@@SillySubzero Probably nothing crazy because it's probably going to be a base game slugcat. The base game slugcats have very basic abilities, like the monk just being weaker and more friendly, and hunter just having back spear, higher damage, and a carnivore diet. I actually hope it's a basic slugcat. Not because I'm a more slugcats slugcat hater (I love them all) but because it'd be cool to see a return to the more vanilla style of gameplay. Most of the mods on the workshop all have super intricate slugcats like in the DLC, so I'm starved for regular joe-schmo slugcats.
5:07 What if you had access to Sliver of Straw, but the game didn’t tell you it was Sliver of Straw? You enter, expecting an iterator. Every single system is online, it looks like a much more healthier and cleaner version of FP, but something feels off. No DLLs, no Overseer, not even Neurons. No hostile or peaceful creatures, just silence. (Gravity is normal here too, but all of the systems are running, and the tower is still standing unlike Moon.) When you get to the puppet chamber… it’s just lying motionless on the floor. Couple of pearls you can grab and whatnot, but it’s just dead silence. Nothing can bring this Iterator back. Even if you bring Hunters neuron to it, they just won’t wake up, because they’ve ascended. They’ve achieved death, and now nothing can bring them back. Not only that, but you realize that, from the way the circuits and things are still going, the building is *still* consuming resources. You can do almost a side quest-type thing to cut off the already dead iterators power to give you longer cycles that will persist throughout all of your future runs (example: if you completed this as Gourmand, then every campaign after Gourmand will get some extra time for their cycles, but Spearmaster wouldn’t get that extra time since you haven’t deactivated the remaining structure yet in the timeline.)
Personally im extremely doubtful that there will be any more interaction with SoS, dialogue (kind of) implies that SoS wasn't part of the local iterator group, so a journey to them would be made out of thousands of regions to journey through. Also it wouldn't happen because the devs dont plan on letting us other iterators. (also SoS is an extremely important plot point and a wohle region dedicated to them would completely throw the rest of the lore distribution off-balance)
Honestly, I'd love being able to meet Seven Red Suns, maybe even No Significant Harassment as well. They got so much lore going on, but no way to visit them in game. Imagine if after Spearmaster's campaign you can choose to venture all the way back to SRS, making it optional for those who doesn't like that stuff.
I'm with you on this one, I've been dying for them to make more iterators for us to interact with since we only see an image of Seven Red Suns an his red overseer. Same with No Significant Harassment. I wish to meet all the iterators so it'll give us an excuse to keep exploring!
I am just super worried that VideoCult won't be able to move on from Rainworld. I love the game! But I also love VideoCult and hope that they will be able to move on y'know? I don't think it does well to keep on focusing on a game. Especally rainworld because it seems to have already ended.
@@SUSSYBOGUSBRABOBUS That's because IGN had a massive skill issue when they first reviewed the game and that left a blemish unfortunately, thankfully Downpour has been boosting the game quite a bit :D
i made 1 of my friends play it and she loves it and ima try 2 make another friend play it with me in jolly coop so yea very underrated I think the thing that makes it fun is the fact that theres no actual "boss fight" sure theres long legs, red centipedes and red lizards but all of them can be defeated or if not you can go around them, and theres no actual 1 path, you can kill moon or die with moon as hunter or leave moon dead as hunter and ascend or kill the ultimate scav {trying not 2 spoil} and kill the corn worm as saint {i love corny jokes}
Honestly just knowing that more Rain World content is in the work and Downpour didn't finish up and "complete" the game (even though it feels like it did) makes me happy. I'd gladly buy more DLC if it's anywhere close to the level of Downpour's quality.
If we got to explore a new Iterator, I'd want it to be No Significant Harassment. Because 1. The ending of Hunter implies NSH might have figured out a way to ascend with Hunter and I'd love to see if he did or not, and 2. NSH is just my favorite because he's a damn troll and it's glorious.
NSH in hunter's ending is part of hunter's mind, he is also enormous to the point he can embrace hunter with his hands, seems like some abstract idea Hunter has about him in his mind
@@jevmenyt3422 I always saw it as just an artistic way to depict the two of them meeting again. My theory had always been that NSH put some of himself (literally, the microbes in the processing strata that are mentioned multiple times which are apparently extremely important to what Iterators are) and it's that addition that causes the turbo cancer Hunter has, and why if you don't ascend it becomes Hunter Long Legs. That was at least always my idea. If I'm wrong, oh well.
@@sparkedfiresyoure only a little wrong, think about it like this, youre in the void sea, thousands of miles down, and the next thing you see in this black gunk? Exactly what you want, the exact feeling youve been chasing this entire time, just before you go dark. Survivor? He sees the tree, i doubt he got to the tree or he even got the tree into the void, monk? He sees survivor, we never see survivor however, probably alluding to survivor having long ascended at some other point. Hunter? The rot seeps out its body and NSHs fully intact and out of chamber puppet that is like 3x the size as usual holds the curled up lil hunter.
@@Sea_Leech My personal interpretation is that ascension is "out of time", if we go by the dialogue given to us by Moon in Saint's campaign. You can see all your cycles, all your parallel lives, repeating, from birth to something else, all your trajectories which I assume most would coalesce back into ascension, reunifying into this timeless perception of the self. With that, and with how Saint momentarily aligns with them, leads me to believe that there is a chance what they are seeing is real, and it could be the case that the NSH which Hunter sees could be a POST-SAINT NSH. We don't know, but that feels most likely to me.
Imagine exploring the structures of one of the first iterators ever built, how different they'd be from pebs newer design. Or the interior of one of the later iterators, who sustains themselves entirely on atmospheric humidity instead of a source of groundwater.
I would love to meet Seven Red Suns, just recently have been thinking how cool it would be if you could actually go back to them as Spearmaster, go through their can and show all the pearls from Moon and Pebbles facility, especially the two Spearmaster delivered themselves":D I doubt that would be the direction taken (if not a red herring at all) but still The main issue I see is that SRS can is supposed to be much much further away then the two familliar iterators, so there would have to be some sort of shortcut to make it possible in the same world. Unless it could be something separate, like with challenge 70?..
a: challenge 70 is a shitpost b: if they make an iterator region it would literally be 5p 2 [boring] since andrew sucks at lediting and akupara doesnt ledit
@@zeropoint7051 Andrew doesnt leveledit tho, not himself, its Willbird who makes the heavy lifting. Willbird is for Andrew what James is for joar (except that willbird also knows how to code instead of composing)
...okay? first off andrew isnt the only msc dev, will literally made most of the msc regions, second off tolly [the dev] Knew that it was a joke cause they were a dev. they wouldnt just spread blatant misinformation. challenge 70 is a touhou reference. Andrew is a touhou fan.@Breadloaf230
Note that the devs said they scrapped the original Watcher concept idea since they said "artificer makes it irelevant" or something like that, maybe what they wanted to explore was already somewhat experienced in that campaign so there is not much point anymore, im still pretty sure its gonna be the nightcat in one way or the other. Im scared of official rain world content not hitting the mark tho... this is the first time the main game gets its story modified by someone who isnt the original devs, since downpour is an alternative unniverse and you can see the lines which separate both versions of the lore, but i do trust andrew's respect for the game
yep, the scav chief is basically the enlightened scavenger idea, although a (positive) scavenger-centric campaign is still a great idea, especially with their "goal" and all
@@Balagaga the goal was never said tho, i feel like that goal is what secretly alrady was done by artificed or experimented in some way where it wouldnt feel as special anymore
@@zeropoint7051 I don't think scavengers are nearly as interesting as the overarching lore of rainworld, if they're wanting to add another character to talk to it should definitely be another iterator frankly. Also, scavengers use gestures and movements to communicate. The mark of communication isn't likely to be just some magical way to be able to communicate with words (as we know slugcats can't talk with it.) so its a idea that while might be cool its more gimmicky than good.
Honestly, so long as they can find a way to make the experience feel fresh, I don't mind another iterator - especially SRS. I personally loved the bits of their character we got to see via Spearmaster, i think it could be neat to explore Suns' potential guilt for being the indirect cause of both Pebbles' AND Moon's destruction. That or Unparalleled Innocence; maybe getting some insight on their beef w/ Pebbles, considering they spread gossip of his condition. It feels intentionally mean, like they've had a rivalry or nasty falling out since long before the scugs were ever around Tho to be fair, I'm just happy for more Rain World! I'm obsessed w/ this game and its universe, so I'd be content regardless lmao
Maybe the different iterators have pretty different designs due to being built in different times and areas. Moons and pebbles iterators are similar because they were built at similar times and right next to each other but maybe SRS or NSH have super different designs
Idk man, I’m on the Iterator train. It’s always been the Iterators’ story, the slugcats are just living in it. That’s part of what makes the feeling of the world so unique- because the player character is not the main character. You are just a stranger passing through, an animal interfering in matters you cannot comprehend.
It hasn't always been the iterator's story; the base game devs were very clear about it being the slugcat's story, in fact the iterators as a concept weren't even there from the start. If you read the vanilla pearls, sure there are plenty about the iterators, but more than that the story is about the ancients, and about an animal dealing with the consequences of a reckless civilization, who'd make the planet completely uninhabitable in their quest towards an impossible goal. The iterators are merely the interface upon which we can view that civilization.
I think SRS could be a cool exploration of how a different kind of Iterator might look. Imagine an Iterator designed to function fully underwater. Or a lightweight, roofless Iterator integrated with the local ecosystem (the entire map is an Iterator). I think there would be a lot of cool stuff to explore as long as it wouldn't be a copy-paste of Moon/FP assets. Though SRS would be VERY problematic to add as an area, as it would either require another expansion's worth of playable zones due to how far he is, or some sort of long distance travel system.
@@justarandomperson6909 Ohhh how did I not notice that? That would be perfect! And it would be just like a shelter, except every time you go to sleep there, you wake up on the other side because it travels overnight!
I would like to see moon's city as it was in spearmaster's campaign or before the collapse, I didn't like 5p/exterior or lttm very much but metropolis is my second favorite region so I'd love to see what moon's city looks like
I hate this thirst for content new fans have. The game is finished. The story has been told. More content risks mudding up the message even more. I'm tired of people chanting "more more more!!" That being said, I trust that the new stuff will be good.
Personally the idea of exploring a new iterator is extremely exciting to me because one of my favorite things about Downpour has been Spearmaster's campaign and seeing Moon's structure before its collapse. I'm also a huge lore nerd and I absolutely LOVED taking the pearls to 5P and Moon and seeing the small bits of extra information they shared that differentiated between each other. Fuck it! Let me bring all those pearls to SRS and let's hear what HE has to say about them :)))))))
Okay- Seven Red Suns is probably the most likely iterator to be visitable next, he has an overseer coded already, a slugcat in game *was* created by him, and he also has ending screen art Hunter has one of these things but not the other too I think Seven Red Suns may come as post game for Spearmaster, being able to explore their facility and a couple nearby regions, such as yes, their exterior
you literally described hunter and NSH -Iterator related -Overseers can be found -Art in hunter's ending Except hunter came before and its part of the vanilla game canon
according to the thalassophobia concept video, grey/chasing wind made rivulet, and they have all the requirements besides endgame art (their overseer is purple)
I literally had the scav idea at the back of my mind, not to the extent of Scav missions tho, i had the idea to have a scav merchant whose enlightened and sells maps. Anyways i think that the idea of a new iterator is certainly an idea.. whether i would like it or not depends on the execution but if it'll be similar to moon and pebbles then i probably wouldn't like it all that much.
i mainly think new iterators you encounter in gameplay would be good if we just get to explore the regions around them. especially if their actions have resulted in the surrounding ecosystem being affected, like the iterator made a bunch of wild and really extreme creatures as dumb jokes cause they were bored, so now you have to deal with stuff like train lizards in an actual canon campaign. also having the iterator structure be in some new sort of poor condition would be good (i had an idea for this once actually where the iterator is reduced to a big flat expanse of metal ruins with thick orange fog and lightning called "ecological dead zone", cause they slashed open the void fluid pipes in their structure in an attempt to ascend). daszombes's region concepts like the deadlands, the tower, and the complex actually do this pretty well.
Iterators are my favorite part of the game story wise but I agree that if we're getting new content I think it'd be way more to get something truly new. The night cat stuff sounds very interesting, I love scavs so itd be cool to have a campaign where youre helping them
I would take any avaliable hints with a pinch of salt. We know from the dlc trailer and dev commentaries that the devs like to intentionally misslead people so the lore theorist's and players don't spoil the new content for themself.
Big consequences dont have to come from big sources, SRS literally just sent bad information and it chained into pebble's rot, it doenst relate at all to what SRS is as a character and has no relevance. SOS is equally impactful in pebbles development but, has a lot of complex stuff which could have caused her fate, thats something interesting to develop and leaves the player wondering what happened. SRS isnt remotely on the same level, no backstory to build up from, not important within the iterator community, lietrally a nobody who is friends with another nobody, but at least pebbles is the cause of the world we play at, therefore he is actually important for the player. Thats like saying the driver of a celebrity is as important because otherwise they wouldnt have arrived, no, they are irrelevant for everybody, they are an event that happened not an entity to care for.
@@jevmenyt3422 Sorry for the late reply. I would argue that Seven Red Suns’s role in the story is extremely important. SRS has well fleshed out motivations and personality and is IMO the most relatable and realistic iterator (though the others are still very good). SRS tried to help his friend only to lead in him committing suicide, and(if you believe in downpour), he sent the spearmaster to try to help pebbles. IIRC NSH based the Hunter of the SM so SRS is also responsible for that.
im honeslty on board with srs as an iterator. I thought we were going to visit them at the end of spearmaster's campaign, and was kinda disapointed that we didnt.
YES! Clipping system!! I've been wanting something like that in this game. There's so many epic moments but I play so much I can't possibly be recording at all times or I'd kill my PC space. I've been hoping for them to implement an official clipping system, similar to that one mod on the workshop.
Kind of neat to see how the concept of the scav chieftan with a mark of communication was made so far back and eventually directly pulled off in the dlc, and it's a little disappointing that it's never actually utilized for like, a special interaction or sidequest, since you can only meet him as the scug looking to murder him.
Seven Red Suns is tied for 4th place in importance among iterators, along with No Significant Harassment . Much of the plot is connected with him, and undoubtedly adding him to the game would be very interesting (seeing all the events from his perspective)
I think a scavenger village and pro scav game would be a great idea to act as a counter for artificer. Honestly a large chunk of players seem to hate scavengers just from playing artificer. We need to see the side of the scavengers
lol yeah whenever i play jolly co-op with people from the rw discord server everyone always kills scavs on sight and im always like why like what's with this scav racism like come on like SLM like was that necessary like seriously dude what if you were just a hairy monkey man minding your own business and ok im gonna shut up dnow
i ehard they are adding a regudon called fog gulch and it will be really good and cool. but i don’t know anything anymore since i’ve been having bad big diddys hitting me on the head with planks a lot
I really hope that if we do get to talk to this "enlightened scavenger" that he only talks in caveman speak. "Rat thing find village? Scav brothers tell wise scav you help. Rat thing is scav friend?"
I feel like if they make more campaigns, they should make them like gourmand (not iterators focused) or something else entirely. What about a gang of slugcats with more action and short campaigns rather than try and add even more lore?
I'm kind of concerned. Downpour was SUCH A BANGER that interfering with any part of the lore, map or even gameplay mechanics could degrade the experience.
there is no reason to elaborate, its always the same. Downpour is full of inconsistencies lore wise that they called themselves an AU to not harm vanilla lorel, it was meant to be a fun mod without much consideration which got dragged into the main game by a publisher who wanted to make a bunch of money. Andrew and Joar creative visions and descriptions about the game are the total oposite and you can inmediately notize that through gameplay, If you never played rain world before 2023 then i dont expect you to understand what made this game special and how downpour took that away. And even from the objetive side, the world is messy and with amateur editing technique in a lot of the new regions, lacking basic understanding of even the existence of camera or light angles which thankfully are being fixed in the next update as far as im aware, lots of downpour rooms are stone age tier compared to the average skill ceiling nowdays, again, i dont expect you to understand. And dont get into knight in shining armor mode, most of the Downpour developers agree with these opinions and are dissapointing with the final state of some things, some of them even reworking some stuff like Cappin remaking the entiere Metropolis into a jawdroping new visual style. Downpour is far from perfect, it doesnt need to be, but claiming it is its doing the game and the work that came before a disservice
I appreciate your enthusiasm, and for reference i would like you to know i played the base game back in 2020. i can understand that small things in pearls are probably slightly inconsistent, and that saint itself is absolutely lore breaking, but does that really matter when it ends up being just more, sometimes better sometimes worse rainworld? i personally think downpour was an absolutely incredible expansion that just cemented my already favorite game to the top. spearmaster on top 🗣️
@@someone_with_no_username if the dev team really hates it that much, why didn't just decline the offer to become official and just stay as a mod? This is such a weird situation. What does the original VideoCult think about this or they are just chill and it's the fanbase who overblows this whole "canonicity bullshit"
I had a concept on breaking the standard iterator can climb. What if the iterator was literally on ground level (like moon, but still fully functional), they would pull water from underground I imagine. And instead of rain, you'd have impenetrable fog. Imagine some creatures adapted to this fog, and attacked when it came, resulting in death when the cycle ended. The screen would get foggier and foggier, until you literally couldn't see anything, so you'd either stumble to your death (unless you could memorize the layouts of the room), or get killed by the adapted creatures (which I've taken to calling fogflies in my concept notes).
It would be wonderful if we would be able to get jolly co-op in all of the campaigns without mods, but I understand that most of the downpour campaigns are made for only one player such as saint’s campaign. Still would be amazing to have!
I remember the developers saying that there isn't a campaign for Nightcat, because they are hardly discernible in the game environment, and it would be really difficult to see them on the screen.
no, the devs said that nightcat its Dark blue instead of pure black BECAUSE its hard to see in the game environments and pipes properly, its the same reason why the Wanderer was also dark brown instead of pure black. It has nothing to do with a campaign
i've always loved nightcat, just like on a conceptual level. mysterious little goth cat. and scavengers have always been one of my favorite parts of rain world, and i *love* the idea of a scavenger with the mark of communication, i loved that detail about the chieftain scavenger in arti's campaign but was a little sad there wasn't much done with it. it'll be cool if the MSC team goes for a watcher campaign but i think i'll always be a little sad that videocult abandoned the idea. then again, base game rain world's monk - survivor - hunter balance is very elegant and maybe a fourth campaign would've compromised that. in some ways a 'watcher' campaign better fits the ethos of the MSC project
I feel that we have seen the end to the story of the regions of Moon and Pebbles, explored all the stories that could be told there. The only thing i could think of is MAYBE a timeline of between the story of the two brothers and rivulett but narratively there isnt much to be said nor learned in the walls of the two cans. If they end up doing a story it would be epic if it was more about the culture of the slugcats because, lets be honest most of what we know about their society is from cutscenes of the main slugs. And I dont think we will get of a story about them in Moon and Pebble's regions as, from what I understand, their region was used as a pip stop to restock on supplies on whatever journey gourmand's tribe was on. Whatever new story is being added hopefully explains what has become of the slugs.
Dude! I'd be so down to have scavengers follow me around, but I have no idea how they'd make that work when night rolls around and you have to find shelter.
I kept wondering why they hadn't implemented bug fixes for things like the yeeks and the miros vultures. I guess it makes sense now if they're just deciding to implement existing mods into the game.
I think Rainworld is a finished game and it doesn't need new official content. The base game is perfect already, and with Downpour I find it difficult to imagine a better ending for the world than Saint's campaign. I'm really excited for Airframe Ultra so I hope they keep going strong with that.
The one fix I want is like, not sure how to explain it but, better stability when playing modded... I use mods a lot, for QoL stuff, Dress My Slugcat, things like Beastmaster and Dev Console etc- and I tend to have a lot of 'em enabled at once. 9/10 times the Remix menu almost immediately crashes my game when I press it- so even if I wanted to disable my mods I'd have to pray it doesn't crash. Oh yeah the looooong loading time is also annoying when I'm booting the game back up after a crash
The main source of remix menu crashes is the game running out of memory btw. One of the depot branches is '64bittest' which will mean it can access significantly more memory than the current 32 bit version. Also ye, it'll come with a bunch of bugfixes.
I personally would love to explore SRS, maybe because they're just one of my more liked iterators. Though if we do get a new iterator, god I HOPE the path to them will be at least somehow changed. It'd probably be hard given how their cans have a similar structure and plan, but there are ways. Also it'd be cool to finally meet a healthy iterator whose structure isn't infested with the rot or near shutting down. Maybe we'd even get a new iterator city, too.
so excited for the scav's goal, i always felt that having max rep with them doesnt kinda amount to anything substantial and that there is so much more that could be done with the scavs
If these updates do come true and gonna be so happy im gonna be all day on my sofa they gonna have to call the king of it. Im gonna be sofa king happy.
'exploring an iterator for the third time is boring' see one of my great ideas is to make a region thats like 6 iterators all in the same puppet chamber, and then you as the slugcat go around and its a dating sim. Iterators give you pearls and you give them to the iterators you wanna give them to and then boom. THAT would make interacting with iterators fun again
no way we'd get a whole other iterator can unless Iterators beyond Moon's and Pebbles' facility grounds are built crazy different somehow, i'd imagine we'd get a short section of Spearmaster returning to Suns in order to connect to the ending screen like how Rivulet does i would love to see that
Idk why I just assumed rain world was finished as a game since it looks like the typa game that would be, but I'm very happy to see updates coming to my favorite game
I like the idea of content additions to Rain World but I worry that they may take away from the core of what made Rain World special. I loved Downpour very much, but a lot of the campaigns felt too game-y for what vanilla RW is. The best additions were definitely the creatures and region changes, as they felt the most diegetic, and Rivulet was a really special campaign because it didn’t try to do a lot. Spearmaster suffered from this with the broadcast system doing a lot of talking and not showing. Anyway, this is all to say that I very much look forward to an update to the base game and I know I’ll love it very much, but I hope that they practice the restraint that made the original Rain World such a unique game.
Imagine, you spawn as the new slugcat into an immense superstructure, you slowly start to realise it's from an iterator... As you wander through its numerous chambers, thinking "another iterator? What could it bring me, I'm way past the excitement of discovering them" you finally find the main room, enter it. The pale puppet seems surprised, you look at it, a name appears: Silver of Straw
Correct me if anything here is wrong, but I think at a certain part of drainage you can find a something (like one of those Spearmaster broadcast things) hinting/joking about a possible eastern expansion, could be wrong tho.