Imagine being the security guard at this facility and you see an intruder walk in and slice every last one of your defense missiles with lightsabers. I'd just give up at that point 😂😂😂
fps stands for frames per second, which translates to how many frames are present in each second of this video. what you'e trying to say is "video quality"; or pixels. fps has absolutely nothing to do with whatever the hell you're on.
is no one gonna talk about how there was an entire tutorial for this new gamemode, only for the boss to be taken down in one hit? no? just me? probably my favorite joke of the whole video XD
Glad *[孔明の罠 - Kaizo Trap]* is still getting the love it deserves even over 8 years latter. Even if the removal of annotations ruined part of what made it so unique, it is still worth experiencing.
It's ok thing many people don't notice. Sometimes controllers are not that accurate on positioning for custom entities. Most games have movement smoothing. You can notice this in VR chat, where there is no movement smoothing for 90% of pickable objects. They visually shake in you hand (especially obvious with long items) if world creator didn't added movement smoothing to items.
I recognized Paradigm immediately. I loved Kaizo trap and even navigated the maze to the secret 3rd ending when there used to be embeds. of all the things to make into a boss fight, Kaizo trap fits, but wasn't expecting it.
I don't know who did the mapping but your amazing I could never do something so cool that must have taken forever I envy your patience Edit: 87 likes tysm. it might be a small number but thx
oooh. this song is good. Course, I know it more for an entirely different animation. (kaizo trap of course) but considering you get 'sucked' into the computer here too, I suppose it mighta been inspiration.
At first I thought *all* of it was animated (the sabers as well) Then realized that the sabers moved too realistically and had a slight shake to them meaning someone was actually playing this. What an amazing mod
I always get chills from the Kaizo song and its music video, it just captures the feeling of beating an overwhelming challenge. Also I love difficult games.
Good work man I tried doing this without stretching and pulled a muscle in my shoulder😅. I did push through and pass it though, my commitment really showed with this one
I feel like it would be funny if there was a downward slash at the end of the playable portion of the song and then it would just abruptly change the view from being inside the monitor to looking at a monitor that had been cut in half , sparking, and maybe glowing with the color of the saber that cut it.
I love how much effort was put into this and it looks really awesome. Just two things: 1) Playing without a "physical" platform beneath you and everything flying around you (like you moving) without you actually moving is really disorienting for most people and gives most people a decent chunk of motion sickness. 2) Outside of like 2 or 3 moments in this whole chart, which were only difficult because I wasn't expecting them and wasn't used to "reading" that form of beat saber, this chart was like a level 1 difficulty. There wasn't anything that difficult. So, for the amount of effort that (I'm sure) went into this chart, I'm kind of disappointed at how underwhelming it felt (as far as beat saber charts go).
When the boss was defeated and the camera starting pulling back I felt like my body was being pulled backa and I hate that feeling. I fear even harder how it would feel to actually play the level