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The Legends of Arkain: The True Story 7.2 - A Dish Best Served Cold 

JayborinoPlays
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Playlist: • The Legends of Arkain:...
An uncommentated playthrough of The Legends of Arkain True Story with some halfway decent gameplay and planned routes through maps for time effective completion. I will pin a comment with my walkthrough strategy and other thoughts on each mission video.
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10 июн 2024

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Комментарии : 7   
@JayborinoPlays
@JayborinoPlays 2 месяца назад
Not one step back! It is time for Rath to achieve his bittersweet revenge and to do so I fittingly use his Wrath of the Darkmind leadership boni, which buffs basic Barracks and Beastiary units. To capitalize on this, I make a lot of everything this map instead of only the most powerful melee composition of Warlords and Cyclops. Straight numbers tend to have the final say unless the enemy has a lot of AOE. I use the huge starting army to start rolling immediately, take the lower right expansion, and move the Cyclops Overlord up to the front to provide Command Aura. Rath's Avenge continues to be pivotal through the whole map whenever there is a particularly large enemy counterattack. The first, and perhaps most effective, usage allows my early army to break through the initial chokepoint to attack the lowest two Golden Guard bases. A handy Fountain of Health allows for the briefest of respites as I set up additional gold harvesting and then move up the fortress to a heavily defended central area. This can be a bit tricky if your army gets split going up the two paths. There are also preplaced Golden Guard Stargazers that have a version of Starfall. Throughout all of this, Darkmind reinforcements continue to spawn in to incentivize and assist with forward momentum. The upper two Golden Guard bases are not any harder than the lower two, but the layout of the fortress allows for one to sneak an attack wave by you as you attack the other. The Darkmind spawns should catch them to at least slow them down if this happens. With only the final Golden Guard position remaining, Wolf Regiment spawns in at the bottom of the map and will destroy anything in their rampage to the top. I'm not sure if this happens on a timer or when the four outlying bases are destroyed. I built a bunch of extra structures to slow them down, which helps a little. Wolf Regiment can be handled one of two ways. The initial spawn seems to be the largest one and can be dealt with in pieces to thin them out. They will continue to spawn but are easier to deal with. Alternatively, I find it much more interesting to race them to the end, but this really depends on your position on the map when they start spawning in. It is a narratively fitting end to the macro section as I have Rath and a forward army just barely finishing the Golden Guard base as Wolf Regiment catches up to them. Inara and the Cyclops Overlord (who DEFINITELY did not die earlier) peace out with Lokar as Rath heads inside, cut off. The final section is a race and who you decide to play as is entirely flavor. I personally feel that Rath deserves to get his revenge and learn how pointless it was before meeting his end. Otherwise, there is no farther reaching narrative impact of this choice between him and Zoia. This map was changed a lot from its Second Orc Book iteration, which was much more of a grind, where this newer version adds a lot of fun if the player is nonstop aggressive similar to the previous Darkmind mission in Act 5.
@aluneriinitot5371
@aluneriinitot5371 23 дня назад
You know, I had some thoughts about Blen's situation. What if it is Zoia who drives away him from her sister? Like threating him to "not return back or else", then manipulating things, making Blen blamed for all of this? Like Zoia didn't showed herself to be heroic type, plus she had Inara as sleeping agent, which urged Rath and his clan go after Blen.
@normtrooper4392
@normtrooper4392 26 дней назад
Poor blen. Rip
@MadridistaFrieren
@MadridistaFrieren 28 дней назад
Argath Seems to be a interesting demi hero. I wonder what happened to him tho
@BogdanDjordjevic-us4nd
@BogdanDjordjevic-us4nd 27 дней назад
Propaby killed with Rath and other orcs that stayed in the fortres
@shamrock6895
@shamrock6895 28 дней назад
So what happened to Warlord Argath. I hope he's okay
@Macielos1
@Macielos1 28 дней назад
Ahh, another "let's give the player ridiculously huge army and send it as Russian-style cannon fodder before the player has time to manage it or even create control groups" mission. I just withdrew almost everyone back to base, trained shitloads of Witch Doctors with healing signs and began slow pushing, this time with more decent survivability. I know, I'm anti-climatic.
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