I just wish you could also play as a Grunt, or a Brute..or even a Jackal Sniper or even a Marine or ODST...being able to play the bad guy, but also the lower Good guy would make games more fun..it would be fun to play as Brute and Hammer away at people, or run a team of Jackals and Grunts and other Elites as an Elite...(Love you Reach) I just wish that would also be playable in Halo...
I can't tell you how many hours I sunk into ODST Firefight back in the day. I was literally up for more than 24 hours at one point working on the VidMaster challenge for Firefight, and had a blast the entire time. After completing the Achievement, my group just decided to keep going, and ultimately only stopped because people were on the verge of passing out. God what an amazing time that was! It's an absolute shame how Warzone Firefight turned out. I could have handled the bugs and glitches if it weren't for the way the mode fundamentally works (as you point out). I had a lot of fun with it initially, but the magic quickly wore off after a few games. I really hope Infinite has a true, classic Firefight experience. Something that can properly emulate ODST's challenge, but also allow for Reach's level of customization (for those that want it).
I personally liked ODST Firefight best just do to the struggle and being put on the losing end of the fight. However I would like to see an element of Halo Reach Firefight added that element being able to chose what waves have what enemies and skulls, though they can keep the loadouts far away from my ideal firefight I prefer an equal start with weapons placed on the map for you, it allows for a more creative and strategic approach to the firefight as opposed to a tactical one like in Reach.
Halo Reach style customization with Halo 3 ODST maps and enemy variety/weapon sandbox. Mix in Forge-able maps and AI... and there goes at least 5 years of my life.
@@JustinBallard117 FEAR had great AI, but the map design is what made it legendary. Halo Reach's AI was honestly just as good, just look at the Elites. Not to mention the Brutes in ODST that would give squad commands. (also please no REQs)
Dave chrome halo was never known for its ai, but fear very much was and even won awards for its ai so thats why i assumed it was much better even compared to recent games.
There is a trick where you get behind the chieftain and punch him, the assassination still kills him while invincible. If you mess it up, you die. The hunters are surprisingly easy to kill with spike grenades I found once, although they have more health on higher difficulties.
Agree 100%. I feel the combat loop in that version was just right. That, and the use of the halo 3 engine. Reach Firefight was awesome too, but I liked H3O's a bit more.
Nour Him I have. It’s just not the same though. Instead of being a challenging but still relatively fair game mode, it’s mostly just getting insta killed by prometheans
Play FF limited or classic in Reach and set the gameplay difficulty to legendary (or even heroic for that matter). Reach is arguably much more difficult than ODST anyway.
ODST firefight is probably my favorite as it felt more survival rather than score attack. Though honestly I haven't put a ton of time into the mode as I always preferred ranked multiplayer
Don't play Score Attack gametypes then, Reach had plenty of survival modes like FF limited and classic which 343 unfortunately took out of matchmaking rotation.
I hardly ever played game modes like this. In Halo I only remember it in ODST and Reach. 4 removed it for whatever reason. Even more baffling is how 3 or 4 years later the MCC still doesn't have firefight. It had ODST for years. When Reach gets added they really need to bring it back.
Spartan Q77 yeah it’s been confirmed that when they bring halo reach to mcc the Multiplayer will be free but the campaign and firefight will be 10 dollars
Several Fighters although getting the halo mcc itself would normally cost 30 dollars on Xbox but pc there charging the full 60, I don’t know if that’s really what they should do since the game has been out for a while but eh
Now i wanna confess some things today and this channel is best to do so, So the only halo game i have till now is halo-ce, and i very well know i will not be able to play any halo game next 3 to 4 years due to my studies, but still i am here watching this guys and halo followers news videos and every other halo related video even though i know i just can't play it cause i lack resources like a gaming pc or a Xbox but still i just can't stop loving halo, i dont know why this game has not just touched my brain but it touched my emotions, my soul. The music, the environment, the story and the most important master chief they all are like .......m.......like.......i just can't describe it. Since i can't play other halo games that doesn't stop me from being a halo fan and i explore the halo games, the halo universe through this guys and other youtuber's videos to whom i like to thank and appreciate from the depth of my heart. As for me no halo game is bad and all halo games are special for me as i had not played doesn't mean i can't be a halo fan. As i will like to end it here, thank you whoever had read it to here, you must be good listner. Love from india, The encore ( sanskar sogale ).
Nice. But you said no Halo game is bad? Does that include H4's multiplayer and H5's story? Also hopefully you get free time to play Infinite when it comes out next year.
@@moneycat878d5 talking about halo 5 i need to change my words a little bit as 343 is only good at marketing not really at game making let us hope they dont do the same with halo infinite. And was multiplayer of halo 4 so f**ked up?like it was really so bad? Can you just tell me what really was wrong with that? And ya btw thanks, i really never thought people will actually reply to me and would reply positively.
Halo Reach was definitely the pinnacle for me. Though, not necessarily because I enjoyed the vanilla "stock" version of Firefight (and its standard modes) but rather because of the sheer level of customization that you could accomplish within the editor. Using the editor, I created a "Realism" string of game modes where the AI were fairly easily killable as opposed to the bullet sponges they are in the main game (something I have always despised about Halo - combat that doesn't feel realistic/believable just pulls me right out of a game. I can accept personal shields, I can accept armor, I can weave these things into my expectations for what's going to happen if I pump a few rounds into an enemy. However, when I can fully expend a magazine or two, landing nearly every shot, and the enemy is still moving around like nothing has happened, I just get annoyed). In my game mode, the standard assault rifle can drop most grunts and jackals with a few rounds (roughly 2-4) while low-rank elites and brutes can take about twice that due to the elites shields, the brutes thick flesh and armor, etc. A full assault rifle magazine (assuming rounds on target) is really only necessary for top tier elites and brutes, as their substantial shielding and armor can deflect and absorb a good deal of punishment before piercing through. It's certainly not perfectly realistic, but it was as close as I could get. Combining this with lowered shields for players, no health regen and very limited armor abilities, the result was a game mode that forced a more "tactical" playstyle. I/players couldn't just dilly-dally about and absorb a hail of plasma anymore. Your shields will save you from a few rounds, but they can't be relied on as some kind of invulnerability screen. Thus, the shielding was more of an "oh shit" protection, and aided the player in opening combat, taking their shots, then quickly taking cover or changing position. Weapons and combat needs to feel truly lethal, and the only real way to do that in my opinion, is to make it genuinely lethal. Bullets are not little pellets that lower a targets health bar until they fall over. They punch holes into, and occasionally through, flesh and bone, sometimes sending lead/brass fragments cascading into the body, sometimes ballooning (in the case of a hollow point) to maximize the width of the wound channel. Each bullet it designed to be lethal. Each bullet can be; I've always felt like this needs to be represented better in video games, especially with shooters but the same applies with medieval/fantasy weapons as well. No amount of blood or somber storytelling is going to help if every battle feels like a nerf gun/paintball fight. But, that's just how I feel when playing games. The reason I loved Halo Reach's Firefight so much was because I could tailor it to fit those needs and play the way I wanted it to. That, I think, is a fantastic thing to have in a game. If Firefight were to return, I would want that freedom to return with it.
It's as if all that people know about Reach's Firefight are the arcade gametypes, and conveniently ignore standard Firefight which is insanely difficult on Heroic or Legendary.
My go to method of just relaxing and not wanting to work hard just to feel good is to boot up Reach and make myself invincible and have infinite ammo in Firefight
I don't agree with predatory microtransactions in a game I've already paid for. If a company is getting my £50 at launch, that's it. If they want to provide paid cosmetics that don't have an impact on gameplay, then that's fine. Basically, I want TF2's monetisation in all multiplayer games. I want good old fashioned paid DLC packs in my singleplayer games.
Reach definitely has the best version for me just because of how customisable it was, want to make yourself immortal, spawn nothing but the hardest enemies or make it incredibly difficult? Well, now you can I have soo many found memories of this game mode, wether it be playing with family or farming points, it never got old and even today if I play reach, this is a must
The Halo forge community has been wanting forge A.I for a long time now, and not to mention the pelican and phantom as vehicles. Maybe in Infinite we may get a way to forge A.I.
Yeah I really hope they will add forgeable A.I too cause then I could make interesting scenarios and also maybe making machinimas more live with A.I in the background to supplement of a 3 to 6 player lobby and making it to a fricking 68 player lobby
So many hours spent on firefight, especially ODST. Gears of war 2 was the start, it made me love the idea of horde mode, but with ODST I became a permanent fan of the genre. Still, to this day its my favorite PvE mode.
If you ask me, ODST is easily the best version of firefight. I love that tense feeling of surviving against all odds, and the massive relief that comes with it when you see the set complete, coupled with the dread of "Set Start!"
My favorite was Reach, while many maps were just copies of campaign missions, they were absolutely fun to play in! However, Installation 04 was by far my favorite map, those ODSTs you were given, arming them with amazing weapons (except rocket launchers or fuel rods, I learned that they usually kill themselves or me more frequently than they kill the Covenant), protecting them with my bubble shield and using the warthog even solo thanks to them, also, they could be very funny sometimes... I would give my life to preserveas many ODSTs as possible (wich I don't think they had a cap). That is what made Reach's firefight the best in my opinion, that little touch in Installation 04 is what made me play so much time firefight. Now, I think I'll play Reach tomorrow!
You have no idea how much fun I have with terminus firefight. The feeling of watching the heroes enemy units fall to your never ending barrage of kodiaks and Johnson mechs is just so damn satisfying
This is off topic from the video but why hasn’t anybody pointed out the fact that in the Halo Infinite opening, The Marine Pilot and Chief are floating right in the middle of the Halo rings’ debris field. It was pointed out on the Pelican dashboard. The pilot must have tried to flee from the Halo ring but got caught in its shockwave. The Chief could have been away from the epicenter and was on part of the ring that fractured and split off into space.
I liked halo reach firefight, the amount of customisation options for spartans and the enemies was pretty good. I liked running around with immortality, a plasma repeater that had been shooting for so long the bloom reticle was off the screen fighting 'heretic' elites, those being ones that wield human weapons.
halo reach's fire fight is my favorite because of all the customizing you could do. i'm not sure what else i'd want besides more customization and adding flood.
Halo reach is definetly my favourite. That was the game that made me want to buy xbox 360 to play it, thanks to to nearly endless customization the firefight has. I have actually reached somewhere over rank eclipse by just playing mainly firefight and some campaign.I really hope firefights gets ported to pc with mcc.
Hot take, but Halo Wars 2 firefight is probably my favourite in the whole series. I love the idea of building up defenses and having whole armies at your disposal to take down constant waves of varying enemies. Whereas in other firefight modes, I feel like you get punished for staying still and camping, the whole point of this one is to stay in one spot and hold the line! Anders is probably my favourite leader for that purpose, just because of her ability that makes hordes of sentinals spawn whenever a Kodiak or Siege turrest fires. My only gripe is that I wish there were more maps for it.
I liked the concept of Warzone firefight I hope to see a more refined version of it in infinite. And have an option where one team is unsc and the other covenant
I've always loved odst firefight the best. It felt like you were actually fighting for survival as for reach it just felt overall too ez although being able to customize the settings was neat.
Call it nostalgia-goggles if you'd like, my favorite firefight experience was in ODST. I remember very fondly the memories of my buddies and I going over to each other's houses and staying up way longer than we were supposed to just trying to get all of the achievements in our favorite Halo games. ODST just so happened to be the very first game that I ever got 100% in. This at the time included the illustrious VidMaster Challenge: Endure! As many may know this achievement is quite difficult to get and requires 4 people to sit down for at least 3 hours and grind those waves and sets out until you reach and pass Set 4. I honestly don't remember how many times we tried and failed to get past set 2 and would eventually fall short due to bedtimes, homework procrastination, having to go and eat dinner, or just simple bad luck. I can assure you there were a lot though. Low and behold on February 5, 2011 we actually manage to get ourselves that shiny new 25 gamerscore. It might not sound like much now but back then it was a badge of pride to me and my boys. We did it and that was that. Shortly after i got the rest of the achievements needed to 100% the game and loved every minute of it! I typically don't go for the whole completionist aspect on most games, but ODST was a welcome exception. Plus the obligatory praising of Marty O'Donnell for the music.
My favourite version of the firefight mode was The one that came packed with Halo: Anniversary. It used the reach engine, though had a map from the original Halo level and you had marine allies via dropship land on the tower. Terrific.
My favorite firefight is definitely ODST. Playing for survival is much more satisfying than playing for points. Especially in Reach where the final level ends with what is essentially a firefight match, fighting for a high score feels cheap.
I know H5 wasn’t the best in terms of campaign, but I actually do enjoy Warzone, Firefight, and the sandbox as a whole. I also do enjoy the older games, thanks to the MCC, but is it wrong to enjoy some of the newer stuff as well?
Honestly I feel the same way. I seriously enjoyed playing Warzone Firefight. It was nice to be able to mostly turn off my brain and just shoot aliens. It was quite nice for me.
Always a big fan of Halo Reach's version of firefight. I liked the sandbox that was given, and the way the enemies worked. I never felt underpowered, like I did in Halo ODST Speaking of which... Perhaps a retrospective on the ODST Armor/ loadouts? Could be fun.
Halo Reach Firefight was my jam. I am not great at competitive multiplayer stuff, I always found it more frustrating than fun. Playing Firefight on Heroic solo or with friends was always a blast.
I never really thought about how well tower-defense modes actually fit into TONS of games, without feeling far removed or dominant. Mechanics that are shallow on their own could make a great addition to a gamemode like firefight, definitely wouldn't mind something like the ability to place auto-turrets and choose their type etc. etc., just make it seamless and design them around affecting the basic gameplay we like favorably.
I loved firefight! For quite a few years, my brother and I did not have any wifi to connect the Xbox to the internet. We also have very few games, so something as re-playable as Halo Reach firefight was amazing. We must have racked up many hundreds of hours on Reaches firefight. We played plenty of ODST firefight too, but since Reach firefight was more customizable, we mostly stuck to Reach. That is pretty much why I think Reach and ODST are the best Halo games, maybe if we had the ability to play online, I would think differently and favor 3 over Reach and ODST.
Loved the video BTW. We went back recently to get all those ODST firefight achievements. You know the ones where you need to get 200K points on each map? Crazy times. Maybe you could do a vid on the evolution of turrets? Not just the Human ones, but the Covenant ones too. Since Halo 2, they have changed quite a lot.
I definitely enjoyed warzone firefight. Probably one of my favorite things to play in halo 5 as it kind of felt like a sandbox to try out a variety of different vehicles and weapons. Although I do agree that it's kind of bs sometimes, it's still a pretty enjoyable game mode to play.
Halo Reach was my very first game in the series, so I played a lot of Firefight. It probably is the reason why I have so many hours in this game and why I am Lt. Colonel on my offline account. So I am pretty happy that it will be in the MCC, something that you can't say of ODST. But I hope that we will see it coming to the MCC when it finally arrives on PC and some modders do the work. Maybe, we'll even see the originally planned Firefight mode in Halo 3 (maybe even with Flood as enemies). I dearly hope it makes a return in Halo Infinite. And one thing that would be very cool is if we can create our own Firefight maps with Forge. It would give the mode even more replayability than it already has.
Since I'm terrible at anything PVP, horde mode/firefight is my jam. I was really disappointed in H5 firefight, but hopefully we get a real firefight mode in Infinite.
@@VainerCactus0 I like both but lean more towards the exterior it's got layers of defense with the barriers plus you got the high ground at the top of the hill with some turrets.
I like the idea of the elite vs spartans in Reach firefight. I've never been able to find people playing it though. I do think it makes a great foundation for a game mode where you could have like the elite team and all of their ai vs the spartan or odst team with all of their ai as well. Something akin to the old Star Wars Battlefronts. I'd play the heck out of that
In halo reach, if you want to make firefight more strategic like in ODST, make the spartans slower, but more resilient, and enemies more resilient, while turning enemy hearing to sharp, and sight to eagle eyed. I may or may not have died to grunts.
It's always so messed up and depressing to go back to one of LNG's Halo vids and see how he's excited to see how something would be handled in Infinite, to know it ended up either being crappy or entirely nonexistent. RIP Firefight, we hardly knew ye :(
Halo Reach is definitely my favorite with the overpowered jetpacks. If you fly high enough you can bypass huge crowds of enemies and land somewhere safe, provided there arnt 3 enemies shooting needlers as you... I also liked my own customized Hunter fight. It's tedious if you don't have that grenade launcher or run out of power weapon ammo, but I love how the laser can overpenetrate Hunters or how the sword can stun and then back slice them. Though a Hunter is OP in Oni Sword Base's lower middle tunnel with no room to dodge their melee insta kills...
I wish people would recognize the customization of Reach's Firefight, it's by far the best firefight because of it, not only can you make yourself play like a real human would, or like someone from DOOM if that's what you prefer, but you can also tweak what the A.I play like, which is awesome!
Yup, you could make the game as challenging or as easy as you wanted and it had significantly more variety to it too with game modes like generator defense and versus (sadly the latter had terrible netcode issues which are hopefully going to be fixed on its PC release).
In Halo 6 I think it would be cool to have a firefight mode where you just play as a normal marine. No Sprint, no Shields, 3 shots and your dead type of deal. The objective of the game wouldn’t be to survive the entire game mode. The entire game would last 30 min to an hour, but the point is by the end of the game mode is to have a greater k:d ratio while defending an objective. Akin to an actual David v. Goliath “desperate defense” military operation.
Pretty sure the reason hw2 firefight is like blooms tower Defense is cause it’s a spin off so I think it’s ok to take a different take on things and I think it’s a welcome addition to many
I'm just gonna echo act man's idea for Firefight to come back. Have two modes, one being classic firefight with skulls and the other being a story driven firefight mode with objectives. Getting orders from people like Cutter, Palmer or hell even Spartan Locke.
I hope Infinite has something to work for in the firefight mode. Like how in cod zombies, you have perks and guns to work for. They serve as objectives to the player every match. I think firefight needs something for the player to work towards to keep it from being so repetitive .
I have a feeling Halo Infinite's Forge mode will probably allow us to create Firefight, Invasion, Warzone, and Battle Royale modes for custom games since the hardware can actually support it. It was possible in H5 Forge but the framerates dropped too inconsistently on the engine.
I would like forge-able firefight maps in Halo Infinite. When I played Reach back when Reach was big, I wanted to forge in the firefight maps. I figured since we can customize the waves we should be able to forge in the maps. I would have the forge mode be similar to Halo 3's where you can only put weapons, grenades and equipment, and scenery in the maps. No walls or buildings or anything that you could do in Forge World. That would be my take on it. If they went with a full forge experience with it like forge in multiplayer I would be fine with that.
Was going for the Vidmaster challenge in ODST and like 7 hours in one the kids I was playing with was being yelled at by his mom that he had to get off the game. We were like 3 rounds away and were like you better f***ing not go 😂 we finally beat it and I was so hyped it was crazy lmao
So basically, Halo Wars 2 Terminus Firefight, but in first-person. Never-ending waves (or you could set wave limits if you want) of Flood or Covenant or Created Enemies come at you as you fight a tug-o'-war across multiple defensive zones. Each defense zone has small terminals spread out to summon walls, turrets or reinforcements to strategic areas. - Choose from walls you can move through, but can't shoot through, or totally blocked walls that force the enemy to take a different route if they don't have heavy weapons to blow it up; or " kill walls" that damage anything that moves through them. - For Turrets, the basic, anti-infantry, anti-vehicle, or anti-air turrets; all of which are either automated, have a marine at the controls, or you can take control of them yourself. - Some areas allow reinforcements to be spawned in the form of marine teams, either general or specialized, or you can summon a vehicle that starts with a marine in it, like a tank or rocket hog. You'd start with everything built for you and at the front-most defense zone, with some time to change things up a bit and pick up whatever weapons you want. You fight until you're pushed back out of the zone and the respawn point there is deactivated. You are forced to fall back to the next zone until the wave is done and you have some time to try to recover the zone you just lost. You have to choose between picking specific turrets or walls, or just grabbing the first pick and hoping quantity will prevail over quality, either way at this point you know it's just to slow them down. This continues as you are pushed further and further back until you're at the last node. This Citadel would have the best defenses, large turrets, and cannon emplacements that are powerful, but can not be rebuilt; and lookout points with marine squads and/or artillery that can shoot down on the previous zone(s). During the first few waves, only the basic weapons spawn in the zones, with maybe a few heavy or specialized weapons; but during later waves, you get access to more and more heavy weapons as your defense gets more dire; or you can bring in the req system from 5, it may actually work pretty well here. Game customization options could include leaving you with just the one zone to defend, having set wave limits so you can actually win, changing the style and numbering of the waves and sets, removing req stations, allowing forge maps (Obviously), and anything else you'd expect from Halo custom games settings.