Being on the few first thinking Heavy B was awesome, and watching a player of your level and skill proving it is absolutely amazing. Heavy B is a mood, I love it so much.
@@FirstTourGuardsman I can understand. I don't have the skills to solo Lethal, but when it was Ruthless it was a blast. Heavy as a whole is, imo, a very well designed class, all the weapons are playable to a very high effiency (though I find MM to be "the weakest"). I am amazed by your gameplay. It's very fluid and efficient. It's like watching a real marine in action :D
... I never knew the Heavy had a weight-problem... until you dressed him in these colors. I also appreciate that you refuse to let the bolter die an ignoble-death...
9/10 heavies I see dont go for headshots. People need to start going for the head with the heavy Bolter if they don’t want to spend 100 rounds on a single enemy.
He's also using a perk on heavy which using heavy stance gives back 15% more contested health back, but it makes you not move in heavy stance. Which is why you frequently see him dodge out of attacks and zooming out instead of moving slightly to the right or left to reposition
Contested health recovery with the heavy stance perk lets you sit in a terminator missile point blank and neurothrope scream, you get your entire health bar back from like 2-3 shots into an enemy. Heavy Bolter is an easy contender for best Solo Heavy Weapon and it's definitely my preferred, you can also basically get infinite ammo if you let yourself sit at low HP because of the ammo reserve regeneration weapon perk(Heavy Plasma has this too).
He is using the accuracy version of the heavy bolter and I can tell because the accuracy shown at the start of the video is 4 instead of the standard 1 that all other version have.
I played it before and after patch and it feels the same. How could it be differently with an only 5 %damage increase. Didn't pretend 5% had a big impact
@@jonnowocky8179 That's...... not how percentages work. 5% is 5% regardless of rate of fire or perks. You're confusing a flat +5 damage with +5%. Lets say the base damage is 20. If you fire 5 rounds per second, that's 100 damage. If you fire 10 rounds per second, that's 200 damage. If you increase the base damage by 5%, to 21, then those numbers change to 105, and 210. In both cases it's a 5% increase. The fact that one of them fires twice as many rounds per second, doesn't change the fact that its a 5% increase.
@@JK192837 Considering this guy's gameplay is at the highest level a 5% increase could be the difference between getting a last second execute in a horde or not. If he's getting 40,000ish ranged damage that's like an extra 2,000 from what it was previously which is pretty dramatic.