@@TANGI_GAMING Access it here in my google drive drive.google.com/file/d/1YiLR34VuAzmcOA66Cj8VIeCoYiSAsT7D/view?usp=drivesdk I trust you know how to import it in your own mindustry files. (And for others, You can download my saved game too)
add melltdowns for burning preferably oil shooting tsunami to make the burning effect more effective or cryofluid tsunami and blast compound ripple to slow them down as a bonus and smash em into bits, also specter with graphine deals more dps to single targets with pyranite to groups and spectre to strong groups of like 3 enemies. i usually end up making vela, i beat plt with just 15 sei's lol.
@@CarbonMonoxide911you have to be really careful with meltdown + oil so as to not set your own defense on fire which I learned the hard way in tar fields
This was beautiful, i struggle so much with these eradication diffficulty Btw How do you tackle launch pad problems? Like they rarely reach their destination
My first eradication attempt on a numbered sector is bs I think somewhere between 7-10 waves is a guardian wave of four eclipse I can't defeat it that early
i woudlnt recommend building silicon core attachments because its kinda a waste to export sand and coal instead of using that export power to launch silicon directly.... also launch with a core schem, and dont use mechanical pumps
With a full resource packed core launch On High and lower threat sectors usually Takes me 1 attempt Extreme atleast 2 Eradication 3 (Sector 24 took me 5) When I first played v6 mindustry years ago It took me forever to capture extreme and eradication sectors ( at least double the amount attempts)