This video includes a lot of footage from a range of very old SWG videos made by some wonderful creators back in the early days of RU-vid. You can find them all here: Browen Whitefire: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-s2cZC-eB1Bc.html&ab_channel=BrowenWhitefire ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-uCseJiwhBIw.html&ab_channel=BrowenWhitefire CptLoonee: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7y5R7VawUQA.html&ab_channel=CptLoonee ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2-DNFqI66LA.html&ab_channel=CptLoonee GenieWH: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-oqN31rLTgWU.html&ab_channel=GenieWH Third Age Films: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AK6Zv1U2qhw.html&ab_channel=ThirdAgeFilms DJ Zauner: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-mxKAa6X6x9s.html&ab_channel=DJZauner 214TheBlackSheep: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-w8i2yjcUYbg.html&ab_channel=214TheBlackSheep Jaffy SWG: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dkNVj-_3YW4.html&ab_channel=JaffySWG DinMad6: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-V65axlXKD9k.html&ab_channel=DinMad6 maxulic: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-33pB8tS0HuM.html&ab_channel=maxulic LiXerca: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Zn2LyOmZWLM.html&ab_channel=LiXerca
For other lesser known ships, I would recommend the X-Wing / Tie Fighter games. They have some that are often overlooked. Examples include the Razor fighter, Preybird fighter, the CR-92 Assassin Corvette and the Nebulon-B2 Modified Frigate.
Love your vids! Few ideas - the Sith Infiltrator used by Darth Maul, the Andromeda Ascendant, the Rogue Shadow used in Force Unleaded and/or the Naboo Royal Cruiser
I would suggest the TIE Star Cruiser from the Star Wars RTS game Star Wars: Galactic Battlegrounds. No one talk about it and almost completely unknown.
If you need a swg fix there are fan-run servers still out there. And the big X-wing engines were available on the regular X-wing Chassis. Just depended on the engine component equipped. Excellent video though. The Decimator never got enough love
The standard Imperial Tie Fighter Pilot is very skilled, sadly with how palpatine was smoking 20 pots of crack a day, they got hte short end of the stick by having their talents and skills wasted on piloting a barely acceptable star vessel
Jump to Lightspeed was amazing, the combat was tough and rewarding, every upgrade was visible on the ships themselves and the graphics were great for the time.
Oh! Hey! That's my video! (THe X4 footage and the linked video in the notes) Yea, so that video about the X4 was the last flight of my friend Narmy's ship; Rarity. One of the operational flight craft for the 118th on Starsider. Before the servers went offline, the server pilots had a large pickup fight at the space battle location in Tatooine where I filmed a lot of the action aboard the ship, then used my JSF in Deep Space pvp so I could film some HUD off action. It was a fun tribute to my friend's favorite ship. Thanks for the shout out in the show notes and for reminding me that this video exists. Cheers!
Hey Genie what was your Characters name? I was Lunchton Loovic or Keti Loovic depending on which ship I felt like flying at the time... I did fly some Imp ships too on occasion to balance the numbers for the Saturday night Deep Space rumbles.
@@RogueWraith909 Grymnyr (Or Grymnir, I cannot remember how it was spelled on Starsider) That was my main, and I also had Balthezar Iacate as my imperial pilot. I was part of a flight squad on Starsider known as the Black Sheep.
@@genie7190 I think I remember you. I mainly flew for the Rebs either in a Y-Wing or as gunner on the cloud but I also flew for the Imps on occasion in either a TIE Bomber or a stock TIE Interceptor (not an RGI). It was alot of fun.
Other ships from Galaxies that didn't make the cut: the Advanced Z-95 Heavy, the Y-8 mining vessel, the Kihraxz, the Ixiyen, the Rihkxyrk, the Vaksai, the M3-A Scyk, the G1-M4-C Dunelizard, the M12-L Kimogila, and the M22-T Krayt. I know the Scyk and Kimogila have gotten into the X-wing miniatures game and the others have appeared in some RPG works, but it'd be nice to get them featured, especially stuff like how a lot of the Black Sun ships had alternate configurations.
As an add-on to this, there's other, rarer ships like the Warlord Heavy Cruiser/Warlord-class Heavy Cruiser and I think a few other ships? They appear to have only been NPC ships, explaining the lack of knowledge on them.
The Vaksai was one of the best PVP ships.. i loved mine back on live on Europe-Farstar Re'd 8 engine gun and shields Never quite found a low weight lvl 10 gun for it.. .got quite a few PVP kills during player events..
@@itsrogue2 I had an epic dogfight in my Y-Wing Longprobe with RE'd 7-9 guns vs a Vaksai with RE'd lvl 10 gun on Starsider server... I won but it was damn close. They had the speed advantage and less intertia than I had but I had experience and a far higher rate of fire but worse cap drain... they ALMOST got me but when you consider the full fight was me and a YT-1300 vs about 6 people in various ships including TWO Vaksai... Experience saved our butts.
Yeah, just a shame railjack has been out so long and there still isn't much content there, corpus ships and lich boss encounters etc would be nice additions and they showed that off ages ago.
@@hoojiwana Heh yeah, I'd also like the 3 skins for the RJ to influence the actual interior etc, though the stock interior doesn't fit in any of them... It's like 4 times as large inside.
The space expansion was *so cool* in SWG and it's something I dearly miss honestly. I'm right with you in wishing that the AEG-77 Vigo had been brought to X-Wing, but maybe it will still make it soon, who knows. I will say one ship I think you missed was the Y-8 Mining Ship, which I had to google to make sure that "Mining Ship" was the actual name that followed the designation. Also I'm really glad you mentioned the X-Wing and Y-Wing variants because I really dug those, especially the X-Wing design. I didn't realize the Nova Courier had shown up in TFU2 either, because that's another ship I really liked from SWG. Anyway, great video, always happy to relive some nostalgia with SWG.
I also use the Y-8 as a POB instead of a mining ship. There’s been talk in the Legends Senate about making it more viable for mining though by tweaking turret placements and applying an asteroid collection bonus to it so that each asteroid chunk fills the cargo hold more than the same chunk would when using a starfighter.
To everyone that has played Galaxies or wants to play there are a few different versions out there. You just need the original game and then the various launchers. The biggest server so far is Legends (to my knowledge). It’s really easy to get into.
I'd consider it if I still had my disk... sadly the day the servers were shut down by SOE in favoure of that train wreck called SW ToR I snapped the disk and binned it all in frustration and anger. Can't help but wonder if they shut down SWG to make server space for ToR... personally I thought that was a huge mistake and ended up playing EvE Online instead.
My heart breaks every time Star Wars Galaxies comes up as it was the best MMO of its time... Right up until the devs nerffed it with that horrific "New Combat Upgrade". What makes this video bittersweet is that in its original form I had invested countless hours in developing my piloting skills, and I do remember a lot of these designs. I sincerely hope you do cover more of them.
Smacked me right in the nostalgias. Great job on the research for this one, and thank you for helping to preserve and propagate some of Galaxies' designs and achievements!
@@LiXerca It's good to see some of the SWG deep space brawl crew are still around. I know Bacon went to Star Citizen as did Andarta and Anishor but I lost contact with most of the peeps ages ago.
The LE-4 and the Decimator, two more ships that could have _saved the Empire_ if they had been mass produced and made part of standard doctrine. Could it be that the *Rebellion had a high level agent in Imperial procurement* who kept sabotaging ever decision? "It doesn't matter that the Tie Defender is more than four times as effective as the Tie LN, it still cost four times as much… what are we going to do with all those excess pilots?"
In new cannon at least it was Tie Defender project vs Death Star project. It's easy to understand why the Emperor sided with the Death Star, though it's notable that Vader actually supported the Defender project.
DocArtemis I was in Mos Eisley in SWG Legends an hour ago. The cantina was packed and the courtyard outside the star port equally so. The game seems to have a population of ~1000 players most of the time.
There are actually some recent games that make use of the "portalized ships" design, most notably the Railjack mode in Warframe, it just often either isn't necessary, isn't practical, or is hard to design fun gameplay for in a more modern (or non-MMO) context. Interestingly, one of the things that makes Star Citizen interesting is that, as far as I'm aware, they actually aren't doing this, with the interiors of ships actually being inside the models rather than hidden away behind the skybox - I would imagine Elite Dangerous functions similarly, although I haven't exactly followed its ongoing development with great interest so I can't say with any authority.
An unexpected pleasure with this one Spacedock. I remember the fun of playing SWG before it got canned. Definitely an underrated bit of Star Wars. The Imperial gunship and the VT-49 Decimator were definitely my favorites to fly around in.
The Y-Wing Longprobe was introduced and given RPG stats in the 1990 Rebel Alliance Sourcebook for the WEG Star Wars RPG. It cannot be overstated how much those books influenced the likes of Timothy Zahn and a huge chunk of the early EU. Still, in that game it just looked like a regular Y-Wing - the appearance was a SWG creation.
So many ships from Awakening of the Rebellion! Nice to see that mod team keeping Galaxies designs alive while teaching me where they got the from. Good video.
Pre-CU was the best, but CU was at least still in keeping with the original feel of the game, NGE on the otger hand is what killed it, everyone could be a Jedi or sith, bounty hunters were useless and no combat skills for crafters so impossible to gain materials
As soon as the game became a classed based one it ruined the magic of what made it great in the first place. Logging in and being surrounded by countless Jedi in the center of Mos Eisley was such a disappointment.
@@starseed331 It really was, especially after I'd grinded my ass off to Master Commando Pre-NGE and sold my soul and building slots to miners. I'll never forget the magic and sheer terror of fighting a Jedi as a Imperial for the first time.
Ed Shih the problem was they did pander to the overly casual gamer/"its not a real star wars game" crowd because too many people complained that they werent able to pick a class/just be a Jedi without actually working at it...SOE took the game and completely from the ground up changed the mechanics of the game, added a traditional class based and leveling system but in the process made characters like bounty hunters, Jedi, and crafters nerfed obsolete or unplayable, as a crafter you needed to set up material collection and the best materials were in higher level areas but you had no combat skills to protect yourself, in the pre-CU amd CU era, you had the ability to level up blaster and armor skills to make it worth your time also now that everyone could be a Jedi it wasnt the same feel like it was at the begining
6:22 So, for that ship tier, the rebels took a maquis raider (minus the impulse- & warpdrive , phaser banks and torpedo launchers) and slapped three oversized Y-wing nacelles on top?
Still an amazing game, and the space content is like a whole game just on its own. Can still play this today thanks to some amazing people out there. The Legends server is the best place to be for a variety of reasons, but especially because it has the most complete space experience.
Loved Galaxies. My secondary character was a shipwright, so I built most of these ships over my time in the game. Our guild had that awesome Imperial gunship and we would just spend hours doing raids with it. It was probably my favorite part of the game.
Thank you so much for this. I really loved my Nova Courier back in the day. The thing about Galaxies was so much, your gear, your outfit, your house, your ships, were uniquely YOURS with any amount of personal spin and flair. It was very odd to watch Firefly and see the same ship profile, but hardly a bad thing. Awkward two podded big damn hero freighters just have a look.
Love the TieOpressor! That was my main ship I traveled all the time in SWG especially after the hideous NGE. Still remember reading forums and keeping up with which cosmetic item was no longer gonna drop and buy as many on the bazaar (kyrat skull and that purple painting).
Great video! I played SWG and loved my Nova Courier, glad you like it too! I would fly it around while my friends manned the turret, someone sat copilot, and someone ran around putting out fires lol
Please people try out Angels Fall First on steam. It is a completely unknown scyfy shooter that has "portalized objects" or whatever you want to call it. You can have a supremacy battle INSIDE a star cruiser while another player is piloting the thing through a space battle. It's amazing. Also its a spiritual successor to the old pre ea battlefront games. Just try it for yourselfes, it's a hoot!
You did the Yamato. Do the cosmo falcon starfighters from space battleship Yamato 2199. Interesting launch mechanism. Realistic RCS manuevering. Atmospheric capabilities Everything you like
There's also some cool starfighter designs in SWTOR's Galactic Starfighter. Very dedicated subcommunity, too. SWTOR may not be as beloved as SWG was, but it does have some cool designs that I'm trying to preserve.
This was a very nice peice of nostalgia. I completely forgot the X-wing advanced had an engine design like that. Always used Dash Rendar's YT-2400 for group transport. But I agree, it was both functional and well executed to have a full crew in those ships, especially when mining or tanking fighter missions.
I miss my Kimogila. At least we got a miniature. I also loved the Imperial ATR Assault Transports from the X-Wing and TIE Fighter games. At least some of that stuff carried over into Squadrons.
I like that you mentioned the Star Wars tabletop RPGS. As a player and game master of said games I was always looking for ships that were not an X-Wing or YT-1300. One of my favorite ships to use was the Ghtroc 720 Freighter. It mentioned being a direct competitor to the YT-1300 in the d20 Saga edition RPG Starships of the Galaxy sourcebook.
I ABSOLUTELY loved and enjoyed watching this video of Star Wars:Galaxies ships!!!! Without a doubt, the X-Wing is MOST DEFINITELY my MOST favorite Starfighter, BY FAR.
VT-49 was my absolute favourite SWG ship design... at least from a roleplay, in potentia kinda way. The bridge and the forward "office" were just sublime, but that middle deck was hugely awkward in it's door placement. I would have loved to be able to change deck plans or move the bulkheads around.
I recognize the footage of the Imperial Gunship flying against the Rebel Gunship as my cousin's ship in Starstrider back in the day! He had some great interiors in his ships. They're all playing SWG Legends now.
The YT-2000 from X-Wing Alliance is the ship I'd like most to have in Star Wars. I don't know how appreciated that game is by the wider community but I loved it. The Old Skipray Blastboat was a cool design as a heavy gunship/bomber thing. As was the SCT Scout craft which had this underslung Scanner dish. The Lancer Frigate was another I liked, Just this small, thin ship bristling with Laser mounts because the Empire had finally had enough of the Rebel's Starfighter attacks and realized they needed something built to counter that. A sort of small admission that the Tarkin-Doctrine wasn't working/flawless> The Carrack Cruiser had this cool bit of lore behind it. The ships were built with Reinforced bulkheads and a compartmentalization that made them really tough and well liked by their crews.
K you sold me---I'll take 6 Nova Couriers for my spice trading consortium-----er, um, I mean , my humble side-gig dealing in self-sealing stembolts........
Makes me really wish that Lucasarts would remake this game with modern graphics, add a prequel era, more ships, and re-release it. And as for how eras would work I would imagine that it would be like different servers for different eras, and a few duplicate servers. So like you have 5 or however many pre-clone wars servers, 5 or however many clone wars servers, 5 or however many post-clone wars servers, and 5 or however many galactic civil war servers Oh, and add a campaign for each era.
I realise this is a very old video now - but if you ever did want to make more videos using SWG footage there's a few emulators up and running. Very happy to help out with getting that kind of footage or getting folks set up on the emulators.
Thank you for showing off a few of my ships :) It was nice to see these lost designs talked about. How about the Hutt ships like the Dunelizard or the Vaksai?
3 года назад
SWG was so awesome and so ahead of its time. Check out the Emus, definitely worth it. If you want JTL i would recommend to check out SWG Legends, it is the most complete and has a huge number of active players. The classic EMU would be more to what i loved, PRE-NGE with all the classes being able to mixed freely. But having JTL and also being mostly into crafting, also seeing how SWG lived on after i left is worth the tour, and if only to grab footage of different ships. It was really working as good as in no other game since, to have people inside your starship, that is in a spacebattle, and the people inside could also duel inside, craft, man turrets. Trade or decorate all at the same time. In most other games you glitch through the floor, stuff lags etc... ahhh... Could you imagine SWG in VR? It would have the right amount of polygons to just port and polish this old gem, someone get disney on it!
I love the look of the Nova Courier and I really wish it would make a comeback. It seems like a perfect fit for how the rebel alliance would operate; serving as an armed light freighter or a mobile base of operations for commando units. The lore behind the ship's creation and how the Rebellion acquired so many of them is good too. Basically the Nova Courier was designed to compete with the Corellian Motors YT series, but came too late to save Gallofree Yards from bankruptcy, so when the Rebels purchased a bunch of the GR-75s (at a deep discount) Gallofree threw in several of the Nova Couriers as an add-on.
FYI for those interested in some backstory on the Viggo gunboat. The prongs on the bow are support struts for locking cargo pods in place like those on the front of the YT-1300. The ship was designed as a fairly heavily armed cargo hauler. The front of the lowest interior deck features an airlock that would link up with an adjoining airlock on the cargo pod so that the pod could be accessed while the ship is in flight in case the contents needed to be accessed, inspected, etc. So not only does the ship look really cool (my favorite gunboat in the game), but the graphic designers who came up with it made it practical for the Viggo Crime Syndicate to run [sometimes illicit] cargo.
The Vaksai was my favorite fighter by far. I had the biggest gun on Starsider for the longest time from Vomit Space Industries. Still haven't seen one show up on any of the Star Wars media since. Had a real mean look to it and flew like an A-wing
Nice of you to include the Nova, the ship was always one I liked. I am creating a Star Wars story and am going to put that ship into the story seeing it is one of my favorite freighters.
All that talk about hard to find footage, could just play SWG:Legends, pretty active community. (Just throwing that out there after the fact the video was already made)
I loved my VT 49 there were so many positive aspects in the game prior to the reworks to compete with WOW, the tech trees for careers that allowed such a wide range of not only pure careers but also hybrids to suit your own playstyle
Great work, thanks for reminding people about these. I’m glad some of the ships live on in other forms. Also cool to see a few screenshots that I’m pretty sure are mine from way back in the day :)
Star wars galaxies lives on in its emulator community, one I highly recommend is SWG Legends which has full jump to lightspeed functionality. Id be happy to take you up on my nova courier sometime if you decide to try it out. It has about 1k players on at any given time. They have even published their own content after the release
The Black Sun gunship would be a great hero ship for a cast of bounty hunting pirate types. If I'm being really optimistic it could be a ship that gets some screen appearance in The Bad Batch, since they seem to fit that niche. And I totally agree that the X-wing 65 Advance looks super cool and fit a New Republic fighter look very well.
i never got into any MMORPGs but that idea of a customizable ship you can run around inside while the exterior is engaged in space dogfighting is awesome. and yes, the Nova Courier would make a great hero ship. i found out about it on Wookiepedia years ago when i was looking for atypical designs for a fanfic project. i'd love a full breakdown on it. and thanks for showing the deck plan, i love those.
You can still download Star Wars galaxies on the official website and also play online, there's still so many people on these servers, it's pretty amazing
1:32 yeah, that x-wing looks like it was designed by someone who'd seen an x-wing, but didn't quite understand it's shapes and proportions. Kinda like a child's drawing.
On my Jedi account, I used the second character slot to make a Shipwright. I used reverse engineering to make four rank 10 guns for my Advanced X-Wing. The rank 10 guns were the ones that were supposed to go onto the huge ships and not fighters. That thing was a powerhouse.
While server meshing isn't in yet, fully modeled capital ships that you can fight in space (and planets) and run around on the ship do exist in StarCitizen. The 890 Jump is a capital class ships people can jump on the turrets, copilot seat, captain's chair,, etc. There's even a battle bridge and a hangar on the to hold another ship. There's also giant gunships like the Hammerhead, or exploration ships like the Carrack. It's all seamless. So you can just walk out of an airlock in the middle of a battle,, or board another ship and take it over. They recently showed off fires on ships that will need to be extinguished (or put out by opening the ships to the vacuum of space). There's also engineering gameplay they're working on where engineers will have to manage relays, and optimize power to components (shield generator, gravity generator, lights, coolers, etc.). People can try the game this week. There's a free Fly event on Nov. 20th and it ends Nov. 29th. It's still in alpha but has features and detail I've never seen in other games. It's the only game that I feel is closest to a spiritual successor to Star Wars Galaxies. A truly innovative game that we really haven't seen much like it since. It's taking forever but I think Star Citizen has features "finished" space MMOs still lack. And the planet ArcCorp is basically a full size Coruscant city planet.
Some of these designs are in the empire at war mod: awakening of the rebellion. The Vigo is one of the main landing craft for the Black Sun and one of the imperial heroes uses a decimator. I've never played galaxies so it's cool to know where these designs come from.
I seriously miss this game. It had so much going for it. I played right up until they shut the servers down. We all gathered at one spot while the countdown took place.
I recognize that I'm a couple years late, but two oversights you made for the Y-Wing "Longprobe" and the "Advanced" X-Wing, is that the engines didn't always look different than the standard versions of the ships, and the standard versions could also have those alternate engines. Those engine models were based solely on whether or not you had loaded "advanced" engines on the ship(typically, a Quantum Ion Drive). Furthermore, the "Longprobe" was effectively just a Y-Wing modified to have the gunner's cannon locked into the forward position.