Тёмный

The Feitoria 

Spirit Of The Law
Подписаться 380 тыс.
Просмотров 240 тыс.
50% 1

Игры

Опубликовано:

 

4 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 519   
@SpiritOfTheLaw
@SpiritOfTheLaw 4 года назад
Correction: the chart at 1:22 should look like this imgur.com/a/oiEmvOt
@49food33
@49food33 4 года назад
"fight" "ore" "ree" "uh" ;-)
@daarom3472
@daarom3472 4 года назад
looking forward to your vid about villager pathing after building a TC or mine lumber mill! 1. what spots they go to. 2. which res they prefer and when.
@sillywet4785
@sillywet4785 4 года назад
crunched some numbers and found this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dQw4w9WgXcQ.html
@masternobody1896
@masternobody1896 4 года назад
me still playing hd edition cause basically feel the same
@Septimus_ii
@Septimus_ii 4 года назад
@@sillywet4785 ah yes, that's very helpful thanks
@SK-uq2wr
@SK-uq2wr 4 года назад
I feel like Sprit of the Law has a masters degree in age of empires
@bruetel436
@bruetel436 4 года назад
But only in theoretical age of empires.
@laurivaisanen6918
@laurivaisanen6918 4 года назад
Its not like he has the degree, he has made the science and hes teaching us and maybe gives degree to us
@PartialViewmusic
@PartialViewmusic 4 года назад
@@laurivaisanen6918 Well, it would be a stretch to really call it science but otherwise I agree.
@meghdaniellama1604
@meghdaniellama1604 4 года назад
I think he’s studying math. Plus his videos are more educational than some of my college classes
@mussagan
@mussagan 4 года назад
Viper is a full professor ( having done his PhD and Post doc) in Experimental AOE
@RazorWinter
@RazorWinter 4 года назад
Portuguese is a naval civilization. Feitorias are good in maps where resources run out. Water maps run out of resources very fast. Feitoria is just another naval bonus.
@HawkOfGP
@HawkOfGP 4 года назад
Not at all. Can be very powerful in land maps like Arena too with the Fast Imp strat.
@Yaromir_Music
@Yaromir_Music 4 года назад
Ja
@ctrianad
@ctrianad 4 года назад
There's an additional issue. Buildings can be destroyed very easily when you play islands
@andregon4366
@andregon4366 3 года назад
@@ctrianad Unless you invest in cannon towers.
@MrMarinus18
@MrMarinus18 2 года назад
I think one way to improve it would be to allow you to build it in castle age but with reduced productivity until you hit imperial age.
@RomaInvictusSPQR
@RomaInvictusSPQR 4 года назад
Feitoria is great on water maps where wood run out quiet fast ... just defend and win with feitoria wood ;)
@ChaosEIC
@ChaosEIC 4 года назад
It is Roma Invicta. NP, always glad to help. :)
@Cythil
@Cythil 4 года назад
Also quite fitting as a the Portuguese is a water civ.
@AllahDoesNotExist
@AllahDoesNotExist 4 года назад
Genius here
@jeroen92
@jeroen92 4 года назад
"Just defend"
@zoroark567
@zoroark567 4 года назад
This, combined with elite caravels, makes the Portuguese my absolute favourite water civ.
@6Twisted
@6Twisted 4 года назад
As a noob I like the feitoria because it means I have to micro less. I also think it's fun to have technically infinite resources, although slow.
@redholm
@redholm 4 года назад
Yea. I'm thinking that's the main draw of it as well. In high Elo it's not a problem. But Micro is often a problem in low Elo. So more Micro on military and less at home sound good right?
@zerto111
@zerto111 4 года назад
More thoughts on Feitoria: - Going fast Imp and building multiple Feitorias to get a short economy lead (since enemy is bound by TC worktime while you build mutliple Feotorias at once)? - Savings on Conversion/Camps. You don't need 60 wood a farm nor wood for Lumber/Mining camps. - Might be especially useful on a drawn out Islands games in which res (especially wood) are much more scarce and more important for unit creation.
@Septimus_ii
@Septimus_ii 4 года назад
I think the wood income is particularly interesting, and makes Feitorias quite valuable on water maps
@MotRi1986
@MotRi1986 4 года назад
The Viper aka the best player in the world have been experimenting with a tactic quite similar to what you described but on arena. It actually turned out to be viable.
@Kaletris
@Kaletris 4 года назад
I was kindof hoping SoTL would've calculate if it worth setting up feitorias for 1800 + 500 resource / instance (+ houses), relatively fast, compared to the 400 resource + creation time + camp / farmcost + extra tc cost, if then how you transition back to making vills after you reach the pop limit, now deleting feitorias also you still need like 8-10 vills or more on farm, if you want upgrades, for arbalesters and chemistry, and at least 2 on building houses the others can handle the mining / making feitorias
@12171010011010
@12171010011010 4 года назад
Also the cost of eco upgrades maybe
@KevbotFalconhammer
@KevbotFalconhammer 4 года назад
That's one thing that SotL kind of overlooked in this video. Sure, selling all of your wood might produce more gold than the Feitoria, but now you're out of wood. With the Feitoria, you retain all your wood for the cost of a little less gold, but this is especially important (as you say) when wood runs out. Thinking of the islands game between Viper and Hera when the wood ran out, and wood become more valuable than gold in that situation.
@Royale9
@Royale9 4 года назад
I love how the "Goth Game Plan" is even more accurate with the recent changes
@Real_MisterSir
@Real_MisterSir 4 года назад
Do we need an updated and improved Goths overview? I think we do :3
@XtReMz98
@XtReMz98 4 года назад
The main advantage of the Feitoria is that it reduces the spread of coronavirus due to lack of villagers to spread the disease.
@petersmythe6462
@petersmythe6462 4 года назад
Fun fact: it actually generates 0.41 coughs worth of coronavirus per minute.
@mannypardo1080
@mannypardo1080 4 года назад
I'm so glad they fixed these. It finally gives the Portuguese an edge that they were originally lacking.
@m136dalie
@m136dalie 4 года назад
Not really. Can't see many situations where I was so confident the game would go on that I'd invest 250 stone without expecting it to pay for itself for 13 minutes...
@UroOnCyberscore
@UroOnCyberscore 4 года назад
@@m136dalie you could sell all other res to get that stone much faster, would have been interesting to know how much time that was.
@HQwalkingdead
@HQwalkingdead 4 года назад
after playing with them for a bit id say they are okayish on closed maps like black forest where games are usually above 1:30hours, but they are really really good an shit like team islands, they are worthless on any open map
@TecnicaXina
@TecnicaXina 4 года назад
Ahhh, i came when you ACTUALLY said "Fey-too-Rhe-a" ... As a Portuguese, THANK YOU Spirit!
@yerroslawsum
@yerroslawsum 4 года назад
honestly, his voice is enough to finish me off, soooo. ...thank you, Spirit? :D
@napoleonbonaparte8014
@napoleonbonaparte8014 4 года назад
3:35 Look at that villager boi (inferior left corner) trying to chop wood at the very Lumber Camp ! The cutest thing is that he looks quite determined and good-natured while doing so.
@bobrobrules
@bobrobrules 4 года назад
He a little confused but he got the spirit.
@haroonahmed1077
@haroonahmed1077 6 месяцев назад
Maybe he is making logs of already collected wood
@oussamaelhriki8160
@oussamaelhriki8160 4 года назад
one like for the joke "The Feitoria isn't constrained by tiny details, like the law of conservation of mass" XD XD
@arjun_ragafanatic
@arjun_ragafanatic 4 года назад
Well I mean the markets have never been particularly law abiding either.
@oussamaelhriki8160
@oussamaelhriki8160 4 года назад
@@arjun_ragafanatic prices change can limit what you can do with the market ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GHbP-veRpk4.html
@julianrodriguezadami6634
@julianrodriguezadami6634 4 года назад
Thx for putting the intro back in your latest videos 💚
@joshuagabrielcatindig7607
@joshuagabrielcatindig7607 4 года назад
Back and in HD!
@Zeoinx69
@Zeoinx69 Год назад
Another alternative idea to use the Feitoria, is in team games, where you got team mates who are have really good eco bonuses when harvesting Stone, and Gold, such as Poles, who generate gold along side stone, so letting your teammate harvest the stone instead of you, would be beneficial for the entire team goal, and you can build the Feitoria and sling resources for eternity to push your entire team further faster when the resources are gone.
@neanderthales5594
@neanderthales5594 4 года назад
I would like to add that they also offer a boom oportunity for fast imp, which viper is using
@MrHK-xm6jp
@MrHK-xm6jp 4 года назад
Very true, 1) save resources to build extra TC 2) much faster way to produce villagers (go up to 120 villager in 5 minutes) 3) no fear for harassment(either full blow attack or u can defend very well)
@felipemonasterio6397
@felipemonasterio6397 4 года назад
He goes fast imp and makes arbalest/bombard cannon in min 23-24 which is really insane
@ericprather4257
@ericprather4257 4 года назад
This is something I was curious about- how long does the edge from fast imp into Fetorias take before a regular 3TC build overshoots it? I'm a little fuzzy on the standard times and production rates for all of these, but dropping a couple of fetorias early on seems like it would be a lot faster to start up than 3TCs into vil production, even though it isn't the best long term investment. Then it would be a weird corner case where the food/wood economy is being fueled by the fetoria instead of the late-game emphasis on gold and stone, just based on how quickly it can get started up.
@ad3z10
@ad3z10 4 года назад
​@@ericprather4257 Not exactly your question as that's a bit harder to work out but I did the maths on constructing a Feitoria with a single vill at the start of imp vs queueing vills from one TC. Even with just one builder, there's a window from the 3-6 minute mark where your Feitoria has produced more resources. If you commit 4 vills onto the Feitoria then the window where it's produced more resources than queueing up vills goes from 1 to 9 minutes after hitting Imp. Accounting for the time taken to build TC's in the Castle age, that basically gives an 8 minute window where fast Imp into Feitoria is better than a 3 TC boom in terms of raw resources collected, perhaps even a minute or two longer if you still make some extra vills alongside the Feitoria.
@ericprather4257
@ericprather4257 4 года назад
@@ad3z10 you're brilliant thank you so much for doing all the hard work!!! This is the coolest dark horse strategy I've ever seen emerge. ever!
@athlumney
@athlumney 4 года назад
Now we need to see Feitoria vs Malay fish traps, for when you've completely depleted a water map.
@darthteej1
@darthteej1 4 года назад
Was definitely expecting him to say "....again" in the intro.
@vakarthi4
@vakarthi4 4 года назад
0:56 Never realised that villager men were so jacked when playing the original
@Miniature_Mike
@Miniature_Mike 4 года назад
They are great on Islands in late game when all the trees are gone and you have limited boats and gold
@justsammy2023
@justsammy2023 4 года назад
Of all the topics, this one has to have the best return, three videos on one topic? Goldmine!
@the.brokenhand
@the.brokenhand 4 года назад
it has have notorious changes tho
@justsammy2023
@justsammy2023 4 года назад
And I'll happily watch all three videos, I enjoy SOTL as background noise while working
@rcytray
@rcytray 4 года назад
I don't even play Age of Empires but this was some really insightful stuff
@AviSandy
@AviSandy 4 года назад
Your videos take me back to Childhood :) Those days of playing crazy Age of Empires..Thank you man !!
@f.c.laukhard3623
@f.c.laukhard3623 4 года назад
Curious name. What do you mean by ChIndian? Chinese-Indian? Swiss-Indian?
@tonyshame3898
@tonyshame3898 4 года назад
So True
@AviSandy
@AviSandy 4 года назад
@@f.c.laukhard3623 No actually I am from India and married to a Chinese. We live in Germany and have a RU-vid channel thus the name :)
@f.c.laukhard3623
@f.c.laukhard3623 4 года назад
@@AviSandy Ah, so Chinese-Indian was not too far off. :D Nice. I will check it out. I am German myself so maybe I will learn something about us. Hopefully that you like it here. Stay safe though!
@derdenserr
@derdenserr 4 года назад
This is only a game we all love but damn... Spirit of the Law you're such a master of strategic and economic thinking! Hope you work in that sector too. You would do a damn good job sir!
@YoungGameBeatTube
@YoungGameBeatTube 4 года назад
I always forget that SpiritOfTheLaw has an intro and everytime it begins it's sooo groovy 😍 Great video btw
@mattzo12
@mattzo12 4 года назад
Very grateful the intro is here. Always slightly disappointed when it's not present!
@zoroark567
@zoroark567 4 года назад
Hi SotL, love your vids, and I love the Feitoria. I was very excited to see this on my timeline. While you did mention it, I think you didn’t give enough precedence to how quickly one can boom with Feitorias. It really is one of their best selling points. If you go fast imperial and slap down 3 or 4 feitorias, your eco will be capped out SUBSTANTIALLY faster than an opponent who does castle age with 2 or sometimes even 3 TCs. The time it takes to build 1 building is substantially less than that of 20 vills. Also, the intrinsic scarcity of resources on water maps combined with the Portuguese unique Elite Caravel makes them formidable. On maps where even wood runs out relatively early, me and my six feitorias and elite caravels will have no trouble overrunning opponents. I love your vids and I’m glad to see the Feitoria getting attention, but I feel it’s a bit better than you gave it credit for. Hope this insight is helpful, and I highly recommend Feitoria rushing against AI on island maps... it’s a whole lot of fun.
@brunothijs8956
@brunothijs8956 4 года назад
I wanna touch on the point of speed of (re)booming. This might be the best reason how the feitoria can be used in (high level) competitive play. While most civilizations will opt for reaching castle age quickly to build additional TC's to speed up the rate at which they can produce villagers, the portuguese can go for a fast imperial age to build feitorias. When performed correctly, the player can reach imperial age around 22 minutes and drop 1 or two fietorias immediately, while making houses to cover the hefty population cost. Eventhough the investment is significant and the efficiency of resource income isn't the greatest, it is a tactic that gives a significant spike in economic boom upon reaching the imperial age. With this spike of economic income around the 25th minute, plus the advantage of being in imperial age while your enemy is still in castle age, slowly building towards their conomic boom by increasing their villager number gradually, the portuguese have a window of opportunity to put pressure. The awkward part is when the initial pressure doesn't work out for the portuguese player. When both players are approaching the pop limit (of 200 villagers) the portuguese will notice that their economy which is based primarily on feitorias will not provide enough resources to sustain an army that is able to combat against the army of the opponent. The portuguese player now has to decide if he wants to delete the feitorias to open pop space for the more efficient villagers. On the other hand, there is the very longterm benefit of having feitorias. Do you delete the feitorias in order to redistribute your economy after your initial fast imperial age play, with the consequence that the initial investment has never been returned, and the population has to be refilled by investing another couple of hundred food into new villagers, or do you try to hold on with inferiour army numbers hoping to reach that point where your feitoria is generating resources that otherwise are difficult to obtain (gold, stone, and in rare cases wood)? Personally I tend toward a fast imperial age with a couple of feitorias, then delete those for popspace for the more efficient villagers, and then in very lategame make new feitorias. However, as you can see there is a major issue here, and that is that investing into feitorias at the time you need them most, the cost of 250g and 250s is rather unfortunate. In the end I must draw the conclusion that the feitoria currently is only useful in 2 situations: 1) you go for a fast imperial age play, and you kill your opponent before you reach the pop-cap of 200 population 2) on a map with a lack of resources, you start the game normally. In the case it ever gets to the point that resources become extremely limited, you invest into feitorias and you win the attrition war. option 1 only works on a few maps like Arena. option 2 only on very specific custom maps (like forest nothing!) or on maps where you are more likely to run out of wood (like islands)
@kazimierz3000
@kazimierz3000 4 года назад
I LOVE YOUR CHANNEL!!!!!!! Seriously though, it's great seeing new high quality content from you, keep it up!
@ronaldambatoho
@ronaldambatoho 4 года назад
I dont undertand a single bit on your explanation but somehow I still feel 10 times smarter after hearing your voice explaining things
@chinggiskhan9000
@chinggiskhan9000 4 года назад
I love you videos bro. Even if i dont do multiplayer cause im super bad I watch your videos every time i see them. Please keep it up!!
@redcastlefan
@redcastlefan 4 года назад
You know, it feels like SOTL does a Feitoria video every month now. I say it should become a monthly thing where he updates us on the Feitoria.
@kukumarro
@kukumarro 4 года назад
I have been practicing fast imperial + feitoria boom in arena/fortress. It works surprisingly well, you don't need to be Viper to do it. A feitoria produces like 9 villagers, so it allows to catch up to an enemy that was booming while applying immediate pressure with gunpowder. Even though you get close to 200 pop fast, the enemy tends to stay below 100 so it doesn't even matter. You also save all the farm upgrades because the feitorias produce so much food.
@achilleasyfantis6870
@achilleasyfantis6870 4 года назад
What you forgot to factor in your calculation is that feitoria can be build fast enough by 2-3 villagers while producing 20 villagers takes considerably more time, especially if you rush imperial age and want to attack fast with cannons etc.
@koobyboy4304
@koobyboy4304 4 года назад
Quick fact: a factoid is a fact that is generally concieved as true when in reality it's false, not a "small fun fact" as it's generally used
@lordmuhehe4605
@lordmuhehe4605 4 года назад
If a word is generally used in a certain way, that certain way becomes its meaning, or at least one of its meanings.
@bladactania
@bladactania 4 года назад
@@lordmuhehe4605 - that's why we should fight against incorrect common usage of words.
@chickenmonger123
@chickenmonger123 4 года назад
jocaguz18 Literally literally has a secondary meaning of figuratively. Not that dictionaries necessarily decide definitions, but it is a tracking of definitions. And the dictionaries say literally has a secondary definition more akin to figuratively, because people say it. Get over it.
@chickenmonger123
@chickenmonger123 4 года назад
Lee Blake No. At the rate language changes you’ll lose, like every person who worshiped the established literary rules before you. Language isn’t sacred. It’s only purpose is to communicate. If it’s function is no longer suited by what they teach you in textbooks, it is the textbooks that change. Artificially maintaining a language happens. Latin for example. And they are helpful for naming. But they do not keep up with people and how they communicate.
@koobyboy4304
@koobyboy4304 4 года назад
idk I just thought it was funny that the fact that factoid means fact is a factoid
@glowcloudwheatproducts495
@glowcloudwheatproducts495 4 года назад
Great thing about feitoria is that it doesnt open holes into your base, unlike lumberjacks. Also, it makes it harder for your opponent to deny you resources by keeping you trapped in your base.
@MrMichelangelo
@MrMichelangelo 4 года назад
Hi SOTL, you compared the hardest AI's of three versions, how about easiest one's? *Thinking face*
@niki75
@niki75 4 года назад
Inb4 a four hour long game of nothing but Skirmishers and light cavalry/hussars
@grraf1
@grraf1 4 года назад
Likely nobody wins those games due to an inability to mass enough units/siege to actually tear down castles/tcs
@Knuckles2761
@Knuckles2761 4 года назад
@@grraf1 what castles?
@eccentrichorse11
@eccentrichorse11 4 года назад
What do you call a Portuguese monastery that can produce infinite resources? A faith-oria
@Jokie155
@Jokie155 4 года назад
That'd be an interesting civ bonus, changing relics to generate other resources in addition to gold.
@tvremote9394
@tvremote9394 4 года назад
@@Jokie155 reminds me of trading posts in aoe3
@jetstar232
@jetstar232 4 года назад
@@Jokie155 not bad
@Royale9
@Royale9 4 года назад
@@Jokie155 I really like the idea.
@eccentrichorse11
@eccentrichorse11 4 года назад
@@Jokie155 That would be almost OP with a Burmese ally
@raphaelguerin2691
@raphaelguerin2691 4 года назад
Love your intro man ! Should be in the game .
@blackusagi92
@blackusagi92 4 года назад
I still giggle to the goth "game plan" in the intro
@lucaskavalkantej
@lucaskavalkantej 4 года назад
Ah, finally a decent pronunciation of feitoria on international AoE content
@jishb2505
@jishb2505 4 года назад
00:56 laughing my ass off. you're awesome, SOTL.
@gnochhuos645
@gnochhuos645 4 года назад
Third time’s a charm
@DmytroBogdan
@DmytroBogdan 4 года назад
You bombarding us with numbers so fast that its hard to keep up.
@janmadle4243
@janmadle4243 4 года назад
There is one thing you didn't consider, if you do fast imperial, you can build up pop-cap way faster with Feitoria then with TCs.
@-Raylight
@-Raylight 4 года назад
Looks like feitoria is going to be the answer for "Nothing" maps xD
@Septimus_ii
@Septimus_ii 4 года назад
Definitely good on maps like relic nothing. On forest nothing it's ok due to being space efficient but not amazing
@stylesrj
@stylesrj 4 года назад
Feitoria Nothing when?
@JonatasAdoM
@JonatasAdoM 4 года назад
Age of Mythology had a similar structure. The difference is that it was permanent and gave the resources to whoever controlled it
@sachiel1995
@sachiel1995 Год назад
ah yes I remember it was a Greeks god Power at Mythic age.
@babyhuey6342
@babyhuey6342 4 года назад
You indirectly touched on this, but I think the best use of the Feitoria is the way Viper has used it. A way to insta-boost your eco when going fast Imp. It gives you a better chance of delivering that knockout punch quickly.
@Apoc428
@Apoc428 4 года назад
As soon as i saw the changes to feitoria rates, i started waiting for this video. Thanks for doing the math i cant do SOTL
@Virmyth
@Virmyth 4 года назад
0:56 Most realistic meme ever.
@hukuando
@hukuando 4 года назад
Last time I was this early, Portugal’s Feitoria workers weren’t dealing with a COVID-19 outbreak. :(
@grraf1
@grraf1 4 года назад
Likely the best usage for feitorias is to exchange them for depleted mines(no more stone mines +1 feitoria; no more gold mines +2feitoria)
@arturoaranamatus1034
@arturoaranamatus1034 4 года назад
Another advantage of feitorias is that they don't need education. If you do a super fast imperial instead of upgrading your villies (farms, lumberjack, gold, stone and town center upgrades) you can just build feitorias and they still give you the same amount of resources. What pays itself faster? 1 town center and 20 villagers (with upgrades) or a feitoria? What takes more time? Building a feitoria or a town center with 20 villagers? Also, you use "ideal values" from low population management, but its a lot harder to get those values with 80 population while you are managing military units. Comparing the exact values from a Imperial feitoria to the ideal post imperial villagers is unfair! Finally: I love you and all your videos 😍
@sleepyivy8387
@sleepyivy8387 4 года назад
Thanks for this video. I downloaded the game 3 days ago. As a newbie I don't know how many I should build or in what situation. This video is helpful.
@Matt-ln7lb
@Matt-ln7lb 4 года назад
I think you missed the biggest advantage of the Feitoria, which is the build time and resource cost. 10 vils take significantly longer to make (250s) than 1 feitoria being built by a single villager (120s), and you can build them with multiple villagers. It's a significant advantage in a fast imp scenario, where the fast imp player is probably far behind in villagers. Getting feitorias up quickly after hitting imp makes your economy closer to the opponents, which is a big deal when you're an age up on them. The lack of a wood/food cost means you can skip some farming and use that excess wood for production buildings and units, which makes for a much smoother economic transition. Setting up 30 farms costs 1800 wood + 600 food. 4 feitorias costs 1000 gold/stone, which is less total resources, and resources that your military, upgrades, and production buildings aren't competing for as much.
@anirudhviswanathan3986
@anirudhviswanathan3986 4 года назад
The food income for feitorias is also pretty significant in a fast imp. Viper was making only wood & gold units, and he had enough food to always have vills queued up, and even could sustain 2TC boom. Obviously, long term, feitorias aren't worth it if you can't win fast enough(just like any fast imp strat). But it gives a pretty big short term eco boost for low eco strats.
@Crawsack
@Crawsack 4 года назад
Someone else also pointed out on AoEZone that if you go mostly feitoria for your economy you can save on getting all the wood, gold, food, and stone eco upgrades. You also dont have the cost of building additional TC's if you wanted to go 1 TC and then drop feitorias.
@TheShagamemnon
@TheShagamemnon 4 года назад
I look forward to you next Feitoria video in about 6 months.
@thorstenmarquardt7274
@thorstenmarquardt7274 3 года назад
7 feitorias and endless tower spam is the only strategy that works for me
@hermessanhao
@hermessanhao 4 года назад
"Yang Gang" Awesome!
@MartinBargados
@MartinBargados 4 года назад
Exactly what we were asking before and you confirmed it!! :)
@stylesrj
@stylesrj 4 года назад
Spirit seems obsessed with the Feitoria... It might just be his Fetishoria...
@VechsDavion
@VechsDavion 2 года назад
300 IQ Portuguese pocket player building 9 Feitorea and slinging resources to Goth teammate.
@Daffz
@Daffz 2 года назад
hey vechs have you thought of streaming aoe2? that'd be fun
@Phoenix-zu6on
@Phoenix-zu6on 4 года назад
i think teamgames with lose teams would be hella cool for that, build feitoria, have your friend unally you and convert it and push him to like 400+ pop and make him an Eco monster :D
@Dollar-gc9in
@Dollar-gc9in 4 года назад
Diplo games usually goes around 700 pop ( pilgrim and wetern europe ) so it would be hard to do it...
@mrankitanks
@mrankitanks 4 года назад
TheViper's videos show you can quickly get to imperial age and build 4-5 Fetoria while your opponent is trying to boom with 3 town centers. It takes time to get 10 villagers out of a town center, and a Fetoria is built much faster. It basically offers a strong early imperial age push.
@ALE.9993
@ALE.9993 4 года назад
I really miss the longer intro ;(
@MIshthra
@MIshthra 4 года назад
Sotl please give us a breakdown of the choices players have to make in the feudal, 10-20 minutes of the game is super impactful and everyone just fastcastles. . .
@tvremote9394
@tvremote9394 4 года назад
I guess you can say The fate of the feitoria keeps changing with each update
@12kenbutsuri
@12kenbutsuri 2 года назад
This explains it, I was wondering why the opponent never ran out of gold, a I didn't know about feitoria
@samiamrg7
@samiamrg7 4 года назад
The main place I see this being useful is, like, late game team islands, where cutting down all (or nearly all) the wood on the map is completely feasible after “only” an hour or two and market costs can spiral so out of control that even gold from trading becomes impractical.
@sashapinesnguyenhienhoa8003
@sashapinesnguyenhienhoa8003 4 года назад
Very interesting i never use this much might as well do it now
@Massimilianosss
@Massimilianosss 4 года назад
When it comes to reboom quickly, feitorias actually help a lot in some stategies like fast Imperial with one tc: you go up, buil a couple of feitorias, and you can allow to make arbalest, hand cannoneers or bbc probably faster then going for a traditional fast imp.
@djavanalderromero
@djavanalderromero 8 месяцев назад
Why am i binge watching old aoe2 content i dont play. Helping out with the algorithm and stuff
@Robert-vk7je
@Robert-vk7je 4 года назад
8:20 Whoever manages to make this happen: He must feel good about himselfe. :D
@bartoszmichalik7149
@bartoszmichalik7149 4 года назад
Imagine playing team game, defeating Portugese and then converting his 3-4 Fetorias after he lefts game... having 280/200 pop... xD
@fawvertyler
@fawvertyler 3 года назад
Robert I did this with four or five of em lmao had like 15 in one game I had 200-300k of all resources in 45 minutes
@captain_kadaver
@captain_kadaver 4 года назад
*tips feitoria* You got me, Sir
@JonatasAdoM
@JonatasAdoM 4 года назад
The Feitoria never seems to go away!
@olorinistar9903
@olorinistar9903 4 года назад
They should make it so that you can send villagers to work in the feitoria, with the feitoria's production speed being dependent on how many villagers are working in it, instead of it automatically taking 20 pop space
@Just4Bboying
@Just4Bboying 4 года назад
"YANG GANG" lol
@tranhoang-fc9lq
@tranhoang-fc9lq 4 года назад
hey anh em việt nam
@genericpersonx333
@genericpersonx333 4 года назад
Spirit is truly a clever dick when he can legitimately link a Presidential candidate concerned with unfettered automation harming employment to AOE2. Man is genius.
@Birkbirk1
@Birkbirk1 4 года назад
YaANg GANGGG!!!!
@andrewjohnhodge6599
@andrewjohnhodge6599 4 года назад
1 minute into SOTL vid and I'm chuckling
@dazenith4517
@dazenith4517 4 года назад
Hi Spirit. It would've been interesting to throw in some timings for standard maps where natural resources become thin where it would be nice to switch to Feitorias. But otherwise thanks for allthe content.
@the.brokenhand
@the.brokenhand 4 года назад
aah i was expecting an update on this. on later theViper's videos it feels very very useful for the longest games
@Zipix25
@Zipix25 4 года назад
been waiting for this. Thanks
@TheRealXartaX
@TheRealXartaX 4 года назад
I bet those yang gang villagers feel betrayed now
@TheRealXartaX
@TheRealXartaX 4 года назад
@@xdeser2949 I mean, I'll take getting betrayed over being put in a gulag.
@greenbrickbox3392
@greenbrickbox3392 4 года назад
@@TheRealXartaX US has more people in prison per capita now than USSR had in gulags (which were closed in the 60s). I'd be less concerned about nonexistant gulags in a country which hasn't existed for decades than the police/surveillance state and prison industrial complex which exists in the US today.
@TheRealXartaX
@TheRealXartaX 4 года назад
​@@xdeser2949 You realize that when the actual communist leaders get in charge some of the first people they get rid off are communist ideologues, right? Because they don't want another revolution to their revolution. Also, a "fascist" can be whatever those in power define it as. @greenbrick Comparing Gulags to US prison system is not valid. At all. For example, at it's height the YEARLY mortality rate in Gulags was around 20%. And as far as I know they don't put political opponents in prison in the US etc. There are plenty of valid criticisms to give about the US prison system, but comparing it to gulags ain't one of them.
@FlippingNinjaFtw
@FlippingNinjaFtw 4 года назад
People like to forget that just like how the Feitoria costs 250 gold and stone, 20 villagers would cost 1000 food and take 500 seconds (8 min 20 sec) to create-longer than the 120 seconds to build a Feitoria, which can be further sped up by using more villagers to build (though obviously you'd lose some resource gathering time). Also, population efficiency only matters when you're already at 200 pop, which means what SotL mentioned at 7:35 can also apply if you for example rush to the imperial age. It doesn't have to be that you're rebooming.
@petersmythe6462
@petersmythe6462 4 года назад
The biggest thing I find with the Feitoria is you can use it when everyone else is stuck marketing wood for gold and stone in the post-imperial. The gold is especially useful as it comes out in almost the precise ratio for Champions.
@brandenburglover
@brandenburglover 4 года назад
I'd also like to see a theoretical analysis of feitoria usage that takes into account that you're essentially "building" the equivalent of 8-10 villagers instantly (or as long as it takes to build). I have to imagine that there can be a decent length of time where a person going fast Imp could actually have effectively more eco 'units' than someone doing a standard fast castle boom, especially considering the feitoria doesn't cost food so you could simultaneously create vils. Having seen games with them recently it just SEEMS like there are more disposable resources available for the portugese player for a good 10 minutes after they hit imp and build 1-2 feitorias.
@WillyMacShow
@WillyMacShow 4 года назад
Love the intro
@Nostryck
@Nostryck 4 года назад
Great video ! I would like one day to make you a video that compares the watchtower and the bombard tower
@wansh013
@wansh013 4 года назад
what about the time spent producing 20 villagers vs the build time of the feitoria. that immediate advantage of resources trickling in
@FeriandyRaynandoSembiring
@FeriandyRaynandoSembiring 4 года назад
Did you know? In Game Age of Empires II, the base of Feitoria looks like Town Center in Age of Empires III.
@branaden
@branaden 4 года назад
He has a new intro video! 😍
@honeybadger_sc9816
@honeybadger_sc9816 4 года назад
Would've loved to see how much wood/food from the vills is left after selling it to match the gold/stone what the feitoria produces. And also compare the time it take for the vills to pay for themselves compared to the feitoria.
@SpiritOfTheLaw
@SpiritOfTheLaw 4 года назад
Vils take about 2.5 minutes to pay for themselves, so they'd probably look quite good in that comparison.
@geirtristananton9305
@geirtristananton9305 4 года назад
While the Fetoria costs 250 gold and 250 stone, 20 villagers cost 1000 food and take time to produce. That has to count for something right? I feel like he overlooked that.
@1JeanPearl1
@1JeanPearl1 4 года назад
I feel like the calculations should be different. You keep talking about efficiency vs villagers but then you should add the time to make vils also. Where if you would boom with villagers to 25 minutes or so or as a portugese with feitoria.
@ethribin4188
@ethribin4188 4 года назад
Never underestimate conveniance in games like this!!!! Being abe to focus your attention elsewhere means you will be better in that other thing you focus on.
@m.s.79
@m.s.79 4 года назад
Hey Spirit! Can you make a video about sustaining farm reseed/expanding farms like the Sustaining Feudal Age Unit Production video?
@howcheeennnyxie9625
@howcheeennnyxie9625 4 года назад
Its gonna be very useful on islands. Remember there's a game between Hera and Viper, it turns into 3 galleons vs 3 galleons and all farms exhaust and trees are gone. They have to wait the relic gold to buy wood and make galleons.
@gabrielmelnik6796
@gabrielmelnik6796 4 года назад
Since I read the patch notes I was expecting this video
@kermer1017
@kermer1017 2 года назад
the portugese are my fav civ on 500 pop games because of this building
@SamTheProBot
@SamTheProBot 3 года назад
At 3:48 villager at bottem left stealling wood from lumberjack 🤣🤣
@FajorMuckup
@FajorMuckup 4 года назад
The case of getting fast eco up isn't so small. You can build a strategy around going fast imp, not building eco, then catching up in eco by 1) adding feitoria and 2) attacking/raiding with imp units vs their castle age units.
@Bogdan24199
@Bogdan24199 3 года назад
It would be cool to see this thing useful but it would need a massive buff. I would be cool to see this replacing the castle but with all the castle features included(arrows, unique units and techs etc)
Далее
Mayan overview (2024 update)
16:52
Просмотров 107 тыс.
Пчёлы некроманты.
00:46
Просмотров 22 тыс.
Longbow vs Crossbow [AoE2]
8:30
Просмотров 297 тыс.
Magyars overview (AoE2) - updated for 2023!
16:41
Просмотров 166 тыс.
Best Civ for Beginners? [AoE2]
9:17
Просмотров 874 тыс.
Spanish overview (AoE2) - updated for 2023!
16:39
Просмотров 184 тыс.
Genitour or Elite Skirmisher?
16:23
Просмотров 118 тыс.
Burgundian overview (AoE2)
19:19
Просмотров 293 тыс.
Georgians overview (AoE2)
16:55
Просмотров 162 тыс.
How good are Turtle Ships? (AoE2)
14:33
Просмотров 81 тыс.
Beginners guide to countering every Unique Unit [AoE2]
18:16
Sicilians overview Aoe2
16:17
Просмотров 251 тыс.