*wakes up* *sees blonde man staring at him, finds themselves sitting in a horsecart* "Hey, you. You're finally awake. You were trying to cross the border, right?"
I saw it as karma. You basically make a deal with the devil by siding with the Institute. Giving away your soul for the chance to have your old life back, but like all deals with the devil, they come with a high cost and a dirty twist. Essentially you found yourself with no soul, existing in a sterile lifeless environment.
I didnt really see any cons with the minutemen ending. Just acted as a double agent for BoS and RR, and used the minutemen to end the institute. Sure both factions wished they could've been involved, but they're happ with the results. The institute is pure evil, so no con in destroying them. :D
Players sided with the Institute because... 10%: It’s the best for humanity in the end because of their technology. All it matters is the result. The end justifies the means. *90%: That’s a....that’s a very nice coat you got there, Maxon.*
Honestly of all the endings, nothing is more chaotically fun than Airship Down. Synths coming in everywhere, Brotherhood swarming in wherever and just, AH its great laser show.
Not to mention how you watch the prydwen about to crash on top of you before you get relayed out, that was so badass. Also, at night time the mission looks fucking beautiful, especially when you get relayed out and see the airport in a blaze of glowing fire, and your character is a silhouette in front of it gazing upon the destruction he/she just caused. It's wallpaper material.
haha amateurs i like the BOS so i used M O D S edit a second after: if u want the mod its called cheat room its next to vault 111 a very very short walk and prolly u can fast travel there cuz when i got it i could just fast travel there oh and i got corrupted by mode and am a actual god from that cheat room it had all weapons, junk, armor, and power armor, ammo, and miscellaneous
Am I the only one really dissapointed with the endings? Like, there's no narrative saying ... "because of your actions ... the (Institute/BOS/Minutemen etc) went on to do such and such ... the ghouls at the slog were annihilated by BOS ... the mutants at Trinity Plaza continued to wreak havoc" or whatever. They're all the same endings, just, "this wasn't the world I wanted" ... "war never changes".
Well the ghouls weren't eliminated, if you want em gone then you can personally do that your self with the help of your faction of course, the way I see it, I specifically play with the bos so after the destruction of the institute, I make settlements I hunt synths, I clear neighborhoods I mass produce a robot army with the dlc ect. It's up to you on what happens
I personally think that having no indication for your actions’ consequences is actually a good thing. You don’t have the world to tell you what will happen, it’s up to you to determine what happens.
@@KuroshiKun yes, but she stated that the material necessary to manufacture the Panacea are depleted, and by the time you find her, there's only one unexpired dose left, which you presumably use up during the Hole in the Wall quest
This ending hit me in the feels when I played it because (by coincidence), my grandfather died of cancer like Shaun, and told me that I helped him achieve his dream (his dream was to have a happy family of children and grandchildren), much like Shaun.
something that hapoened for me was when i killed danse i took his component and maxon ended up shooting at brotherhood soldiers when i went to 0ickpocket him and put it 8n his inventory for some reason
Same everytime I finished the story I would just load it and do it with another faction then load it again leaving the game unfinished just cause I didn't wanna kill any faction
Ong the main problem with fallout 4 is that the choices are no where near as in depth as they were in NV most answers in fallout 4 are either a yes, no, or a rare oppertunity to settle things peacefully. Hell they even cut out the ending where you can chlalnge maxin for the position of elder and therefore keep danse in the brotherhood.
@@Tywil714 Thank god Im not the only one here who actually has a brain, Fallout 4 puts you on a rollercoaster and it only goes one way, you are forced into an artificial means of progression with little to no freedom of choice and the freedom of consequence, you are either a goody two-shoes or an evil asshole like in Fallout 3, Fallout New Vegas actually lets you do what you want to do, and allows you to be morally grey with your actions, the only good part of Fallout 4 is Far Harbor, because it is the closest thing in quality to New Vegas.
I like to pretend that after the endgame the institute starts claiming the wasteland via the Minutemen. Providing the Minutemen with tech, tactics, low tier synths and much needed leadership in return for controll and loyalty. Finally putting all that knowlege to good use to improve mankind.
Imagine Minutemen using molecular relays to instantly reach those places that need their help. They won't be Minutemen, they'll be Secondmen! Though in the game, each time you relay to somewhere, a single minute passes, so, yeah, still Minutemen, albeit literal ones.
Yep. Would be pretty awesome. Or just dump a ton of Synths on some Raider camp. Since energy is pretty much non issue for the Institute after the reactor is online.
Actually, if you think abaout it, the institute has good goals, but bad ways to achive it, they are so afraid of going to the outside, that they instead send synths... Like that Warvick farm mission. You could send a representative of the institute, but no, they repleace someone with a synth so they can know if their melons grow well in irradiated soil. Thats kind of stupid; they fucked up real good in the council, sending a synth inestead of a human being, what a bullshit.
Can you imagine how impossible will Preston become? Preston: A settlement is in need of help, teleport there. NOW! After you save the settlement, you get Preston on the radio Preston: Another settlement needs your help, im teleporting you there. NOW! This is a nightmare.
+SamuelLopezOlivencia Or, after becoming the Director and General, placing Institute Synths by himself/herself under the disguise of the freshly-recruited settlers, without replacing anyone. As soon as their science mission is finished, they either remain as normal settlers or leave the settlement at night and realy back into Institute. once no one can see them.
When you think about it, despite being a grown man, Shaun needs his mom/dad to solve his problems. Chuckle. Yeah, yeah, it's the game mechanics - but it's still weird that you'd send out your parent that you've missed all your life to fight actual battles for you, especially when you have trained lab-made fighters at your disposal.
Institute or brotherhood ... The brotherhood have a airship with vertibirds and power armor and liberty prime, but the institute has TOLIET paper and a synth army , advance technology and science and Clean showers and more toliet paper and I love there futuristic advance technology architectural design and look to it, im choosing the institute to become director and change our ways to actually help people with our science,medicine and tech support, by building a new skyscraper with institute architecture and design look to it with a motive to make the world a better place and turn the institute into a institute/corporation to research tech and science and mass produce it etc and the ss will be a director/CEO person
They probably forgot about him - with so many synths…they probably even went “nah he’s probably human” That’s the issue with making synths so human you can’t tell them apart
Actually, I think this is the official canon ending. Because it is the only ending it gives closure to the Sole Survivor. A sad one, but the very best, even though I don't fully agree with the institute, I understand their position.
@@louiswebtser it is probably canon because it doesn't resolve anything on a global scale. Minutemen are just friendly guys with guns, they solve minor problems barely improving the overall state of things with Brownian motion of terribly equipped and incapable troops
@@TheTendermen I feel like the reasoning is because in the other games, that was it. (Base game) after you complete the story you cant play anymore and so it let's you know what happened, here you continue the story via post end gameplay
u cant save him... HE WANTED TO DIE.. fyi SHAWN IS THE REASON why cybernetics came to a halt.. shawn was agaisnt "unnatural means" of extending human life and altering them.. so yes.. he was a hypocrite... butt he believed humans should die like the naturally do.... SHAWN HALTED THE CYBERNETICS DEVELOPMENT.. dying to cancer or any other natural disease old age etc.. is what shawn WANTED.. he would not even take that serum if u tried to give it to him.. which i can respect that...i wouldnt force eternal life or living another full year if my kid.. mom.. dad. etc DIDNT WANT THAT.. ill take it then.. lol YOLO..
I like how you just showed us the ending with out the usual commentary but I would love for you to do this video the way you do current video with the Oxhorn commentary track. Showing multiple conversation options. Thanks for all the video man.
I feel like this is the most... realistic ending. I mean, all the other are like "I've travel the whole commonwealth to find my son... anyways let's destroy his dream" What makes the most sense, after all, is that the sole survivor get's on the side of his son, no matter what. That didn't stop me from choosing the railroad, just too much family feeling and i like their ideals.
Kazmark_gl After I joined the institute I killed the railroad for sport. I never even had to do the quest to kill them since I did it on my own. Shaun was just like "we are aware you... already handled that problem"
Mace Windu Yeah dude it’s freakin dope. You just show up with a bunch of knights and shoot your way in. A scribe sets some C4 on their little secret door in the crypts and you blow it open before storming their secret base mowing them all down.
The thing that made me hate the ending, was when in my first playthrough I sided with the Institute, since I saw then as rhe best chance the Commonwealth had to survive, but I thought that I could use the Institute and change it into a better group I chose the most friendly option when I recorded the Institute's declaration and then... Father asks me to kill the Railroad, I didn't think they wore a good choice but I also didn't want to kill them and then I go talk to them thinking: "...Maybe I can convince them to lay low for a while and then when I take control of the Institute they could come back..." How naive a was, this is a Bethesda game, choice means more work, and they would never do anything without being lazy I went into the Railroad's HQ and I talked to Desdemona, only 2 fucking options -Kill Railroad -Kill Institute I got so angry that I just shut of my brain and continued until the end of the game, if Bethesda doesn't care, then why should I?
Same, I didn't want to kill the Railroad I think they are good guys but I had no choice I just went in their HQ like: "Sorry guys it's not personal" and opened fire
@@mixwb yeah I always side with the brotherhood of steel and every time I start tactical thinking I just storm in there and make it as fast as possible. I don’t drag their deaths out. That’s one instance where I arrive back at the Boston airport feeling less like a solider and more like a murderer..
You could always do what a true mod-loving Fallout player would do: Get a mod that allows for different endings. Assuming you play on PC that is. Project Valkyrie does that. The mod options for consoles are much more limited.
The fight with the brotherhood wasnt difficult for me i used an wounding flamer and hold the left mousebutton only needed to use a stimpak when my health was low but i killed them like it where radroaches
The scientists probably had difficulty holding eye contact with Coursers, and that's not a good look when they're supposed to be in charge of their synths. So they put together all the collective might of the Institute's vast intellect and resources, and after much research, experimentation and kidnapping of random farmers for some reason, they finally discovered an ingenious solution.
I actually watch your vids so much I finished the main game at like level 40 and I got kinda bummed that Y’know I finished it so early but then you helped me realize I can do all this stuff cause I downloaded a bunch of stuff that you showed on mod muster and also I am getting Far Harbor soon so yeah you’ve helped me be less bored in fallout after the main quests thank you Ox
The actual problem with this game’s endings is the fact that there is no karma. In New Vegas, having good karma or evil karma affected the ending, even if not by much. Wouldn’t it be satisfying to know that a good karma Sole Survivor changed the ways of the Institute for the better?
The Institute are the good guys in my mind. Humanity has no hope otherwise. The minutemen are armed hillbillies, the future with them is just constant battles with raiders and ghouls. The railroad is just a single focus guerrilla faction. The Brotherhood of Steel are just well armed warlords. Life under them would be like living in North Korea.
Lol agreed, if I was the SS and become director of institute I would upgrade the institute rifle for synths or just take energy weapons from others and produce more synths and use coursers to lead synths into battle to have a formable army at my command,hack liberty prime to use, take mechanicist lair to mass produce hundreds of sentribots and assultrons etc to have a 2nd strong army to command, and can definitely wage war on 2 fronts send the synth army to brotherhood of steel and sentribots and assultrons army to fight against the railroad, gunners, diamond city, raiders and super mutants and blitzkrieg sweep them up and take over all together and if want to load up the train with robots to lay seige to Nuka world against raiders and take it too and put a courser to manage it with a battalion of synths, sentribots and assultrons to reinforce it and afterwards the institute would be the most powerful faction in the commonwealth and use green serum to cure Shaun and rule like father and son lol 😎
Jesus Christ this comment section is just full of either "Institute did nothing wrong" and "Institute did EVERYTHING wrong." and arguments between those two sides. Look, I think we can all have our own morals, our own views, and try not to tamper with others, UNLESS, unless of course the view is harmful to reality, y'know, if your views and morals are harmful to human beings in real life, THEN you can say "that's a bad opinion/view/moral."
For me its the potential of the Institute that made me side with them. this is all lore in my head since you can really direct the institute after you become the leader but i would have the medical staff running hospitals above ground. The bio department distributing Non mutated seeds to all the farmers and id have synths eradicating all the raiders and super mutants. If the minutemen had wanted to capture the facility VS blow it up i would have sided with them. but every other faction wants to blow up 200 years of scientific progress and i could let that happen, even if the methods use to gain that science were evil the commonwealth didn't deserve to be robbed of it.
I agree with Kenneth. You are the leader of the Institute now. Even if the gameplay restrict what you can do, being the Institute's leader is a chance to turn both their opinion of the world, and the world's opinion of them around. Granted it came a quite a large sacrifice, but nobody would've been willing to give that a chance. I bet the Railroad would've continued their activities against the Institute even if they started treating Synths with respect. Let's not start on the Brotherhood of Steel, those guys are maniacs.
I simply can’t bring myself to accomplish the brotherhood and institute ending. I always think of Danse, synth Curie, and Nick and how because of those two factions’ ideals, they would be slaughtered or enslaved and probably robbed of their personalities and their life if not for the Sole Survivor’s protection
How cool it would be that if you don't agree (lwas rude to everyone and all) with the institute and did this mission would mean you actually would be left behind. In the ashes of the destroyed BOS... you come back and destroy the institute for leaving as a loose end to tie. like Kellogg, as if they think they can just use you like him and kill him with a "accident". (For those who don't know, you were purposefully left behind mostly as a project, but hopefully to also end Kellogg)
That would be screwed up though as the commonwealth would collapse without a leader and no don't tell me the minutemen can do shit. Also The Institute is humanity's best shot at improvement.
I went to this video to double check what the Institute ending was.. I used the Railroad to take out the Prydwen and then took out the Railroad leaders after that. Now after completing Nuclear Family, Shaun just hangs around his room with his eyes closed repeating his NPC lines when I talk to him lol
Is there a video you have exploring all the different dialogue options? I would enjoy seeing what would happen if you told him the railroad was your friends, or if after you've agreed, you talk to Desdemona and come up with a plan to strike back or something. Would be cool to see what happens.
When he talked about the costs, I thought he meant becoming a cyborg like kellog. Honestly the sole survior is mentally strong as fuck. Cause literally since stepping into the vault, within 30 minutes in your perception, your wife gets killed and son taken from you. Then you find out the world is almost destroyed. Who can really cope with that?
I was like: I already murdered the majority of the BoS in the Prydwn and now I have to defeat an army?!?!?! GOD DAMN IT, FINE! Just because I want to have XP.
The epic bos battle reminds me why I always used a combat rifle (especially the unique overseers guardian from vault 81). It was much more effective at separating people from their heads.
In my opinion, this is a really sad ending. The first time I found out Shaun was father I just went with the institute just to spend time with the son the sole survivor was robbed of. But in the end it was short lived.
TacticalLemon nuke the mintutemen are evil, EVREY faction you join, allways leaves the minutemen to be spared, even if you join the raiders. And when you finally do a MINUTEMEN BUILD you realize that the minutemen just destroyed every faction, meaning you betrayed all aspects of the commonwealth, exept- for it’s citizens. They don’t even have knowledge of the old military, and the only reason they’re alive is because they feed soon the settlements, and they lack military training, also, they don’t come up with laws.
+Derpy Doge those kids were already brainwashed by BoS, and that cat well i didnt enjoyed kill that but still BoS faction in FO4 are just bunch of fascists who wear tin can armors.
My idea story would have been if the Minute Man and the Institute had a baby, they have the and the right amount of compassion, but they also wouldn't shy away from getting rid of the unwanted for the greater good, and or taking things from people that don't know what they're doing.
I dont understand why people think the institute is evil, with you in charge it should be easy to shape a good future for humankind. The problem with synths and men living together compares to racism in the past. Eventually they will live together peacefully. I hate that there is no way to side with the institute while being peaceful. They shouldve just made this is a linear story game tbh
Exactly. If they had brought back the Karma system from NV and 3 perhaps they can show an ending slideshow that shows what the sole survivor decide what to do with the Institute. With a positive Karma I can definitely see that with the sole survivor in charge of the Institute they can definitely use their technology to save humanity and perhaps even the Commonwealth. Just imagine the Minutemen with teleportation technology, they can literally teleport to any settlement in trouble in seconds. The Institute is just piss poor at communicating with the people above and that leads to a lot of misconception about the Institute. Resulting in myths like kidnapping and synths replacing people and turning on each other. They ARE the only faction in the game that have the technology capable of saving humanity in the long run. There is just so much wasted potential in this faction and it's rather unfortunate. I literally only joined the Institute because Shaun showed me what they are capable of and I intended to use that technology in a good guy role but unfortunately the storyline is just so linear that in the end even though you have become the leader of the Institute there is still nothing you can do to convince the Commonwealth that you are not what the people of the commonwealth think you are.
Toro Montana From what I heard Project Valkyrie does something similar, allowing you to actually do things as the director of the institute. Never played it though so can’t confirm. But really though I would’ve preferred New Vegas’s endings slideshow in this game. Although you can’t play the game anymore it gives a much more satisfying ending to the game. Showing the stuff you’ve done and how your character would shape the wasteland. Just like how the previous Fallout Protagonists did and leave their mark on history.
Love the way the prime enforcer of the technologically advanced Institute is running around the airport firing an early 20th century tommygun and throwing molotov cocktails.
I've done every ending bar the minuteman one, and I honestly felt that the Institute ending was a bit depressing, like, the way it ended was so sad, you get left to just sit there and the music playing was, at least to me, quite saddening, so far it's been my least favourite
Imagine what it'd be like if the Institute existed in the Mass Effect universe. Wonder how much they and Cerberus would get along as they both share similar ideal's.
I'd like to see what they would turn into after the Synthesis ending. I think Synth production will be ceased (because of galaxy-wide convergence between flesh and tech) and advanced systems research will get boosted heavily, especially the teleport tech.
Learning from Shaun himself that the death of one of his parents is "collateral damage" and letting the Sole Survivor out of the vault as "an experiment to see how they would fair" is the minute that I lost all empathy for the Institute.
This is what I hate about the institute, they have no future plans that they reveal to you, like nothing. Mr. House from new Vegas actually laid out his plans to you, all the way into a century, he even had steps and explanations about why you're doing what you're doing and it makes sense. Why are we doing this for the institute? Who the fuck knows???
Sole Survivor: "Ummm, why are you murdering whole families, assassinating random people and replacing them with synths, and why were you kidnapping people and turning them into supermuntants and then allowing said supermutants to rampage through the Commonweath." Father: "You just wouldn't understand." Best. Writing. Ever.