For those who don't know, this was the last game worked on by Shinya Nishigaki, the creator behind Landstalker, Timestalker, Blue Stinger, and Illbleed. He shortly passed away after this game released, but he was still a great developer with a great and wacky sense of humor. RIP King.
@@kaijusyestroublemakersno8535 He had a heart attack in 2004, at 42. Gamespot reported that two years before he died, he closed his studio, Crazy Games, when the Dreamcast ceased production. Also at the time of his death, Blue Stinger was set to be remastered for the Xbox, but that project went cold.
This is the best Chuck E. Cheese gun game; Johnny Nero Action Hero is okay despite it ripped off this and other Japanese gun games, Let's Go Jungle is great as it takes a whole new level in two-handed fixed gun gaming, and DeadStorm Pirates is good.
Well i have played this on local arcade (Finland has only one true arcade at Malmi called Sugoi) and i can say this is cheesy game. Got only one treasure excluding last treasure
Well, it's quite old... Like Dreamcast-era old. Doubt it'd be ported to consoles now. Besides, ROMs are free to emulate and PCs can do the job well now.
I remember I played this once in an arcade on a big Scandalines ferry, my dad took the time to actually play a game with me for once and we had such a blast. But we couldn't get past the pharaoh head, so when we had used up our lives he told me to leave it xD
These are all rooms that I found in other videos: -Stage 01- 1-1 002 Shrine of Genie 051 Path of False God 078 Approach of Moon 1-2 103 Cave of Ra (route 1) 105 Cave of Ra (route 2) 108 Solar Square 121 Fort Mummy 1-3 147 Golden Water Vein 169 Ground Water Line 184 Golden Spring 199 Big Treasure House Boss: 200 Magical Big Waterfall -Stage 02- 2-1: 201 Gateway to the Sphinx 2-2 208 Glacial Evil Palace 255 Hell of Magma 291 Collapsed Temple 375 Valley of Ra 2-3 303 Sinking Valley 311 Buried Ruins 328 Jungle 330 Bed of Quicksand Boss: 444 Great River of Mamun -Stage 03- 3-1: 500 Pyramid 3-2: 501 Gateway to the terror corridor 3-3: 506 Water Vein Corridor 3-4 503 Darkness Corridor 515 Endless Corridor Boss: 530 Square in front of the Burial Chamber 999 Burial Chamber of Pharaoh I’m not sure whether these are all of rooms or not . If there is lack, please tell me. I will make up, thanks.
When it comes to brutal, Egyptian traps and monsters, these two treasure hunters can defeat them all! Nothing can stop these brave, robotic comedians from getting their rewards!
Out of curiosity, when the female character said the route changes, does it actually change? It give the impression of randomization, but does it really change with each playthrough? If it actually does, that is probably the coolest aspect of this game.
Yep. If you check some other videos of this game, you'll see that they aren't all the same as this one. I'm not sure exactly how many alternate paths there are.
I do question if there was actually 1000 different rooms. If they were randomly generated, rougelike dungeons, then giving them all names and numbers wouldn't be possible. If they actually modeled 1000 rooms; that sounds like a lot of extra room and extra data that wouldn't have been a practical use of development time (modeling, enemy planning, pathing, bugtesting) and disk space. Like some rooms were far too large of setpieces for you to _maybe_ encounter them once every few hundred playthroughs. I imagine it is likely between as few dozen and 100 rooms max, with some deviation for enemy placement/strength, for the sake of recycling assets to have made the workload a lot easier.
@@Xunkun I don't think there are even 100 rooms, but there are multiple random patha per section before bosses that are always the same level. 1st boss is 200, 2nd is 444, etc. I have seen maybe three alternate paths per section, so maybe 10 or 12 alternating rooms? Either way it is actually very cool that there was so much variety
23:02 Now that what i call it a good sportsmanship when the Pharaoh admit that he been beaten and praise the two Adventurers of their courageous efforts for braving the traps and monsters the pyramid have provide :D
Stages & Bosses: 0:39 Stage 1: Temple (Treasure: The Golden Anubis) 3:53 Boss 1: King Tut Mask 5:23 1st Bonus Stage: Hit the treasure with a single shot! 5:49 Stage 2: Sphinx (Treasure: The Golden Hawk) 11:10 Boss 2: Set, the God of Storms 12:30 2nd Bonus Stage: Break the Pot with treasures inside! 13:01 Stage 3: Pyramid (Final Stage) (Treasure: The Golden Monolith) 18:13 Boss 3: Pyramid Genie 19:12 3rd Bonus Stage: Hit all Targets! (Reassemble the Monolith) 19:35 Stage 4 (Final Stage): Treasure Chamber 20:35 Final Boss: Pharaoh Warlock (Treasure: The Wand of Pharaoh) 22:50 Ending & Credits
Dude, Pharaoh literally puts any House of the Dead character acting to shame. "I still hold a few cards. *Follow me!* " "Hey, over here. BEHIND you." And best of all: "It hurts to say it...but...I'm beaten..." It's like an old man trying to prove the young ones what for....which I guess works.
Rail gun shooters would work on switch with joycons or even pc if they were remastered in a collection, arcade market isn't the same anymore with home consoles being the number 1 hit. If only SEGA would actually consider it, I would love to play The Ocean hunter again
@@normicanomic6523 The other gun game that shoots mummies... with a gun instead of a staff, and had serious Egyptian music; it also shows that there is also a space one with hulky Green Goblins and awesome techno music and a western one with cowboy skeletons and wacky western music (even there is a duel pistol option for single-player).
Ok, does anyone notice these basic mummified trooper undead look like the ones in the amonket series / Ravnican siege of story arc in magic the gathering created by the plainswalker nikol bolas, weird did he create this settings basic mummified trooper undead too…..
Me too, especially when seeing that this game was made on the Dreamcast-based Sega NAOMI hardware, the same system that runs House of the Dead 2 (1998), Confidential Mission (2000), Ninja Assault (with Namco) (2000), Lupin the 3rd: Shooting Game (2001), and Mazan: Flash of the Blade (2002).
Funny that they're using magical staffs to fight enemies which does give them an excuse to how they have unlimited ammunition, yet these staffs fire (sounds) like standard pistols, and they require reloading for some reason.
That game was amazing. Not only were the stages random, the bonus spawns as well. The game would slowly rotate over weeks and even months into patterns that were more or less favorable to high scores, meaning that the big bonuses would drop on screens where you had enough time to pump seven (?) shots in them to max them out. At one time our high score was 490K and we couldn't have beat that, it had already been a very lucky set of bonus spawns. Later on after more rotations, we entered another golden age and could routinely do 510 nearly every game and pushed it up to 530K with the same level of play, just better bonus spawns. Your score was immensely affected by the spawn of the bigger bonuses, 5k>50k, 7k>70k and 10k>100k, but there were many other bonuses between 1 and 3k that would affect your score decently. For example, maxxing out the 1-3k in the treasure room with the loot goblins was incredibly hard - which meant that not getting that treasure room increased your chances to get better spawns. But you could still get horrible spawns on a nice route or good spawns on a bad one. Anyway, how do you make it work like that on a PC, I tried a bit 12 years ago but never could manage to make it run properly.
@@arronmunroe Thanks man, for some reason that's what I tried right after asking the question. Worked way better than what I had tried earlier. Demul also appeared to work. Was suprising easy to set up with the Top Gun EMS II I had in my basement.
I wish that I could play the game and get an entirely new set of rooms, but because it's random, I could get some of the same stages the next time. I may eventually play the game again, but it really isn't my top priority.
honestly i still have no clue how to shoot those rods. In our arcade i couldn't use them for some reason while in here they are working like any handgun
Sorry, but I don't seem to be getting notifications of a reply to someone, which is why I am late responding. I did this on one of the most recent versions of Demul 0.7. I have had a little difficulty with the controls before, but I can't think of a specific fix. Are you going into test mode to adjust the calibration?
@@MuhammadRidho-vb2fb I Knew It.. If you don't Know Tanya She's the One Of pedestrian in Los Santos area Who got Blonde Hair and Wearing Black shirt and black Jeans. the one who spoke in British Accent.
0:42: Let’s go! (1:07 and 7:05) 4:07, 4:10 and 4:12: King Tut: Hey, you thieving creeps! The party’s over! Ready! 5:36 and 5:37: It’s still a long way to go.
There are times when I feel that there should have been other weapons available in the game. In addition to light, spark and fire, you could have sand, ice and dark. Sand would be a weak automatic weapon that never needs reloading, ice could be a shotgun weapon with size 6 buckshot, and dark would be in the way of a rocket launcher that does splash damage.
Before, flash was the default player, and you would need to use the HTML5 player to view videos at 60fps. This doesn't matter now that the HTML5 player is the default.
I used 2 copies of Demul connected using Kaillera on the local network and each player was using a mouse. I think you could also play this over the internet, but there might be a chance of the game desyncing.
It is a fairly short game, so I doubt I'll have too much difficulty with it. Still, you know how I can take a while with these things and I'm already uploading a number of games. I would say I'll need at least 2 weeks, but it could be longer.
I remember playing this and other rail shooter games at chuck e cheese awhile ago, i loved on rail shooters at the arcades, i wish i had an easy way to replay these again Edit, how do you emulate this so good? i am so bad at emulations and i really want to play these type of games
oh shoot I just looked up what those running Egyptian animals were they are Egyptian maus there are the fastest cats in ancient Egypt they can run up to 30 miles per hour that's faster than any speedy car and faster than any animal on the planet.
Yes, I used Demul for this. For some lightgun games, it's necessary for me to use the AimTrak, but when possible, I use a mouse. For this game, I needed to play it with Kaillera to be able to use a second mouse.
images.launchbox-app.com/8b27d6f0-1622-4e4e-8fc7-f9b73052f2dd.png www.worthpoint.com/worthopedia/sega-maze-kings-arcade-kit-naomi-161492323 Here's what it looked like. I haven't seen one of these before, but I would like to try it.