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The droids will pick up the weapons from their fallen comrades in front of them. 

The Dutchman
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The game does not like this. I'll keep working on performance.
CIS Lucrehulk spawns a special, 176-per mixed droid wing consisting of 14 HMPs, 32 tri fighters and 140 vultures.
The swarm is durable due to numbers, you can savely send it somewhere and you might lose a few dozen droids along the way, but it'll get there. It also only has one icon, so no icon clog from the lucrehulk. Furthermore, the units in the swarm are versions of the real droids with far less firepower, this is better for performance (lmao) and makes the swarm not instantly kill anything in front of it.

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13 май 2021

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Комментарии : 10   
@TheDutchmanGaming
@TheDutchmanGaming 3 года назад
Also in this video, the new effect particles for the debuffs applied by some of the new starfighter missiles/torpedoes. They're colour coded and each with a unique effect, from buzz droids to concussion missiles slowing down enemy firerate, you'll easily be able to see which starfighter is debuffed by what effect. That doesn't quite matter on a squadron of 150+ droids, but for normal starfighter combat this should help.
@audeobellicus
@audeobellicus 3 года назад
Im excited for the next big update!!
@Combine380
@Combine380 3 года назад
This is pretty cool, but I'm concerned about the viability of these swarms over normal squadrons, won't these swarms be extremely easy to flank? And because the swarm is so huge, won't it have a hard time doing anything about those flanking enemies? Especially since the swarm droids do less damage
@TheDutchmanGaming
@TheDutchmanGaming 3 года назад
Absolutely. The swarm is unweidly, very slow to turn, and each individual unit has less firepower than a "real" version. But, there's so many, that it might not be a problem. Note in the video just how long even one swarm can occupy many, many starfighter squadrons. Even heavily armed ones like TIE Interdictors, armed with dedicated, anti light HE-missiles. The goal is not that they will be maximally effective, but more that the swarm will stay alive even when under heavy fire, occupying all enemy starfighters, and if need be focus down some high-threat ones like bombers so the lucrehulk is free. And when the swarm begins dogfighting the unweidly aspect doesn't matter anymore, as units move as a free-for-all. Meanwhile, that lucrehulk in the back is barraging away at the enemy ships, where it can deal a ton of damage unmolested by all those things you really don't want attacking your capital ships, like ARC-170s and TIE Interdictors.
@Kryptonater1994
@Kryptonater1994 3 года назад
This looks astonishing, kudos THE Dutchman 🤘
@therebelempire0289
@therebelempire0289 3 года назад
this looks SO COOL!
@admiralcasperr
@admiralcasperr 3 года назад
What is this video supposed to show exactly? That You made CIS squadrons into zerg?
@theexcaliburone5933
@theexcaliburone5933 3 года назад
Ever seen the beginning of episode three?
@admiralcasperr
@admiralcasperr 3 года назад
@@theexcaliburone5933 yes
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