the station and the video surveillance room just by bumping into all the walls.
Wait, so at 31:36 are you supposed to click Yes or No to back out and not launch the missile? Is it Yes for "let's counter with a missile" or Yes for "this is a bad idea"? I feel like I'd actually fuck this up because I don't know what the game is asking me anymore.
The co-op campaign in this game is awesome and im sad there isnt much like it. I would still recommend anyone to get a buddy and play the co-op mode its great
Pardon me for being a colossal weeb in knowing this, but Dr. Schnider's voice is pretty unmistakable - I'm almost positive that's the late Daisuke Gori, the actor whose roles included Heihachi Mijima, Mr. Satan and Dozle Zabi. This game must've had a pretty decent voice acting budget to include such a big name in their cast. EDIT: Yup, that's him. Thanks for including the cast roll as part of the video so I could confirm that, Punchy!
Normally, I instantly perk up when I hear "JP-exclusive survival horror", but holy shit does this thing look drab and soulless, which is especially egregious considering the comfy and appealing Sega-Blue-Skies aesthetic that even the jankiest DC games used to have. It's exhausting just to look at it. Also, subscribed I guess.
I had to try it before watching this and hoo boy, them hallways are bland. The more involved sets are fun to wander and strangely detailed (the Mcpherson mansion especially stands out) but the rest of it really clarifies how right SH and RE got it in comparison.
the co-op but on separate paths idea is so cool, if i'm developing a game i'm 100% incorporating that because it's just such a good idea if executed properly
@@DefinitelyNotAMachineCultist actually yeah, i'm working on a second devlog video, but will delist the first because i've completely restarted the project with all the stuff i've learned so far
Not quite sure why this popped up next to a vod of Dave the diver, but I'm so glad it did. Love learning about weird oldish games so I'm excited to watch through the other videos on the channel, since this one was really well-made and fun.
i'm gonna go out on a limb and say that it probably wasn't bad games that turned people against tank controls. my impression, having been alive at the time, is that direct, screen relative controls remove one barrier to immersion that tank controls reinforce. tank controls feel like controlling a figurine on screen. which is fine if that's your design goal, or if you just like that kinda thing, but in the same way that having a camera control setup that feels like an extension of your neck adds to immersion when compared to a setup that feels like controlling the camera as it follows your character, direct controls that mimic your the propulsion of your feet inherently bring you closer to the game world than tank controls can. all preferences aside, of course. ie: i personally prefer an inverse y axis, because pulling back on the stick feels like pulling my head back with muscles in my neck, whereas a normal y axis feels like controlling a cursor on the screen. but i can absolutely understand how that feeling could be reversed if you equate the stick with your eyes instead of your neck. up bring up, and down being down. i suspect that the same could be true for tank controls for some people, tho i admit i struggle to think of a physical analog for "forward" being the same direction no matter which way your body is facing.
This game looks incredible. I'm already a Dreamcast connoisseur but this whole vibe and jank really makes me appreciate Dreamcast games more and I really want to play this co-op with somebody now!!!! Also the pop song from the secret ending reminds me a ton of one of the openings to Cardcaptor Sakura???? I guess it would've been around the same time?
A similar pause mechanic works in Resident Evil 1, where you can reset the knife swing animation by pausing the game. When you unpause, you're free to move or attack again instantly instead of waiting for the knife to be ready to swing again. This makes the knife especially handy for downing zombies.
Aaaaaaaand I will be playing this later today. Thank you for putting it on our radar! I didn’t finish the video because I don’t want the game spoiled, but I promise I’ll come back and finish it!
Omg I remember your spots on SGDQ- I knew I recognized your voice! Your runs were amazing for how well you explained the game/your strategy/joking WHILE doing the run
13:21 Me when the raging fire and rising heat burns a whole into my balloon-achute and leaves all my bones vaporized on the pavement.13:21 : "MYAaaaAAAh: Best quote in all of video game hist0ry
I still think Code Veronica on the Dreamcast was just about as good as it gets, abs astonishingly in depth and involved game and hours upon hours of deep exploring the origins of Umbrella and that final escape wow
kinda weird how you show off the pause exploit early in the vid, but then later in the video point out how hesitant you are to reveal the trick when you've already shown it off earlier
BTW, the guardian is weak to one of the colored capsule bullets and can be killed very easily with it. You can figure out the color needed with trial and error or searching "S Bullet" on the computer word search.
The Japanese box art of RE2 on DC feels like it was designed for the North American market, back in gen 5 it was common for NA game covers to have janky CG renders while JP covers were artsy, sometimes minimalistic, with top tier aesthetics.
I came for the speedruns and Punchy's entertaining diatribes about Harry Mason's movement physics. I stick around for Punchy investigating oddball JP-only games.
"How much i love how goofy and cheep the Japanese Dreamcast box for Resident Evil 2 looks" I never expected this to be one of the reasons anyone loved the Japanese Dreamcast box for Resident Evil 2 besides me, I don't even read as cheap, more like a way of styling., but that's how cool it is when someone finds others share his views.
“A sleep powered Gundam is going to destroy the world as abstract revenge because a child drank toilet water.” That is the greatest summation for a video game that I’ve ever heard.