Тёмный

The Legend of Zelda - Hyrule Castle | Reacting To Video Game Music! 

Jesse's Auditorium
Подписаться 86 тыс.
Просмотров 18 тыс.
50% 1

Thanks to AlexJ, Melanie & Uncle Aura for the request!
If you'd like to make a priority request or support the channel, check out the links below!
/ jessesauditorium
www.paypal.com...
linktr.ee/Uncl...
/ heyunclejesse
#LegendofZelda #Breathofthewild #Reaction

Опубликовано:

 

28 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 223   
@tri-sapphire878
@tri-sapphire878 3 месяца назад
"Fanservice, for the fans feel right here" is exactly what the Breath of the Wild Hyrule Castle theme is. It blends so many of the series's songs together, so well.
@knowwhoiamyet
@knowwhoiamyet 3 месяца назад
Describing Hyrule Castle as "endgame" is interesting because that booming first one is actually quite literally the first place you go to in the game. The Wind Waker one is midgame, after the first few dungeons, you visit, and Twilight Princess actually is Endgame, so no matter where it is, Hyrule Castle always has that oppressive, haunting energy. And never because of what the castle itself represents, but rather it's representative of the power that *won* against it. The reason the song never sounds like "The King is coming!" like you'd expect a castle to is because the King isn't coming. The King is dead.
@geekley
@geekley 2 месяца назад
There is a "The King is coming" version of it in Minish Cap, interestingly. But it's very different.
@WildspeakerYT
@WildspeakerYT 3 месяца назад
Me: "Oh a Hyrule Castle react video! I wonder which one it is..." Jesse: ALL OF THEM
@greatcanyonxatu253
@greatcanyonxatu253 3 месяца назад
Well, mostly. *cough* Minish Cap *cough*
@neogoterra
@neogoterra 3 месяца назад
Jesse "oh thats dark" "this sounds like a place you dont want to be" all I could do is give a knowing chuckle, this song is not known for its association with cheerful vibes.
@wesleyjudson599
@wesleyjudson599 3 месяца назад
The main reason the Hyrule theme is often so dark is because it is the focus of conflict throughout the series. The circumstances differ, but in many cases, you play as Link, who has come to save the kingdom of Hyrule. This makes Hyrule itself often the focus of the worst location; the place where the final boss is, the castle that has fallen, a city of ghosts, etc...
@ajackson
@ajackson 3 месяца назад
In the Twilight Princess Hyrule Castle theme, the second motif you hear, after the familiar one is Ganondorf's theme. Ganondorf is the main boss of the series. They often play the music as you walk up a long spiral staircase to meet the boss. It's in the Breath of the Wild one too. So when that theme kicks in you know the boss is near! The themes before Breath of the Wild are more brooding, as you delve deeper into the castle. Whereas Breath of the Wild is like storming a castle wall, unstoppable with all your equipment which is why it's a bit more triumphant!
@Guardie
@Guardie 3 месяца назад
Well unless you immediately run there after finishing the great plateau equipped with a pot lid and your trusty soup ladle
@Verticom10
@Verticom10 2 месяца назад
Botw is definitely my favorite. Ties it all together nicely
@LowSkillPlays
@LowSkillPlays 3 месяца назад
Very rarely do you go to Hyrule Castle when something good is happening haha, that's why its a darker theme. Usually Ganon has already taken over and you're trying to rescue Zelda and Hyrule from him. While there is a Zelda "timeline" each entry is a different "Link, Zelda and Ganon" and a different Hyrule, but they all take place in "Hyrule." Usually Hyrule Castle comes too, and occasionally there are repeated locations like Death Mountain or the Lost Woods. FWIW, Breath of the Wild is probably my favorite game ever at this point. I love the Hyrule Castle theme from it a ton, and there are other great songs as well. Hyrule Castle is usually the endgame of Zelda, the final dungeon. Lorule is really only a part of the story in one game which is A Link Between Worlds, it doesn't pop up in every game
@thenonexistinghero
@thenonexistinghero 3 месяца назад
Hilda's fire though. Hmm, I might replay the game in the coming year. I enjoy it more than LttP.
@bigfelig64
@bigfelig64 3 месяца назад
bit of a nitpick but it occurred to me, isn't it usually the same ganon? not a reincarnation he just keeps on coming back from being sealed and whatnot
@superplushroompower-up
@superplushroompower-up 3 месяца назад
Actually, most of the time, it's the same Ganon. The OoT Ganondorf went on to be the Ganondorf/Ganon of Windwaker, Twilight Princess, and A Link to the Past, in their respective timelines. I'm pretty sure the original LoZ is also the same Ganon, and there was no Ganon on the timeline earlier than OoT. Only Demise in Skyward Sword, and Vaati in Minish Cap and Four Swords. Both Vaati and Ganondorf inherited Demise's spirit, the same way the Links and Zeldas do.
@aylinilya.
@aylinilya. 3 месяца назад
i can’t wait to hear hyrule castle in zelda echoes of wisdom, cuz it seems ganon hasn’t seized it
@thenonexistinghero
@thenonexistinghero 3 месяца назад
@@aylinilya. Final dungeon will be Link's house and basement this time around obviously.
@marche800
@marche800 3 месяца назад
The Breath of the Wild Hyrule Castle theme is so crazy. It's doing its own thing while also incorporating the main theme, Zelda's Lullaby and Ganon's theme in this epic symphony/battle. It epitomizes the main conflict of the franchise, and it's playing after a whole game of really subdued field themes. Hits like a truck, I tell ya.
@seekittycat
@seekittycat 3 месяца назад
In A Link to the Past: It was a dark and stormy night, your injured uncle hands you a sword and beseech you to rescue the princess. In the cover of darkness you enter the castle and there is not a person in sight. Instead the castle is swarming monster guards you have to fight through. This is the VERY BEGINNING of the game and just hearing this theme you know this game gonna be soooo good. Even now hearing this theme I know stuff is going to go down. Thanks for this "clump" review episode!
@nonsenf.
@nonsenf. 3 месяца назад
30:16 it actually does play exactly like this in the game. BotW is extremely focused on open world and so is the castle. The theme plays in the background while you're there all the time and just switched to the out-/inside version whenever you go outside/inside.
@wisdumcube
@wisdumcube 2 месяца назад
No, he means that it doesn't transition between the outside and inside versions of the song exactly like it does in the video, which is true, and this means the transition ends up being less harsh than it sounds here. When you are actually experiencing it in game, it feels very reactive to the players actions, which enhances the impact of the theme. There are different musical layers that filter in and out with more and less percussion too, which is not well represented here. The theme not only transitions every time you go in and out very dynamically, but also whether or not you are in combat, solving puzzles, and fades in and out based on how close you are to the core of the castle, how close you are to Ganon, etc. The most important point is that it doesn't change at some predetermined intervals--in this case basically wherever the uploader decided to edit in the transition(s). A youtube upload of the soundtrack can only capture so much.
@nonsenf.
@nonsenf. 2 месяца назад
@@wisdumcube I guess I understood him differently. For me it sounded like he was asking whether the two songs transition into one another or if they are entirely desperate.
@Rysskylt
@Rysskylt 3 месяца назад
The Zelda timeline is something that once you start looking into you get sucked down a long rabbit hole. They're all connected but also all self contained
@marche800
@marche800 3 месяца назад
The Lorule Castle theme is actually the Hyrule Castle theme played backwards, which is likely why it sounds happier.
@yep8058
@yep8058 3 месяца назад
03:02 A Link to the Past 08:13 The Wind Waker 14:33 Twilight Princess 1 16:38 Twilight Princess 2 18:50 Twilight Princess 3 23:21 Breath of the Wild 36:17 Tears of the Kingdom A Link to the Past is my favorite one here. It's dark and imposing feel always makes you go "oh shit" when you enter the castle. I love the 16 bit punch it has right away. Having played it on release in the 90s it's still the most memorable one to me, because none after had hit me as hard on my first playthrough. Wind Waker is also very fitting given that it's "lost". It sounds like a "ghost castle" which fits perfectly given the way it looks on arrival. Twilight Princess starts with this lost and ghostly feeling from Wind Waker, but then transitions into something more imposing similar to ALttP. Arrangement 2 and 3 remind me actually a lot more of the organ bgm in Ganon's Tower (Ocarina of Time), obviously because it mixes with Ganon's theme. Breath of the Wild is a little bit too orchestral for me. The entire soundtrack is great for sure, but it's not my favorite. It has a lot of different bits representing different things such as Hyrule, Zelda & Link, the corruption and of course Ganon. For Tears of the Kingdom they did the same thing, encompassing e. g. the "corruption" into the music, which makes it way darker and some tracks are really setting the tone (especially the "final descend"). You can hear the darkness here a lot more, it's like a shadow chasing you. I much prefer this overall over the one in BotW because it does a better job of telling you're nearing the end. All in all A Link to the Past and Tears of the Kingdom have the best Hyrule Castle themes for me.
@Guardie
@Guardie 3 месяца назад
Another noteworthy one would be "Lorule Castle" from "A Link Between Worlds" (incredibly underrated entry in that series btw) You've already listened to it but you might not have realized that large parts of it are the Hyrule Castle theme backwards
@kingalbert67
@kingalbert67 3 месяца назад
So funny story with BoTW Hyrule Castle: I used to work in a hospital kitchen a couple of years ago and The part I worked in was a 4 person area. Most of the time the others called out, so I often worked by myself and given 2 hours to work an entire menu by myself in 2 hours for lunch and start of dinner. I used to break the rules and pop my headphones in and play the castle theme on loop and I would often get a 4 man job done by myself in shorter time than when my coworkers were there. Fast forward a few years and I'm no longer there and my one coworker keeps asking me my secret on getting everything done so fast. I just told her to find this song and apparently the section became a 6 person area because they can't get it done. Thank you, Link for helping me with my job just like I helped you reach Calamity Ganon XD
@carsongarcia1049
@carsongarcia1049 3 месяца назад
I have played every game and can explain the theme variations pretty well I feel but first a few details have to be based out. Only, I believe, seven, Zelda games take place outside hyrule and some of these tend to mirror hyrule in some ways anyway. The timeline also takes place over thousands of years which explains why locations can be similar and have the same names while also being distinct. Hyrule castle is not always the same castle but lore from Skyward sword explains why it and the royal family are constantly reestablished. The three major reoccurring characters in Zelda, (Ganon, Link and Zelda) are basically either immortal or reincarnations, sometimes a mix of both. Zelda in particular is the mortal reincarnation of Hylia the goddess, whose powers manifest purely in the female side of the family. The hyrule royal family literally have the backing of the gods because of this, and even if they are overthrown or the kingdom enters a dark age, destiny will in some way contrive itself so they come back and the kingdom is reborn. If the castle is destroyed it will just be rebuilt, and if not, is probably remodeled. In summary, history repeats itself in the Zelda universe more often and more directly. Now to the themes: The first hyrule castle theme is of course the original and has two separate ideas going on. The first is the majestic/royal quality, and two, the sinister/dark undertones due to the fact it has been invaded. It is also kind of dramatic because ALTTP does this thing where it makes you think that Hyrule castle is the final dungeon and then reveals more than half the game is still left. This castle is probably the one to appear most often without any major changes or having been destroyed in some way. The windwaker castle is similar to the OOT castle in appearance but is probably only a replica as it was destroyed in OOT. This theme is more mysterious than sinister because hyrule is a long dead land which was destroyed in a flood caused by the Gods to prevent Ganon’s return. The only reason the castle is not flooded is because it has a magic barrier around it. Your link, who comes from the seas above created by the flood, only knows hyrule as a distant legend. Furthermore, the castle harbors a mystery as it was clearly being invaded at the time of the flood, but for some reason (explained in game) was frozen in time, making the whole area black and white and creating this chaotic panorama. Twilight Princess’ castle sounds the ways it does because it has been taken over and is mostly abandoned, but is ruled by OOT Ganondorf whose castle/tower theme from that game is mixed in. This is the first motif you hear other than from hyrule castle. Otherwise however, the castle has mostly been preserved, like in windwaker. The theme in the BOTW games sound the way they do for multiple reasons. For one these are the only games where we see a Hyrule castle in complete ruins, not simply disrepair. It has also been corrupted by a thing called malice which is why there is creepy piano. It creates a purposeful nostalgia for a fallen kingdom, which is also why you hear motifs mixed in like Zelda’s lullaby. I also believe that the march you hear is not only supposed to hype you up for the final encounter with Ganon as you climb up the castle, but is meant to represent the echos of its past inhabitants and the power Hyrule once represented. This take on hyrule castle also explains why the main motif is more subdued in this one. The version in Tears of the Kingdom also has a mysterious/building tension vibe to it, but that is harder to explain without an explaining some specific story beats. Anyways that is everything I can think of to say about hyrule castle. You never heard Lorule Castle, that is a Link Between Worlds exclusive, a game which also has an updated version of the first Hyrule castle theme. It’s actually interesting because the lorule castle theme is a musical inversion of hyrule castle in a lot of ways.
@Phelpssan
@Phelpssan 3 месяца назад
"Way darker rhan expected" fits very well with what's going in the original game (ALTTP) - Hyrule Castle is a key location in that game, it sits literally in the center of the map, and has been taken over by the bad guys. It's also the location for the climax of the first half of the game.
@mechamaya
@mechamaya 3 месяца назад
The Twilight Princess version is a mixture of both Hyrule Castle and Ganondorfs motifs, especially in the final variation from that game. In most games Hyrule Castle is a peaceful royal castle but almost always gets taken over by the big bad, so whenever you go there, it's usually to destroy the evil inside it and restore it to its former glory. So they usually blend the royal castle vibes with dark sinister vibes. Also my favorite piece from Wind Waker is Farewell Hyrule King, which is a piano rendition of the second half of the Link to the Past castle theme, which has become more of a motif for the King of Hyrule more than a theme for the castle itself.
@neo_b
@neo_b 3 месяца назад
i would like to point out that the marching in Breath of the Wild’s version plays when enemies are nearby… breath of the wild’s sound design is very dynamic, it reflects whats on screen; that’s why we end up having so many versions of each song, best example is the normal battle theme that ramps up if there’s more/stronger enemies on screen, and the fact that each time Link lands a hit an extra note plays! like a whistle or a bang or a drum also the minibosses themes change on the fly depending on the move they use/phase they’re in, and each version has its own Counterattack/Chance theme that plays if the minibosses are stunned recently GDC uploaded a Tears of the Kingdom’s presentation, and they implement the dynamic sound design into the puzzles, if you’re struggling with a shrine’s puzzle the background music will slow down and will go back up once progress was made
@PlasmaSnow12
@PlasmaSnow12 3 месяца назад
The A Link to the Past Hyrule Castle has been taken over by the wizard Agahnim, with the guards turning against the royal family. The king is killed and Zelda is imprisoned. Link infiltrates the castle in the middle of a storm after hearing a telepathic message from Zelda requesting his help. The Wind Waker Hyrule Castle has been frozen in time in the middle of an attack by Ganondorf's soldiers. The Twilight Princess Hyrule Castle has been taken over by Ganondorf and sealed off from the rest of the world. It is the final dungeon. As you go deeper in the castle, Ganondorf's theme continues to grow stronger, indicating your proximity to the big bad. The Breath of the Wild Hyrule Castle holds the until-recently dormant Calamity Ganon, who has been kept at bay for 100 years through the efforts of Zelda. It is again the final dungeon, and the theme includes the "main" zelda theme as a sort of driving force for Link, Ganon(dorf)'s theme since he's taken the castle over, and Zelda's Lullaby as she is still trapped in the castle holding Calamity Ganon back. Fitting the design philosophy of BotW, the castle is also much larger and more open, and so you have many ways to progress through the dungeon. When outside the castle the 1st part of the song plays, and any time you enter inside the castle the 2nd part plays. Often you go between the interior and exterior and the themes smoothly transition. The Tears of the Kingdom Hyrule Castle is indeed the same castle as in Breath of the Wild. It is no longer the final dungeon, and is instead an optional area. It has been lifted up into the sky because of plot and it remains infested with Ganon's evil. also yes so in A Link to the Past, Ganon turns the Sacred Realm into the Dark World. This gives the game a "dual world" gameplay, where you travel between the Light and Dark worlds through the game. A Link Between Worlds is a sequel to ALttP, and to mimic this mechanic, an alternate reality version of Hyrule, Lorule, is sort of merging together because of plot. Lorule Castle's theme has elements of the Hyrule Castle theme but in reverse.
@QualityJeverage
@QualityJeverage 3 месяца назад
Around 17:24 when you note "a new musical idea"- it's starting to incorporate another recurring theme from the series, Ganon's Theme, for the main villain. The stories often involve some version of Ganon grabbing power and ruling from a captured Hyrule Castle.
@StormEyeB
@StormEyeB 3 месяца назад
One interesting point of context with Breath of the Wild's Hyrule Castle, is that it's the "final" area of the map, but being in an open world, you can enter it and decide to fight the final boss at practically any point in the game. It just looks so intimidating and foreboding, that on your first playthrough, you avoid it like the plague feeling incredibly underprepared and underequipped. The majority of the soundtrack in that game is also extremely minimalist, with very long points of silence and very light and delicate instrumentation. So when you've completed the majority of the story missions or feel confident in your abilities to dare enter this place that you've been able to see from almost every point in the map, you're suddenly assaulted with this epic and heavy orchestral track that completely changes the feel of the game.
@zephytime8196
@zephytime8196 3 месяца назад
Hyrule Castle began as hype music for the opening act of A Link to the Past, where the game hits you in the face with how much bigger and better the SNES allows it to be than NES Zelda. In that game, the King was usurped by his treacherous advisor, who has brainwashed the Hyrulean Guard and imprisoned Zelda for use in an evil ritual. So the castle theme is foreboding and swashbuckling, meant for action as you battle your way through the castle's dungeons and towers. Later, the theme comes to represent, very specifically, the Kingdom of Hyrule and the legacy of its Royal Family. You often hear it when speaking to the Kings of Hyrule in later games, who often rule the land no more. Other times you likely hear it when the castle is taken, occupied by evil forces. It is almost always used as a melancholic call to a past glory, now lost. That, I think, is the root of the darkness you keep hearing in its sound. It makes sense that in BotW and TotK the main ideas of the piece become less recognizable, because those games are canonically set in the far future, in the ruins of Hyrule, long after its legacy has faded into obscurity for those who still live. All that's left of that Hyrule is the eternal conflict between Ganon, Link, and Zelda, and so their themes are most prominent, as is the series main theme (and the Ballad of the Wind Fish, which is a whole can of worms by itself).
@CSaputo
@CSaputo 3 месяца назад
I like how Breath of the Wild is the culmination of each theme of the representations of the triforce: Courage - Link’s Hero theme, Wisdom - Zelda’s Lullaby theme (inside castle), and Power - Ganon’s brooding theme. Awesome arrangement
@Allrightboa
@Allrightboa 3 месяца назад
The incredible thing with Botw is that in the outside version, you hear the hyrule castle motif mixed with a more subtle apparition of Ganon 's theme with finally the Main/ Link's theme. It symbolises the fact that Link is coming to the now ruined Hyrule Castle because of Ganon's influence. Then you get in and you clearly hear Zelda's lullaby and Ganon's theme more than anything else. It reminds you that both Zelda and Ganon are TRAPPED in the castle since 100 years, it was Zelda's sacrifice to stop Ganon from destroying Hyrule and you are coming a century later to finally end Ganon's presence and free Zelda. What a wild theme. Great video too ! Always a good feeling to have you reacting those themes we've been loving for so long.
@SparkyLurkdragon
@SparkyLurkdragon Месяц назад
The Breath of the Wild one is one of my absolute favourite tracks in the series - you're right that it has a lot of callbacks! The big one for me is how it calls on an otherwise completely unrelated song: "Ballad of the Wind Fish," from Link's Awakening. (There's an unrelated song with the same name from Majora's Mask.) Without spoiling Link's Awakening, the Ballad is a DEEPLY sad song associated with loss. The parts where it plays in LA, particularly for the final time, still makes me cry. It's perfect for the context of Hyrule Castle in Breath of the Wild, where it symbolizes the place where the kingdom fell a hundred years before the main events of the game. Where, indeed, the hero and the princess lost. Which is why it's cool that it also has Link and Zelda's themes 'fighting' with Ganon's. Whenever Ganon's theme comes in, either Link's theme (when outside; the original Zelda Overworld theme doubles as his theme these days) or Zelda's theme (indoors - you were right about which was which, too) roar back and rebuke it. "Puppet Zelda" from Twilight Princess does something similar to equally great effect, but you can hear it in its take on Hyrule Castle, too. The Hyrule Castle theme gradually gets taken over and corrupted into Ganondorf's theme as you progress through the area towards the boss fight. Which is why it gets progressively creepier as it goes on! As for the canon, heh, it's a bit like if we got scraps of stories ripped from three different timelines' history books. There's a reincarnation cycle going for Link and Zelda and sometimes Ganon - he's usually but not always the same immortal individual, while Link and Zelda are different people but incarnations of the same souls across most of the games. Occasionally Ganondorf has had to reincarnate, too. They aren't the only ones, either - various NPCs also reincarnate. Breath of the Wild and especially Tears of the Kingdom has thrown something of a monkey wrench into the series cosmology/internal mythology, but this is perhaps a bit much for a music review video! Suffice it to say I was kind of bummed out by TotK removing the Ballad of the Wind Fish aspect from its Hyrule Castle theme.
@JessesAuditorium
@JessesAuditorium Месяц назад
Speaking of BotW.. pair of songs coming later this week :D
@mojojojox5043
@mojojojox5043 3 месяца назад
The original Hyrule Castle gives me so much nostalgia because I grew up with A Link to the Past. This has a dark but regal feel with an adventurous feeling. It's dramatic and I love that about it. The vibe really fits since you hear this song really early in the game after learning the predicament that Hyrule is in. An iconic melody, I think the song is on the level as some of the most highly regarded Classical pieces.
@guiltyflygon
@guiltyflygon 3 месяца назад
Winder Waker's take has to be my favorite just for being so different, so here's some additional context that isn't spoilers because its told to you the second you boot up the game lol. Wind Waker opens with a legend of the fall of Hyrule. Ganon rose but there was no hero to stop him, so the people turned to their gods for help. In response, the gods told the people to climb to the mountain peaks that would soon become islands as they flooded Hyrule. Completely wiping out Ganon yes, but also the ancient history of the Hylian people as well. So, at the point the player gets to Hyrule Castle, it has been abandoned for a very long time. The song captures this haunting vibe really well. I also think certain parts sound sorrowful, like being here is making you feel the loss of this once great culture. Finally is the chanting, which I feel is meant to represent the people's desperate prayers. The place is also a big throwback to Ocarina of Time as well. Over all it's definitely one of the most memorable set pieces in Wind Waker.
@EsporHB
@EsporHB 3 месяца назад
It is really time I apreciate the Breath of the Wild theme more. But well, I was mostly too much worried about my survival to really listen xD But there are so many themes involved in it. The main theme, gannondorfs theme, even Princess Zeldas Lullaby. Usually Hyrule castle is the most important place of the kingdom of Hyrule, and usually it is occupied by a villain by the time you visit it. The only exception I can think of right now (but I might be wrong) is in Ocarina of time, which I was kind of missing in this one. The theme there was also great.
@Shritistrang
@Shritistrang 3 месяца назад
At the beginning of A Link between Worlds, the castle is also peaceful.
@dannybrien4704
@dannybrien4704 2 месяца назад
26:48 the beeping going with Zelda’s lullaby is the low hp and 1 hp sound from the older games
@BomberJacknut
@BomberJacknut 3 месяца назад
My understanding of Lorule is that it's essentially a palette-swapped alternate-universe reversed version of Hyrule (on the other side of the looking glass type stuff), which is why everything would sound "upside-down"---it's literally a reverse-Hyrule (hence the name LOW-rule as opposed to HIGH-rule, get it?). As for why the Hyrule Castle theme always seems so dark, it often acts as the setting for the primary antagonists for the Legend of Zelda games (given that they often usurp it), or is otherwise corrupted by their power. Ergo, despite being the seat for the Hyrulian royalty (like Zelda), it's so dark and imposing.
@BradStarnes
@BradStarnes 3 месяца назад
Considering that the majority of the games do take place in Hyrule, just in different periods/timelines, it makes sense for Hyrule castle's theme to have similar sounds to them. I've played the series since the original in '87 (I was four). Zelda's always had great music. The reason for the dark tone of the area is generally because it's either been taken over or is in ruins.
@KZorander
@KZorander 3 месяца назад
OMG you finally got to my request! (Melanie / BOTW version). It's been like a year or more, I figured it slipped through the cracks! ❤❤❤❤ Edit: loved the reaction! Glad you enjoyed it. There's actually four variations of this, inside vs outside but also in combat vs out of combat. You can march straight into Hyrule Castle as soon as you get out of the tutorial, if you want. In fact, there are a lot of weapons and armor in there that are BUSTED if you can get in there early and get them. But you're going to have to fight your way through. It's the closest thing this game has to a full dungeon. Some of the scariest enemies in the game live here, and it's pretty unforgiving if you don't know what's up.
@navii13
@navii13 3 месяца назад
There is not enough text space here for me to go on about the Zelda games. It would be a day long conversation at least! So glad to be hearing all these again. 😆 There are some locations that are in every game in some form. Aside from a very few games, its like final fantasy, they are not sequels or continuations of other games. There is an official timeline map around somewhere, but yeah, its basically Link, Zelda, and Ganon are reincarnated every X amount of years or they are descendants and the 3 of them usually represent one of the 3 pieces of the triforce. Zelda is Wisdom, Link is Courage, and Ganon is Power. It gets kinda complicated sometimes, theres also time travel involved, but each game is in its own timeline. Zelda was never really a helpless princess, like Peach used to be, in most of the games she actually helps Link. These games helped get me thru my childhood, i could seriously go on for daaaaaaayyys.
@Mechanomics
@Mechanomics 3 месяца назад
Each game is not in its own timeline, hence the timeline map.
@navii13
@navii13 3 месяца назад
@@Mechanomics i said it was complicated. and im pretty sure most people understood that i meant each game is not a chronological sequel to the previous in the sense that Link, Zelda and Ganon are not the same people in every game. Since you want to get technical, yes there are currently only 3 different timelines. i try to keep my replies in Jesses comments a little vague on the off chance he might actually play the games someday. i try not to spoil things.
@captainpep3
@captainpep3 3 месяца назад
I’m pretty sure Ganon is the only one not a descendant, and that it IS the same ganon/ganondorf every time (except maybe TOTK)
@navii13
@navii13 3 месяца назад
@@captainpep3 *cough* as i said: "basically Link, Zelda, and Ganon are reincarnated every X amount of years or they are descendants" once again, i try to leave my comments vague enough so it doesnt spoil things too much for Jesse and people who have played will still understand.....
@spiceman7778
@spiceman7778 2 месяца назад
My interpretation on the themes cause its a very dark place. ALTTP: Its dark and menacing and SAD. Its supoosed to be. Not a place you wanna be. Wind Waker: A tomb. A literal tomb. Hyrule itself in this game is a MASSIVE tomb. A graveyard. Buried beneath the seas and forgotten. Twlight Princess: Zant inflitrated this place and it was claimed by Ganondorf. This place is not holy. Not a place you want to be. The king of evil lives here now. BOTW: Take Ganondorf taking over Hyrule Castle and crank it up to a million. Dude didnt just take the castle. He won. The whole jackpot. When you go to fight him, you're taking all of Hyrule with you. The soldiers who died, the people who have become soldiers, civilians, the memory of their sacrifices. TOTK: Crank that last one up to a trillion.
@germin9784
@germin9784 3 месяца назад
There's a hidden easter egg in the Hyrule Castle version in BotW. On the inside, you occasionally hear Zelda's theme. During Zelda's theme, there's a small background noise, an incessant beeping, which sounds like the noise you hear when you're "low on hearts". It implies that Zelda, who's trapped in the castle, is at the end of her power and close to dying. Edit: you can hear it at 26:48
@codyr.48
@codyr.48 2 месяца назад
The dungeon music in BotW use morse code beeping for "SOS" in the background. I never noticed the beeping in the castle like that so i'm not sure if it's also trying to say something...
@TheWaffleFactory
@TheWaffleFactory 3 месяца назад
Im always associating this song with loneliness. First time in Link to the Past you are storming the castle with zelda missing and your uncle just passed away telling you to find her in the castle. All the guards are out to get you while it storms outside, really set the mood for the start of the game. In Wind Waker you go into the castle with time frozen and enemies everywhere frozen in time. Once you pull out the master sword, all the enemies start moving and time no longer stops. Twilight has one of my favorites with how quiet it sounds, mirroring the castle being completely abandoned, sometimes filled with souls of dead soldiers when you use your wolf vision. Slowly the ganondorf theme invades the theme as you progress higher in the tower. BotW had a very triumphant feeling since its something thats been in the players vision for a while but hard to access. This one also fades between ganon's theme. I love this theme no matter where it used but Im biased for the original just cause of that storm outside and the vibes i felt when i first heard it.
@Noumenae
@Noumenae 2 месяца назад
The evolution of the LoZ themes over the years has been nothing short of incredible. Breath of the Wild in particular did some REALLY cool things with the music and sound design. If you ever want to delve into it, there's a video on YT channel Scruffy called "'Invisible' Sound Design in Breath of the Wild" that makes a lot of cool points. The main tracks that appear in that video are the field theme, Kakariko Village (I think) and the combat/battle music, in case they have been requested for the channel. There's also a track in there that plays in the snowy mountaintops, but I'm not sure how to refer to it; I'm sure others might have more solid track names to refer to.
@Monke80s
@Monke80s Месяц назад
19:22 yes, indeed, that is official artwork from the Twilight Princess game for the Nintendo Gamecube and Nintendo Wii systems from Nintendo. In all seriousness, all the art made for Zelda games, whether it's from manuals to posters to boxarts are pretty darn good. This franchise often spans many art books that they have released for a while now. From concept art to complete art, it's reeally good. I still need to get Breath of The Wild's artbook.
@mechamaya
@mechamaya 3 месяца назад
The Breath of the Wild soundtrack is one of the first mainline games that started to use different composers from Koji Kondo which is likely why it sounds like they took it in such a different direction (I believe Skyward Sword in 2011 was the first to use others). It has callbacks to many previous Koji Kondo motifs, but with a whole new style. They have motifs from the main theme which you recognized, Zelda's Lullaby from many previous games, the Hyrule Castle theme, and again the Ganon motif, since the castle has fallen into ruin and its completely consumed by evil for 100 years, but it's full of memories that Link discovers as he explores the ruins while trying to find the source of all the evil deep inside.
@LordEmpyreal
@LordEmpyreal 3 месяца назад
LttP Hyrule Castle being dark is because when you go there right at the start of the game, the coup d'etat has already happened, the King is already dead, and it's infested with enemy soldiers. And you go there in the middle of the night during a thunderstorm. The whole opening of the game is very dark. Windwaker is melancholic, because you're in the long-abandoned and frozen-in-time castle of a Hyrule Kingdom that fell so long ago most people in the world don't even know it existed. Twilight Princess' Hyrule Castle is where the finale begins. It's dark, lonely, and dangerous. The song's stages are relative to how close you've gotten to the throne room, and the final boss (the alternate melody being Ganon's theme). BotW's Hyrule Castle is another finale, but this time its more like your heroic return to the castle after 100 years. During the outdoor section, which you're more likely to hear first, instead of being surrounded by danger, you've spend the rest of the game power up and becoming the danger, so it's very heroic and features the main theme for Link. But while in the interior, you hear Zelda's perspective. She's been holding Ganon at bay for the 100 years you've been gone, and she's running out of time, so you hear her lullaby and the classic "low hearts" beeping sound. And in both, you hear Ganon's theme between the main verses. In TotK, Hyrule Castle more of a mid-late game location, but now its heavily distorted by corruption, which makes it one of the most dangerous places in the game. So the music has been darkened significantly from it's BotW counterpart. Honestly most of TotK is much darker, and more corrupted, and dangerous feeling than BotW.
@nelliebursham8567
@nelliebursham8567 3 месяца назад
So this isn't a request, but I thought the medley could have included one more soundtrack from Wind Waker; Farewell King of Hyrule. That soundtrack would count as a Hyrule Castle theme as well, though more sorrowing. I highly recommend it! ❤ My thoughts on that track aside, this was a great reaction to this beautiful collection! ❤
@olivia7782
@olivia7782 2 месяца назад
I remember having like, almost the exact same reaction first listening to the ALttP castle theme-- I was pretty young and had only played like 1 or 2 LoZ games and knew basically nothing else, so I decided I should look up some music from the older ones and I was like 'uhh why is Zeldas castle so scary sounding??' (Also it's ok literally everyone just calls it "Wind Waker", the "The" is chronically forgotten)
@stevenjones8575
@stevenjones8575 3 месяца назад
Not only does A Link Between Worlds have the Lorule castle theme you know, but it also has a version of the Hyrule castle theme that is very similar in tone to the original SNES version, but with more modern instrumentation. I'm sure you'd like it since it's so faithful to the OG that you liked.
@bru4773
@bru4773 3 месяца назад
Damn. My favorite Hyrule castle theme is the Dark Hyrule Castle theme from Minish Cap. Its like the LttP one but even more brooding and imposing.
@RaK0
@RaK0 3 месяца назад
Man, the first Hyrule Castle is so iconic. The intensity of the song really fits the mood because you start the game with a rescue mission, sneaking into the castle which is already taken over by mind controlled enemies, getting Zelda out of her cell and then making your way out through the dark sewers onl, equipped with your sword and a lamp. It's really great stuff for a tutorial section.
@thebravoinformant
@thebravoinformant 3 месяца назад
Thanks for doing this, so much Zelda reactions in one vid, so good
@gabrielc.9219
@gabrielc.9219 3 месяца назад
You should really listen to Colgera's theme and Demon Dragon from TOTK.
@carlbowen7965
@carlbowen7965 3 месяца назад
A Link to the Past was SNES. The Windwaker was originally Camecube. Twilight Princess was either originally Gamecube or Wii. A Link Between Worlds (with Lorule the Inverted Castle) was 3DS
@christopherstanley9997
@christopherstanley9997 3 месяца назад
also the twilight princess is my fave version and also still my fave zelda game, the way the theme evolves and gets more sinister as you make your way further into the castle and closer and closer to the final showdown with ganon, perfection! the first theme of twilght princess is eerie, in the first few floors of the castle, all of the enemies are frozen and as you make your way up and up and then the enemies come to life and the theme takes a more dark and sinister turn its so good!
@GameDragon2k
@GameDragon2k 3 месяца назад
Beyond Link to the Past, one motif a lot of these songs have is the inclusion of Ganon's Theme. In 99% of these games, Ganon takes over Hyrule Castle. So while this is a compilation of Hyrule Castle themes, almost by accident, it's also a compilation of Ganon themes. xD
@venigmaa
@venigmaa 3 месяца назад
So perfect... Just missed hyrule castle and dark hyrule castle From zelda minish cap. Thanks for the videoooo
@kabir4200
@kabir4200 3 месяца назад
It’s always so great watching ur reactions
@CarbonMage
@CarbonMage 3 месяца назад
Funny that you did Lorule Catsle before these, sonce its based on the Link to the Past Castle Theme, played backwards. The Legend of Zelda likes pulling that trick occasionally
@zacharypeterson7157
@zacharypeterson7157 3 месяца назад
The link to the past one has always been my favorite. The recent zelda concert did a rendition of it and is on youtube
@anthonypietra3410
@anthonypietra3410 3 месяца назад
Shame you didn’t hear the versions from Minish Cap. The normal version has a much more regal, official feel to it, and then after it gets transformed into dark hyrule castle, it sounds like a darker version of the LttP theme
@dodiswatchbobobo
@dodiswatchbobobo 3 месяца назад
The lore that connects all the Zelda games is “simple”: A goddess reincarnated herself as a human to regain the power necessary to defeat a demon that she sealed away. She also left behind a holy sword for another chosen hero to wield against the demon. When they finally clashed and the hero won, the demon laid a curse on the hero. Their fates had been intertwined, so every time the demon reincarnates to try again to conquer the goddess’ land, the hero would be reincarnated as well to fail and wander the ruins without peace. Except they don’t have any memories of their past lives, so they repeat the same story again and again. Due to the blood of the goddess being undilutable, every girl born to the family of the original Zelda looks the same and possesses the same powers(though she doesn’t always learn to use them) and by tradition every princess of the kingdom is named Zelda. The kingdom of Hyrule is more or less stuck in the middle of an unending power struggle between endlessly reborn versions of those three characters. Each game takes place centuries or millennia apart. Sometimes they’re a grand civilization with recorded history of the other games, sometimes they’re a small scattering of villages and ruins, still recovering from the last disaster, sometimes they’ve only just established their tiny kingdom, ignorant of all the other times that people have done it before.
@swinto4795
@swinto4795 3 месяца назад
A link to the past castle theme is without a doubt the best one, it feels majestic yet very dark, you know something strange is going on and your senses go on high alert when you hear the theme! I just love it!
@altitoman
@altitoman 3 месяца назад
So for Breath of the Wild's Hyrule Castle theme, it's the location of the final boss of the game - where Link will inevitably end his quest to save Hyrule. That is why they added the main Legend of Zelda theme music into the arrangement during the outdoor half of the song. Due to Zelda being located in Hyrule Castle during the entire game, Zelda's Lullaby was added to the indoor portion on the organ. And to answer the question you posed, the music shifts seamlessly from outdoor to indoor and back again as you navigate Hyrule Castle and go in and out of the structure. Basically, if you were to start the indoor and outdoor portions of the song in tandem, they line up perfectly with each other, and the game shifts to whichever track is appropriate for where you are in the castle. The large bombastic, almost militaristic theme of the outdoors changing to the lighter melody of the interior as you duck into a passageway can sometimes be almost jarring... but it also very clearly delineates the two areas and changes the mood for the player as they explore and make their way towards their destination. One of my favorite versions of the Hyrule Castle theme
@davidjennison349
@davidjennison349 3 месяца назад
Lorule is only named in Link Between world, it's a dark world that's a mirror to the Light World. In it's prequel link to the past they're just called light world and dark world
@maddaya
@maddaya 2 месяца назад
Man.. I loved twilight princess so much. Completed it so many times on the GameCube. It was such a shocking contrast esthetics wise to Wind Waker. Honestly a bit ahead of it's time for that console. Super dark, super cursed. The timeline theories of Zelda in general is very intriguing.
@DylanYoshi
@DylanYoshi 3 месяца назад
Others have mentioned this already, but I'd like to provide some additional context. I'm going to try to be as vague as possible to avoid spoilers, but your mileage may vary here. The Zelda series takes place across hundreds if not thousands of years, depicting how its world changes over time. While games can be enjoyed as standalone, it's not really like Final Fantasy where it's a different world each time. You get to see how the events of earlier games in the timeline have influenced the games that come later. It's actually pretty cool if you're willing to pay attention for it (except for in the more recent Zelda games, which just don't seem to care at all about being consistent with the canon of the earlier games). But the other thing is that this is part of the central theme of the series: The Legend of Zelda is all about the cycle of good and evil. Whenever there is peace, an evil entity will arise to disrupt that peace, but even when things seem as bleak as possible, there will be good to fight back against that evil. This sounds simple, but where it gets interesting is in how it's thematically presented in each game. In Ocarina of Time, you have a warlord rise because his tribe had been oppressed in previous generations. Wind Waker shows that same warlord after a hundred years, trying to take the world back to the youth that he was nostalgic for. Twilight Princess is on a different timeline where said warlord was saved from execution by a miracle, and he now believes he was chosen by a god and is now manipulating a *different* group of oppressed people into waging war. In all three of these games, Hyrule Castle is a location he's closely tied to, but you see the context behind his motivation for being there change with each one, as well as how the location itself is quite different. It's a pretty unique idea that I don't think I've seen most other long-running franchises try.
@Dlf212
@Dlf212 3 месяца назад
From interviews Koji Kondo gave, he said he will listen to his themes for hours on end and if doesn't get tired of them, us the fans won't. So yes he wrote plenty of ear worms.
@masterlucarion
@masterlucarion 2 месяца назад
39:11 TotK Ganondorf could absolutely function as a From Soft boss if they adapted him. His has the presence, the huge health bar, and the ability to mess you up.
@masterlucarion
@masterlucarion 2 месяца назад
24:37 it just isn’t the same without the sound of 3 guardians targeting you at once
@SophisticatedGoat222
@SophisticatedGoat222 3 месяца назад
Wind Waker also features a much more direct interpretation of the original Hyrule Castle theme, but as a somber piano solo. It's called Farewell Hyrule King and is one of my favourite songs in the series.
@zanderlaitinen7109
@zanderlaitinen7109 3 месяца назад
People keep talking about hearing the original castle theme in Breath of The Wild, but it isn't actually present in the score. We hear the main theme, Zelda's Lullaby, and Ganon's theme woven into an original piece. It is instead used for King Rhoam earlier in the game, but this Hyrule Castle is no longer what it was; stolen by Ganon for over 100 years, its identity is no longer that of the Kingdom's. Tears of The Kingdom however does subtly feature the original Hyrule Castle Theme.
@willsinko4236
@willsinko4236 3 месяца назад
Don’t know why, but watching him listen to these really makes me want him to hear the “tears of the kingdom” final trailer theme cause my god that song had liquid hype injected into it
@DaffyDark_
@DaffyDark_ 3 месяца назад
Oh wow this will be so cool to watch, almost 50 minutes of you talking about Zelda and listening to awesome music
@Juan-Dering
@Juan-Dering 3 месяца назад
If you are curious. The entire series is a cycle. From the very first, an evil greedy guy tries to steal power from goddesses to become a god, only gets part of it, the rest is split up among two others trying to stop him. He partially succeeds, but more or less gets them all stuck in a loop of fighting, dying, and being reborn to repeat the cycle until time itself ends. The world changes around them, but their refusal to be the one to lose causes things to repeat over and over for good or ill. The ideas you picked up on in the Breath of the Wild theme was pretty spot on really. The evil guy came the closest ever to winning that cycle, not because he got more powerful, but that the balance of power shifted because the heroes of that cycle had self doubt. The kingdom lost, collapsed, the castle is in ruins. The callbacks are there at the end. The heroes are returning to the castle that the evil has taken over. No more self doubt, they know what they need to do and they have the goal of defeating him locked in their minds. It's cool!
@nathanperquin9910
@nathanperquin9910 3 месяца назад
yeah for the twilight princess version its stand out part is that the theme that references the organ played by ganondorf in ocarina of time when you approach the final boss battle that gradually gets louder. and how it gets more and more pronounced OVER the castle theme. considering hyrule castle is the final dungeon it makes sense
@Mucrush
@Mucrush 2 месяца назад
The main reason why the Tears of the Kingdom version doesn't sound very over the top or finale-like is because the Hyrule Castle in that game isn't the final area of the game like in most games
@Leylizzy
@Leylizzy 3 месяца назад
Brings back so many memories
@porgy29
@porgy29 2 месяца назад
One fun point about both Breath of the Wild and Tears of the Kingdom: most of the music in the game is very minimalist or semi-diagetic, lots of little tinkling piano/flute lines that come in briefly then faid back away. So the few times when full-on non-diagetic orchestral music comes in it has an extra punch and makes you sit up and take notice, things are serious.
@phntmthf5505
@phntmthf5505 3 месяца назад
Something of note is the contexts in which these versions all play: In A Like to the Past, Hyrule Castle is both the first and the final dungeon of the game, so it has a very intimidating theme because of that. In The Wind Waker, Hyrule Castle is an abandoned castle preserved beneath the ocean. In Twilight Princess, it is once again a dungeon, but the vibes are very different. In Breath of the Wild and Tears of the Kingdom, Hyrule Castle is an ancient ruin inhabited only by servants on Ganondorf and Calamity Gannon and serves as a late-game dungeon.
@franciscojaviermendezrinco1902
@franciscojaviermendezrinco1902 3 месяца назад
In Breath of the Wild the castle theme is a mix of different tracks, Hyrule Castle, Zelda's Lullaby, Main theme and Ganon's theme. All since is the point where the final battle will take place.
@PlayPodOG
@PlayPodOG 3 месяца назад
botw castle theme is probably my favorite. it gives an homage to a bunch of main themes from the zelda series. zeldas lulliby, ganondorfs theme, hyrule castle, the series main theme... its so good and grand. hits me in the feels
@MetalBrawlMen
@MetalBrawlMen 3 месяца назад
Gotta love the Makna forest night theme ❤
@franciscojaviermendezrinco1902
@franciscojaviermendezrinco1902 3 месяца назад
In Twilight Princess you can hear mixed with the castle theme, also Ganondorf's theme, since at that point he took over the castle and you are going to fight him.
@SnowdropHill
@SnowdropHill 3 месяца назад
The Wind Waker one is my favourite. *WIND WAKER SPOILERS* Hyrule Castle has been buried beneath a vast ocean, trapped in a protective bubble, and frozen in time for centuries. Up until this point, Link did not even know it existed under the sea he grew up on. This theme starts after Link lifts the spell, and wanders the ancient castle for the first time.
@andykegs5584
@andykegs5584 2 месяца назад
It’s funny you keep mentioning Lorule, it was only ever in one game and has not been an ongoing theme in the other games, so it wasn’t the most important of themes. In totk the castle is much less of a focus, you go a few times but it isn’t a main focus or end point. Whereas in the other game Hyrule Castle is often the final dungeon as it has been taken over by the main bad guy (Gannon), which is why they are quite dark. Botw and totk were both set in essentially a post-apocalyptic Hyrule so the music was always more ambient rather than as a proper piece of theme music.
@linkpwnsevery1
@linkpwnsevery1 3 месяца назад
Yeah, that was zelda lullaby from inside the hyrule castle from botw a long with other songs from the series.
@DLane814
@DLane814 3 месяца назад
30:24 actually it does. it's dynamic. it flips exactly like that if you walk in or out. and the way it's designed you're freerunning in and out windows and stuff like that.
@Fawriel
@Fawriel 3 месяца назад
Funny you would wonder if they just snuck the main theme into a bunch of tracks in BotW, because that could not be further from the truth. The game has a very unorthodox soundtrack that’s very atmospheric and sparse most of the time, because the Kingdom of Hyrule has fallen long ago, and you’re just a lone dude running through the ruined landscape. This is one of the very few places where they splurged on the main theme, because this is the center of Hyrule and you’re on your way to be the big damn hero you couldn’t be 100 years ago and bring Zelda and Hyrule back from ruin.
@Keldiur
@Keldiur 3 месяца назад
I was going to go on a rant about each song, but that would be heavy spoilers so I will say just this. Hyrule Castle appears in every game since the second Legend of Zelda. It got its first theme though in aLttP. It appeared in OoT next, twice, and the second song was actually Ganondorf's song that is a reoccuring song from then on out. In fact, it was in every Hyrule Castle theme from Windwaker on. In fact, going forward they kept on adding themes from the entire series like Zelda's Lullaby and the Original Theme as you heard.
@nathanperquin9910
@nathanperquin9910 3 месяца назад
im pretty sure the wind waker version is a verison of hyrule castle that has been frozen in time under a world that was entirely drowned in a flood, so its a castle forgotten
@dethmgnt4257
@dethmgnt4257 3 месяца назад
This is gonna be a banger video!
@NavytroyXIV
@NavytroyXIV 3 месяца назад
One of the most iconic song in the entire videogame industry, maybe Ganon next?
@devonm042690
@devonm042690 3 месяца назад
I feel like it was a missed opportunity to not include the version from A Link Between Worlds (notably, the game from which you've previously listened to 'Lorule Castle'. It's the only game to have a version of the theme for visiting Hyrule Castle while it's properly the seat of Hyrule's Royal Family, rather than under enemy occupation like you normally find it.
@PlayPodOG
@PlayPodOG 3 месяца назад
so for the twilight princess one. this theme uses the melody from ganondorfs theme from ocarina of time and the melody of hyrule castle theme. and the different parts is you getting high up the castle. the music gets more intense the closer to ganondorf you get (he takes over the caslte)
@RAWowner333
@RAWowner333 2 месяца назад
don't open the can of worms that is the legend of zelda timeline XD
@tkc1129
@tkc1129 3 месяца назад
No, the Breath of the Wild version including the other themes isn't just about nostalgia. Hyrule Castle is your main goal in that game, and you can see it from many places in the world. You can go there anytime you want, but you may not be ready for it; as a result, it is something you are always thinking about. You are there to save Zelda and defeat Ganon, which is why both of their themes are included. In ALttP, you are technically there to save Zelda as well, but you don't know her yet. In Breath of the Wild, you get to know her through memories as you play, which really cements the goal of Hyrule Castle with saving Zelda. In Tears of the Kingdom, Hyrule Castle is a lot less important to the game.
@romanzbazin
@romanzbazin 3 месяца назад
hell yeah, would love to see more zelda
@devonm042690
@devonm042690 3 месяца назад
As someone completely unfamiliar with Zelda's musical history this completely went over your head, but the 9-note escalating alternates (not sure what the musical term for that is) at the end of Twilight Princess' rendition of the theme, before it repeats is part of Ganon's leitmotif. This is because you're storming Hyrule Castle at the end of the game while Ganon is sitting on its throne. It's the first time in the series that Ganon just took over Hyrule Castle after usurping the Royal Family of Hyrule instead of constructing 'Ganon's Tower'.
@RichDenman
@RichDenman 3 месяца назад
"are the stories contained within one game" simple answer no-ish, deep lore answer yes-ish. the timeline requires mental illness to understand.
@Madchimpz
@Madchimpz 3 месяца назад
The Breath of the wild one is 5 songs in one. 1. It's own original theme 2. Ganon's theme 3. Zelda's Lullaby 4. Hyrule Castle theme 5. Main theme
@aylinilya.
@aylinilya. 3 месяца назад
and ballad of the wind fish too edit: i forgot to mention that its own original theme is the ballad of the wind fish
@MultiAsh93
@MultiAsh93 3 месяца назад
Link to the past was SNES mate, Windwaker hyrule castle is technically a dungeon and yes, with Twilight princess hyrule castle I believe the first segment plays outside and in the main lobby, the second segment plays as you get higher up towards the boss room
@finalrush7
@finalrush7 3 месяца назад
xenoblade music in the background YESSSS
@steel16880
@steel16880 3 месяца назад
Most of the legend of zelda games take place in the country of Hyrule, only a few such as majora's mask don't. Hyrule castle usually will appear pretty early on in most games but you leave very quickly and the next time you arrive will be very close to the end of the respective game. Theres not too much overlap with different titles, but the overall premise is always the same.
@AlquimistEd
@AlquimistEd 3 месяца назад
Almost all the main games are set in Hyrule, but it's a different Hyrule everytime. That's why there's so many Hyrule Castle themes. As far as story goes, there's an official "timeline" that Nintendo has released, but if you ask me, only some of the titles are veeeery loosely connected, Nintendo mostly just uses the concepts, characters and themes of the series to create new types of gameplay.
Далее
The Hyrule Castle Theme is Spectacular
13:48
Просмотров 240 тыс.
Qalpoq - Amakivachcha (hajviy ko'rsatuv)
41:44
Просмотров 90 тыс.
КОТЯТА В ОПАСНОСТИ?#cat
00:36
Просмотров 433 тыс.
Composer Breaks Down the TEARS OF THE KINGDOM Trailer
7:04
Super Smash Bros Brawl Cutscenes Reaction
53:46
Просмотров 112 тыс.
I Played Legend of ZELDA Songs on Piano in Public!
9:21
TOTK ENDING REACTION: Ganon Smack Cam and FEELINGS
1:04:12
Qalpoq - Amakivachcha (hajviy ko'rsatuv)
41:44
Просмотров 90 тыс.