For those curious, here are a list of the changes between first and second edition: boardgamegeek.com/thread/2503659/comprehensive-list-changes-2nd-edition
Incredibly deep and fairly accessible game. I learned that this is the 2nd print and I really like it. About to get my copy soon. It's more artful and warm in colors. Thanks again Rodney!
I purchased this game only after watching Rodney’s review and i must admit this game is super simple to understand but too tense and have greater depth… the art work is great. I call it an upgraded Chess. This is really awesome when played with 3 players (even good with 2 players). We have made some house rules by merging rumble nation rule where if any faction wins a power struggle (let say blue) then player having the max blue followers can pick 1 blue follower from the supply and place it in any region. Thanks Rodney for such great video… 🤟
Played this for the first time last night, 1st playthrough I was pretty clueless 2nd turn it clicked. Great game, reminded me in some ways of Hanamikoji.
English is the best language ever. Warwick is actually pronounced as if it is warrick not War wick. So the second W is silent, because of course it is.
The king is dead - unite the Welsh, Scottish, and Romano-british against the Saxons. The king is dead II. - unite the Welsh, Scottish, and English against the French. King of Siam - unite the Malays, Lao, and Royalists against the British.
Looks really good. Interesting mechanics. Really clever! We lived in England for 3 years. I can see if my wife would be interested in the game, so I will show her this video. We lived in the area designated as Warwick (as someone pointed out, pronounced Warlick). Thanks for another wonderful video and helping us with our game choosing!
Watch It Played No worries, mate. Churchill said that the British and the Americans were two countries separated by a common language. They pronounce a lot of things differently, and use different words to mean different things. Cheers!
Been waiting for this reprint fo a while. I liked the cards of the old one better though. Will still get it... Seems a weird concept to pull out cubes of the faction you're rooting for. I got nothing like that in my collection.
Hi! What about the rule "your actions do not have to affect the current contested region"? (In the manual "how to play -> taking actions -> 2nd paragraph"). For example, in your video at 7:54 you say you can support with english cubes the Northumbria, which is the contested region.
I've read your question and referred to the spot you indicated in the video, but I'm not clear on what you are asking, since the two things don't directly relate. Let me see if I can explain. Let's start here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-V2fJQsYCl7Q.htmlfeature=shared&t=249 (watch from there until 4:29). This explains that different areas will be the contested region. In this case, Northumbria is the current contested area. The rule in the manual that you quoted is just letting you know, that even though Northumbria is the current contested region, you can take actions that influence OTHER areas on the map instead. You can play a card an affect an entirely different space, if you like - it doesn't have to interact with Northumbria directly. Hope that helps!
Great tutorial! I was wondering if you could clarify the importance of the white disks you place on a region card? Is it just there to show you’ve taken that action?
Hey Bagel, always happy to assist. This question is addressed in the video though, so I need to point you there: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-V2fJQsYCl7Q.html
So if the English owned its own home region with a control disc it would still be able to use the support card for regions adjacent to its home region, correct?
Thanks Rodney! Great video as always. Would like to take up your offer at the end of the video to ask for a rules clarification. For the Scottish/English/Welsh support cards, the rulebook says place two follower cubes into a region that borders a region controlled by the faction stated on the card. And, using England as the example, if there is no control or instability disc in Essex you may instead place the follower cubes into a region bordering Essex. This part is clear in the rulebook and your video, including the example you showed with Northumbria having an English control disc but the player still having the option to place follower cubes in Devon because it borders an Essex with no control discs on it. My question is: what if there is an instability disc in Essex (or a Welsh/Scottish control disc in Essex) and no other English control discs anywhere on the map. Does this mean that this action has no effect? I assume that this is so but I just wanted confirmation. Thanks in advance for your help!
If someone plays a maneuver card and swaps, let’s say, a blue and red cube. If both territories have additional blue and red cubes can you immediately play your maneuver card and swap two different blue and red cubes? Just not the “exact” ones just swapped? Thanks!
Great video, very informative! So when you summon a follower after playing an action card, I understand that this follower cannot be taken from the region(s) involved in the last action. However, if there are only one or two regions that are still not controlled, and assuming that players use action cards that involve those regions, can this rule be broken in order to retrieve a follower from the board? As I understand that summoning followers is a key action in the game
Hey Francesc, to answer your question, I'd need to know why you said "I understand that this follower cannot be taken from the region(s) involved in the last action". Where in the video did it say that?
@@WatchItPlayed First of all, I see now that my question was due to a misreading of the rules, so sorry for bothering you. It is around 12:20 that you say "this follower doesn't have to have been involved in the action you just took". You state it quite clearly, but in my rulebook (and this is where my doubt came from) it says: "You can choose a follower from a region that your action didn't involve." As I'm no english native speaker (maybe you noticed from my writing) I misread it as if I ONLY can choose a follower that is not from the region that my last action involved. But now I got it right. Thanks anyway for the quick answer, and congratulations for your amazing channel that I recently discovered.
So you can "undo" a maneuver action with an outmaneuver action, but what about if the outmaneuver action cannot be done fully, and you just switch the same cubes back again? Is it the same action that cannot undo the most recent one, or is it the same effect from an action that cannot undo the most recent action effect?
I just got this game and can't find this detail in the instructions: when playing a support card, can you place the two followers IN the home region? Like, two English followers into Essex?
Hey there, I'm always happy to try to help with rules questions, but if the answer is provided in the video, than I have to direct you there. You'll find an index in the description to help you find the section you might be looking for.
Any thematic or even game mechanic reason behind why the second tiebreaker for the coronation endgame and the tiebreaker for the French invasion endgame are opposite? Hmm, I wonder
@@WatchItPlayed just received my copy and the rules say it’s because during an invasion the resistance demands a discerning leader while during a coronation, the new monarch needs to be decisive! Thanks!
Any advice greatly appreciated here: My partner and I just played this for the first time. On the eighth territory resolution, it was the third french token. Does that mean the game immediately ends with invasion, or because it was the eighth territory, do we follow the normal procedure?
Hey there, I'm always happy to try to help with rules questions, but if the answer is provided in the video, than I have to direct you there. You'll find an index in the description to help you find the section you might be looking for.
A tweet replied made on Sept. 26, 2020 by Cole Wehrle, Root and Pax Pamir designer, regarding The King is Dead said the following: “It’s the best. I probably wouldn’t be designing games if I hadn’t fallen head over heals for King of Siam (it’s predecessor) in like 2010”. You can tell, when playing The King is Dead, the influence this game has on Wehrle. In case you don't know, King of Siam is the predecessor to The King is Dead.
I have a memory of playing a game similar to this a few years ago, moving cubes around a map like that. It came in a small box though. Can't think of the name of it.
12:00 I really dislike this rule because it turn the game into a memory game, and the most logical strategy becomes the boring but effective "write down every card that's being played on a piece of paper". I'd rather play with all cards revealed
Well, that assessment may not be how everyone else feels about the rule, BUT the nice thing is, it's your game and you can play it in the way that suits you if you'd prefer to not play by that rule :)
If Essex is outnumbered by the Scots 3:2 (3 Scots, 2 English cubes) can I still use the English Support card to place 2 cubes in a region bordering Essex, even though the Scots currently have a majority in Essex, since Essex doesn’t have a disc on it yet?
Hi, I have a dude, I have seen in the rulebook that you can not play the action card in the current disputed territory. Is that true? Thanks in advance
@@WatchItPlayed In section "Taking action" says: Your action do not have to affect the current contested region. I understand that the action cannot affect the region of the next power struggles. It is not like this?
@@yatedigosalinas It is saying that that you don't HAVE to target the current contested region, you CAN if you want, but you don't HAVE to. Does that help?