The thing is, while twin-stick controls when using a controller work great for games with an isometric or top-down perspective, things get a bit trickier with side scrollers, because it can sometimes become very difficult to jump and shoot below you at the same time if you're used to a specific button for jumping (like X, for me), which is why many people may opt for a mouse and keyboard approach, if available. At the end of the day, it all boils down to whether you're comfortable with the controls, so this was just my own take based on things I'm used to!
Great review! The game really does have an abundance of different paths between zones and number of shortcuts to open up. It was a really fun world to explore.
Nice review, as always well written and well structured! I agree with everything you said, it's a shame each zone looks really similar, but thankfully the map itself is really impressive and the abilities make traversal so much more enjoyable. I would probably give it a bit of a lower rating, but I still really enjoyed it nontheless.
Indeed, the biome diversity could have been more impressive, especially considering the science fiction setting which provides infinite possibilities. Still, it was a blast to explore, especially with the abilities feeling so fresh!
Another great review, thank you! Mobius Machine has been on my wish-list for a while, I really enjoyed the demo. Your valued review makes me even more excited.
Graphics are great.. but thats the best thing about it. The manual aiming is a little different, but i can get use to it.. I really wish games would stop adopting the "return to where you died" to recollect your gear. The game hasn't yet piqued my interest but i will give it more time.... EDIT: there's just way too much wandering! I do love the "search and discovery" in video games, they're actually my favorite kind, but this is just empty wandering... It's quite neat and ominous in ways, but I'm getting bored. Just not alot to find or collect in hours of wandering. It feels like every path you take to a new area just gives you more resources to upgrade your guns and eventually you end up with way more than enough, but thats all you're collecting! And its likely theres only 1 subweapon you'll use anyways. Just waiting for this game it end at this point. But this could be a base for a refurbished AWESOME game, they're really onto something here.
Indeed, the corpse runs are a very divisive topic. The game has been updated significantly with quality of life changes since I played it, so I might give it another go to see how it is now!
I really dislike HUGE rooms in Metroidvanias. It reminded me of afterimage in that way. It was very stressful to explore, especially with the lack of landmarks and samey environments. Combined with the tedious combat and cornifer map system, I got totally frustrated and bailed a few hours in
Oh man, sorry to hear that :/ Indeed, the biome diversity is one of its major issues, and a big missed opportunity considering the sci-fi setting. It was also why some big rooms felt daunting for me, because the biomes felt similar.
It is a very tedious game. I think most of the focus went to graphics and environment/atmosphere... but thats OK, hopefully they can build on this and make a better game, I think it has serious potential
prolly gonna pick it up. just woried i will percieve it as "too basic". the usual one-dimensional shooting and jumping on platforms mechanics. when you've played ori 2,metroid dread and hollow knight most other games just becomes boring,I'm afraid to say. hope im wrong though.
Well, the games you described are definitely pinnacles in the genre, but there's always room for additional awesome metroidvanias! In the case of The Mobius Machine, it has incredible exploration that you will probably enjoy if that's something you look for in these games. As for platforming, it has some great moments, though the aforementioned titles are more intense and complex in that regard.
Well done, great review! During my first dive into the metroidvania genre (after finishing some games and realizing it's actually a genre) The Mobius Machine was the first one that grabbed my attention and it became the first metroidvania game that I wishlisted consciously. I can't wait to play it. About the bosses you mentioned, in some cases it makes sense that they are gigantic versions of the small ones. The fauna seems to be mostly bug influenced so a "queen" from the same species in that sense is logical and fits the subject, but I must agree that diversity in enemies are a huge boost in any game. When it comes to biomes, it's one of the most important aspects to me in the genre. I'm one of those noobs who got sucked into the genre after playing Hollow Knight, where the combination of very clearly different biomes with music that fits and amplifies the vibe of the environment perfectly was key to fell in love with the exploration, so it makes me a bit sad when that's not so polished. All in all, I'm very excited about The Mobius Machine. It looks great and you strengthened my excitement for it.
Glad you enjoyed the review! Indeed, it does make sense for the bosses considering the ecosystem, so it didn't bother me that much, it was more of a nitpicky thing!