*NEW The Last of Us 2 AGGRESSIVE GAMEPLAY : **ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AugppheHPno.html* After my previous Last of Us 2 video passed 3Million views, I figured I’d release this on the 1 year anniversary of the game releasing. Enjoy and have a nice day everyone, new COD video tomorrow;)
3:13 That is so cool. Shows what makes this game awesome, the ability to combine a bunch of gameplay elements like stealth, action, stun grenades, and explosives and just make cool shit happen. Lots of games allow this in some way, like Far Cry for example. It just gives a bunch of tools and an area full of enemies and says "here you go, play it your way" but the thing is no other game has the same atmosphere and combat design of Last of Us 2. The sound, the animations, the gore, all of it is just so frickin amazing. Really hope this game will come to PC one day as Sony ramps up their whole PC area of their business.
My fav game franchise. Have issues with the story and Joel but love symbolism and theres so much in this game and the game play and environment is amazing!!love this game but like I said I do have issues w it
Mann just imagine being that guy at 3:15, seeing this person kill all of your friends in front of you, then walking slowly through their blood to finish you off. Just imagine the absolute horror and fear running through that guys mind in his last few seconds of life. That's why I fucking love this game, it really makes you think about how the violent acts you commit affect the people around you, and makes you question how justifiable your actions really are.
Beautiful observation. This game is about confronting our reflection in the mirror. From the moment we look at the other with equality, the other truly becomes our equal. (Bro are u a Scorpio?)
@@GravGoob Dude do you think I'm stupid? Of course I know how to separate a game from real life, choosing to engage with the story and themes of a game doesn't mean you're taking a game too seriously or acting like it's as important as real life. If you're that closed off to how a game developer or storyteller of any kind is trying to convey their ideas, I think you need to learn to be more mature with the way you consume media. Maybe you could learn something
Makes me remember how great this game is, would’ve got much more praise though if the story gave the players one last chance to go all out rage mode with old man Joel
Could've gone the True Grit Way of doing it Kill Abby and Ellie Realizes "I'm Still Torn up Over His Death" (Correct me if I'm wrong haven't seen true grit in a while)
@@lazwardazure716 A quest of revenge should never be fulfilled. If she would've , good but at what cost ? She lost her friends , her gf and became an even bigger monster than the one she was supposed to kill. And after that , what she would do ? She will be aimless . And also she realized she doesn't have to kill Abby because she discovered that Abby has changed and protected some people that she love and loved her in return.If she had killed Abby she would be worse than her.
When I first saw the gameplay trailers for this I was entirely convinced it was the usual not actual gameplay but pre-rendered animations because holy shit everything moves so smoothly, but I was proven wrong once this actually released because it really does just flow this well. And to think people are missing out on an amazing game experience because one woman is too buff for their liking or the story isn’t pandered to their liking the entire time.
The story: Preaches about the horrible effects of violence and revenge The gameplay: "Here's 10 different ways to BLOW UP your enemies, and look cool while doing it"
You play this game how I would expect the people at E3 representing this game would play it. Extreme showcase of skill, smooth camera movement, showing what to expect with gameplay.
I love how this game took away the black and white of good and bad. “Villains” weren’t really villains, just people with different objectives fighting for their own survival and avenging their own friends. Moments like 3:05 for instance. Bro just watched his friends turn into tomato sauce and all he could do was cower, just to get an axe in his throat. Ellie ain’t all there lol
This is exactly how I imagine Ellie, even if my gameplay isn’t good enough to support it lol. Ellie is an aggressive little beast. She was 14 and jumping onto the backs of grown men. Stealth may be smarter but I just don’t see that being her thing.
Tlou2 did a really good job at making the enemies human. They beg for mercy, cry out in pain and for fallen friends, and sometimes tell you to look them in the eye as you kill them. It’s so different from many other games like COD where you just shoot down hundreds of mindless soldiers.
The Last Of Us Part II was loved, appreciated and seen as a unique masterpiece by so many people... The Last Of Us Part II won the game of the year at the PlayStation Awards, with maybe 3 million more “user votes”! The Last Of Us Part II received 196 official critic awards, 65 official user vote awards, and a total of 261 official awards at the award ceremonies! It was the piece that won the most game of the year awards in history. So The Last Of Us Part II is GOAT!! Also, The Last Of Us Part II has extremely excellent and unique gameplay... The Last Of Us Part II is the best masterpiece in animation, level design, artificial intelligence design, melee, firearm use, particle designs, atmosphere design and game development... The Last Of Us Part II’s AI really does feel like a human, and it randomly and “naturally” wanders and explores every area it is in. They inspect everywhere: all the voids that can be penetrated, nooks and crannies, underwater, grass, inside the buildings, the whole environment... Their reactions differ according to the interactions in the environment, and the communication and interaction of the enemies with each other is also great! Npc dialogues = When an npc human or an npc dog dies, other npc people lament for dead npc human or dead npc dog, shout with anger, go crazy, swear to take revenge on the person who killed their loved one and are filled with negative emotions. That's why npc people act like real people and make them feel like real people... Looking at the post-apocalyptic dystopia design and the notes in this world, it is clear that there is always someone taking revenge on someone, always full of negative emotions... This is a personal, deep, psychological and special journey... The Last Of Us Part II turns its own post-apocalyptic universe into a powerful dystopia. It doesn't just tell a story. It processes the people in a mind-blowing way and places them in a dystopian universe with an enormous fiction. It connects the characters in it to the dystopian universe that it has created in relation to each other with thematic and emotional bonds. It explains in a magnificent way why this universe exists, the people in it, what is going on in this universe. Especially The Last Of Us Part II does this very well... And there is no other work in the industry that can do this with narrative techniques. The Last Of Us Part II is a work that has perspectives on the philosophy of utilitarianism, secular humanism, the meta-ethical branch of ethical philosophy, political philosophy at certain points (describing state destruction and criticizing the essence of the state, paralleling some of the thoughts of Thomas Hobbes) and moral relativism. The Last Of Us Part II deals with Thomas Hobbes' understanding of "homo homoni lupus" or "man is a wolf to man" very well... It also has a structure that tells the story of statism and the state order. Because the state is the only official authority that provides real justice. The state is a structure that puts people in order, rises above moral relativism and establishes a fundamental system of criticism and judgment in a smart and correct manner, which no one can object to. As in the novel 1984, the state can use this power for manipulation... And if the state collapses, the only law is the laws of nature, the strong one (he/she) provides his/her own subjective justice and the ethics of this is debatable, because since man is a thinking being, the strong one (he/she) will use tolerance and weakness to provide his/her own ideology and his/her own justice. Philosopher Karl Popper also says this. Here people live with the survival instinct inherited from our ancestors in the destroyed order because the laws of nature are cruel and this survival instinct is really at its peak. Under normal circumstances (today's order), a good, angelic person can be an angel with bloody hands and a broken wing in this universe (the post-apocalyptic dystopia of The Last Of Us)... This universe shows how different people can be in different orders, people can practice behaviors that seem distant from them but can be close at the same time... So people are neither black nor white, they are gray, they are angels with bloody hands... This is a tremendous dystopian post-apocalyptic universe. It is the design and expression of the apocalyptic universe... A different dystopian narrative, presenting different and original perspectives, presenting good and evil and all opposite concepts in gray without distinction makes The Last Of Us Part II a great "masterpiece" on the subject of "narrative". ... You definitely should read Paul Bloom's book Against Empathy! Empathy is a relative concept, and if someone doesn't understand the philosophy of empathy, that person shouldn't talk about it. The Last Of Us Part II is easy on empathy, so The Last Of Us Part II doesn't force empathy. This is already impossible... Empathy is unique to the person. The Last Of Us Part II deals with the concept of empathy very well... And The Last Of Us Part II cares about the main characters and the side characters around the main characters and handles them really well... So The Last Of Us Part II has extremely well-written characters. Other side characters serve meaningful and deep points in the story. You feel like they all have a purpose in the "narrative" of The Last Of Us Part II... The Last Of Us Part II characters render very well in gray tones and embed the concept of moral relativism very well into the characters... Every character (especially the main characters) is like a real person. The feelings and thoughts of the characters are presented in a realistic way and the character is definitely catchy and impressive, as each one feels like they are real-world people. Abby has been tortured by rattlers and has lost her majesty and become pathetic. Abby barely has the strength to stay afloat. Ellie unravels it, but they are stunned because now Abby has been tortured worse than death. Then blood gets involved, Ellie's own blood from PTSD reminds her of "Joel's death" and then she can't let Abby go and they fight. Later, the breaking of Ellie's fingers symbolizes guitar, the blood spilling into the water symbolizes Joel, life and human and Ellie's torture by strangling the defenseless and exhausted Abby symbolizes Joel's death. And an epiphany (Go to search) ensues. Later, she remembers a very meaningful "memory" she had with Joel, and this memory begins with Joel playing the guitar. This memory is the “moment” when she decides to forgive Joel, and this moment is the memory of the conscientious relief that comes from forgiving despite everything that has happened, the effort to start a new life with a clean slate despite everything that happens. In this way, she chooses to get rid of his feelings by "hesitating". Ellie wasn't there for revenge anyway, she was actually there to bring herself closer to Joel. Ellie went to find Abby to make up for her inability to save Joel. She had long since given up on revenge, she. Months had passed and Ellie had completely changed... As she said in the farm scenes... Ellie had not fully forgiven Joel. That's why Ellie was so angry with Abby. Ellie was angry with Abby for taking away her chance to forgive Joel. Ellie was so angry at Abby for killing Joel while they were on a bad break. And Ellie went to find Abby to fully forgive Joel. Ellie was there to make up for her inability to save Joel. In fact, Ellie was mostly angry with herself because she thought she had betrayed Joel. Ellie fought with Abby because she was so angry with herself and therefore to suppress the feeling of regret on herself, and for the reasons I explained in the finale, she realized that forgiveness is actually the medicine for revenge and anger... The relationship between Abby and Lev is very deep... Abby would not have been with Owen without Yara and Lev. Although Abby has fulfilled her desire for revenge, she still carries a guilt that makes her feel heavy, unhappy and depressed. Abby sees Yara's arm being smashed by the Seraphites, coldly and unhesitatingly, being struck again and again with the hammer. Later, he is saved from drowning by hanging, thanks to the direction of Yara and Lev's cutting the rope at the last moment. If Abby hadn't met Lev and Yara at that moment, she would have been dead, hanged and pierced. Lev and Yara are still children. And Yara needs protection and treatment. Abby helped Yara move forward, carrying Yara in her arms. Abby carried Yara in her arms for a long time. Because Abby wanted to help those two kids. When Abby left them and went to Owen, she looked from Owen's point of view, so she realized that things fought for were not always what they seemed. Even after Abby had been with Owen (because sex is a real heartfelt emotion and it does dominate), she was still overwhelmed by the pangs of conscience. And Abby saw the two kids she wanted to help and later abandoned, died by hanging in her nightmare. And Abby was holding her neck when she woke up in a sweat. Because Abby had never been hanged before, and if it weren't for Yara and Lev, Abby would've been standing outside forever hanging and disemboweled, not next to Owen. And Abby still owed those two kids the favor. And Abby listened to the voice of her conscience... Because Abby had caused such devastating events that she was trying to prove to herself that she had a good feeling somewhere inside and that she was a good person. That's why Abby couldn't forget Yara and Lev as she tried to prove she was a good person, choosing to listen to her own conscience and thus truly help them. And it was indeed a great finale. There is also a biblical reference and moth reference. In the Bible, water symbolizes new life, rebirth, and purification from sins. The Last Of Us Part II is truly an "emotional roller coaster" masterpiece...
Brutal! Loved it! I am impressed by how much you are familiar with each area in order to annihilate your opposition so efficiently! I know that this must take a WHOLE BUNCH of work! :) Respect.
@@grandmac6557 It lacks a coherent story. They make the original characters choose really dumb choices that doesn’t make sense to the original game. I’m sitting here like “Joel/Tommy/Ellie wouldn’t have done that” Joel told Elle that he would have saved her again But then Elle has a flashback of Joel telling her not to kill? I don’t know, doesn’t add up considering Joel murdered so many people to save Ellie. I understand they were trying to go for “cycle of violence is bad” but the whole game hinged on revenge. If they had a choice mechanic (Like in dishonored) in the game then I could see them doing what they did and going for a good and bad ending. Not to mention the original trailer showed that Joel would be with you then they swap it last minute for some forgettable character.
@@grandmac6557 funny thing is everything I said wasn’t an opinion That’s exactly what happened lol The choice mechanic is an opinion but everything else did happen lol
I get why everyone’s upset about Joel’s death. I cried when I saw it. He was such a great character and he grew into a father figure for Ellie. But when arguing about these things you need to look at it from both perspectives. From Ellie’s point of view he was a father. She loved him and didn’t want to lose him. But Joel also did a lot of screwed up stuff throughout the first game. And they also hinted in the first game that Joel and Tommy did a lot worse to survive the outbreak and the chaos after his daughters death. Joel went on a murderous rampage in the hospital and killed the only person who could have made a vaccine, while at the same time taking Ellie’s choice away. She would have gladly died if her life could have made a difference. Then when you look at it from Abby’s perspective, Joel murdered her father and she wanted to make him pay. If you ask me, I wouldn’t have done the game any differently. Joel would have died either way and there was no way around it. He crossed too many people both before and during the game and there was no way out of it. His fate was sealed the minute he decided to smuggle Ellie out of Boston.
One can say several things about the Story of Tlou2, with many of these being negative. However, nobody can deny that the gameplay is highly addicting and immaculate.
So interesting how well you have the aiming system down to a tee, that’s the main thing I struggled with in this game was the aiming, but then again I’m a very casual gamer.
Combat is vastly underrated in this game. You can genuinely make John wick style movies with all the big encounters. I would genuinely love for them to make a replay editor mode for it