Following yesterday's teaser here's a full breakdown and demonstration of the "No Time For Caution" extreme SLF docking challenge. Have fun out there commanders! See also: Federal Corvette version - • The Extreme SLF dockin...
I'm super glad you put the rolling Krait landing to show the majority of us what to expect lmao, it looked like you dribbled the ship like a basketball a few times
Perfect! I've been listening to Hans Zimmer all month. A masterpiece played over a masterpiece. Nice work! o7 (I wonder if putting the mothership strictly in a flat spin, similar to the movie, or maybe a fast roll since the docking port would then simply spin in place and not revolve around the ship, would make this more or less challenging. Cuz ya know, more is better.)
Thinking about it, although our ship's have a low yaw rate, a flat spin could actually still be really hard to dock with, I might have to try that! I really like this challenge 'cos you kinda set your own difficulty level.
That was some fancy flying, and a fun challenge to watch unfold. I got a giggle out of the music change when you were chasing your cartwheeling Krait down that mountainside. XD
While I hear you and agree that I did this because I was looking for a new challenge I would like to stress that I'm very much not bored with this game and still happily engage with pretty much all aspects of its existing gameplay as well as sometimes going off to try new things.
This is all part of normal ED gameplay, the game allows you to do this so in that regardI see no difference between this, canyon racing, speed bowling, FA Off shenanigans, vomit cometing, combat, trading or exploration. Or flying home from Sag A* with an intentionally broken canopy.
Yup - your comment really got me thinking but I'm struggling to think of a way for that to happen. What would cause a cmdr to have to temporarily abandon their ship like this? Maybe if we could somehow board derelicts? And have some kind of CZ over a planet where these derelicts are falling and we need to board them in order to get something from them before they crash into the surface?
@@alecturner07 I think a big thing could be modules (partially) failing when they're not at 100%, like fsd dropping you out too early/overshooting or thruster misfires and stuff like that.
Cool. I think it'd make a really good group challenge actually - start at something like 10km, anyone who doesn't dock before their ship hits the ground is out (or loses a life) and you lower the start altitude by 500m on each subsequent round. Last one still in when everyone else has lost all their lives is the winner.
Actually I did that today (see Corvette video linked in description). The gunfire did seem like an odd way to celebrate my rescuing the town from being crushed by a falling Corvette! 😆
I never seem to get bored with Elite! There's always something else I haven’t seen or done and in between I just love flying spaceships and driving SRVs.
@alecturner07 I hear you, I just built a DBS HazRes Dominator with Cytos and Frags a couple days ago. The challenge is to not even get shot at because you never leave their tail 😄🫡
The work of a true master. I'm referring to Zimmer, of course. 😁 Hey, very cool. You've actually inspired me to open up Coriolis for the first time in many months to see how I can configure a MkII as an explorer with maximum jump range with a fighter bay so I can do this in far away exotic locations. Also, don't forget to mention set four pips to shields. o7
As a German who has a dutch father and plays Star Citizen, a game where your ship explodes when you sneeze to loud at it, my biggest question would be why I didn't see so ein Feuerball, Junge?!
In this instance I'm flying a fairly well shielded and armoured ship on a pretty low gravity planet. Attempt this with higher gravity and/or a weaker ship and it will, for sure, explode on impact (as I discovered several times when I attempted the same challenge in a poorly engineered Federal Corvette on a 0.5g planet). 😄
Yeah, I guess so. I timed it against the music for the big finish at 3:30 but I guess I could have worked on it more to get good timing at both ends of the piece. I'm quite lazy when it comes to stuff like that tho. 😆
LOL! - Btw 'The Buur Pit' shouted you out! I love this sorta thing - I often play music like than and always planned to do a video with "No Time For Caution"! (Well, an Elite Dangerous one, as i already did a Rust one when helis first came out and i was looting an airdrop from the mini-copter 😂) ← ↑ Comment for algorithm + 👍 'd
Thanks! I've used Interstellar music on quite a few of my Elite: Dangerous videos, it always adds so much extra atmosphere. And yup, saw Buur's vid ... god damn it, now I gotta set myself on fire and fill my cockpit with bees! Nothing I do for that guy is ever enough! 🤣
So I just watched a space ship tumbling down a mountain. I wonder what the real life equivalent to this is? A multi billionaire playing with toys worth millions. Driving Nürburgring in a 20 million dollar custom built hypercar does not quite cut it, and real life space tourism while expensive is way too well organized. Of course, real life has this little annoying flaw called permadeath.
even better extreme docking challenge would be to have to dock while the mothership is dogfighting, having to scream in at ridiculous speed to enter the docking corridor.
Who really understand the mysteries of "the algorithm"! Out of curiosity, I'm guessing you're not an Elite: Dangerous player then? (that's my normal audience but this video seems to have broken free of my usual demographic).
Nice work. My friends and I used to love doing this when we MCd for fighters, I used to FA off, spin and tumble that bish as much as possible and say, good luck. Don't think any of us ever succeded at it lol. I liked watching yah slowing match that tumble and just....sliiiiiide in there. Satisfying. For anyone who hasn't tried Danger docking, try it, it is very fun, and challenging, and, you honestly learn a skill or two sometimes that you may need in an emergency. :P
Could be a cool sci fi movie moment. Bad guys tractor beam and disable your ship. Maverick badass space pilot vents the cargo hold with manual override. Uses mini fighter to explode bad guy ship. Has to fly back into and restart their now tumbling ship. Would definitely establish that the character can fly and be a tense scene.
Thanks! Worth doing for your comment alone. It really is an amazing game but you do have to remember to follow the fun and not fall into the grind trap.
Sad that Rogue System got abandon. that game had a mission that was pretty much this challenge. dock with the space station to pull it out of the atmosphere before it explode.
Elite is a great game and a fantastic sandbox too. All the stuff FD have been adding doesn't detract from that whether you happen to like the new stuff or not. Personally I wish they'd devote more errort to the sandbox rather than building all this prescriptive content as you get much more bang for your buck in the long run.