Тёмный

The Mechanic That Made Guilty Gear 

GekkoSquirrel
Подписаться 70 тыс.
Просмотров 109 тыс.
50% 1

Thanks For Watching
#FGC #FGContent
Patreon: / gekkosquirrel
Twitch : / gekkosquirrel_live
Twitter: / gekkosquirrel
Discord: / discord
Fighting Game Glossary: glossary.infil.net/

Игры

Опубликовано:

 

8 сен 2023

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 268   
@AcencialAMV
@AcencialAMV 9 месяцев назад
Didn't know Daisuke was a mechanic before becoming a gamedev.
@ryan_1099
@ryan_1099 9 месяцев назад
Maybe he was a chef too
@Versitax
@Versitax 9 месяцев назад
Dude was working with gears and said to himself “that should be a game.”
@carbon_juice
@carbon_juice 9 месяцев назад
@@Versitax "make him guilty, too"
@microlips4779
@microlips4779 9 месяцев назад
@@carbon_juice then name him Fredrick
@akgfilming
@akgfilming 9 месяцев назад
i'm seriously gonna delete youtube at this rate
@josiuwu
@josiuwu 9 месяцев назад
I love how all the footage of missing link is just sol doing the same infinite
@sillyBale
@sillyBale 9 месяцев назад
Even after all these years, he hasn't changed one bit.
@jreut09
@jreut09 9 месяцев назад
Honestly not much of the footage he has on in the vid really ever has anything to do with what he talks about at the time
@NexTDesigns
@NexTDesigns 9 месяцев назад
@@jreut09 pretty much
@mibeador
@mibeador 9 месяцев назад
If only they had made the AI air tech but alas
@jjh01harmon38
@jjh01harmon38 9 месяцев назад
That's not even an infinite lol. You can tech out of it.
@_arkalis_5573
@_arkalis_5573 9 месяцев назад
Remember, in missing link the AI for the final fight can Kara cancel years before it was introduced and destroy you in 15 different ways
@Shodan130
@Shodan130 9 месяцев назад
you mean years before it was introduced in gg right ? kara canceling was used before missing link ever came out in other games
@_arkalis_5573
@_arkalis_5573 9 месяцев назад
@@Shodan130 yea I just didn't want to edit the comment again
@kzaanimefan4836
@kzaanimefan4836 9 месяцев назад
​@@_arkalis_5573i think "allowed" would've been a better word.
@Living_Target
@Living_Target 9 месяцев назад
We talking about Justice or Baiken?
@Ramsey276one
@Ramsey276one 9 месяцев назад
One of those was being SIREN HEAD BEAM FOREVERE
@PopfulAdvantage
@PopfulAdvantage 9 месяцев назад
Fun Fact: In GGX Advance Edition, if you enable "Original Mode" in the settings, Roman Cancel will power-up certain special moves as a nod to Charge Cancels.
@Ramsey276one
@Ramsey276one 9 месяцев назад
WAT
@Maxler5795
@Maxler5795 9 месяцев назад
i fucking love RCs because they can be as simple as doing a bnb twice, or as nuts as sol being able to do 351 damage with 100 meter.
@Vadered99
@Vadered99 9 месяцев назад
379 if you land a Heavy Mob Cemetary in the corner!
@Maxler5795
@Maxler5795 9 месяцев назад
​@@Vadered99yup. I love that.
@kingstaze9696
@kingstaze9696 9 месяцев назад
Or 899 if you're fighting Asuka with no mana in training mode
@animaIpath
@animaIpath 9 месяцев назад
roman cancel is easily my favorite fighting game mechanic all time. so simple yet complex
@MrSupedoSpade
@MrSupedoSpade 9 месяцев назад
Season 3 makes Strive feel particularly rich. The RPS with RC is some of my favorite. I really love Street Fighter 6 and the way Capcom integrated the Drive Gauge into all aspects of gameplay. It is critical to manage your meter in that game. And now Season 3 Strive feels similar. I much more enjoy the gameplay of Strive to SF6 and it's because of being able to RC at pretty much any moment if you have the meter. Its rather telling now that all the RCs are on such relatively equal footing. The ability to use them for defense, mixups, combos, whiff canceling, reversals, and plus frames makes the resource one of the best I've personally seen in a fighting game.
@davidwilkinson4634
@davidwilkinson4634 9 месяцев назад
👍👍👍
@EliTheGleason
@EliTheGleason 9 месяцев назад
People always talking about roman cancels, but no on ever asks what happened to the germanic tribal cancels
@evilded2
@evilded2 9 месяцев назад
Say what you want about strive but, the way the RC system was overhaul is one of the best decisions the team made, even more so in the later seasons, it is genuinely incredible.
@cuecrunch
@cuecrunch 9 месяцев назад
no, the frc system is objectively speaking the most well balanced and well done rc system, despite the flaws with the 2f barrier of entry on some frcs. Yrcs and the slowdown of RCs of xrd onward really boxed in the amount of decisions possible with any one move, frcs allowed more nuanced balancing decisions with any 1 move, and made the game feel fast paced. Additionally with the addition of slowdowns, all the characters kind of got homogenized as the slowdown allows for the same kind of mixups across the cast (in strive with blue rc fuzzies, in xrd with yrc projectile oki etc.), objectively speaking if they worked out the kinks with the frc system(make the minimum frc window 3-5 frames and a little bit more obvious, dont just give characters 25% rcs with specials that frc at f2-3) the game would be much much better
@theonetheycallheadspace2899
@theonetheycallheadspace2899 9 месяцев назад
​@@cuecrunchnivr argument, unfortunately Oldhead
@goldsocks9999
@goldsocks9999 9 месяцев назад
I only don't agree because i'm biased and XrdR2 is my favorite fighting game
@aut0mata
@aut0mata 9 месяцев назад
​@@theonetheycallheadspace2899nivr argument?
@rachetmarvel931
@rachetmarvel931 9 месяцев назад
​@cuecrunch I kinda agree,that's why I prefer BBCF RC,because it was more like ac+r.
@leschroder7773
@leschroder7773 9 месяцев назад
The mechanic that made guilty gear is READY OR???? TIME TO REALIZE
@Micha-Hil
@Micha-Hil 9 месяцев назад
I love Roman Cancels so much. No, scratch that. Any kind of Metered Cancel is welcome in any fighting game. FADCs in SF4, V-Trigger cancels in SF5, Drive Rush cancels in SF6, Rapid Cancels in BlazBlue, Sparking Blast in DBFZ, Report Cancels in Among Us Arena, Max Mode Cancels in KOF, Kyanta Cancels in Ultra Fight Da Kyanta 2, and really anything else you can think of that lets players extend their combos to whatever degree they want. It's beautiful. More games need these kinds of systems.
@Ramsey276one
@Ramsey276one 9 месяцев назад
Fully agree Even in Guilty Gear Exceed CCG!
@Ramsey276one
@Ramsey276one 9 месяцев назад
Google Guilty Gear Board Game And get yourselves a Demo Deck, people!
@yugijak
@yugijak 9 месяцев назад
So happy you brought up blazblue It's kind of comforting the series is still remembered
@Ramsey276one
@Ramsey276one 8 месяцев назад
GALAHAD
@cloud2537
@cloud2537 9 месяцев назад
When he said "before I was born" I died.
@OccuredJakub12
@OccuredJakub12 9 месяцев назад
About Missing Link, they actually did consider doing 3D graphics for Missing Link but I think didn't choose it out of budget limitations or just 2D was easier to do
@Ramsey276one
@Ramsey276one 9 месяцев назад
Smart choice
@p99chan99
@p99chan99 9 месяцев назад
Any of ya'll miss how the announcer would say "Romantic" during an RC?
@Ramsey276one
@Ramsey276one 8 месяцев назад
Romance is subjective, it seems... XD
@Hazard_sys
@Hazard_sys 9 месяцев назад
"The roman cancel system took the charge cancel system from the original game and gave it some rules around it so it wasn't so unwieldy" HOS players:
@Ramsey276one
@Ramsey276one 8 месяцев назад
HOS??
@starbutter2730
@starbutter2730 8 месяцев назад
​@@Ramsey276oneHoly Order Sol
@Ramsey276one
@Ramsey276one 8 месяцев назад
@@starbutter2730 oh Godd old Fred! XD
@hhaammzzaattaarraaff3313
@hhaammzzaattaarraaff3313 9 месяцев назад
in +R you can't rc your attacks if you're not hitting the opponent That's why frc is the only way to cancel attacks without hitting the opponent which is hard but some moves are way easier to frc than other and also more important if you want to learn FRC start with something like canceling a projectile
@plutoniocoyote
@plutoniocoyote 9 месяцев назад
Hey this is a fine video on the informative side (although please be very careful when lumping together X and all versions of XX under "+R" because these are different games that have varying mechanics, for example the video fails to address FRCs came with XX which is a bit of a bummer). However what's really frustrating are the background clips, in a video like this it would add so much to the explanation to have clips actually showcasing what you are talking about, explaining RCs while a clip without a single RC plays in the background would probably confuse people who aren't already familiar with the mechanics (which is pretty unfortunate for a video that aims to explain how those mechanics work). It's even worse when it's like 4-5 clips being played on loop for 5 minutes or so and gets really tiring to watch. I think the worst part is probably the PRC explanation in Xrd where there's probably one (?) PRC shown during the full section
@NoirLouisStream
@NoirLouisStream 9 месяцев назад
I mean before +R there are moves with wide FRC window and there are 1 frame FRC windows. As of +R the FRC windows only as small as 2 frames, so it’s not right to lump it together. Edit: I forgot to add some FRC windows are wide enough for people to execute as of +R. The applications of this kind of mechanic can make it interesting or dull depending on how it communicate with system around it.
@plutoniocoyote
@plutoniocoyote 9 месяцев назад
@@NoirLouisStream Yeah that's what I was saying, not all versions of XX are identical to +R in their mechanics
@NoirLouisStream
@NoirLouisStream 9 месяцев назад
@@plutoniocoyote there are definitely differences between version updates, so points are taken
@juniperrodley9843
@juniperrodley9843 9 месяцев назад
tbf it was very funny that all the footage of the first game was the same infinite
@atomu27
@atomu27 8 месяцев назад
@@juniperrodley9843nah it was kind of annoying tbh 😂
@Cambiony
@Cambiony 9 месяцев назад
To be fair, the 25 meter options in the older games were pretty dominant over other metered options. It is incredibly strong being able to do a thing 4 times instead of 2 times. I was about to say that I wish if they add force breaks to strive they are also 50 meter, but WA and deflect already have the inputs FBs would most likely have, so idk if are getting any more tension options in strive.
@Toxic-Pyro
@Toxic-Pyro 9 месяцев назад
Wish you picked some better footage, it was really obvious when you were talking about strive Roman cancels. I get it cause digging through footage is really annoying, but it was a little disappointing
@Rambrant
@Rambrant 9 месяцев назад
Really liking the longer videos
@nkirmath8621
@nkirmath8621 9 месяцев назад
Guess not everyone knows this, but xrd had a unique form of super attack that used burst meter to deal extra damage and get some burst on return. It's literally drive assault without the fully animated super, but with the new bonus of taking their meter.
@cerdi_99
@cerdi_99 6 месяцев назад
burst supers steal burst?!
@felman87
@felman87 9 месяцев назад
"before I was even born" This just makes me feel old.
@logiepro76
@logiepro76 9 месяцев назад
Solid vid! Really sad though you didn't talk about FD cancels from the older versions of X.
@fernandozavaletabustos205
@fernandozavaletabustos205 4 месяца назад
Thank you for another great video!!
@evilded2
@evilded2 9 месяцев назад
Rc is goodlike. One of if not the best system mechanics of all time.
@neodeli8127
@neodeli8127 9 месяцев назад
I would say is on par with 3rd strike parry, such great mechanics
@juniperrodley9843
@juniperrodley9843 9 месяцев назад
@@neodeli8127 Imagine Strive with Parry... or 3S with RC...
@feel65
@feel65 9 месяцев назад
Thank you for explaining drift RC, I didn’t know how to and needed to search it just forgot to
@juniperrodley9843
@juniperrodley9843 9 месяцев назад
To fix the explanation a little, it's not *only* double tap a direction and then RC. It's dash and then RC. So you can double tap, or use a dash macro.
@alessandrobaggi6129
@alessandrobaggi6129 3 месяца назад
​@@juniperrodley9843Macro in FGs? 🤦 That's why the genre has DEVOLVED into just learning strings of commands instead of reacting to situations... 😢
@juniperrodley9843
@juniperrodley9843 3 месяца назад
@@alessandrobaggi6129 IDK what world you live in, but here in reality, the importance of learning complex combos has been decreasing steadily for the past 20 years
@stevenpaul1476
@stevenpaul1476 8 месяцев назад
I remember Ky had an FRC window on his throw. Just his regular throw. He could get Real Damage off of it, and the timing lined up really well with the animation. Maybe one of the most satisfying things I ever did.
@Farm-Key
@Farm-Key 8 месяцев назад
0:10 It’s Bridget , just Bridget . The answers Bridget.
@TheNobleFive
@TheNobleFive 8 месяцев назад
It was the bestselling GG game before Bridget.
@ckorp666
@ckorp666 9 месяцев назад
really wish we couldve gotten more about fast RCs in strive, the way they preserve pre-existing momentum while also adding drift momentum, AND - crucially - have way lower meter gain penalty than a normal RC, meaning they functionally cost even less than the ~40% that you spend on em. (try doing a blockstring with fast RRC, pay attention to the meter gain, then compare it against the same string with a normal RRC) it's actually pretty similar to the strategic considerations you talked about making in +R, because you're never gonna make effective use of them unless you've labbed out a setup, but it gives you the kinds of wild options + meter benefits that FRC does in a more open-ended way. i can forgive the lack of research on older titles, but for the game that's currently alive and highly documented, it's rly frustrating to see that in a video with an authoritative tone
@juniperrodley9843
@juniperrodley9843 9 месяцев назад
Nothing fast RC can do matters except Nagoriyuki Overhead Jumpscare
@yserareborn
@yserareborn 9 месяцев назад
You weren't even born in 1998? Just... really feeling the concept of time right now.
@Kirex17
@Kirex17 9 месяцев назад
Oh hell yeah, we're early. Can't wait to watch another banger
@Ramsey276one
@Ramsey276one 9 месяцев назад
21:37 music got me inspired... SMT Fighterz Block on a 3-frame window to Smirk Cancel Use 1 bar to Summon Cancel mid-combo (half cost if your Persona is already out!)
@melvinshine9841
@melvinshine9841 9 месяцев назад
GekkoSquirrel wasn't alive yet in 1998? I was 11 in '98. Good lord, I'm old.👴
@HadesHatredEdge
@HadesHatredEdge 9 месяцев назад
I always found it amusing how dramatic Sol's RC animation was in Xrd. Dude looking like he wants to party.
@Sleeper_6875
@Sleeper_6875 9 месяцев назад
Season 3 has made me want to finally get good at strive, it’s so fun. Currently maining Zato
@itsjustkaden1393
@itsjustkaden1393 9 месяцев назад
the music do infact be banging
@bunnybreaker
@bunnybreaker 9 месяцев назад
This is great coverage 👍🏽 I've played every Guilty Gear except Strive. Love them all for different reasons. Guilty Gear 1 was... a game, but very fun and the start of the modern "anime fighter" sub genre. Every game from GGX onwards has been amazing in its own right, with the exception of Isuka, but even that is fun for the lols with friends.
@josiuwu
@josiuwu 9 месяцев назад
Ive never watched a video so soon after it came out
@TheoDoesVideos
@TheoDoesVideos 9 месяцев назад
I think RC’s in strive being what they are works for newcomers i think you have a point with the critiques and loving the system. Strive encourages players to use the RCs more which is why they have a 50% usage where it almost feels required but its so easy to have a simple understanding of it you will start enjoying it. I played xrd a lot but i never even used RCs in it while playing strive i started using them which translated me delving into xrd’s rc and it was a lot of fun. Like imagine if strive came out before xrd imagine how many people would be more willing to learn it. Like strive has a simple rc system then xrd would feel like a expansion of it. This does also feel like a dig on strive but i think its just a trend of fighters i still play xrd and love it but i cant say i dont have fun with strive. But playing both i honestly appreciate them both without strive i wouldnt have gotten better in xrd and vise versa. I really liked this vid because i think it dug into one of my many reasons i love GG.
@agreatoldone8902
@agreatoldone8902 9 месяцев назад
Love guilty gear nice vid
@joao20able
@joao20able 9 месяцев назад
Good video, however small nitpick: you had other stuff to do with Burst besides EMERGENCY in the both Xrd (Blitz Shield/Attack which is probably a predecessor to the new mechanics and Burst Supers to eke out some extra damage and close out rounds) and Blazblue (Overdrive is a more versatile Burst), so it's not something that Strive innovated with per se. In XX it definitely was mostly a EMERGENCY/flex button (Blue/Gold usage accordingly) though.
@arcfieri5965
@arcfieri5965 9 месяцев назад
Blitz uses meter tho? It interacts with the burst gauge by giving you more if you land the blitz shield, and also stealing some burst from the opponent by hitting them with the birz attack but blitz itself doesn't spend burst to be used ever.
@TheMemeLord_
@TheMemeLord_ 9 месяцев назад
It’s funny I’ve actually been caught out so many times tryna hit a wild charge with no burst and I just end up parrying in back turn stance
@spidersloth1468
@spidersloth1468 9 месяцев назад
🎉its here
@goldsocks9999
@goldsocks9999 9 месяцев назад
My favorite version of the roman cancel is the YRC in Xrd. Dizzy has a nigh invisible projectile if you YRC her 236K
@rachetmarvel931
@rachetmarvel931 9 месяцев назад
Yeah,Xrd Dizzy really benefits from yrc.TBH,she would definitely have been a worse character if yrc didn't exist.
@sinshenlong
@sinshenlong 9 месяцев назад
You are forgetting FD (Faultless Defense) cancelling as the true middle point between charge cancelling and Roman Cancelling. FD cancelling was a big staple in high level GGX. But it was also busted lol despite it's difficulty. So they added FRCs in GGX2 to keep the complexity that isnt in standard RCs
@PeuPater
@PeuPater 9 месяцев назад
Damn, he must be a pretty good one.
@D00MSET
@D00MSET 9 месяцев назад
what was that song in the intro??? its been on my mind and i cant think of it
@texasred8424
@texasred8424 9 месяцев назад
i like how all of the footage for missing link is sol's infinite
@jellymouthx3969
@jellymouthx3969 9 месяцев назад
I think you kinda missed Blitz and its relation to the S3 Strive updates there. Sure not as influential as Roman Cancel in terms of both the Series and the "usual" rounds you'll experience in the games, but at least in Xrd (rev2 specifically) they were responsible for some of the most fun or just ridiculous tournament moments the game had to offer. Also as a Potemkin player, Blitz being an optimal corner combo setup on dizzy status just makes me want to mention it.
@takinames
@takinames 9 месяцев назад
that missing link gameplay was insane
@Ambibop
@Ambibop 5 месяцев назад
Idk why but I REALLY want Gekko to make a video on Guilty Gear 2 Overture
@myass1547
@myass1547 9 месяцев назад
Daisuke actually planned to have the game be 3d but something made him change his mind, there was a japanese flyer or something that showed a 3d may that looked like it came from donkey kong
@tabkg5802
@tabkg5802 9 месяцев назад
Frc's is the best thing GG has ever had. Honestly feel like they would work really well with Strive if they will tweak positive bonus a bit. Them not slowing down the game while also not being braindead easy like Xrd YRC is awesome
@tchbast1661
@tchbast1661 9 месяцев назад
Something i like in strive is the number of deffensive tools
@yo-nyxie883
@yo-nyxie883 9 месяцев назад
21:43 Bro really forgot Wild Assault
@ProfessorLester
@ProfessorLester 9 месяцев назад
He said that the script was written before the patch
@Kathanay
@Kathanay 8 месяцев назад
1998 was before you were born? Dang i feel old now
@Ramsey276one
@Ramsey276one 9 месяцев назад
22:57 Calvados Disagrees Mortobato apologizes XD
@omegakrome3931
@omegakrome3931 9 месяцев назад
whats the song that plays at the beginning?
@espurrseyes42
@espurrseyes42 9 месяцев назад
Even then, Rapid Cancels works notably different from Roman Cancels to make them unique. EDIT: Different from Modern Roman Cancels at least. Since pre-XRD didn't have the pause.
@wendigomaneiro8892
@wendigomaneiro8892 8 месяцев назад
Kinda crazy that this is such a unique and interesting mechanic that even Nickelodeon is implementing in their upcoming All Star Brawl 2
@stain255
@stain255 3 месяца назад
Does anyone know the song playing at 17:46
@m0002856
@m0002856 9 месяцев назад
"Having two bars to manage instead of one..." Me, an Asuka main: Pretend there's a hackerman gif where the guy has like three different keyboards and 10 different monitors plastered on his wall and he's going to town swapping between the keyboards and monitors and stuff.
@Ramsey276one
@Ramsey276one 8 месяцев назад
O M G XD
@goldsocks9999
@goldsocks9999 9 месяцев назад
Ooh i just had an idea: What if they add ex moves like XX's hidden supers that cost half of the burst meter? Like fafnir into tyrant rave for half burst meter so you sacrifice half of your burst to get a wallbreak or sumn
@Ramsey276one
@Ramsey276one 8 месяцев назад
Still in AC+R??
@Seloliva1015
@Seloliva1015 9 месяцев назад
I think that in missing link the IA doesn't know how to get out of those infinitrs you showed, but people can by teching (I never played it though)
@absoul112
@absoul112 9 месяцев назад
It is interesting how many games have 2 meters to manage.
@CheddarGetter
@CheddarGetter 9 месяцев назад
I personally enjoy the baroque system from TvC or the conversion technique from DNF Duel more than RC. But RC is dope AF
@KaitouKaiju
@KaitouKaiju 9 месяцев назад
Baroque was soooo broken though, straight up unblockables
@CheddarGetter
@CheddarGetter 9 месяцев назад
@@KaitouKaiju well yeah but that wasn't exactly intended. I just mean more the idea of sacrificing gray health to cancel any move into any other. It's a really sick mechanic and the resource management of your health gets another level.
@leonardodelimaferreira8509
@leonardodelimaferreira8509 9 месяцев назад
Nice video... but, you could've done a better job illustrating the different types of RC, instead most of the times you showed a completely unrelated clip of Johnny comboing, I still don't know what a good example or blue RC is; of course I may be severely wrong and you did show good examples of it and bc I'm not used to Guilty Gear as a whole, I couldn't notice, and if it's the case I apologize
@anniedabreak7258
@anniedabreak7258 9 месяцев назад
Love seeing A B.A.
@imaplaygames633
@imaplaygames633 3 месяца назад
Take a shot every time he says cancel if you want liver failure.
@Blue-hf3xc
@Blue-hf3xc 7 месяцев назад
No mention of potemkin doing hammer fall into roman cancel into potemkin buster smh
@Champion919Games
@Champion919Games 3 месяца назад
the mechanic is fishing.
@alisdaiross
@alisdaiross 9 месяцев назад
Wow in 1998 I was 9 😢
@xephassloremaster6220
@xephassloremaster6220 9 месяцев назад
As a HoS player I already know what charge is I'll be it you can only do it on on your normals
@RycoreXIII
@RycoreXIII 9 месяцев назад
Random thing to note, while missing link DOES have infinites, that 66K infinite at the start isn't actually real, the game has a tech out system that it never explains and the AI doesn't use, there are a lot of "infinites" that aren't real combos. Missing Link is a fucked up game and absolutely a Kusoge but it's a very misunderstood game, mainly because it completely fails to explain most of its core mechanics.
@bbbedchu_fg_PD
@bbbedchu_fg_PD 9 месяцев назад
They did not remove the charging system they just gave it to order sol my beloved
@heardofrvb
@heardofrvb 9 месяцев назад
Where are the GGX clips?
@xilef_0078
@xilef_0078 9 месяцев назад
I hope A.B.A makes it
@scivoid
@scivoid 9 месяцев назад
Changing Dead Angle into Roman Cancel does have a gameplay effect. Since in the older games each Dead Angle was a different animation that meant they had different effective hitboxes. By turning it into a Roman Cancel now everybody's Dead Angle is the same. It's a great change overall since it's always iffy when universal mechanics aren't actually universal and some characters just get given shittier Dead Angles for no reason.
@rachetmarvel931
@rachetmarvel931 9 месяцев назад
I mean, yrc just isn't as good as dead angle at the end of the day,so I call bs on this claim.
@keeichidarow3157
@keeichidarow3157 9 месяцев назад
By this logic they should've turned 6Ps into roman cancels too
@scivoid
@scivoid 9 месяцев назад
@@keeichidarow3157 Yes. They should. They should also turn air dashing, burst, gatling and dust attacks into Roman Cancels.
@Ramsey276one
@Ramsey276one 9 месяцев назад
11:30 Xrd CMYKancel
@Ramsey276one
@Ramsey276one 9 месяцев назад
16:40 Strive Cancels
@blackstar-genX
@blackstar-genX 9 месяцев назад
Naoto crip gang stand up
@G_Travel99
@G_Travel99 9 месяцев назад
FRC is fun
@Michirin9801
@Michirin9801 9 месяцев назад
I actually do go back and play GGX, but I'm nowhere near good enough to know wth to do with cancels, so I can't confirm or deny how the mechanic works in that game...
@user-cf7wj3gj1l
@user-cf7wj3gj1l 8 месяцев назад
This man really made a 20 min video on a 2 second move.
@beerasaurus
@beerasaurus 9 месяцев назад
Durned Roman Candles
@cooperlittlehales6268
@cooperlittlehales6268 9 месяцев назад
Yo why can't I change the quality settings?
@MrCoolMiner
@MrCoolMiner 9 месяцев назад
I don’t even know what Roman cancel is
@LemorJamus
@LemorJamus 9 месяцев назад
Hey dog I love your videos but also I think you're lacking in one element of the editing department, which is making sure that things on screen align with whats being said. I find myself a lot of the time getting tripped up cause what's on screen does not really match at all what you're talking about. I'd like to see how purple roman cancels affect gameplay as someone who's never played Xrd, but, that doesn't really track as I'm not getting a proper display of that, yknow? Your vids are great in pretty much every other aspect but I feel like this attention to visual aid is an important aspect of these styles of video that your videos tend to lack on.
@faragaroruga3229
@faragaroruga3229 9 месяцев назад
Little known fact bout infinites in GGML; there's actually wayyy fewer than people think there is ! You can tech by pressing any button, and this makes most "infinites" like sol's most notorious one with 66K completly fake
@vOddy75
@vOddy75 9 месяцев назад
Only grounded charge cancel infinites are real
@ggmasterguiltygear6315
@ggmasterguiltygear6315 9 месяцев назад
I thought you were gonna tawk about instant kills😩
@3_14pie
@3_14pie 9 месяцев назад
Wait until they add vandal cancel
@Chopperjaxon
@Chopperjaxon 2 месяца назад
Who is Roman? And why was he canceled?
@katakuna2806
@katakuna2806 9 месяцев назад
Sol Badguy
@owencmyk
@owencmyk 9 месяцев назад
I love almost everything about the wild assault system, but I don't like the ability to steal burst meter. To me, that defeats the point of bursts to begin with
@juniperrodley9843
@juniperrodley9843 9 месяцев назад
Nah I feel stealing burst on hit is aight, what with it always costing the aggressor way more burst of their own to do. I think it is kinda dumb that it steals burst on block, though. That seems minorly unfair, and more like a remnant from the Drive Impact inspiration than a well-thought-out mechanic of Wild Assault.
@owencmyk
@owencmyk 9 месяцев назад
@@juniperrodley9843 Yeah, on block is my least favourite part. But still, I think even on hit, the idea of taking away your ability to get out of combos, right as a long-ass combo starts feels... Contradictory.
@juniperrodley9843
@juniperrodley9843 9 месяцев назад
@@owencmyk I get that
@zed3ty
@zed3ty 8 месяцев назад
huh daisuke was in fact fazed by the 3D fighters bc we know that some of the first GG prototypes were 3D based
@djukor
@djukor 9 месяцев назад
Basically first GG was a Dojin game.
@nlharring
@nlharring 9 месяцев назад
Sorry to um actually, but roman cancels actually have different costs in Strive. The different roman cancels have tension penalties that apply for different lengths of time. YRC has the longest and BRC has the shortest. So while the initial cost is the same, the future meter gain is affected by the different options. I think they wanted to standardize things while allowing for obsessive optimizers to consider the tension penalty. This information is not particularly well conveyed though.
@ember_falls
@ember_falls 9 месяцев назад
can't believe you didn't mention that Roman Cancel is actually short for Romantic Cancel, because there's nothing more romantic than canceling your recovery frames
@Rhannmah
@Rhannmah 8 месяцев назад
6:18 Heads up, Guilty Gear X is very different in terms of mechanics. No Dust button, no Burst, no FRCs, faultless defense cancel infinites everywhere. The only common mechanic with XX is red roman cancel. XX series added quite a lot, especially in the 25% meter cost department, and for that it is my favorite version of Guilty Gear. FRC especially, you can do SO MUCH with this mechanic, it's almost perfect, besides being too hard to execute. Xrd and Strive keep pausing the game every time someone does a cancel, it's so jarring and annoying in neutral, i can't stand it. Slowdown on red roman cancel though is a really good idea because it only happens when the attack connects and makes some combos possible that shouldn't be if there was no slowdown, so that's cool.
@duggyfresh8899
@duggyfresh8899 9 месяцев назад
Dude wish they would have carried over that charge mechanic.
Далее
Fighting Game Archetypes For Dummies
37:15
Просмотров 88 тыс.
Guilty Gear Strive Character Stereotypes!
33:56
Просмотров 426 тыс.
Should You Play BBCF In 2023?
22:03
Просмотров 66 тыс.
How Good can I get at Guilty Gear Strive in 24hrs?
24:20
What Are Fighting Game Players Even Saying?
24:58
Просмотров 64 тыс.
What Does Each Strive Character Theme Mean?
31:29
Просмотров 891 тыс.
The Quest to Get First as The Worst Character
29:41
Просмотров 144 тыс.
Who Should Be In 2XKO?
29:52
Просмотров 60 тыс.
How To Deal With A Character Crisis
23:45
Просмотров 49 тыс.
Who Should You Play In GGST Season 3
26:33
Просмотров 94 тыс.
ТЕПЛАК ПОРАДОВАЛ МЕНЯ В PUBG
20:36
Просмотров 133 тыс.
NOT STOPPING TIL NEW WORLD RECORD
10:22:27
Просмотров 2,3 млн