And to think I used to tackle this area by fleeing battles and having all 3 tier 3 Limit breaks ready for a 1 round of ownage against, Rapps? I always forget that damn things name.
@@MsHojat In the Remake, the party has access to Shiva, Ifrit and Leviathan all in Midgar (supposedly but we saw it in footage) You get them much later in the OG so the party used this glitch in the remake to get them :)
This episode felt like christmas. Everytime I thought Death was finished, he'd say "However..." and my brain would go off like "But wait, there's more!" BTW, of course there's exactly 7 different parts in the game where this can happen. Yet another allusion to the number 7.
@ZeoDyce in FF7, the steam speedrun community is the one to watch. Most games stick to the original, sure. But, with FF7, the game is so much easier to manipulate on steam (without mods), that's the community that stays the most active... Because shit like this is still being discovered. This will seriously drop hours off of the #1 speedruns. Compare that to the Mario community, which recently FREAKED THE FUCK OUT because they dropped .8 of a second.
@@bronsoncarder2491 False equivalency, and look, it hasn't impacted speedruns whatsoever. I doubt it'd even be allowed. It's save game manipulation/cheating, plain and simple. It just so happens that the game's code is so fragile that you don't need 3rd party tools to manipulate it into doing some weird things. Yuffie warping isn't allowed in legitimate speedruns, nor will this ever be.
@@RoderickEtheria Yup. I checked his MP and he was still sitting over 300 after summoning it. You can just max out mp hp swap and have nuts MP at level 1 xD
@@MysticWarriorMJ in fact, it's the one time in the game that HPMP might actually be useful, since enemies aren't hitting you for 4 digits of damage. :D
Whoa wait today is FFVII's birthday today? I never knew that! It's my birthday today too, I'm honored to share a birthday with one of my favorite games of all time!
That is a mistranslation. Needed to be "if you attack when its tail is up, its gonna counterattack with its laser". If you just wait, it doesnt attack at all and lowers its tail after a few seconds
@@JuddMan03 not a mis translation, that's how barret talks, you do that, it's on you other chars in the game will say something like, don't do that, or else it'll mean x i've never believed the mistranslation or troll, this is just barret's way of speaking
@@JuddMan03 i thought they did a good job, i foudn that the main issue is that it happens so early in the game before you're used to barret it's really just a rehash of the first boss fight in ff6 though, it's a gimick fight in a game with very few gimick fights, imo.
Instead of us giving something back to FFVII on its birthday (because of its impact during our childhood), it actually gave us something... AGAIN. The game that keeps on giving man.
Wonder how the enemy skill learned skills save to memory though. Highly doubt it would work since this glitch only seems to copy the type of materia. There's no way they have a different hex code for every single potential variable of enemy skill sadly. I don't think there's any universe where you would code the game like that as it would be just the epitome of inefficient coding. Sorry dudes. Feel free to test it but nah
You could literally do that like.. 18 times so that all characters had a copy of all master materia's and then completely shut down every encounter the game has to offer. This is some gameshark-type shit, and literally the only version of the game safe from it is the original disk copy xD
@@TRNFloyd no, it only works on steam. The other version of the glitch only gets you 2 (14?) mp+ materia. It also require you to have a save file with those materia...
Thing is, during the development of ff7, the devs made it, they knew it was broken as hell, but they somehow got a build that runs the game well, with no "obvious" bugs. They didn't know why it worked and didn't want to break it again so they just shipped it the way it was.
Actually no. A far a I understand the non-PS1 versions of the game are based off an unfinished near-release development version off FF7 which had less bugfixes and such. Over time though as the versions evolved more bugs were fixed, if not even more than the original.
@@Igor_servant_of_Philemon I mean, I don't blame them. It was the nineties, it was a 3d game (which was a VERY new concept at the time,) and it's a pretty damn big game even by today's standards. Ambitious even for today- your choices actually matter to an extent, there are many branching pathways of dialogue and events (the affection meter with the girls, dressing up for Corneo to see if he picks you or Tifa, (idk if Aeris can be picked it's never happened to me) all the dialogue choices, etc.) you can lose certain things and still continue on (on my first playthrough, I got ONE huge materia because I was good at fighting and literally nothing else. I got the Fort Condor materia even after losing the minigame because all it required was killing a monster. Which I am rather skilled at.) If I tried to make it even now (granted my game development experience is limited to very simple 2d arcade games that look like they're from the seventies) it would be broken as fuck too.
@@UselessGoddess378 I never wanted to shame them for it. I just wanted to point out what happened. It was more than understandable that Squaresoft didn't want to mess with it. It was their first 3d game and it was a HUGE game. 3 CDs on the ps version, 4 on the PC port.
FF7 always had a new game+ hidden in there even on the original Playstation version, with the debug room allowing you to restart the game with your current setup.
Yeah i used a gameshark once back in the day and it just absolutely broke the game for me. Im sure certain materia could do this as well but it was like the 1 thing i always wanted. Not armor, not ultimate weapons. Just a materia or 3
@@perumames225 Since you can repeat this glitch ad nauseam it looks like it would only require 1 donor materia to get as many as you want on the destination save. Every party member could carry a decked out command or master materia with enough repetition.
Not only that, but I think you can theoreticly duplicate the materia with 2 different save files! Making Mastering Materia quickly technique kinda obselite, as you can only do it once. TL;DR if you do it smart, you can have more the one set on multiple save files, without mastering a shit ton of materia.
Nice, I like your enthusiasm. Unrelated, I've played the PSone version probably over 10,000 hours. About 20 years ago, by total accident, I found something interesting that I've never seen mentioned online. Take Vincent in the battle arena with the Chaos limit charged. Equip the Sprint Shoes or use Speed Plus materia or use Speed Sources to get his speed beyond the max number it shows on the stat screen. I'm kinda rusty but I think your able to use 30 sources beyond max before it stops dinging after each use and makes a buzzer sound instead. I'm not exactly sure what causes this glitch, but Vincent's speed seems to be what causes it... While in the battle arena use the Chaos limit break and you should be able to control Vincent's commands at least every other turn, if I remember correctly. He'll be able to do 4x Cut (but you still hear shotgun sounds), summons, enemy skills, etc., but will use Chaos's limit attacks periodically too and also be basically immune to the slot reels. I know it's not groundbreaking or if anybody else besides myself ever discovered it, but it's really pretty fun to try out and mess with.
The reason it doesn't work in the PSX version is probably the module switching due to memory limitations. If I remember correctly, the way the PSX version of FFVII was coded was that every "mode" (battle, world map, area map, menu, mini-games, etc.) was its own module to be unloaded and reloaded by a small kernel, as needed. On the PSX, the Exchange menu could rightly assume that its cursor would never point to a missing character because it was always initialized at 0 by the kernel, you always have at least one character in the PHS, and obviously nobody will leave your PHS roster while you're in the menu. Even if the Exchange menu cursor was bugged in the PSX version, the memory you used to "smuggle" materias might get overwritten after a switch. But when Eidos ported the game to PC, memory was not an issue and Windows makes it a pain to implement module switching so they just compile every module in the .exe like a normal Windows program and that all gets mapped to memory at once without any module switching, but now a lot of memory what used to be initialized by the kernel no longer is, and obviously the Exchange menu's assumption that the cursor would always point to a valid character falls apart. It probably happens because they store the byte 255 to denote that a character is missing on the list. The programmers forgot to check if the character is missing in the Exchange menu and the game ends up looking for the materias of "character #255." Since there's only 9 characters it reads way past character memory.
What's more surprising is that the memory seamingly isn't used by anything else (flags/whatnot) *and* is still within the reserved memory block for the game so it is not attempting to access another programs memory.
However I'm not knowledgeable enough to know if windows memory manager just bandaids that buy covering up the invalid access by allocating a little more memory to the game dynamically for the glitch.
I called it “the aeris blank” but yours is more appropiate i guess. you can not get an idea of the illusion that supposes for me to have found something like that in my favorite game of all time. God save the final fantasy vii !!!!!!!
4-8Productions wow! I thought this was the video from this morning but dude, this is fucking awesome, you take it to another fucking level. God save you as well!!
Okay, the Time Lords knew this glitch would eventually be discovered. The only way they could make things right would be to make sure the game was remade and maybe draw attention away from the original. But delayed or not, death waits for no one.
So, if I'm understanding this right, you could have one save where you get Vincent and play to the end, and then start another game where you never get Vincent, and you could literally use this glitch at ANY point in the second game.
And, I mean, it kind of goes without saying, but it blows my mind so I'mma say it anyway: You could just keep setting this up, and use it to duplicate as many Master Materia as you want. Straight into any point in the game. This changes everything. I can't wait to see the new speedrun routes that come of this.
Every rerelease (not ps1) has a version of this glitch, though you can't transfer between saves except in the steam version, so it's basically just a useless materia pocket. You can smuggle materia into the Wutai side quest though.
Goes back 15 years ago shows them emulators, "blows there mind the first time" shows them smugglitch "blows there mind a second and 3rd time" for the fact that it bring alternative realities materia and u brought alternate realities info back in time,
Laharl Krichevskoy you’ll still need to get to the 7th heaven first to unlock the material option, so can’t do it right off the bat from the first save point. Unfortunately guard scorpion is protected from this insane glitch.
How can people dislike this video??? It's frickin' genius! Also, hi Death been watching your videos for years! Thank you so much for all these hours of entertainment with your blind let's plays and your FF7 obliterating. Greetings from a British lass living in France!
I guess you could sell the MP+ materia. As for the Steam version, if you're going to cheat in materia that way, you may as well just be using a trainer, since it's on PC anyway. Still neat that it's there, though. May be interesting if the values in those two cells could be altered somehow, so you don't need additional save files to manufacture what you want.
but, you cannot use external tools in speedruns. unless you missed half the video where he was talking about the implications of these glitches for speedruns. those values can certainly be altered without the save file manipulation but good luck finding what is stored there, might take you about a year with a memory inspector.
I was able to do the MP+ glitch way back when original PC version came out. Used to post about it but no one ever was able to replicate. Good to see it has finally been replicated.
I encountered a glitch I'm not sure if it has come to light a while ago, final fantasy VI on nintendo ds, daryls tomb, angler whelk sub boss fight. I went for the chest and was met with something completely random. It ended up looking like pokemons missing no. and performed its attacks like normal, upon defeating this weird glitch boss I noticed that all of my inventory was maxed out to 999 but also took up multiple slots to the point it filled out the entire inventory with mostly potions and Phoenix downs as well as 99 of all other items currently in inventory except a few that dropped because I guess there wasnt enough memory space for the inventory to expand past its allowed slotting. I'm not sure of this works for any and all monsters or just the whelk but of not discovered elsewhere it may need some research.
Roy Myers Vincent performing a mug with certain weapons will skip the next persons actions but still inflict damage. It’s like Vincent attacks you see the damage and the steal(optional), but while that took place knights of the round hit them too.
So in the Steam version you could first get Knights of the Round materia and upgrade it to max level in one save, then save that save to multiple save slots, then one by one glitch the materia from several saves to one save resulting one save with multiple maxed out Knights of the Round materias, right?
It still amazes me to this day that despite the advancements in gameplay, graphics, etc of the series . Final Fantasy 7 still remains the greatest RPG of all time.
Damn, guy. It's awesome to see you STILL making content for Final Fantasy 7. Love this game, love your channel! It's wild to me that glitches are still being discovered.
holy f%&k, this blew my mind. like, my jaw legitimately dropped. I'm not kidding. maybe the word "smuglitch" is going to become a new word for some glitch that either is absolutely crazy or comes up so late after the game had been released (and it's so absurdly huge) that it's incredible that no one found it before. I'd use that as an actual word.
After trying this trick myself, I figured out that I was able to actually smuggle FIVE at once. The three slots on the bottom are usable as well for smuggling. Also, I was somehow able to get 8 MP plus materia out of the additional ghost slots.
@@4-8Productions ALAS! Foiled. I cannot reproduce it. Unless it was only because I originally did it in NT 1.5. It worked there, but vanilla is not reproducing it.
David Wilson it changes the equipments’ actual properties. Some equipment has different locations as well. But you start with the same things. I think it may have been just how the code was changed. I haven’t been able to replicate my results in vanilla
Friend comes over while I'm playing FF7: Friend: "Hey, what happened to KoTR? I thought you had it." Me: "Oh, I moved it to my newer file." Friend:"..........wat"
Accually, I think you duplicate it, not move it. Becouse Knights of the round are in the memory of the game when you get game over, you move it to another save file, but the original save file still have the original Materia in it.
Steam version question: If my only save files are after i went through all of north crater (except for final section) and AFTER i reunited the split parties, does that mean I wont be able to make this glitch work without starting a new save file? (clarification: I have a save that I want to smuggle the materia into, but my "from" saves are all past the point of reuniting toward the end of the north crater. It'll really suck if i have to play through the whole game just to have fun with this glitch lol)
What a hilarious, insane, and mindblowing discovery! Awesome work. Makes me want to replay Final Fantasy 7 just to try this out. There are now an infinite amount of possibilities for Steam playthroughs, but you know everyone's going to pick Knights of the Round and HP/MP Switch for the hell of it. This video should blow up as soon as the internet and game sites catch wind of it.
I have a save where I'm at the end of the game with every materia mastered except that I forgot to get trine on my enemy skill materia. I want to get the stupid materia overlord achievement. I think I could smuggle it back to another file to get trine but then I don't think I could smuggle it back to the end of the game so I have all the materia mastered.
you can potentially get master materia as early as the first bombing mission... i'm sure that's gonna redo speedrunning routes instantly considering it would only take two save smuggles to get 3 copies of one master materia, and only 3 smuggles to do something like have master summon and master magic on the active party (or have all 3 on two characters)
@@DarkFrozenDepths This wouldn't be allowed on standard Any% speedruns, as you're supposed to start from file creation. This will, however, probably create a new category called Any% New Game+, which will be specifically for this glitch. It's going to be absolutely insane!
@@ElusiveEllie I mean would it be allowed if you had a preset save with the materia that you wanted to smuggle. Then create a new file and get to a save point. Then go to the other file and do everything from there then just continue on in the new file? I don't know the rules for FFVII speedrunning. The only thing I could think of is if the rules state one continuous save file
@@Whutever42 It's sort of a speedrunning rule in general - games that are completed with outside input usually need that outside input to be included in the timing of the run itself. Meaning you can't play a game up til the final boss, save, start a new game, wrong warp into the nearly finished save, and then win the game and say you beat the game in 5 minutes, as an extreme example.
Just want to add that master materia is a bad option as it fills out the command menu. Just pick what you need. The most powerful for a speed run would be enemy away, quadramagic, KotR and HPMP. Maybe some other damage magic to make pre-vincent quicker.
I can't believe that on the steam version you can actually send materia into other saves lol. :D that's so funny. I just saw this part, must've missed it on my first watchthrough. Thanks for the vid, so funny. 😆
Hey Death, technically you could do this with the Steam Ver as early as the Sector 7 Graveyard, you set it up at Mako Reactor 01, then when Barrett gets removed from your party you save it at the S7 Graveyard (The Pillar Fence) & you can move all of the Materia from the end of the game to the start of the game.
Best FF channel on RU-vid hands down. Was hooked immediately when I found you a couple years ago with a tips/help video. Wish I could remember which video . . . The emerald weapon strat vid!
Coding or programming languages are used by humans, not computers. Programming background does not give any insight in how or what computer is doing at the low level in exploits such as these. Everything in ram memory can be represented by an address pointer and a hexadecimal value representing a binary value stored at that location. In this case uninitialized memory which unintentionally has the same hex/binary value as mp plus materia. Unitialised memory is not put there by human programming, as it is memory that we are not supposed to have access to, which is why it is a bug. Because it is uninitialized, and not programmed into the game, its values are not cleared when switching between saves, allowing the smuggling of materia. Hex is not code, its just a common number system to represent computer memory values. Hex is base16, decimal is base10 and binary is base2, Octal or base8 is also used. All of these are just numbering systems. Hex is convenient because 16 bit has max values of 65535 Or FFFF. 32 bit Is FFFFFFFF. The ps1 was a 32bit system, currently we use 64bit cpu's and operating systems. Multiples of 16 are more neatly represented in a base16 numbering system, but this an abstraction for human convenience only, computers store and operate on pure binary values always. Hexadecimal is used in debuggers or tools like cheat engine to allow humans to interact with 16,32 or 64bit computer memory. This all is also the reason color is represented as hex values in some programming languages.
will this actually have a impact on the speed runs??? I assume there would be a some materia that if smuggle through could have a big impact or is the yuffie glitch and warps just about as optimised as it can get