I see more as a manifestation of Miquella's love and admiration for his brother, Radahn. We know the Stone Coffin Fissure to be where Miquella discarded his love (St. Trina), and the Putrescent Knight is the result of all that rotting material given autonomy with St. Trina's nectar (her love). As such the protector is a gallant Knight astride a feeble horse like the half-brother he admires.
@@Kastafore I dunno. Not everything is one to one comparison. The Knight is weak to holy. It's an undead. Which means it is Living In Death. So it has a will and a personality of its own. Even if that personality is simplistic. It's not *just* a manifestation of someone else's thoughts/feelings. The Remembrance description makes it pretty clear that it existed before St. Trina arrived.
@@trustmeits610pm2 The putrescent material was there, but it was only after being infused with St Trina's nectar that it was given form and sentience. Especially now with the final boss we know Miquella admired and loved his half brother Radahn, which could explain the Putrescent Knight taking the form it does after interacting with Miquella's discarded love.
@@hoodinislilsub980 It's in Dark Souls 3: The Ringed City. There's a puzzle where you must turn yourself into a Giant Humanity via chameleon spell or with white branch. It looks kinda similar to Putrescent Knight and the arena looks like Midir's one from that same DLC, so the joke is that this fight represents Tarnished shredding through space and time to invade the poor DS3 player who just used the chameleon spell/white branch to turn into Humanity.
@@alxsblv6164 yeah, but quite a lot of people think it does look simillar, I was just explaining. I guess it's because of the round head with assymetric glowing eyes mostly.
@@deepsoft7829 Humanity sprites from Dark Souls actually share the same EXACT form as the Sites of Grace found throughout the Lands Between. Beautiful way of carrying on the spirit of Dark Souls in this game✨
Even though I'm happy with what we got in the dlc, the fact that it's named Gloam Eyed Knight in the files... it's such a shame we didn't get more info on Gloam Eyed Queen.
Putrescense seems to echo The Deep from DS3, since the boss kinda reminds me of those figures that get shot at you by Deep magic users in Ringed City. But the actual makeup of the boss is basically what happens if crude oil becomes sentient and has a bone to pick with you. Having a humanoid shape based off the fact it's made up of the, well, putrified remains of whatever the fuck has been buried in those giant stone coffins.
Humanity has always been oily in DS, that's why it's used to kindle flames, and the Deep is even deeper than the bottom of the ocean and it's where the leftovers of humanty go, making it basically petrolium.
the lore seems to imply that the putrescent knight is a amalgamation of the filth that flows into the pit, and the fact that his body is quite a lot more bones than a normal single being seems to follow that theory, but it not having actual legs and the relationship between Miquella/Trina and the Albanaurics makes me thing most of the knight is made up of the latter.
To add to this theory, the putrescent knight uses ghostflame, ghostflame deals magic damage. The other 2 albinauric knights, gaius and loretta, both use magic. Gaius uses gravity magic and loretta uses carian sorceries. So perhaps these 3 are related in some way.
Yes It’s A Big Brain Move By Developers, Not Poor Planning On Their Part. Fromsoft Can Do No Wrong. It’s a clear sign that this DLC underwent massive changes earlier this year. Even the gameplay trailer includes content missing from the game.
@@aceoffours9354 The ending was disappointing too, nowhere was is it hinting radahn to be the consort, hell, it sounded like the tarnished could have been the consort. But nah, it is radahn. No more femboy ending
@@RedianRed It’s just another example of Fromsoft’s poor writing quality. They don’t know how to add stakes, buildup, implications, or meaningful endings. This “rpg”’s only rpg element is looking up a character’s quest on the wiki so you don’t accidentally look the wrong way and have them end up dead in a ditch.
@@aceoffours9354 Exactly, the quest are impossible to do without a guide. Also, the ending kinda ruined then entire elden ring experience for me. First of all, they where hinting Miquella playing a big role into the game. Making it sounds like he would be a friendly NPC, That he would play the biggest role in the dlc. But, all we got from Miquella is text of him leaving behind parts of him, NPCs talking about him. But then after we reach to him, all this build up, just to kill him, then get a cutscene that we already knew, revealing absolutely nothing. I gotta say, Miquella is a wasted character, he had immense potentional.
I found it kinda funny how from the item descriptions and way the ‘putrescence’ acted, it seems to really be ‘oil’. I just kept thinking about an Industrial Revolution in the Lands of Shadow once they learn about fracking the coffin fissure 😂
@@yurifairy2969 why cant we have them tho lol. I know its how they do things, but at some point they can just feed us bs and everyone will be happy about it. Why make such a world with no definitive connections? it's a waste in my opinion. Like history, I know we cant fill in all the gaps, but there are enough people alive in this world to tell us shit lol.
@TobyKBTY Tomoe is pretty straightforward. We know who she was, why she is famous, and have a rough idea of her motivation for her actions. With Velka and the Gloam Eyed Queen, good luck.
It also has parallels with the Nuckleavee, a Scottish demon that lives in a whirlpool under the sea until winter when it emerges and spreads sickness (or... Putrescence) The Nuckleavee is an emaciated horse and rider seemingly flayed of their skin, but the torso of the rider is fused to the horse.
@@freyastuchbery7130that's what I was looking for! Indeed, I remember Vaati having one of these in his concept fan art of potential Elden Ring stuff in his video during our long wait! The Nuckelevee, just the most horrifying kind of monster to deal with... And we should have had the option to duel with it while riding Torrent. I've envisioned this thing.
and remember St Trina was a part of Miquella like Radagon was for Marika maybe they have a thing of horsemen, since both of their defenders resemble that archetype
I mean, it almost certainly is. It's incredibly obvious. Along with Miquella tossing his good half, he probably also tossed Radahn's original body there as well, to make sure nobody finds Saint Trina, just like how there was a seal as well. Then, he used Mogh's body as Radahn new body, while tossing the old, rotted corpse aside. It's like, one of the most obvious things in the DLC based on boss appearance alone, lol.
@@Slaughter_Hill yeah bro I remember those other standard enemies that used alternate combos with their horse-companion, exploding waves of ghostflame, crazy spinning hard to read attacks... you know, disappointing standard enemy type stuff
@@Slaughter_Hill you must not have played dark souls 1. We're used to the disappointment but were still here having a way better time than most modern triple A video games.
@@collinsmith7143 dark souls boss quality shouldn’t be the same as elden ring 😂 One is the second of its kinda and elden ring is a 2024 game where fromsofts should’ve mastered their craft
St trina was sealed away in a place where things were generally just discarded (see lore regarding the land of shadows being a place where thr dead wash up there), including unused data regarding gloam-eyed queen.
_"Humanity"_ is back but this time it has a blob horse and a whole body to command. This time it will get revenge on the soulscommunity who treats it like a jok- O'h... and it's dead. Again. 🐱
They're oil, which makes a lot of sense. These must have been Those who Live in Death that were looking for an escape and used St. Trina as a crux to find peace by being placed in those massive parade coffins and put to sleep. Thousands of years pass, and their untouched remains slowly disintegrate into cognizant masses of oil. They're living fossil fuel - what a tortured experience.
No wonder the knight pledged fealty to Trina. He was granted "eternal rest" where every other undead or putrid being is forced into an undying state. "I have no mouth and I must scream."
@kirbyis4ever Yeah, to be fair, if I was a writhing mass of immortal animated crude oil, I would also defend the only being that could grant me eternal slumber.
If you struggle with this guy I highly recommend using the sacred relic sword with the holy cracked tear in the mixed physic If you time it right you can hit him with the wave at the beginning of the fight and everytime he ascends for the fire move And the wave does HUGE damage At least with 40 faith
@@Jaymetal95 Holy Damage overall seems to be very effective Sacred Relic was the first thing that came to my mind That spinning light ring you get from that one Leonine Misbegotten in the area is also pretty good
This thing is the amalgamation of a Knight of Those Who Live in Death and the St Trina's putrescence and or nectar and eventually formed into a powerful knight.
My personal theory is that Putrescence, after being burned, eventually become silver tears, then albinaurics. That's why both the knight and his horse lack legs and are just a mass of pale matter and bones resembling a human. They are trying to mimic one. Also they are both arcane based creatures who worship Trina, and the putrescence is used to create decoy arrows, just like albinaurics blood clot is used to create decoy jars. Edit: discovered putrescence in Japanese is mud. Don't know if it is related to the clay men (who are called mud men in Japanese) but if they are, it could explain why their bubble sorceries are arcane based, just like albinaurics have strong arcane. Maybe the "meteorite" where the giant ship coffins. Maybe the clay men absorbed glintstone and mimicked it, in the same way the knight absorbed the death flame and now can use it. Like putrescence evolved in different forms according to where the coffins landed.
@@Ron_Jambo_ nobody knows how albinaurics are made except the whole "dew" thing. The main theory is that they are descendants of silver tears. My personal (again, personal, not saying is true) theory, Putrescence creates similar husks, both are used to create decoy objects like arrows or bombs, the knight has a more silvery hue, his body is described as oil, looking similar to the melting mushroom oil. He has no legs to walk with, and so his horse, and use the latter to move, like an albinauric. If we overlap the maps, the fissure aligns perfectly to where Nokron is, so maybe this is how the eternal cities originated. It would also explain where the giant bodies in the giant chair came from and why the weird silver messenger looking people (whose proportion are similar to the knight) are screaming in desperation. Also the existences inside the coffin are described as impure, albinaurics are described in the same way and would explain why they are so hated.
Interesting take perhaps Putrescence behaves similar to liquid inside a Limestone cave, up top it gathers in still pools were it festers and as it slowly seeps into the the earth were it is being distilled, becomes clean and might even turn into Silver It would be interesting to know where they got the rescources to create Albinaurics to begin with, there must have been some life in that substance, that dew and upon given form it seems to have a tendency to clot again, taking away the albinaurics ability to walk, the next Generation then again assumes a more unformed state with their frog like features as if they strife to become dew again
@@umukzusgelos4834 the last part is exactly my reasoning to why the albinauric legs stop working. it is an invertebrate, formless lifeform attempting to copy a bipedal creature and failing, then achieving so by evolving into a more primitive form. personally i think that the "dew" were the silver tears themselves, or after playing the dlc, even putrescence.
This boss is truly bizarre he has one of the strangest moveset that I can’t seem to find the rhythm for, an arena wide aoe that can either enclose on you, or roll catch you and deliver an insane amount of damage, and the boss isn’t even anatomically correct, it’s like it’s wearing an exoskeleton of bones
I so mad with how I ended up finding this boss. I reached the cerulean coast pretty early and ended up making my way to the end of the peninsula, just to turn around and leave it behind without exploring enough. I ended looking where this guy was hidden because I could not find him for the life of me. When I did I was way to over leveled so he died right away.
I'm not sure that there would be any bad smell left to be emitted considering how long those stone coffins have been there. It's basically crude oil at that point.
So its the putrecense that holds the entire thing together. The putrcense its said to be whats left of the impurities of thelives in the coffins, and if you look at the viscours downward spikes of the putrecence, its the same hue or gradient that Morgots sword has, which is said to be made from his blood which he considers impure and cursed. Maybe the putrecense is connected to the hornsent and the gloamed eye queen.
If there was an armor set based on him, I'd probably attempt a low level run just to make a cosplay character and haunt my friend who just started playing Elden Ring.
Another entry for the "loving maiden who presides over a putrescent swamp of monsters who are endlessly loyal to her because she shows them affection" trope. In Demon's Souls it was Maiden Astraea, in Dark Souls it was Quelaag's sister, and in Dark Souls 3 it was Rosaria, Mother of Rebirth. Any others I'm missing?
This guy was the hands-down easiest boss of the DLC for me. Sure, I'm a constant user of the Halo Scythe and other holy stuff, but god, did it ever just get MELTED.
Wait, if this is the Gloam-Eyed Knight, and it's eyes are bright blue, then Melina can't be the Gloam-Eyed Queen because her eyes are Lavender! And it makes sense that Gloam would have a colour akin to blue rather than purple as Gloam is supposed to be the dark portion of twilight. But surely this has major implications for the lore?!
I still wonder about the implications of this Miquella divested something dearly important, and left this behind. According to files, it was originally to be attributed to a different person, however. ..
Internal files aren't necessarily representative of the final product - it's like comparing a fetus or a baby to an adult; the base parts are there but developed into something else. That aside, clearly he was repurposed! A clever move on the part of the developers since they clearly didn't have the time to include Gloam-eyed queen stuff, so they changed this guy entirely.
It seems to be the remains of a horse that has decayed with a bunch of putrescent leaking out of it and a big pile of bones that have been taken over by putrescent.
I wonder about the horse's anatomy compared to torrent. I think I heard someone say the skeletal structure on top of the gloop- horse also looked like a horses and they could be two of the same being
It's kinda giving albinauric shaping and curvature, also have vestigial legs. Like it was an albinauric/synthesized being who was maybe loyal to the gloam eyed queen during her reign. So skeleton, sword of bones, being putrid: served the gloam eyed queen. Her reign ended and then maybe miquella, when revisiting marikas path maybe revived that knight with Trina's powers (maybe that's the oil, but oil kinda has "corpse wax" energy or the Nox silver) so now who was originally a gloam eyed knight is now Trina's knight?
I think Melina is the Gloam-Eyed Queen, and the Gloam-Eyed Queen is another personality/persona that she’s cursed with in the same way Messmer is cursed with the serpent (which I believe because they have the same eye sealed, both imbued with gold it seems). And the reason she’s been “resurrected” or whatever as our Finger Maiden is because Marika wants her to burn herself as kindling to get rid of the Gloam-Eyed Queen as well as aid the Tarnished/future lord. She only has permission to unleash the Gloam-Eyed Queen/the seal is broken should the Tarnished choose the Lord of Frenzy ending.
in the game files its referd to as the night of gloam or something like that . makes you wonder if he was originally intended to be the knight of the gloam eyed queen
Possibly. But they made use of their resources and repurposed him for this as the end result - internal names aren't a fair representation. It's like comparing a baby to an adult. Who's to say if he even looked the same before? The writing obviously changed! Overall I still enjoy the story behind him, being a putrescent mass that gained sentience and pledged fealty to Trina since it "imbibed her nectar and was granted eternal rest." If you take that at face value that means the blobs in the land of shadow *never sleep* and are putrid flesh in eternal suffering.